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Is 10 Transmutes per character per week really too much to ask as an Endless Archive reward?

Nebs
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So, with the server maintenance announced here it's official that the leaderboards only intend to award transmute crystals (and some random non-curated gear) to the top scoring 100 players in the Archive (and presumably, all of the leaderboards).

But, as I mentioned in the title, is the piddly reward of 10 transmutes and a random piece or two of gold gear really worth the hours of time that it would take to get on the Endless Archive leaderboard? We're already seeing multiple players hit Arc 15 which probably took them more than 7 hours. In a game mode that is available to all players, I just can't see what the possible long-term draw of going to the archive will be.

Would giving players a weekly reward of 10 transmutes and maybe even a purple piece of gear for getting to, I don't know, Arc 1+ be too much to ask? Getting top 100 of potentially millions of players seems so absurd for such a small reward. Are their equivalent Random Dungeon Daily rewards really prized that highly?
  • EdjeSwift
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    Nebs wrote: »
    I just can't see what the possible long-term draw of going to the archive will be.

    The archive is the source of more than just the class-setgear, there are leads, collectibles, furniture, and upgrades for ToT decks. The curated overland drops are actually not a bad thing for people who wanna fill out the stickerbook too. Plus FIler Ool has a rotating stock of goods that are intriguing for players.
    Antiquities Addict
  • acastanza_ESO
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    Tiers and Tier rewards similar to Cyrodiil campaigns would be awesome but it'd have to be more like the 7-day campaigns they run during events.
  • Tannus15
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    that's what all the leader board rewards have been for ages.

    it's also been one of those things that we've been asking for improvement on for ages. because, you know, rewards?
  • Nebs
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    EdjeSwift wrote: »
    The archive is the source of more than just the class-setgear, there are leads, collectibles, furniture, and upgrades for ToT decks. The curated overland drops are actually not a bad thing for people who wanna fill out the stickerbook too. Plus FIler Ool has a rotating stock of goods that are intriguing for players.

    I'm not suggesting the Archive doesn't have plenty of rewards that are enticing now. It's just that the leaderboards will always be there, long after people have collected all of the gear, and transmute crystals are an evergreen reward.

    My partner and I already have almost every achievement available, and are almost to or beyond halfway to each of the 4 "Collect X" achievements that grant cosmetics. I'm not suggesting we don't play there more than the average player, we probably do, but at a certain point there won't be much of anything the archive offers. All of the resources they sell are at abysmal rates, and if they leveraged the leaderboards to issue a once-per-week reward of 10 transmute crystals, they could keep me coming back each week, and encourage me to play on my alts long after I've exhausted the new rewards but without demanding I spend hours upon hours online in a single session in the Archive to try beating out other players.
    So far, I haven't been able to buy the style page or any of the leads offered because I've already had them. Furniture, like specific sets of gear, are really limited in how many you'd possibly need, and that includes the leads you can get from the Archive itself.

    Edited by Nebs on November 17, 2023 12:10AM
  • Nebs
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    Tiers and Tier rewards similar to Cyrodiil campaigns would be awesome but it'd have to be more like the 7-day campaigns they run during events.

    Yes, this would absolutely be great. The Tier bar could even be filled exponentially for how far you get in the Archive, rewarding players for sticking with it and going far, but without requiring dedicating an entire work day to a small sum.
  • SkaiFaith
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    Mmh, what about something like (weekly) 5 Transmutes per Arc completed to everyone? Instead of having to be on the top 100. Maybe capped at 25 transmutes at Arc 5 completion.
    Edited by SkaiFaith on November 17, 2023 9:20AM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • swickelb16_ESO
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    As EA was anounced I hoped there would be a way to get transmute crystals. I may be a very smal minority, as I play an mmo mostly solo and do not participate in pvp. So my main income of transmute crystal are one or two events each year.

    I also got the updates for EA and most of the furnitures at least once. After the sets I want are full there will be no reason to come back.

    Rewards in ESO are lacking in general, but a feature named "endless" should have rewards that I want to grind for forever.
  • BalDing710
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    i do wish there were more ingame rewards to earn but most of yall think you deserve a participation trophy for just accepting a quest.
  • Firstmep
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    Imho just add a small amount of transmutes to the daily quest reward. Daily dungeons and bgs already also give some, this would be in line with those.
  • LouisaB75
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    As EA was anounced I hoped there would be a way to get transmute crystals. I may be a very smal minority, as I play an mmo mostly solo and do not participate in pvp. So my main income of transmute crystal are one or two events each year.

    This was me at the end of last year but I actually got into ToT when I found out I could get a decent amount of crystals from it. Between that and the easier dungeon pledges that I can solo, I quickly hit the cap on them.

    That being said, I did like getting some from the EA that first week, when it was apparently broken. If not for any other reason, so I could try out other sets to work on my build to try to progress further in EA.

    In light of the announcement for the maintenance and the news that only the top 100 will get anything, I guess it is back to ToT for my crystals since I haven't a hope of ever getting on the leaderboard since it is clearly going to fill up with those who have a massive amount of time to play. Just take a look at some of the streamers and the length of their stream broadcasts when they are at the higher arcs.

    My one run in an evening, either solo or with another player, doesn't get us anywhere near the leaderboard before it is time to sleep.
    Edited by LouisaB75 on November 17, 2023 12:54PM
  • Sirona_Starr
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    LouisaB75 wrote: »
    As EA was anounced I hoped there would be a way to get transmute crystals. I may be a very smal minority, as I play an mmo mostly solo and do not participate in pvp. So my main income of transmute crystal are one or two events each year.

    This was me at the end of last year but I actually got into ToT when I found out I could get a decent amount of crystals from it. Between that and the easier dungeon pledges that I can solo, I quickly hit the cap on them.

    That being said, I did like getting some from the EA that first week, when it was apparently broken. If not for any other reason, so I could try out other sets to work on my build to try to progress further in EA.

    In light of the announcement for the maintenance and the news that only the top 100 will get anything, I guess it is back to ToT for my crystals since I haven't a hope of ever getting on the leaderboard since it is clearly going to fill up with those who have a massive amount of time to play. Just take a look at some of the streamers and the length of their stream broadcasts when they are at the higher arcs.

    My one run in an evening, either solo or with another player, doesn't get us anywhere near the leaderboard before it is time to sleep.

    They nerfed the amount of transmute crystals in ToT some time ago. I barely see them anymore. That nerf makes no sense. It's not like tons of players play ToT.
  • El_Borracho
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    I know there are many players who like to play solo. And EA is great content for that. But its really just an amalgamation of group dungeons, with bosses from group dungeons.

    If you are doing EA and want transmutes, just queue for a random daily normal. Most of the time its easier than EA and hardly anyone uses group chat, so you can continue to play "solo." Despite the incessant "fake tank/fake healer/fake DPS" threads, running a random normal is painless 90% of the time.
  • Nebs
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    If you are doing EA and want transmutes, just queue for a random daily normal. Most of the time its easier than EA and hardly anyone uses group chat, so you can continue to play "solo." Despite the incessant "fake tank/fake healer/fake DPS" threads, running a random normal is painless 90% of the time.

    I appreciate it, but I understand those exist and I would like transmutes rewarded here as well.

  • LouisaB75
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    They nerfed the amount of transmute crystals in ToT some time ago. I barely see them anymore. That nerf makes no sense. It's not like tons of players play ToT.

    I noticed the nerf too, though assumed it was bad RNG for me. But still got a better chance of getting them there than by doing EA. Or I can go repair some keeps and get some from that source.

  • Araneae6537
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    It’s probably best that the leaderboard rewards remain small or else people would probably complain about the difficulty, the time required, etc. This way most rewards are available to all, just a matter of how fast they are earned.
  • YetAnotherLinuxUser
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    i fid my self choking on transmute crystals trying to find somethng useful to use them on as i choke on them constantly. been playing for 3 1/2 months on these two accounts and the one with eso+ i have used them up on farming slaughterstones and had so many in my inventory i filled it up again almost instantly. tot and scrying mean nothing to me. seems like ea has nothing much to entice me to it at all.
  • Nebs
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    It’s probably best that the leaderboard rewards remain small or else people would probably complain about the difficulty, the time required, etc. This way most rewards are available to all, just a matter of how fast they are earned.

    Yeah, that's fair. I wasn't particularly interested in seeing the leaderboard rewards expanded anyway, even though I don't like how small they are.
    I just wish the only way to get transmute crystals from the Archive wasn't locked behind the leaderboard. I really liked what another player offered in using the progress bar like PVP Campaigns have. There's also the tiered ranking system in Tales of Tribute that would be really nice here.

    Heck, even if they made these rewards monthly I'd appreciate it. I just don't like that the only way to get transmute crystals from the Endless Archive, a new activity that introduces many new equipment sets in all three weights, is locked behind the leaderboard.
  • Araneae6537
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    Nebs wrote: »
    It’s probably best that the leaderboard rewards remain small or else people would probably complain about the difficulty, the time required, etc. This way most rewards are available to all, just a matter of how fast they are earned.

    Yeah, that's fair. I wasn't particularly interested in seeing the leaderboard rewards expanded anyway, even though I don't like how small they are.
    I just wish the only way to get transmute crystals from the Archive wasn't locked behind the leaderboard. I really liked what another player offered in using the progress bar like PVP Campaigns have. There's also the tiered ranking system in Tales of Tribute that would be really nice here.

    Heck, even if they made these rewards monthly I'd appreciate it. I just don't like that the only way to get transmute crystals from the Endless Archive, a new activity that introduces many new equipment sets in all three weights, is locked behind the leaderboard.

    I see your point. Maybe transmutes could be added as a reward purchaseable with EA currency? It could be at a rate that is less efficient that queuing for random battlegrounds or dungeons, but that way people who aren’t interested in those activities could still acquire transmutes through EA if desired.
  • Nebs
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    I see your point. Maybe transmutes could be added as a reward purchaseable with EA currency? It could be at a rate that is less efficient that queuing for random battlegrounds or dungeons, but that way people who aren’t interested in those activities could still acquire transmutes through EA if desired.

    I thought about that too, but transmutes historically can't be purchased because there's no way to control how many are purchased (save the max limit, of course), and I'm sure they don't want them too easily accessed. Limiting it to a weekly or monthly reward without requiring single sessions lasting hours is what I'd really like.

    I really like the Endless Archive, it's some of the most goofy fun I've had in a very long time. I love getting to hit silly numbers that have 6 digits. I just would also like the transmute crystals so I could play with the gear rather than get stuck with a bunch of training gear. As it is, I'm mostly likely to just use the gear for the fun effects and never give it a real try. There's just so many better, easier, options.

  • spartaxoxo
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    It's a good thing that Transmutes are locked behind the leaderboard, EA shouldn't give transmutes at all, IMO. Those crystals are a major driving force behind keeping the dungeon activity finder and PVP healthy.
  • Necrotech_Master
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    Nebs wrote: »
    I see your point. Maybe transmutes could be added as a reward purchaseable with EA currency? It could be at a rate that is less efficient that queuing for random battlegrounds or dungeons, but that way people who aren’t interested in those activities could still acquire transmutes through EA if desired.

    I thought about that too, but transmutes historically can't be purchased because there's no way to control how many are purchased (save the max limit, of course), and I'm sure they don't want them too easily accessed. Limiting it to a weekly or monthly reward without requiring single sessions lasting hours is what I'd really like.

    I really like the Endless Archive, it's some of the most goofy fun I've had in a very long time. I love getting to hit silly numbers that have 6 digits. I just would also like the transmute crystals so I could play with the gear rather than get stuck with a bunch of training gear. As it is, I'm mostly likely to just use the gear for the fun effects and never give it a real try. There's just so many better, easier, options.

    transmutes arent really limited from random dungeons, its 10 per character per day

    if you have 20 characters that is 200 transmutes per day you can earn (which would probably take most of the day lol)

    that amount is significantly higher than any other source, even pvp

    if you got those same 20 characters tier 1 in pvp every month that would be 1000 transmutes or only about 33 a day (if a month was 30 days, per day amount can vary slightly depending on how many days in the month since campaigns are matching the calendar month now)

    the thing is, transmutes themselves are only really useful if your recreating or transmuting gear regularly

    i dont do that, and then end up with tons of geodes sitting around because i cant open due to being at the cap, but they are eating my bag space

    and because i cant sell the transmutes, there are many times ive straight up burned off excess transmutes by transmuting weapons to nirnhoned and decon to get the nirncrux which kind of feels like a waste of the transmutes but its better than useless geodes taking up my bag space, and i can sell nirncrux
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Araneae6537
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    Nebs wrote: »
    I see your point. Maybe transmutes could be added as a reward purchaseable with EA currency? It could be at a rate that is less efficient that queuing for random battlegrounds or dungeons, but that way people who aren’t interested in those activities could still acquire transmutes through EA if desired.

    I thought about that too, but transmutes historically can't be purchased because there's no way to control how many are purchased (save the max limit, of course), and I'm sure they don't want them too easily accessed. Limiting it to a weekly or monthly reward without requiring single sessions lasting hours is what I'd really like.

    I really like the Endless Archive, it's some of the most goofy fun I've had in a very long time. I love getting to hit silly numbers that have 6 digits. I just would also like the transmute crystals so I could play with the gear rather than get stuck with a bunch of training gear. As it is, I'm mostly likely to just use the gear for the fun effects and never give it a real try. There's just so many better, easier, options.

    transmutes arent really limited from random dungeons, its 10 per character per day

    if you have 20 characters that is 200 transmutes per day you can earn (which would probably take most of the day lol)

    that amount is significantly higher than any other source, even pvp

    if you got those same 20 characters tier 1 in pvp every month that would be 1000 transmutes or only about 33 a day (if a month was 30 days, per day amount can vary slightly depending on how many days in the month since campaigns are matching the calendar month now)

    the thing is, transmutes themselves are only really useful if your recreating or transmuting gear regularly

    i dont do that, and then end up with tons of geodes sitting around because i cant open due to being at the cap, but they are eating my bag space

    and because i cant sell the transmutes, there are many times ive straight up burned off excess transmutes by transmuting weapons to nirnhoned and decon to get the nirncrux which kind of feels like a waste of the transmutes but its better than useless geodes taking up my bag space, and i can sell nirncrux

    Battlegrounds also give you 10 for the daily on each character, which can be faster than a dungeon if you team finishes first or second…
  • Necrotech_Master
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    Nebs wrote: »
    I see your point. Maybe transmutes could be added as a reward purchaseable with EA currency? It could be at a rate that is less efficient that queuing for random battlegrounds or dungeons, but that way people who aren’t interested in those activities could still acquire transmutes through EA if desired.

    I thought about that too, but transmutes historically can't be purchased because there's no way to control how many are purchased (save the max limit, of course), and I'm sure they don't want them too easily accessed. Limiting it to a weekly or monthly reward without requiring single sessions lasting hours is what I'd really like.

    I really like the Endless Archive, it's some of the most goofy fun I've had in a very long time. I love getting to hit silly numbers that have 6 digits. I just would also like the transmute crystals so I could play with the gear rather than get stuck with a bunch of training gear. As it is, I'm mostly likely to just use the gear for the fun effects and never give it a real try. There's just so many better, easier, options.

    transmutes arent really limited from random dungeons, its 10 per character per day

    if you have 20 characters that is 200 transmutes per day you can earn (which would probably take most of the day lol)

    that amount is significantly higher than any other source, even pvp

    if you got those same 20 characters tier 1 in pvp every month that would be 1000 transmutes or only about 33 a day (if a month was 30 days, per day amount can vary slightly depending on how many days in the month since campaigns are matching the calendar month now)

    the thing is, transmutes themselves are only really useful if your recreating or transmuting gear regularly

    i dont do that, and then end up with tons of geodes sitting around because i cant open due to being at the cap, but they are eating my bag space

    and because i cant sell the transmutes, there are many times ive straight up burned off excess transmutes by transmuting weapons to nirnhoned and decon to get the nirncrux which kind of feels like a waste of the transmutes but its better than useless geodes taking up my bag space, and i can sell nirncrux

    Battlegrounds also give you 10 for the daily on each character, which can be faster than a dungeon if you team finishes first or second…

    true, though i find BGs to be more of a gamble

    the queue takes longer (though solo is OK), and your not guaranteed the transmutes at the end (you have to not be third, which is going to be on RNG how good/bad your team is, and the other teams are)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Nebs
    Nebs
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    the thing is, transmutes themselves are only really useful if your recreating or transmuting gear regularly

    i dont do that, and then end up with tons of geodes sitting around because i cant open due to being at the cap, but they are eating my bag space
    spartaxoxo wrote: »
    It's a good thing that Transmutes are locked behind the leaderboard, EA shouldn't give transmutes at all, IMO. Those crystals are a major driving force behind keeping the dungeon activity finder and PVP healthy.

    I am aware of other options of getting transmutes, and I understand they want the PVP and Dungeon activities to still have appeal because long queue times for activities that cause players to interact the most suck. I just think there's a balance to find between the top 100 players per class, a total of 700 players in the entire player base each week and another option.

    I also enjoy exploring different equipment sets, so I'm always hungry for transmutes. I use the dungeon finder, I do PVP, I play Tribute against NPCs and players, and I still want more. I won't deny I'm voracious, but I'm not asking to be showered in transmutes from the Archive, I just want some for my time without having to have painfully long single sessions.


  • Necrotech_Master
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    Nebs wrote: »
    the thing is, transmutes themselves are only really useful if your recreating or transmuting gear regularly

    i dont do that, and then end up with tons of geodes sitting around because i cant open due to being at the cap, but they are eating my bag space
    spartaxoxo wrote: »
    It's a good thing that Transmutes are locked behind the leaderboard, EA shouldn't give transmutes at all, IMO. Those crystals are a major driving force behind keeping the dungeon activity finder and PVP healthy.

    I am aware of other options of getting transmutes, and I understand they want the PVP and Dungeon activities to still have appeal because long queue times for activities that cause players to interact the most suck. I just think there's a balance to find between the top 100 players per class, a total of 700 players in the entire player base each week and another option.

    I also enjoy exploring different equipment sets, so I'm always hungry for transmutes. I use the dungeon finder, I do PVP, I play Tribute against NPCs and players, and I still want more. I won't deny I'm voracious, but I'm not asking to be showered in transmutes from the Archive, I just want some for my time without having to have painfully long single sessions.


    honestly i dont think it would be a problem if we were allowed to sell geodes (at least the 10s or less) that you would get from the dungeons

    as noted there are people like you who could never have enough transmutes, and people like me who dont need them much and have sometimes hundreds of extra transmutes laying around

    so i dont think it would stop people from running dungeons if you could sell them, because some will continue to want to run the dungeons to sell, and others would want to run the dungeons for the transmutes so they dont have to buy them, but at least the option would be there
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Nebs
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    Battlegrounds also give you 10 for the daily on each character, which can be faster than a dungeon if you team finishes first or second…

    BGs actually only give you 1, I kid you not.
    You can also get a Rewards for the Worthy from them which is almost guaranteed after each round, but those give a random 4, 5, 10, or 25 each day, heavily weighted for only 4. Additionally, those Rewards for the Worthy only give the random 4, 5, 10, or 25 once per day per account not per character. So if you want to do a lot of BGs on your characters. you typically get a single transmute per character. There is little wonder why BGs don't get much attention.

  • Necrotech_Master
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    Nebs wrote: »
    Battlegrounds also give you 10 for the daily on each character, which can be faster than a dungeon if you team finishes first or second…

    BGs actually only give you 1, I kid you not.
    You can also get a Rewards for the Worthy from them which is almost guaranteed after each round, but those give a random 4, 5, 10, or 25 each day, heavily weighted for only 4. Additionally, those Rewards for the Worthy only give the random 4, 5, 10, or 25 once per day per account not per character. So if you want to do a lot of BGs on your characters. you typically get a single transmute per character. There is little wonder why BGs don't get much attention.

    the 4-25 transmute geodes from rewards of the worthy are not limited to 1 per day per account

    it only guarantees 1 per day per account, but ive gotten like ~10 in a day before if i spent all day in cyro, each one after the first is only a chance for the transmute geode
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Nebs
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    the 4-25 transmute geodes from rewards of the worthy are not limited to 1 per day per account

    it only guarantees 1 per day per account, but ive gotten like ~10 in a day before if i spent all day in cyro, each one after the first is only a chance for the transmute geode

    I didn't know that, most of my PVP activity comes from BGs so I'm not really rolling in the RotW boxes. After I learned box number 2 each day didn't contain a geode I made an assumption.
  • fall0athboy
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    EdjeSwift wrote: »
    Nebs wrote: »
    I just can't see what the possible long-term draw of going to the archive will be.

    The archive is the source of more than just the class-setgear, there are leads, collectibles, furniture, and upgrades for ToT decks. The curated overland drops are actually not a bad thing for people who wanna fill out the stickerbook too. Plus FIler Ool has a rotating stock of goods that are intriguing for players.

    The leads and ToT upgrades are the big draws for me.

  • woe
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    The vendor changes weekly, you get different zone sets from each boss fight so you can fill out sticker books. You have to play to get all of the fragments for the mount, pet, face markings and body markings. The weekly vendor actually sells GOOD things. Leads and fragments of collectibles, monster shoulder and mask pages, etc.
    uwu
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