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Please fix Endless Archive difficulty

  • Braffin
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    Syldras wrote: »
    Braffin wrote: »
    In fact the bosses in EA and the corresponding trial-versions share nothing more than name, look and the basic idea of mechanics. Everything else is completely different.
    So, once again: What exactly are you talking about?

    That there's still a difference in difficulty whether you get one of those in the archive or some beginner-level boss like the dreugh king, even if mechanics are reduced, damage toned down, etc. I can only repeat:
    Syldras wrote: »
    taking the victory over the easiest boss as an example that the archives were beginner-friendly isn't exactly the most convincing thing.

    At least it is my impression that player's progress in the archive is extremely rng-dependent, with some bosses being much harder than average, some - like the dreugh king for example - much easier. They're not reasonable sorted for the claim that difficulty should be increasing from level to level. And while I don't generally object to having a rng/luck element in the archives, this just seems unbalanced to me.

    No, there isn't really a difference between those bosses you're talking about difficulty-wise. There is a difference if the player is accustomed to the mechanics of a boss or not tho.

    Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.

    But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Toxic_Hemlock
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    AzuraFan wrote: »
    I don't want the bosses nerfed. I don't want to see those bosses at all because I'm able to choose "public dungeon" as the difficulty.

    So much this, if ZOS refuses to remove the edited trial and DLC bosses, at least give us this option. I don't care about the rewards TBH; let those that want to get the titles/loot have them.

    I just want to be able to do the daily and have some fun.

    I'm not trying to take the challenge away from others that want it, but allow me to have fun in there too.
    Edited by Toxic_Hemlock on November 5, 2023 11:40PM
  • Toxic_Hemlock
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    Kisakee wrote: »
    Kisakee wrote: »
    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.

    Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.

    If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.

    I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.

    Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.

    I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.

    Did the final arc 1 boss once, with a flame ring vision. Arc 3 would be FAR above my ability.
  • Syldras
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    Braffin wrote: »
    No, there isn't really a difference between those bosses you're talking about difficulty-wise. There is a difference if the player is accustomed to the mechanics of a boss or not tho.
    Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.
    But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.

    Yes, being accustomed or not is a factor, of course. But still, the mechanics themselves also vary in complexity, which is in my opinion a difference in difficulty. Some bosses can one-shot you, some require a more complex strategy to interrupt, and then you have things like Kragh that... well, is there even anything you really have to focus on?

    But, leaving this aside, I completely agree with what AzuraFan wrote here:
    AzuraFan wrote: »
    But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.

    Hard to practice a strategy if you're out before you've even understood what the whole thing is about.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Shara_Wynn
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    Did Endless Archive one time and wiped to the Serpent in Arc 1 Stage 3.

    Did Endless Archive two times and got through to Arc 3.

    For me it is the whole random mini boss thing that is the issue. I found Arc 1 Tho'at replicanum much easier than the "mini bosses" that preceded her. How is that a thing?

    Therefor, for me at least, the limiting factor is the randomness of the mini bosses, who can be a magnitude more challenging than the supposed "final big boss" of each Arc.

    Not sure how that = progression. It = regression to me. That a "mini boss" I fought in Arc 1 stage 3 was far more difficult than Tho'at replicanum at the end of Arc 3 (which I didn't beat this time but it was sill a much closer fight than my unmitigated failure with the Serpent in Arc 1 Stage 3!).

    So to those of you who have yet to complete an Arc, keep trying. In my (admittedly limited) experience, it really was just down to the luck of the "mini boss" draw as to how far I got and absolutely nothing to do with my own personal skill at playing the game.
    Alchemy says "Hi".
  • Jaraal
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    Braffin wrote: »
    Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.

    But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.

    I am "old," and have disabilities, and I remember getting absolutely wrecked by Kra'gh the first few times I tried to solo him. But after a bit of practice, combined with acquiring a better understanding of the game (as well as a few CP points,) he became quite easy to handle... even with a low level character.

    I would encourage folks to stop focusing on what we can't do, and look into ways we can enable ourselves further. Endless Archive is like any new thing. The more we learn about it and gain experience with it, the better we become at it.

  • Tandor
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    Syldras wrote: »
    Braffin wrote: »
    No, there isn't really a difference between those bosses you're talking about difficulty-wise. There is a difference if the player is accustomed to the mechanics of a boss or not tho.
    Sure, most players know Kra'gh, so they react naturally, as they do in FG 1. Players not accustomed to trials and dungeons see some of the bosses the first time and die due to mechanics they don't know yet. That's why they think those bosses are more difficult and feel less reaction time at their hands. Because they don't know yet how to handle the new boss.
    But after they figured those mechanics out, it's barely a difference between Kra'gh and Zhaj'hassa.

    Yes, being accustomed or not is a factor, of course. But still, the mechanics themselves also vary in complexity, which is in my opinion a difference in difficulty. Some bosses can one-shot you, some require a more complex strategy to interrupt, and then you have things like Kragh that... well, is there even anything you really have to focus on?

    But, leaving this aside, I completely agree with what AzuraFan wrote here:
    AzuraFan wrote: »
    But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.

    Hard to practice a strategy if you're out before you've even understood what the whole thing is about.

    Plus the interim bosses can be pretty hard for casual players not used to them, but they're random so the practicality of practicing against them is further reduced if you encounter different ones each run.
  • Kendaric
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    All that video proves is that someone who knows a boss well has little to no difficulties.

    No matter how easy you claim it is, it isn't that easy for me. I simply don't have the reflexes anymore, I don't have the knowledge of the bosses and I can't switch between keyboard and mouse fast enough (or move while blocking).
    Admittedly, ESO's control scheme doesn't make it any easier for me.

    But I don't really care about EA anyway, it's not that I miss out on story or anything and the rewards don't interest me either.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Aislinna
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      AzuraFan wrote: »
      But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.

      @ZOS_Finn did an interview with Skinnycheeks and explained why they didn't put in save points and didn't have any current intent to do so, “but never say never” and his reasons made sense.

      However, I would like to propose what I call a "zombie mode" for those of us that need more than 3 tries to learn a boss mechanic. At the end of the 3rd life thread, the run is officially finished, scores are recorded and any rewards are delivered. Then the option is given to continue trying that boss again, but with no XP, no archival fortune currency, no leaderboard, no gold, no loot, no rewards, no achievements, nothing, just the ability to keep trying that boss for learning purposes. You keep the verses/visions you came into that boss with and can attempt that boss until you succeed or quit, but not continue on after that boss. Just a thought to save time on having to run/fight you way back just for learning purposes.

    • jsjem
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      Just now, Z'Baza ends my arc1 again. :)
    • boi_anachronism_
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      spartaxoxo wrote: »
      Im having a really hard time believing how many people on here want it nerfed before console can try it.

      Heres the truth though: they won't.

      Heres the why: they want and should get good statistics on completion rates across the whole player base on all platforms before they make adjustments. This is how it has prety much always been done after final adjustments in pts and release. New trials, news dungeons ect.

      I don't see the feedback as wanting it nerfed before us console players can try. I mean, even they were to patch it now, console probably wouldn't get that patch until after it dropped anyway.

      Beyond that, I think people are just giving their first impressions on what they'd like to see. The second, smaller wave of impressions will be us console players.

      I am finding people's impressions pretty helpful. Although, I'm keen to see for myself what I find to be true for me, and what I don't.

      For example, my companion is built pretty tanky. So, I wonder how other people's companions are built that they die so quickly.

      Also, I'm a pretty good player. So, I wonder if I will find Arc 1 to be even minorly challenging. I actually kind of hope that I don't find it a challenge and that it's a cake walk for me. Because, I know for a fact that I'm on the higher end of the player base. Although, I am not an elite player. What is challenging for me will be entirely impossible for some other people I know.

      There are more then a few that did scrolling through the posts. Its fine to give feedback but im saying dont expect any changes for atleast a week or 2 after console release.
      Edited by boi_anachronism_ on November 6, 2023 6:28AM
    • boi_anachronism_
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      AzuraFan wrote: »
      And it has nothing to do with 'get gud' and 'know your character' and so on.

      The "get gud" for games has always baffled me, because not everyone will be great. Imagine telling chess players that they just have to "get gud" to beat a grandmaster. Or a hockey player they just have to "get gud" to be drafted into the NHL. The harsh truth is that the vast majority of chess players and hockey players can practice 24/7 and will never be good enough to play in the NHL or beat a grandmaster.

      It's the same thing with gaming. There are elite, skilled players who think that other players just need to practice to play as well as them. They don't see that they are talented in a way that most others aren't. I think there's a term for it, that describes the phenomenon when a person can't see how skilled they are when something comes easy to them. They assume it must be just as easy for everyone else, when it's not.

      Of course, people can improve. I'm not saying they can't. I'm just saying that the "get gud" idea is nice in theory, but not practical for everyone.

      I don't think thats the case here. Stating that you should be able to block and roll , well they are basic game mechanics as much as attacking. Im certainly not expecting people to get to my level. I do however believe everyone can improve. I have a guy on one of my prog teams i help out with that is no less then 70yrs old. He was a pretty poor player to put it mildy. I am astonished at the amount of progress he has made by just asking questions, going through his povs and just putting in a little time. He's actually a really solid player now. Not end game but we are doing about a 26 min mol run at 32/36 now. I can definitely emphasize with folks who have hand related issues. Im a vet metalworker and i have a lot of the same issues, my hands shake and i get pain in then after a bit. I play on a controller which makes it easier and dont use high apm classes for long periods of time. Some folks with these issues have an easier time running a support or using a class with more channeled or ha style play. When im having a rough time i go with my arc rather then my blade or plar.
    • Elvenheart
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      Syldras wrote: »
      caperon wrote: »
      Why all the content should be available to anyone regardless of lvl? Should a lvl 10 character be able to complete hard mode dreadsail reef? Go to fungal grotto 1 and stop complaining.

      Interestingly, you're so close to understanding. Or maybe not.

      My new favorite quote of the week! I hope you don’t mind if I use this sometime! 😂
    • Kisakee
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      Jaraal wrote: »
      I would encourage folks to stop focusing on what we can't do, and look into ways we can enable ourselves further. Endless Archive is like any new thing. The more we learn about it and gain experience with it, the better we become at it.

      Exactly, don't give away yourself that easily. If you want something go for it, try multiple ways and if it's not going to work go get some help or watch some videos for inspiration.

      I took someones build and made my own version of it. It worked great but i wanted more and so i improved it even more. Today we managed to almost clear arc 10 and we had an absolute blast. So what's the point of this story? The build i used has originally been created by someone with severe hand problems, it is an Onebar Oakensoul build. He didn't gave up, he made something work for him and so can you. Don't make excuses, seek for solutions.

      https://m.youtube.com/watch?v=v2Bo_kJjaXk
      I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
    • Syldras
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      Elvenheart wrote: »
      Syldras wrote: »
      caperon wrote: »
      Why all the content should be available to anyone regardless of lvl? Should a lvl 10 character be able to complete hard mode dreadsail reef? Go to fungal grotto 1 and stop complaining.

      Interestingly, you're so close to understanding. Or maybe not.

      My new favorite quote of the week! I hope you don’t mind if I use this sometime! 😂

      Put it in your signature, print it on a t-shirt, glue it to the rear window of you car, feel free to use it as you wish! ;)
      @Syldras | PC | EU
      The forceful expression of will gives true honor to the Ancestors.
      Sarayn Andrethi, Telvanni mage (Main)
      Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
      Malacar Sunavarlas, Altmer Ayleid vampire
      Soris Rethandus, a Sleeper not yet awake
    • Elvenheart
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      This is like saying "don't make my escargot less salty before I have had a change to eat it"

      Can you really add salt to escargot? I would have thought that adding salt would make it just…dissolve. 🐌
    • TaSheen
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      Well.... for US slugs and snails.... yeah. Dissolve is what they do if salted.

      Let me tell you about 10+ inch slugs. Now.... I LOVE the Pac NW. I actually wanted to retire there..... but.... husband - eh well, not gemane to the subject.

      We spent numerous vacations many years back on the Olympic Peninsula. The green light through the tree canopy, - it was like the qintessence of Eire; the beaches, the cold surf (yeah, so okay.... my parents loved beaches and deserts.... hot, y'know? I hated all of that, but when I found the Pac NW beaches, the cold sea.... )

      The slugs. Between 12 and 20 inches long. Most of them the most.... unappealing.... color you can imagine.

      Fortunately they're slow. So yeah, you have time to get out of the way. But.... the restroom somewhere in northern Oregon....

      Nightmare city. Serious. Was even worse than living in Texas City as a 6 year old, having to get up in the middle of the night for a bathroom visit.... and the monster bugs on the floor.....

      Nope. Not kidding.
      Edited by TaSheen on November 6, 2023 3:36AM
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • Toxic_Hemlock
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      Elvenheart wrote: »
      This is like saying "don't make my escargot less salty before I have had a change to eat it"

      Can you really add salt to escargot? I would have thought that adding salt would make it just…dissolve. 🐌

      Generality they are already quite salty, could be the cheese and garlic sauce they were smothered in when I order them, but I get your point.

      As for pacific NW slugs, yep they are ugly as sin and I would not even consider eating one...
      True story: I passed out drunk once as a teenager only to wake up with one of these ugly slugs crawling up the building I had passed out on. Proceeded to jump out of my skin as it was the first time I had seen one and thought aliens had invaded...

      Offers nothing to the current discussion, but I thought I would add to the story...

      Back on topic, can we PLEASE get a difficulty switch ZOS for EA, thanks.

      Edit: yep, still old
      Edited by Toxic_Hemlock on November 6, 2023 4:08AM
    • Shadowbinder7
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      kojou wrote: »
      On a side note, I wish they would put in a "Start at Arc 3" mechanic when you have completed Arc 2, so we don't have to spend an hour to get there.

      I was thinking something more like "You can opt to start at Arc n, where n is the highest you've completed".

      So you always have to start at the beginning until you've cleared Arc 2, then you can opt to skip Arc 1, but still have to start at the beginning of Arc 2 (so different from a straightforward save). That way, if ZoS really did think they needed to nerf Arc 1 so that most everyone can clear an arc, then the more capable players wouldn't have to waste time on it.

      Maybe remove leadership contention if you don't start at the start.

      Just wanna emphasise to the design team if you are reading this, I fully agree with this idea and I think it is the most important improvement to the Endless archive you can make at this point.

      The challenge is fun but the repetitive time consuming grind to get back to the point where you last ended (arc 3 arc 4, arc 7 wherever) is not fun at all, and would be the biggest dissuasion from continuing trying for a lot of players.

    • Shadowbinder7
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      We already have "Normal Mode" it's called Arc 1, the bosses are even power scaled down during it so all you gotta do is pay attention to the mechanics and by default you win
      Yeah, I know - yesterday I was in middle of 3rd arc (solo) when I give up still having one more life, because after more than 2 hours I was exhausted as hell.

      Difficulty is not main problem of EA. Exhaustion is problem. And don't tell me I can just do first arc only. I want achievments - not for free of course. Difficulty is not a problem, when you can practice. How I can practice 3rd arc difficulty, when I need to go through 2h for two first arcs when only real difficulty are marauders and final arc bosses? I'm bored and exhasuted during second arc, in third when things get harder, I'm too tired to pay enough attention.

      I don't have friend to play duo, a making 2-3hours session with complete strangers? Yeah, that's sound like fun. You have enough of crazy, toxic or stupid situations with PUGs when it's only 20-30 minutes, good luck when second player will rage quit after 2h in middle of arc.

      Whole design which forces extremaly long play sessions is just main problem of EA. Devs can repair it easily - saving progress, possiblity to start over for first arcs (these tied with achievments, so until final form of arc boss)

      Regarding my last comment on changing to begin from certain arcs, this guy flamesword nails what I’m talking about. The issue is not ramping difficulty, but long hours and “exhaustion” from continuous add pulls just to get to the challenging (and therefore fun) points.

      If the issue with changing to this is the visions I’m sure it can be changed so that these can be randomly rolled and chosen depending on which arc u start from. This system won’t affect difficulty but will greatly reduce stress of long grinding time and make it easier to duo with strangers
    • LokiPagan
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      Just had Zhaj'hassa in the first arc, aaaaand the pillars don't work, so it's an instant one-shot every time. It was also apparently discussed on the PTS, and the devs just didn't bother to fix it because they were probably pumping out crown store items or something. I mean...c'mon. If I encountered this on arc 5 or something and lost all my threads I'd absolutely lose my ***.

      And yeah, the exhaustion is real. There REALLY needs to be save points.
    • jtm1018
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      Castagere wrote: »
      The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.

      This!
      This is vet arena!
      If you have not finished vet maelstrom, then dont expect to good in endless archives.
    • Toxic_Hemlock
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      jtm1018 wrote: »
      Castagere wrote: »
      The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.

      This!
      This is vet arena!
      If you have not finished vet maelstrom, then dont expect to good in endless archives.

      Funny I don't recall them advertising it as a vet arena...

      Mind showing me where they said that, please.
    • Caligamy_ESO
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      Kisakee wrote: »
      Kisakee wrote: »
      Kisakee wrote: »
      joergino wrote: »
      caperon wrote: »
      I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

      How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

      You can flag this message too, it wont make you a better player.

      You're right. It's not difficult. It's utterly impossible. :(
      Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

      There's a button named "block", you may want to check it out.

      Not helpful. Some of us are older and/or have bad reflexes...

      This is the equivalent of get gud.

      This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.

      Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.

      If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.

      I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.

      Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.

      I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.

      If only these fights were heavily scripted repeated patterns where one could predict whats going to happen next.. :o






      oh right, they are.
      love is love
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Kisakee wrote: »
      Kisakee wrote: »
      Kisakee wrote: »
      joergino wrote: »
      caperon wrote: »
      I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

      How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

      You can flag this message too, it wont make you a better player.

      You're right. It's not difficult. It's utterly impossible. :(
      Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

      There's a button named "block", you may want to check it out.

      Not helpful. Some of us are older and/or have bad reflexes...

      This is the equivalent of get gud.

      This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.

      Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.

      If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.

      I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.

      Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.

      I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.

      If only these fights were heavily scripted repeated patterns where one could predict whats going to happen next.. :o






      oh right, they are.

      If only everyone stayed young forever, never had any problems whatsoever controlling the battle in an orderly manner and never had any problems with forecasting said patterns...

      Oh right, some of us are old, with bad reflexes having a high ping, and/or also have problems with studying patterns while the screen is flashing repeatedly with effects...

      Sure glad I'll never be one of those, I might not want to do any vet content and instead stick to a more comfortable playstyle, heaven forbid!
    • jtm1018
      jtm1018
      ✭✭✭✭✭
      jtm1018 wrote: »
      Castagere wrote: »
      The replies prove that not everyone can play this thing which they said could be soloed by everyone when they announced it. To the OP I would just forget about it. It wasn't made for you. It clearly is for arena and trials vets.

      This!
      This is vet arena!
      If you have not finished vet maelstrom, then dont expect to good in endless archives.

      Funny I don't recall them advertising it as a vet arena...

      Mind showing me where they said that, please.

      Funny, I never said they announced it as vet arena.
      Guy I quoted said its for vet arena or vet trials veteran, so I said its vet arena.
    • Caligamy_ESO
      Caligamy_ESO
      ✭✭✭✭✭
      ✭✭
      Kisakee wrote: »
      Kisakee wrote: »
      Kisakee wrote: »
      joergino wrote: »
      caperon wrote: »
      I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

      How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

      You can flag this message too, it wont make you a better player.

      You're right. It's not difficult. It's utterly impossible. :(
      Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

      There's a button named "block", you may want to check it out.

      Not helpful. Some of us are older and/or have bad reflexes...

      This is the equivalent of get gud.

      This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.

      Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.

      If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.

      I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.

      Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.

      I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.

      If only these fights were heavily scripted repeated patterns where one could predict whats going to happen next.. :o






      oh right, they are.

      If only everyone stayed young forever, never had any problems whatsoever controlling the battle in an orderly manner and never had any problems with forecasting said patterns...

      Oh right, some of us are old, with bad reflexes having a high ping, and/or also have problems with studying patterns while the screen is flashing repeatedly with effects...

      Sure glad I'll never be one of those, I might not want to do any vet content and instead stick to a more comfortable playstyle, heaven forbid!

      I AM old! With Neuralgia from nearly having 2 of my fingers severed so reaching for the tilde and 1/2 keys with my pinky
      and index fingers can be quite uncomfortable, but that doesn't mean I can't put two and two together and realize if I stand to the side of a dragon I'm gonna get wing slapped, its a certainty that is what happens. And if I do you'll be sure I'm standing there waiting for the moment where I need to block or get thrown back.

      Fortunately the patterns in this game mostly seem to consist of 2-3 moves so they're also not hard to recognize and learn, and if the effects are too much? Well you can turn those off too. Can't help you with the high ping.
      Edited by Caligamy_ESO on November 6, 2023 6:31AM
      love is love
    • Quethrosar
      Quethrosar
      ✭✭✭✭
      I am at the mode I just do arc 1 for the daily. Will probably do more when I have a partner for it. Solo it just isn't worth it after getting the gear collected. It's very very boring getting to arc 1 boss every day. To put the time into getting to arc 2 and 3 is so hit and miss with the arc 2 boss.
    • Toxic_Hemlock
      Toxic_Hemlock
      ✭✭✭✭✭
      Kisakee wrote: »
      Kisakee wrote: »
      Kisakee wrote: »
      joergino wrote: »
      caperon wrote: »
      I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

      How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

      You can flag this message too, it wont make you a better player.

      You're right. It's not difficult. It's utterly impossible. :(
      Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

      There's a button named "block", you may want to check it out.

      Not helpful. Some of us are older and/or have bad reflexes...

      This is the equivalent of get gud.

      This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.

      Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.

      If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.

      I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.

      Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.

      I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.

      If only these fights were heavily scripted repeated patterns where one could predict whats going to happen next.. :o






      oh right, they are.

      If only everyone stayed young forever, never had any problems whatsoever controlling the battle in an orderly manner and never had any problems with forecasting said patterns...

      Oh right, some of us are old, with bad reflexes having a high ping, and/or also have problems with studying patterns while the screen is flashing repeatedly with effects...

      Sure glad I'll never be one of those, I might not want to do any vet content and instead stick to a more comfortable playstyle, heaven forbid!

      I AM old! With Neuralgia from nearly having 2 of my fingers severed so reaching for the tilde and 1/2 keys with my pinky
      and index fingers can be quite uncomfortable, but that doesn't mean I can't put two and two together and realize if I stand to the side of a dragon I'm gonna get wing slapped, its a certainty that is what happens. And if I do you'll be sure I'm standing there waiting for the moment where I need to block or get thrown back.

      Fortunately the patterns in this game mostly seem to consist of 2-3 moves so they're also not hard to recognize and learn, and if the effects are too much? Well you can turn those off too. Can't help you with the high ping.

      Well I can't fault you for sticking with it. Unfortunately I, and many in this thread it seems, can't do the edited trial or DLC bosses without dying repeatedly. Maybe my brain is not wired to study patterns (even as you say simple ones) or maybe it is something totally different; I'm inclined to think it is something to do with my atrocious nerves/reflexes.

      Edited to add: I also cannot time my blocks well as has been discussed earlier. Hence only doing arc 1 once with a good vision for assistance.

      I know this much though if they wanted it to be a mini-trial/vet dungeon experience, they could have at least put that on the box. Many of us would not have even bothered with trying it, had that been the case, and I am fairly sure this topic would not exist.

      Edited by Toxic_Hemlock on November 6, 2023 6:51AM
    • Araneae6537
      Araneae6537
      ✭✭✭✭✭
      ✭✭✭✭✭
      jaws343 wrote: »
      Syldras wrote: »
      jaws343 wrote: »
      This is Duo content. It is clearly expected that duos are the norm for balance approach. Beginners aren't expected to solo this they are expected to duo it. And then progress to being able to solo it.

      I might remember wrong, but I think ZOS announced it as solo content that can optionally be played with a friend?

      The question remains: Are 2 beginners supposed to be able to successfully fight a trial boss? One or two, considering trials were originally be supposed to be content for groups of 12 people, I doubt it makes a big difference.

      No, it is Duo content that can be soloed.

      And yeah, two beginners can be expected to fight a severely reduced in power trial boss.

      Or, more likely, 2 beginners can go play beginner content and get better at the game, with more understanding of mechanics and their classes before trying to do content meant to provide a skill challenge.

      Exactly, you’re not fighting a trial boss but more like a shadowy reflection of them, some of the mechanics, but far far less hit points and damage. I faced a few I’d not seen before and didn’t find them too bad in arc 1 or 2. It’s the one particular marauder and Tho’at herself that are a PITA. :persevere: Not that I’m asking for nerfs. I’m going to level up a tanking companion or try EA with another player. In the mean time, the daily is pretty easy and fun to do. :)
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