ElderSmitter88 wrote: »I mean seriously. Reading all these Fake Tank Threads somehow turn into a DPS complain session. I am a Tank and a DPS CP 2960 and can tell you if DPS is running that far ahead of a Tank than the Tank is moving too slow. Yes i am experienced at Tanking so maybe things just go more smoothly but 100% Most Tanks move like a snail. SPEED UP! Use a piece of Swift Jewelry. Good Tanks do more than just Taunt. They keep the group moving and Organized as many DPS and Healers have buffs they want to keep up. Nothing is more annoying than a Tank that stops before every trash pull letting everyone's buffs run out. Stopping before a Boss is different. Fluidity is everything in Tanking. Have 2 taunts a ranged on one bar and Pierce Armor on your main bar for instance so when you're running into a mob you can already start taunting before you even get there. Let DPS do their Job and the only way DPS can do their Job is by YOU (The Tank) staying ahead of the Pack! One of my Main Complaints after Fake Tanks is Slow Real Tanks... Cheers!
ElderSmitter88 wrote: »I am a Tank and a DPS CP 2960 and can tell you if DPS is running that far ahead of a Tank than the Tank is moving too slow.
Carcamongus wrote: »Right, because dungeons are supposed to be played like a race. Why would I wear swift jewelry, which isn't the ideal trait, just to catch up with a Sonic wannabe? Where's the "fluidity" when I have to run and taunt in an attempt to keep mobs away from the other players also struggling to catch up? Who said a single Speedy Gonzales DPS gets to set the dungeon's pace? Make no mistake, I don't stop to take screenshots of the scenery. However, a tank's job is to divert damage from the other players and, if possible, buff them. It certainly isn't trying to outrun an impatient player with no regard for the rest of the group.
ElderSmitter88 wrote: »I am a Tank and a DPS CP 2960 and can tell you if DPS is running that far ahead of a Tank than the Tank is moving too slow.
While I respect your opinion and the right to air it, this is not always the case.
Case in point, many players kill the trash mobs with some pulling multiple groups together for a more efficient killing of those mobs.
If the tank is checking their gear, replying to messages in Discord, or looking into their bag to see the drops they got, yes, they are moving to slow.
Then some players who run through the trash mobs and disregard the rest of the group. That is the type of player who players complain about and it would be incorrect to suggest the tank is moving too slowly in such cases.
Another great point, long ago before I no longer needed to use the GF to get a group (and was tanking) there was a player unfamiliar with the fights. It was made clear at the start and I noted I would explain the mechs of each boss. One lower CP DPS would start the boss fights immediately. After the first boss, I asked him to wait up so I could explain to the newer player.
On the second fight he pulled I told the rest to let him be so we could let him die and learn from his mistakes.
Of course, he raged and then we taught him another lesson when we voted to kick him out for disregarding the rest of the group. The rest of the run was fabulous and their rage whispers were entertaining.
AcadianPaladin wrote: »Yup, insist that the tank sprint to stay ahead so when he reaches the boss, his stamina is low. Sounds like a good plan to me.
Going at whatever speed the tank wants to go and not pulling before the tank does is a small price to pay for having a real tank.
When I pug, it is as a real healer. I will always focus on the tank and whatever pace they set. And I throw stam shards on their head after and before each fight to keep their block mojo up.
ElderSmitter88 wrote: »ElderSmitter88 wrote: »I am a Tank and a DPS CP 2960 and can tell you if DPS is running that far ahead of a Tank than the Tank is moving too slow.
While I respect your opinion and the right to air it, this is not always the case.
Case in point, many players kill the trash mobs with some pulling multiple groups together for a more efficient killing of those mobs.
If the tank is checking their gear, replying to messages in Discord, or looking into their bag to see the drops they got, yes, they are moving to slow.
Then some players who run through the trash mobs and disregard the rest of the group. That is the type of player who players complain about and it would be incorrect to suggest the tank is moving too slowly in such cases.
Another great point, long ago before I no longer needed to use the GF to get a group (and was tanking) there was a player unfamiliar with the fights. It was made clear at the start and I noted I would explain the mechs of each boss. One lower CP DPS would start the boss fights immediately. After the first boss, I asked him to wait up so I could explain to the newer player.
On the second fight he pulled I told the rest to let him be so we could let him die and learn from his mistakes.
Of course, he raged and then we taught him another lesson when we voted to kick him out for disregarding the rest of the group. The rest of the run was fabulous and their rage whispers were entertaining.
Maybe i should have Worded my Post better. I am not talking about an Outlier DPS who runs way ahead skipping trash etc etc. I am also not talking about a green behind the ears dps who pulls a boss and dies. They deserve it. I am strictly talking about the fluidity of running a Vet Dungeon. Good DPS and Good Tanks Do not go Slow. It is just a fact and maybe some here have never run a Vet Dungeon in such a manner. Also, the Tanks here complaining they would never wear a piece of Swift Jewelry Probably are the same ones who have 8 pieces of Sturdy Trait Armor. Being a Tank, you need to be able to Adapt to the group. Period! Same as a DPS needs to Adapt with Food and Potions etc etc...
ElderSmitter88 wrote: »ElderSmitter88 wrote: »I am a Tank and a DPS CP 2960 and can tell you if DPS is running that far ahead of a Tank than the Tank is moving too slow.
While I respect your opinion and the right to air it, this is not always the case.
Case in point, many players kill the trash mobs with some pulling multiple groups together for a more efficient killing of those mobs.
If the tank is checking their gear, replying to messages in Discord, or looking into their bag to see the drops they got, yes, they are moving to slow.
Then some players who run through the trash mobs and disregard the rest of the group. That is the type of player who players complain about and it would be incorrect to suggest the tank is moving too slowly in such cases.
Another great point, long ago before I no longer needed to use the GF to get a group (and was tanking) there was a player unfamiliar with the fights. It was made clear at the start and I noted I would explain the mechs of each boss. One lower CP DPS would start the boss fights immediately. After the first boss, I asked him to wait up so I could explain to the newer player.
On the second fight he pulled I told the rest to let him be so we could let him die and learn from his mistakes.
Of course, he raged and then we taught him another lesson when we voted to kick him out for disregarding the rest of the group. The rest of the run was fabulous and their rage whispers were entertaining.
Maybe i should have Worded my Post better. I am not talking about an Outlier DPS who runs way ahead skipping trash etc etc. I am also not talking about a green behind the ears dps who pulls a boss and dies. They deserve it. I am strictly talking about the fluidity of running a Vet Dungeon. Good DPS and Good Tanks Do not go Slow. It is just a fact and maybe some here have never run a Vet Dungeon in such a manner. Also, the Tanks here complaining they would never wear a piece of Swift Jewelry Probably are the same ones who have 8 pieces of Sturdy Trait Armor. Being a Tank, you need to be able to Adapt to the group. Period! Same as a DPS needs to Adapt with Food and Potions etc etc...
Putting swift trait on your jewelry and turning it into a two man race where you're trying to get to the final boss in three minutes is just going to make the normal players leave after they get killed by the mobs you leave behind. But hey, at least your two person Sonic party can run circles around the boss!
ElderSmitter88 wrote: »Carcamongus wrote: »Right, because dungeons are supposed to be played like a race. Why would I wear swift jewelry, which isn't the ideal trait, just to catch up with a Sonic wannabe? Where's the "fluidity" when I have to run and taunt in an attempt to keep mobs away from the other players also struggling to catch up? Who said a single Speedy Gonzales DPS gets to set the dungeon's pace? Make no mistake, I don't stop to take screenshots of the scenery. However, a tank's job is to divert damage from the other players and, if possible, buff them. It certainly isn't trying to outrun an impatient player with no regard for the rest of the group.
A Piece of Swift Jewelry on a Tank is Ideal for almost all Content. 99%+ I have been in all Vet Situations and Most Trials... A slow in the Mud Tank does no one any good. Also moving Swiftly (No pun intended lol) Through content does not make it a race. I am not talking about an Outlier DPS who is running past adds etc etc. There is always an Outlier. I am talking about competent DPS who are doing their Job and mowing through a dungeon which as a Tank i appreciate good DPS when i get it. I run all Vet Content as my Tank so Normal dungeons is not what i am commenting on. Too many times when i am running with my DPS the Tank is holding us up. Speed up!
ElderSmitter88 wrote: »Carcamongus wrote: »Right, because dungeons are supposed to be played like a race. Why would I wear swift jewelry, which isn't the ideal trait, just to catch up with a Sonic wannabe? Where's the "fluidity" when I have to run and taunt in an attempt to keep mobs away from the other players also struggling to catch up? Who said a single Speedy Gonzales DPS gets to set the dungeon's pace? Make no mistake, I don't stop to take screenshots of the scenery. However, a tank's job is to divert damage from the other players and, if possible, buff them. It certainly isn't trying to outrun an impatient player with no regard for the rest of the group.
A Piece of Swift Jewelry on a Tank is Ideal for almost all Content. 99%+ I have been in all Vet Situations and Most Trials... A slow in the Mud Tank does no one any good. Also moving Swiftly (No pun intended lol) Through content does not make it a race. I am not talking about an Outlier DPS who is running past adds etc etc. There is always an Outlier. I am talking about competent DPS who are doing their Job and mowing through a dungeon which as a Tank i appreciate good DPS when i get it. I run all Vet Content as my Tank so Normal dungeons is not what i am commenting on. Too many times when i am running with my DPS the Tank is holding us up. Speed up!
I can think of several content in dungeons and trials where the tank doesn't have to move at all or very little. Even then, it's bracing anchor that makes us so slow. Celerity CP negates the negatives of wearing heavy armor. The swift jewelry just isn't necessary except in niche uses. Which, because bracing anchor is the problem, if someone pulls before the tank... then the tank gets even slower.
Yes, tanks should be quick but the answer is easy: tank slot celerity and sprint, don't pull before the tank. Done, problem solved.
ElderSmitter88 wrote: »I mean seriously. Reading all these Fake Tank Threads somehow turn into a DPS complain session. I am a Tank and a DPS CP 2960 and can tell you if DPS is running that far ahead of a Tank than the Tank is moving too slow. Yes i am experienced at Tanking so maybe things just go more smoothly but 100% Most Tanks move like a snail. SPEED UP! Use a piece of Swift Jewelry. Good Tanks do more than just Taunt. They keep the group moving and Organized as many DPS and Healers have buffs they want to keep up. Nothing is more annoying than a Tank that stops before every trash pull letting everyone's buffs run out. Stopping before a Boss is different. Fluidity is everything in Tanking. Have 2 taunts a ranged on one bar and Pierce Armor on your main bar for instance so when you're running into a mob you can already start taunting before you even get there. Let DPS do their Job and the only way DPS can do their Job is by YOU (The Tank) staying ahead of the Pack! One of my Main Complaints after Fake Tanks is Slow Real Tanks... Cheers!
ElderSmitter88 wrote: »ElderSmitter88 wrote: »I am a Tank and a DPS CP 2960 and can tell you if DPS is running that far ahead of a Tank than the Tank is moving too slow.
While I respect your opinion and the right to air it, this is not always the case.
Case in point, many players kill the trash mobs with some pulling multiple groups together for a more efficient killing of those mobs.
If the tank is checking their gear, replying to messages in Discord, or looking into their bag to see the drops they got, yes, they are moving to slow.
Then some players who run through the trash mobs and disregard the rest of the group. That is the type of player who players complain about and it would be incorrect to suggest the tank is moving too slowly in such cases.
Another great point, long ago before I no longer needed to use the GF to get a group (and was tanking) there was a player unfamiliar with the fights. It was made clear at the start and I noted I would explain the mechs of each boss. One lower CP DPS would start the boss fights immediately. After the first boss, I asked him to wait up so I could explain to the newer player.
On the second fight he pulled I told the rest to let him be so we could let him die and learn from his mistakes.
Of course, he raged and then we taught him another lesson when we voted to kick him out for disregarding the rest of the group. The rest of the run was fabulous and their rage whispers were entertaining.
Maybe i should have Worded my Post better. I am not talking about an Outlier DPS who runs way ahead skipping trash etc etc. I am also not talking about a green behind the ears dps who pulls a boss and dies. They deserve it. I am strictly talking about the fluidity of running a Vet Dungeon. Good DPS and Good Tanks Do not go Slow. It is just a fact and maybe some here have never run a Vet Dungeon in such a manner. Also, the Tanks here complaining they would never wear a piece of Swift Jewelry Probably are the same ones who have 8 pieces of Sturdy Trait Armor. Being a Tank, you need to be able to Adapt to the group. Period! Same as a DPS needs to Adapt with Food and Potions etc etc...