It's funny reading the comments, thinking how many markets IRL are regulated on price and behavior to ensure price gouging doesn't happen.... and have interventions to ensure fair pricing.... you'd think given the outrage at any suggestion there's price gouging in the markets in ESO that noone had ever heard of this.... the moralising that you just need to work harder is especially funny.
It's funny reading the comments, thinking how many markets IRL are regulated on price and behavior to ensure price gouging doesn't happen.... and have interventions to ensure fair pricing.... you'd think given the outrage at any suggestion there's price gouging in the markets in ESO that noone had ever heard of this.... the moralising that you just need to work harder is especially funny.
It's funny reading the comments, thinking how many markets IRL are regulated on price and behavior to ensure price gouging doesn't happen.... and have interventions to ensure fair pricing.... you'd think given the outrage at any suggestion there's price gouging in the markets in ESO that noone had ever heard of this.... the moralising that you just need to work harder is especially funny.
These also tend to be markets for basic or necessary goods, like food, energy, or things like that.
If I'm selling gold-plated scented candles, the market is considerably less regulated.
And the shreds are nowhere near basic necessities. They're virtual luxury items.
It's funny reading the comments, thinking how many markets IRL are regulated on price and behavior to ensure price gouging doesn't happen.... and have interventions to ensure fair pricing.... you'd think given the outrage at any suggestion there's price gouging in the markets in ESO that noone had ever heard of this.... the moralising that you just need to work harder is especially funny.
ESO sellers define an ask price, while buyers indeed cannot directly post a bid price in guild traders. But don't confuse this with setting the actual market price of an item. That involves both parties and the buyer helps define it by either accepting the ask price or not.SeaGtGruff wrote: »The buyer does NOT set the price. The SELLER sets the price. If the buyer DID set the price, there would be no threads like this one, because everyone would just tell the sellers how much they want to buy stuff for. Then the BUYERS would be happy and it would be the SELLERS complaining about prices in the forums. Stop blaming buyers for outrageous prices that sellers are charging, because it is not the buyers who are putting prices on items when the sellers put them up for sale.
This makes no sense. Even if buyers were posting bid prices, you would still have some who want to pay less and some who are willing to pay more, e.g., to make sure their "order" gets fulfilled more quickly. Why would prices ever be the same, when they are impacted by player preference, trader location, human mistakes, etc.? Besides, TTC data only include listings, not confirmed sales, which is again the difference between defining an ask or listing price vs. setting a market price.SeaGtGruff wrote: »And there tends to be diversity between the unit prices on some items, so how do you blame the buyers for supposedly setting the prices if an item is selling for reasonable prices from some sellers and several times more than that from other sellers? Shouldn't all of the unit prices be the same if the buyers who are setting the prices rather than the sellers?
For most of us, on a daily basis, it's things like columbine that make it not possible for most players to do simple tasks, like an hour of pvp, due to the insane costs of simple items like immov pots.
How long does it take you to farm enough columbine for *re-reads* an hour of pvp?
spartaxoxo wrote: »Neither the buyer or the seller sets the price, the market does.
If a seller over prices an item, it will not sell. And other buyers who set their prices appropriately make all the money.
If a buyer expects an item too cheaply, they will not find it. And buyers who are willing to pay will get the goods.
belial5221_ESO wrote: »It's why you never use AVG/Min/max as a price guide with ttc.Sugested removes the extreme outliers to give better price range.
ShadowPaladin wrote: »Alot of people always state that if a seller isn't able to sell an item (eg. here in ESO some Motifs or crafting mats), he will reduce the price in certain steps, until someone will buy the item. This would be the ideal way, but sadly it is NOT the common way how people do react. Quite alot of them just keep offering (in RL) or in case of ESO relisting items for the same price over and over again.
Araneae6537 wrote: »But none of these items are limited but are available to everyone: The pet can be bought from the Impressario with event tickets. I collect all columbine I come across and regularly sell it (and no, I am not wealthy nor part of any consortium, just earning doing what I can to make gold to fund housing and fashion, and pay others for the Scribes of Mora motif, for instance, which I could also earn myself and actually was lucky enough to get the head and chest drops, but I was impatient to make my arcanist look awesome and so pay for others’ time, even as others pay for me to pick flowers for them).
ShadowPaladin wrote: »In ESO the influence buyers have over the sellers is at best minimal. [...] With that sellers will always be able to find someone who doesn't care and is willing to pay, therefore being able to sell their overpriced stuff.
People shouldn't have to wait a year to get an event item due to piracy. There are multiple ways Zos can manage their event drops.
Why blame the seller? Because the seller leaves 10k of the item in their bank, and selectively sell just a few, at greatly inflated prices -it benefits them and their guild to do so. The 'diamond' barons of ESO, as it were.
'Go get your own - I do'. Um... if one is employed, one does not have 10hrs a day to do that. As pvpr, I'm sure the poster knows how many pots they need per hour?
Contraptions wrote: »Purely anecdotal but the recent maintenance might have stealth buffed the drop rates. I got 3 shreds from today's golden skulls which is unusually generous compared to previous days.
ForzaRammer wrote: »Remember macro-economic is also a factor, when you have too many currencies chasing to little consumer goods, prices will increase. The lack of gold sink in this game results in total amount in circulation keep going up, and i have not seen unit bought/sold increase in years.
katanagirl1 wrote: »For the stuff I sell, I lower the price if it doesn’t sell the first time. Every time I list it I have to pay a listing fee. If you do that long enough it eats into your profits.
Guild slots are limited, and a slot that stays full is as good as an empty one.
Tommy_The_Gun wrote: »Shreds or not, I really wish most items were "bound after bought". That way various problems with in-game economy would be avoided for an "average Joe", as no one would re-sell certain things & pump up the prices.
Also, I have met with an opinion that "Craft bag" is an economy breaking feature.... and if you think about it, it technically is as it has a potential to allow one player to buy off every single crafting mat on the market and then dictate prices... at least in theory as it would require loads of gold... but again - if more players will organise & communicate - then it is certainly possible to manipulate prices like that (especially on PC with trading add-ons).
For the most part, I try to avoid scummy (or "unreasonable" ) prices. I just don't want to cause more & more gold inflation (which is slowly reaching "critical mass"). I mean, if I have 2 - 4 millions in my bank, but I an not taking part in trading, then technically I am not contributing to "gold inflation. And btw - gold inflation is primarily caused by the lack of cap on trading spots bids.
Tommy_The_Gun wrote: »Shreds or not, I really wish most items were "bound after bought". That way various problems with in-game economy would be avoided for an "average Joe", as no one would re-sell certain things & pump up the prices.
SeaGtGruff wrote: »The buyer does NOT set the price. The SELLER sets the price. If the buyer DID set the price, there would be no threads like this one, because everyone would just tell the sellers how much they want to buy stuff for. Then the BUYERS would be happy and it would be the SELLERS complaining about prices in the forums. Stop blaming buyers for outrageous prices that sellers are charging, because it is not the buyers who are putting prices on items when the sellers put them up for sale. And there tends to be diversity between the unit prices on some items, so how do you blame the buyers for supposedly setting the prices if an item is selling for reasonable prices from some sellers and several times more than that from other sellers? Shouldn't all of the unit prices be the same if the buyers who are setting the prices rather than the sellers?
Dreugh Wax - lowest unit price 3,781.82 on PC NA 2 hours ago
Dreugh Wax - highest unit price 533,215.19 on PC NA 2 hours ago
533,215.19 / 3,781.82 = 140.994333416
The highest unit price 2 hours ago was approximately 141 times as much as the lowest unit price at the same time and on the same server. Those unit prices were set by the sellers, not by the buyers.
Tommy_The_Gun wrote: »Also, I have met with an opinion that "Craft bag" is an economy breaking feature.... and if you think about it, it technically is as it has a potential to allow one player to buy off every single crafting mat on the market and then dictate prices... at least in theory as it would require loads of gold... but again - if more players will organise & communicate - then it is certainly possible to manipulate prices like that (especially on PC with trading add-ons).
Tommy_The_Gun wrote: »Also, I have met with an opinion that "Craft bag" is an economy breaking feature.... and if you think about it, it technically is as it has a potential to allow one player to buy off every single crafting mat on the market and then dictate prices... at least in theory as it would require loads of gold... but again - if more players will organise & communicate - then it is certainly possible to manipulate prices like that (especially on PC with trading add-ons).
The Craft Bag does influence the market, but not in this way.
What the Craft Bag does is to keep ungodly amounts of farmed materials off the market, driving supply down. Many people who pick up materials or do a survey or writs don't bother to sell their materials but let them gather dust in their Craft Bag. Then you get people who suddenly discover they've got like 20k Columbine lying around. In this way, the Craft Bag is a gigantic supply sink - it makes farmed mats essentially vanish.
If you really wanted to corner a market, the addons are of limited use. They don't reflect the market in real time, and their listings are incomplete and always out of date. If you wanted to do that, especially with things like materials, then you have to physically visit every single trader in the game, possibly multiple times.