OP is not talking about DDs who pass through all the mobs, pull half the dungeon and then likely wipe far ahead, they're talking about moving swiftly from trash pack A to trash pack B, and for the tank to do decent stacking of mobs they absolutely have to reach the pack first and have to slot a ranged taunt. You don't necessarily need a swift ring if you can't work it in your build, but a speedy skill (when I tank I'm on a sorc, so I use boundless storm for eg.) and/or speedy CPs would help a lot. Now, if you're already doing all this as a tank and there is still the aforementioned DD who wants to go even faster, then that's on them, but I do think reasonably swift movement as well as fast mob aggro'ing are part of a practiced tank's skill set.
DivineKitty wrote: »Unless I'm doing some rather tricky vet Dungeons, I normally just shove a Wild Hunt Ring onto my tank. Makes it way easier to keep up with any DPS that runs ahead. It's not like Normal dungeons are particularly tricky, so no need to wear the high-end stuff.
And sometimes I do wear Wild Hunt even in the trickier vet Dungeons. It may cost me a Monster set, but I honestly prefer wearing Mythic Items anyway.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
boi_anachronism_ wrote: »Im gonna be perfectly 100% honest here. The majority of times when i see experienced tanks complain about dps running ahead of them on the forums It is referring to those that blitz past mobs and leave them to mop up the mess or have to stay behind with the unlucky players who get caught by everything someone else pulled so they dont die. Its not usually turtle tanks so im not entirely sure the point of the post at all except to have it be interpreted as keeping up with speed runners. Most decent tanks can and do keep up with their dps unless the dps are specifically trying to outpace everyone without sacrificing their build. With an organized group i generally have zero issue with this without running something like swift as i am always running steeds bleesing and celarity anyway.The title tends to come off as being contrary and asking for people to make assumptions which is why people felt like they needed to say something. suggesting people have to or should run swift to keep up is a poor one and something i would never suggest especially for newer tanks. Being optimal 99% of the time is flat wrong. No trial tank in his right mind would ever do such a thing. If i were you i would alter the title to be make it clear what you you are talking about.
If your view is that dungeons are only there only to be sped through as fast as you possibly can, maybe you should stop playing dungeons. Or at the very least play them in groups of your own making. You clearly don't enjoy them.
ElderSmitter88 wrote: »If your view is that dungeons are only there only to be sped through as fast as you possibly can, maybe you should stop playing dungeons. Or at the very least play them in groups of your own making. You clearly don't enjoy them.
Not at all. My Point is that a GOOD Tank should bring Fluidity to the group and be able to lead Good DPS into Battle. Moving Swiftly thru a dungeon does not mean Speed Running thru it. Players get the 2 confused. I do not like Speed Running either but i Enjoy progressing at a nice clip while watching the dps mow down mobs as i do my Job as a tank keep it all nice and tidy for them. Best of Luck!
StaticWave wrote: »Unless you're trying to do a No Death run (which should honestly be done with a premade group anyways), or fighting a boss,
there's literally no reason to complain about "Fake Tanks" or DPS running ahead. It's petty at best lol.
endgamesmug wrote: »I just leave if its the "just wipe" squad, if they cant even nuke mobs its a waste of my time. And it leads me to believe they didnt get the memo about mobs dropping weapons now, its happened to me regularly.
Lazy_Voyager wrote: »I'm going to assume the OP is strictly from a vanilla Normal mindset. If you dps pull on vet dlc, I'm going to pop a stealth pot, sit back and watch you get murdered... then I'm going to leave.
Stamina is (generally) the primary blocking stat; while I don't mind burning around 40% of it between fights, I kinda need that to do my job and most pug healers don't have vDSA restos, energy orb etc. or think to use them after a sprint to an encounter.
If you want a speedy tank, make one yourself or make a premade group. And if you're tanking vet scriv with swift jewelry, best of luck.
ElderSmitter wrote: »Not sure what you mean by Vanilla Mindset. I run Hard DLC content and Trials. You can easily look me up on You Tube as i am a Stamina Templar Tank. I do run 3 diff Tank Sets Maybe 4 depending on the Situation and do not mind Speed. Yes if a DPS is running a DLC with me and pulling adds i won't go out of my way to save him. My Point is as a Tank I keep up or am ahead a Majority of the fight setting the tone and doing my Job as a tank corralling the Adds. Heck I bet many on this Forum have had me Tank for them as I enjoy doing Pug Groups. Cheers!
ElderSmitter wrote: »Not sure what you mean by Vanilla Mindset. I run Hard DLC content and Trials. You can easily look me up on You Tube as i am a Stamina Templar Tank. I do run 3 diff Tank Sets Maybe 4 depending on the Situation and do not mind Speed. Yes if a DPS is running a DLC with me and pulling adds i won't go out of my way to save him. My Point is as a Tank I keep up or am ahead a Majority of the fight setting the tone and doing my Job as a tank corralling the Adds. Heck I bet many on this Forum have had me Tank for them as I enjoy doing Pug Groups. Cheers!
I think your original post had the right content in the wrong context. Almost everyone complaining about DDs running ahead is talking about players who pull adds and bosses, instead of letting the tank stack everything, especially in veteran dungeons. It invariably takes more time, is incredibly annoying, and you acknowledged that multiple times as well.
You're arguing that a tank should not unnecessarily slow down the group. I fully agree that a tank can keep up (within reason). But my tank just won't be as fast as the stamina DPS in medium armor, whose resource pool is 50% larger than mine. It's also not reasonable to expect tanks to switch to Swift jewelry to save a few seconds of sprinting time. Most players won't reconstruct jewelry just for that purpose. Plus, console players don't have Wizard's Wardrobe or Dressing Room and can't swap at the push of a button.
It goes both ways: The tank shouldn't just casually walk from add pull to add pull, but if DDs need to wait 3 seconds for the tank to arrive, that's also a non-issue.
Sometimes you have to slow down, like in March Of Sacrifices. Are you really gonna expect most tanks have the add pulls memorized? Because yeah, you actually have to stop and think about it if you want a no-death. And do multiple runs to memorize the pattern, which most people don't have the patience for anyway. Better to stick up on soul gems.