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Is 10 Transmutes per character per week really too much to ask as an Endless Archive reward?

  • Nebs
    Nebs
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    I appreciate players pointing out some nice rewards that are in the Archive. I am aware they exist, and I agree, many of the rewards are very nice.

    What I'm saying is, I would like transmute crystals from the archive without having to spend many hours in a single session for an attempt to get a single payout of 10 transmute crystals each week. I would instead like there to be a limited amount of transmute crystals we could reliably work toward and earn in addition to that.
  • Finedaible
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    The general problem with rewards in ESO is that - if there are any - they largely cater to housing, casual activities like ToT, and cosmetic fluff like motif #9999 which nobody will use. The players who want more from reward systems are those who enjoy the combat for what it is and want to be rewarded accordingly for their efforts at mastering it. In essence, the strict spreadsheet balancing and lack of character growth have stripped all feeling of progression and power fantasy from the game. There's very few rewards which feed back into and facilitate the gameplay loop for players who enjoy combat. The only thing these players have to look forward to are ever more convoluted armor sets which may or may not tickle that power fantasy itch. Combat has become stagnant and ZoS's only recourse is to insert more motifs and redundant armor set bloat into the game. Personally I'm disappointed with the class sets, they could have made them a lot more interesting like making them 4-piece sets or something.

    Transmute stones would have been somewhat enticing but I don't think ZoS fully understands what is a rewarding experience for most players. Heck, if the vendor offered some rotating coffers for dungeon sets now THAT would have been far more enticing than overland sets we can easily get from guild vendors or the zone itself. I Highly doubt anyone has difficulty completing the stickerbook for Overland sets ever since curated drops became a thing, lol.
  • Araneae6537
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    Nebs wrote: »
    Battlegrounds also give you 10 for the daily on each character, which can be faster than a dungeon if you team finishes first or second…

    BGs actually only give you 1, I kid you not.
    You can also get a Rewards for the Worthy from them which is almost guaranteed after each round, but those give a random 4, 5, 10, or 25 each day, heavily weighted for only 4. Additionally, those Rewards for the Worthy only give the random 4, 5, 10, or 25 once per day per account not per character. So if you want to do a lot of BGs on your characters. you typically get a single transmute per character. There is little wonder why BGs don't get much attention.

    the 4-25 transmute geodes from rewards of the worthy are not limited to 1 per day per account

    it only guarantees 1 per day per account, but ive gotten like ~10 in a day before if i spent all day in cyro, each one after the first is only a chance for the transmute geode

    Really? I wonder why that one is per account while the dungeons are per character. I confess I just assumed they were the same as that would seem logical, but evidently I haven’t paid close enough attention when I’ve done BGs on multiple characters in a day. 🤔
  • Eliahnus
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    spartaxoxo wrote: »
    It's a good thing that Transmutes are locked behind the leaderboard, EA shouldn't give transmutes at all, IMO. Those crystals are a major driving force behind keeping the dungeon activity finder and PVP healthy.

    And what about PVE players, do they also count in your book ? Apparently not.
  • spartaxoxo
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    Eliahnus wrote: »
    spartaxoxo wrote: »
    It's a good thing that Transmutes are locked behind the leaderboard, EA shouldn't give transmutes at all, IMO. Those crystals are a major driving force behind keeping the dungeon activity finder and PVP healthy.

    And what about PVE players, do they also count in your book ? Apparently not.

    The dungeon activity finder is PvE players?
  • peacenote
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    Nebs wrote: »
    I appreciate players pointing out some nice rewards that are in the Archive. I am aware they exist, and I agree, many of the rewards are very nice.

    What I'm saying is, I would like transmute crystals from the archive without having to spend many hours in a single session for an attempt to get a single payout of 10 transmute crystals each week. I would instead like there to be a limited amount of transmute crystals we could reliably work toward and earn in addition to that.

    I agree with you. As my play time is always limited, if I'm in EA, I'm not doing something else. And honestly I'm most likely not hitting the leaderboard!

    Given the time commitment to the activity plus its relative difficulty, I would think a guaranteed crystal reward makes sense. I personally would like to see a higher reward for the leaderboard (because great challenges should give good rewards) and a smaller one for an attempt. 10 would be nice but 5 would also seem OK to me.
    Finedaible wrote: »
    The general problem with rewards in ESO is that - if there are any - they largely cater to housing, casual activities like ToT, and cosmetic fluff like motif #9999 which nobody will use. The players who want more from reward systems are those who enjoy the combat for what it is and want to be rewarded accordingly for their efforts at mastering it. In essence, the strict spreadsheet balancing and lack of character growth have stripped all feeling of progression and power fantasy from the game. There's very few rewards which feed back into and facilitate the gameplay loop for players who enjoy combat. The only thing these players have to look forward to are ever more convoluted armor sets which may or may not tickle that power fantasy itch. Combat has become stagnant and ZoS's only recourse is to insert more motifs and redundant armor set bloat into the game. Personally I'm disappointed with the class sets, they could have made them a lot more interesting like making them 4-piece sets or something.

    Transmute stones would have been somewhat enticing but I don't think ZoS fully understands what is a rewarding experience for most players. Heck, if the vendor offered some rotating coffers for dungeon sets now THAT would have been far more enticing than overland sets we can easily get from guild vendors or the zone itself. I Highly doubt anyone has difficulty completing the stickerbook for Overland sets ever since curated drops became a thing, lol.

    This is a fantastically good and important post. I've raised similar points from the opposite end of the spectrum (how frustrating it is to have to fish and dig in the dirt to obtain leads for items that are desired for end game combat). To that end, I'd also suggest that EA would be the perfect place to add alternate sources for combat mythic leads. But yes, overall we need more rewards from combat that make combat itself more exciting. Or at a minimum, the rewards should give us ways to reduce grind time in non-combat activity.
    Edited by peacenote on November 21, 2023 4:33PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • brtomkin
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    Weekly rewards should work similar to the 7-day campaign rewards in Cyrodiil: Tier 1-4 with improved rewards for each tier and maybe a bonus for leaderboard score.

    PS5 NA: Pickmans__Model, CP 2000+
  • RaptorRodeoGod
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    They should add the option to buy transmute geodes with the Archive currency.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • AlterBlika
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    I know there are many players who like to play solo. And EA is great content for that. But its really just an amalgamation of group dungeons, with bosses from group dungeons.

    If you are doing EA and want transmutes, just queue for a random daily normal. Most of the time its easier than EA and hardly anyone uses group chat, so you can continue to play "solo." Despite the incessant "fake tank/fake healer/fake DPS" threads, running a random normal is painless 90% of the time.

    I wish we could queue for random dungeons solo
  • RaptorRodeoGod
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    I know there are many players who like to play solo. And EA is great content for that. But its really just an amalgamation of group dungeons, with bosses from group dungeons.

    If you are doing EA and want transmutes, just queue for a random daily normal. Most of the time its easier than EA and hardly anyone uses group chat, so you can continue to play "solo." Despite the incessant "fake tank/fake healer/fake DPS" threads, running a random normal is painless 90% of the time.

    It'd be nice to have a reliable source of transmutes outside of random normals and PvP though.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • IZZEFlameLash
    IZZEFlameLash
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    Random Normals and PvP are not super great source of Transmutes. Former might take you forever because you might be stuck in DLC dungeon loop and people tend to immediately leave when DLC dungeons pop up. And they also tend to die to mechanics because no one cares to bash when needed, or think 'normal = ignorable mechanics like base game dungeons' before eventually leaving. There's nothing more motivation killing than watching this happen repeatedly and hurts the sanity for real.

    PvP, you aren't always guaranteed a geode. You can open 20 rewards container and you might only get 1 geode and its 4 crystals. This is why there needs to be some sort of transmute stone rewards from other sources.
    Edited by IZZEFlameLash on November 22, 2023 12:25AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • SpacemanSpiff1
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    Random Normals and PvP are not super great source of Transmutes. Former might take you forever because you might be stuck in DLC dungeon loop and people tend to immediately leave when DLC dungeons pop up. And they also tend to die to mechanics because no one cares to bash when needed, or think 'normal = ignorable mechanics like base game dungeons' before eventually leaving. There's nothing more motivation killing than watching this happen repeatedly and hurts the sanity for real.

    PvP, you aren't always guaranteed a geode. You can open 20 rewards container and you might only get 1 geode and its 4 crystals. This is why there needs to be some sort of transmute stone rewards from other sources.

    dont open them all at once. you get a geode for the first box you open per day.

    not saying it's a good system or that i like it. but you can get a bit more crystals out of your pvp time.
  • spartaxoxo
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    Random Normals and PvP are not super great source of Transmutes. Former might take you forever because you might be stuck in DLC dungeon loop and people tend to immediately leave when DLC dungeons pop up. And they also tend to die to mechanics because no one cares to bash when needed, or think 'normal = ignorable mechanics like base game dungeons' before eventually leaving. There's nothing more motivation killing than watching this happen repeatedly and hurts the sanity for real.

    PvP, you aren't always guaranteed a geode. You can open 20 rewards container and you might only get 1 geode and its 4 crystals. This is why there needs to be some sort of transmute stone rewards from other sources.

    Random Normals are very good sources of transmutes. You can get up to a theoretical max of 180 guaranteed crystals per day as the daily limit is per character. I haven't failed to complete a normal dungeon in ages. If a player is unable to do a normal mode dungeon with other people helping them, there may be some build issues they need to address that would help them farm dungeons more reliably.

    Rewards of the Worthy gives guaranteed crystals each day, with a chance for more the more you open them.

    Undaunted dailies also give a guaranteed 3 crystals per quest, for each character. And 2 more if you complete the hard mode

    You can get an additional 10 crystals each day from battlegrounds if your team comes 1st or 2nd.
    Edited by spartaxoxo on November 23, 2023 5:44AM
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