Necrotech_Master wrote: »Araneae6537 wrote: »Battlegrounds also give you 10 for the daily on each character, which can be faster than a dungeon if you team finishes first or second…
BGs actually only give you 1, I kid you not.
You can also get a Rewards for the Worthy from them which is almost guaranteed after each round, but those give a random 4, 5, 10, or 25 each day, heavily weighted for only 4. Additionally, those Rewards for the Worthy only give the random 4, 5, 10, or 25 once per day per account not per character. So if you want to do a lot of BGs on your characters. you typically get a single transmute per character. There is little wonder why BGs don't get much attention.
the 4-25 transmute geodes from rewards of the worthy are not limited to 1 per day per account
it only guarantees 1 per day per account, but ive gotten like ~10 in a day before if i spent all day in cyro, each one after the first is only a chance for the transmute geode
spartaxoxo wrote: »It's a good thing that Transmutes are locked behind the leaderboard, EA shouldn't give transmutes at all, IMO. Those crystals are a major driving force behind keeping the dungeon activity finder and PVP healthy.
spartaxoxo wrote: »It's a good thing that Transmutes are locked behind the leaderboard, EA shouldn't give transmutes at all, IMO. Those crystals are a major driving force behind keeping the dungeon activity finder and PVP healthy.
And what about PVE players, do they also count in your book ? Apparently not.
I appreciate players pointing out some nice rewards that are in the Archive. I am aware they exist, and I agree, many of the rewards are very nice.
What I'm saying is, I would like transmute crystals from the archive without having to spend many hours in a single session for an attempt to get a single payout of 10 transmute crystals each week. I would instead like there to be a limited amount of transmute crystals we could reliably work toward and earn in addition to that.
Finedaible wrote: »The general problem with rewards in ESO is that - if there are any - they largely cater to housing, casual activities like ToT, and cosmetic fluff like motif #9999 which nobody will use. The players who want more from reward systems are those who enjoy the combat for what it is and want to be rewarded accordingly for their efforts at mastering it. In essence, the strict spreadsheet balancing and lack of character growth have stripped all feeling of progression and power fantasy from the game. There's very few rewards which feed back into and facilitate the gameplay loop for players who enjoy combat. The only thing these players have to look forward to are ever more convoluted armor sets which may or may not tickle that power fantasy itch. Combat has become stagnant and ZoS's only recourse is to insert more motifs and redundant armor set bloat into the game. Personally I'm disappointed with the class sets, they could have made them a lot more interesting like making them 4-piece sets or something.
Transmute stones would have been somewhat enticing but I don't think ZoS fully understands what is a rewarding experience for most players. Heck, if the vendor offered some rotating coffers for dungeon sets now THAT would have been far more enticing than overland sets we can easily get from guild vendors or the zone itself. I Highly doubt anyone has difficulty completing the stickerbook for Overland sets ever since curated drops became a thing, lol.
El_Borracho wrote: »I know there are many players who like to play solo. And EA is great content for that. But its really just an amalgamation of group dungeons, with bosses from group dungeons.
If you are doing EA and want transmutes, just queue for a random daily normal. Most of the time its easier than EA and hardly anyone uses group chat, so you can continue to play "solo." Despite the incessant "fake tank/fake healer/fake DPS" threads, running a random normal is painless 90% of the time.
El_Borracho wrote: »I know there are many players who like to play solo. And EA is great content for that. But its really just an amalgamation of group dungeons, with bosses from group dungeons.
If you are doing EA and want transmutes, just queue for a random daily normal. Most of the time its easier than EA and hardly anyone uses group chat, so you can continue to play "solo." Despite the incessant "fake tank/fake healer/fake DPS" threads, running a random normal is painless 90% of the time.
IZZEFlameLash wrote: »Random Normals and PvP are not super great source of Transmutes. Former might take you forever because you might be stuck in DLC dungeon loop and people tend to immediately leave when DLC dungeons pop up. And they also tend to die to mechanics because no one cares to bash when needed, or think 'normal = ignorable mechanics like base game dungeons' before eventually leaving. There's nothing more motivation killing than watching this happen repeatedly and hurts the sanity for real.
PvP, you aren't always guaranteed a geode. You can open 20 rewards container and you might only get 1 geode and its 4 crystals. This is why there needs to be some sort of transmute stone rewards from other sources.
IZZEFlameLash wrote: »Random Normals and PvP are not super great source of Transmutes. Former might take you forever because you might be stuck in DLC dungeon loop and people tend to immediately leave when DLC dungeons pop up. And they also tend to die to mechanics because no one cares to bash when needed, or think 'normal = ignorable mechanics like base game dungeons' before eventually leaving. There's nothing more motivation killing than watching this happen repeatedly and hurts the sanity for real.
PvP, you aren't always guaranteed a geode. You can open 20 rewards container and you might only get 1 geode and its 4 crystals. This is why there needs to be some sort of transmute stone rewards from other sources.