In fact the bosses in EA and the corresponding trial-versions share nothing more than name, look and the basic idea of mechanics. Everything else is completely different.
So, once again: What exactly are you talking about?
That there's still a difference in difficulty whether you get one of those in the archive or some beginner-level boss like the dreugh king, even if mechanics are reduced, damage toned down, etc. I can only repeat:taking the victory over the easiest boss as an example that the archives were beginner-friendly isn't exactly the most convincing thing.
At least it is my impression that player's progress in the archive is extremely rng-dependent, with some bosses being much harder than average, some - like the dreugh king for example - much easier. They're not reasonable sorted for the claim that difficulty should be increasing from level to level. And while I don't generally object to having a rng/luck element in the archives, this just seems unbalanced to me.
I don't want the bosses nerfed. I don't want to see those bosses at all because I'm able to choose "public dungeon" as the difficulty.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.
Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.
If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.
I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.
Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.
I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.
No, there isn't really a difference between those bosses you're talking about difficulty-wise. There is a difference if the player is accustomed to the mechanics of a boss or not tho.
Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.
But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.
But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.
Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.
But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.
No, there isn't really a difference between those bosses you're talking about difficulty-wise. There is a difference if the player is accustomed to the mechanics of a boss or not tho.
Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.
But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.
Yes, being accustomed or not is a factor, of course. But still, the mechanics themselves also vary in complexity, which is in my opinion a difference in difficulty. Some bosses can one-shot you, some require a more complex strategy to interrupt, and then you have things like Kragh that... well, is there even anything you really have to focus on?
But, leaving this aside, I completely agree with what AzuraFan wrote here:But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.
Hard to practice a strategy if you're out before you've even understood what the whole thing is about.
But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.
spartaxoxo wrote: »boi_anachronism_ wrote: »Im having a really hard time believing how many people on here want it nerfed before console can try it.
Heres the truth though: they won't.
Heres the why: they want and should get good statistics on completion rates across the whole player base on all platforms before they make adjustments. This is how it has prety much always been done after final adjustments in pts and release. New trials, news dungeons ect.
I don't see the feedback as wanting it nerfed before us console players can try. I mean, even they were to patch it now, console probably wouldn't get that patch until after it dropped anyway.
Beyond that, I think people are just giving their first impressions on what they'd like to see. The second, smaller wave of impressions will be us console players.
I am finding people's impressions pretty helpful. Although, I'm keen to see for myself what I find to be true for me, and what I don't.
For example, my companion is built pretty tanky. So, I wonder how other people's companions are built that they die so quickly.
Also, I'm a pretty good player. So, I wonder if I will find Arc 1 to be even minorly challenging. I actually kind of hope that I don't find it a challenge and that it's a cake walk for me. Because, I know for a fact that I'm on the higher end of the player base. Although, I am not an elite player. What is challenging for me will be entirely impossible for some other people I know.
Ravensilver wrote: »And it has nothing to do with 'get gud' and 'know your character' and so on.
The "get gud" for games has always baffled me, because not everyone will be great. Imagine telling chess players that they just have to "get gud" to beat a grandmaster. Or a hockey player they just have to "get gud" to be drafted into the NHL. The harsh truth is that the vast majority of chess players and hockey players can practice 24/7 and will never be good enough to play in the NHL or beat a grandmaster.
It's the same thing with gaming. There are elite, skilled players who think that other players just need to practice to play as well as them. They don't see that they are talented in a way that most others aren't. I think there's a term for it, that describes the phenomenon when a person can't see how skilled they are when something comes easy to them. They assume it must be just as easy for everyone else, when it's not.
Of course, people can improve. I'm not saying they can't. I'm just saying that the "get gud" idea is nice in theory, but not practical for everyone.
I would encourage folks to stop focusing on what we can't do, and look into ways we can enable ourselves further. Endless Archive is like any new thing. The more we learn about it and gain experience with it, the better we become at it.
Elvenheart wrote: »
My new favorite quote of the week! I hope you don’t mind if I use this sometime! 😂
Toxic_Hemlock wrote: »This is like saying "don't make my escargot less salty before I have had a change to eat it"
Elvenheart wrote: »Toxic_Hemlock wrote: »This is like saying "don't make my escargot less salty before I have had a change to eat it"
Can you really add salt to escargot? I would have thought that adding salt would make it just…dissolve. 🐌
I_killed_Vivec wrote: »On a side note, I wish they would put in a "Start at Arc 3" mechanic when you have completed Arc 2, so we don't have to spend an hour to get there.
I was thinking something more like "You can opt to start at Arc n, where n is the highest you've completed".
So you always have to start at the beginning until you've cleared Arc 2, then you can opt to skip Arc 1, but still have to start at the beginning of Arc 2 (so different from a straightforward save). That way, if ZoS really did think they needed to nerf Arc 1 so that most everyone can clear an arc, then the more capable players wouldn't have to waste time on it.
Maybe remove leadership contention if you don't start at the start.
Luke_Flamesword wrote: »Yeah, I know - yesterday I was in middle of 3rd arc (solo) when I give up still having one more life, because after more than 2 hours I was exhausted as hell.We already have "Normal Mode" it's called Arc 1, the bosses are even power scaled down during it so all you gotta do is pay attention to the mechanics and by default you win
Difficulty is not main problem of EA. Exhaustion is problem. And don't tell me I can just do first arc only. I want achievments - not for free of course. Difficulty is not a problem, when you can practice. How I can practice 3rd arc difficulty, when I need to go through 2h for two first arcs when only real difficulty are marauders and final arc bosses? I'm bored and exhasuted during second arc, in third when things get harder, I'm too tired to pay enough attention.
I don't have friend to play duo, a making 2-3hours session with complete strangers? Yeah, that's sound like fun. You have enough of crazy, toxic or stupid situations with PUGs when it's only 20-30 minutes, good luck when second player will rage quit after 2h in middle of arc.
Whole design which forces extremaly long play sessions is just main problem of EA. Devs can repair it easily - saving progress, possiblity to start over for first arcs (these tied with achievments, so until final form of arc boss)
The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.
The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.
This!
This is vet arena!
If you have not finished vet maelstrom, then dont expect to good in endless archives.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.
Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.
If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.
I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.
Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.
I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.
Caligamy_ESO wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.
Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.
If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.
I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.
Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.
I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.
If only these fights were heavily scripted repeated patterns where one could predict whats going to happen next..
oh right, they are.
Toxic_Hemlock wrote: »The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.
This!
This is vet arena!
If you have not finished vet maelstrom, then dont expect to good in endless archives.
Funny I don't recall them advertising it as a vet arena...
Mind showing me where they said that, please.
Toxic_Hemlock wrote: »Caligamy_ESO wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.
Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.
If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.
I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.
Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.
I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.
If only these fights were heavily scripted repeated patterns where one could predict whats going to happen next..
oh right, they are.
If only everyone stayed young forever, never had any problems whatsoever controlling the battle in an orderly manner and never had any problems with forecasting said patterns...
Oh right, some of us are old, with bad reflexes having a high ping, and/or also have problems with studying patterns while the screen is flashing repeatedly with effects...
Sure glad I'll never be one of those, I might not want to do any vet content and instead stick to a more comfortable playstyle, heaven forbid!
Caligamy_ESO wrote: »Toxic_Hemlock wrote: »Caligamy_ESO wrote: »Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.
How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.
You can flag this message too, it wont make you a better player.
You're right. It's not difficult. It's utterly impossible.
Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
There's a button named "block", you may want to check it out.
Not helpful. Some of us are older and/or have bad reflexes...
This is the equivalent of get gud.
This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.
Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.
If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.
I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.
Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.
I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.
If only these fights were heavily scripted repeated patterns where one could predict whats going to happen next..
oh right, they are.
If only everyone stayed young forever, never had any problems whatsoever controlling the battle in an orderly manner and never had any problems with forecasting said patterns...
Oh right, some of us are old, with bad reflexes having a high ping, and/or also have problems with studying patterns while the screen is flashing repeatedly with effects...
Sure glad I'll never be one of those, I might not want to do any vet content and instead stick to a more comfortable playstyle, heaven forbid!
I AM old! With Neuralgia from nearly having 2 of my fingers severed so reaching for the tilde and 1/2 keys with my pinky
and index fingers can be quite uncomfortable, but that doesn't mean I can't put two and two together and realize if I stand to the side of a dragon I'm gonna get wing slapped, its a certainty that is what happens. And if I do you'll be sure I'm standing there waiting for the moment where I need to block or get thrown back.
Fortunately the patterns in this game mostly seem to consist of 2-3 moves so they're also not hard to recognize and learn, and if the effects are too much? Well you can turn those off too. Can't help you with the high ping.
This is Duo content. It is clearly expected that duos are the norm for balance approach. Beginners aren't expected to solo this they are expected to duo it. And then progress to being able to solo it.
I might remember wrong, but I think ZOS announced it as solo content that can optionally be played with a friend?
The question remains: Are 2 beginners supposed to be able to successfully fight a trial boss? One or two, considering trials were originally be supposed to be content for groups of 12 people, I doubt it makes a big difference.
No, it is Duo content that can be soloed.
And yeah, two beginners can be expected to fight a severely reduced in power trial boss.
Or, more likely, 2 beginners can go play beginner content and get better at the game, with more understanding of mechanics and their classes before trying to do content meant to provide a skill challenge.