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Please fix Endless Archive difficulty

  • Toxic_Hemlock
    Toxic_Hemlock
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    Jammy420 wrote: »
    How is it overtuned? My unleveled, white gear wearing companion at lvl 39 cleared the first few levels alone nearly. I could essentially sleep through it.

    I would be willing to bet joe average would like some memorable content. Do not insult the average player base by saying the first arch is too difficult for them / us.

    Requiring practice isnt gate keeping.

    I think you are honestly overestimating the average joe in this game. I'm old, my reflexes suck, and my eyesight is bad and even I see people struggling against public dungeon bosses.

    If your idea of the average joe was the norm, I'm sure we would not even be having this discussion.
  • joergino
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    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.
  • Parcellus
    Parcellus
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    I think EA is conceptually great and really enjoyable. So firstly a big thumbs up for introducing the into the game. The timing and sequencing are spot on. The introduction of random bosses is a really great way of introducing, probably 90%+ of lovingly crafted content that 90%+ of players have never encountered or ever imagined. So as a platform of utilisation of new representation of tried and tested existing content, first class job ZOS.
    But..just needs a simple amount of tweaking….
    I have played this game from the start and have all maxed out classes from the beginning. Sadly I am an older player and brain to hand control is not as great as it was 12months ago due to a TIA.
    So I am now in the class of “Filthy casual”.
    However, I would simply suggest, the way around all the convoluted arguments, stacked up on the distillation of the forum discussion, could easily be solved by having an EA tier system. Just chose the level of difficulty and modify the rewards accordingly?.
    For the ultra gifted PvP’ers, give them an ultimate kill weapon or ability and reward them for it, and modify Cyrodil accordingly, if they get to Arc xxx.
    For knackered old sod’s like me, well a few more transmutes would be good.
    Parce
  • AzuraFan
    AzuraFan
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    I've been in EA once to check it out. I died from a one shot on the 4th Arc1 boss within a short time of starting the fight before I couldn't even get an idea of what the boss was.

    I tried the EA again this afternoon with one of my alts and was doing fine in Arc1 until I got a boss I've never seen before that did massive amounts of damage against me. Needless to say, I died. After I'd lost two threads, I was up to try again, but got stuck in a "waiting for combat to end" state. The only way I could get out of it was to log out. So that ended that.

    Quoted the above because I find that the bosses you get at the end of each stage can make the stage easy or really, really hard. It would be nice if this was looked at, especially for the earlier arcs. Why are people getting bosses that can one shot them in Arc 1? Doesn't make sense.

    Also regarding the solo/duo expectations, everything I read and heard about the EA before it was released said it could be soloed or duoed. They even assured players that going in with a companion would be fine. Well, it's not fine. I assumed that because the EA is instanced, the difficulty would be different for solo/solo and companion vs. duo (nobody would equate a companion with an actual real live player, and if ZOS does, it's vastly overestimating how useful companions are in combat). So I do feel like this part was misrepresented when the EA feature was being hyped.
  • evan302
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    Jammy420 wrote: »
    How is it overtuned? My unleveled, white gear wearing companion at lvl 39 cleared the first few levels alone nearly. I could essentially sleep through it.

    Well done you I guess.
    I certainly haven't heard many people say it's a cakewalk under those circumstances. My guess is you're a lot better than a 'Joe Average', and as I said in my post, I'm not trying to argue that your experience should be nerfed to facilitate players with less skill. I'd just like to see more people able to participate in this content at all levels.

    If ZoS can make the entry point more accessible without impacting players like you, or even do it in such a way that you get to content that challenges you faster, then it would be a win for everyone.



  • Elsonso
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    AzuraFan wrote: »
    .

    Also regarding the solo/duo expectations, everything I read and heard about the EA before it was released said it could be soloed or duoed. They even assured players that going in with a companion would be fine. Well, it's not fine. I assumed that because the EA is instanced, the difficulty would be different for solo/solo and companion vs. duo (nobody would equate a companion with an actual real live player, and if ZOS does, it's vastly overestimating how useful companions are in combat). So I do feel like this part was misrepresented when the EA feature was being hyped.

    I don't consider player+companion to be a duo at the same level as player+player. At least not for any of my companions. Probably best to send them away if the intent is to solo.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • AzuraFan
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    Elsonso wrote: »
    I don't consider player+companion to be a duo at the same level as player+player. At least not for any of my companions. Probably best to send them away if the intent is to solo.

    What I'm saying is that player + companion is essentially almost the same as soloing. For some reason, ZOS considers player + companion a duo, which boggles the mind and tells me they think they did a much better job with companions than they actually did lol.

    As for sending them away, why? They do help with anything that's not a boss. Might as well bring them along to act as a distraction. But YMMV.

  • spartaxoxo
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    Elsonso wrote: »
    AzuraFan wrote: »
    .

    Also regarding the solo/duo expectations, everything I read and heard about the EA before it was released said it could be soloed or duoed. They even assured players that going in with a companion would be fine. Well, it's not fine. I assumed that because the EA is instanced, the difficulty would be different for solo/solo and companion vs. duo (nobody would equate a companion with an actual real live player, and if ZOS does, it's vastly overestimating how useful companions are in combat). So I do feel like this part was misrepresented when the EA feature was being hyped.

    I don't consider player+companion to be a duo at the same level as player+player. At least not for any of my companions. Probably best to send them away if the intent is to solo.

    I just feel the need to point out that I don't view companions as duoing. But, ZOS said they view it as a third way to play. I don't know if they don't actually think that and it's just clever marketing or if they actually might make adjustments to how companions perform in there with that idea in mind. They are certainly inconsistent about explaining it the companion's place in EA.

    Personally, I view it as solo still. Because while companions are helpful, they aren't good enough to fully replace another human.

    Edited by spartaxoxo on November 5, 2023 10:03PM
  • Braffin
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    AzuraFan wrote: »
    Giulietta wrote: »
    he wasn´t trying to show off his amazing skills, you can see exactly what he does: no LA weaving, freshly out of character creation with only a few skills, half of the time just HA, no insane movement or any tricks. this really can be done by everyone- unless they are in no shape to be gaming at all. maybe try something round-based then.

    Oh heck, I know, I was just teasing him.

    As for his skills, I think I could probably beat that boss at level 3, especially if I knew the boss well. From the video, I can see it's a boss he's familiar with. Also, one of the easier bosses. As I mentioned in an earlier post, the boss you get at the end of each stage (which seems to be completely random) can make the stage difficult or easy. Difficult for someone like me who doesn't do trials and hasn't done any of the DLC dungeons. I haven't seen a lot of the bosses out there, so I'm unfamiliar with the mechanics. On my first run, the only boss I had a problem with was the end of arc boss.

    Having said that, I'm sure he'd get further than I would in the EA because I'm a casual and my reflexes aren't that great which means I often fail at dodge-rolling. Not complaining, just stating a fact.

    To be frank, I don't really care how good someone else is at the EA or combat. I just want the opportunity to play through it at a difficulty level that's comfortable for me. As I've said previously, give me a chance to select the difficulty. I don't need to be on leaderboards. I don't need rewards geared to the top-level players, because I don't have any need of them.

    The answer to not being familiar with a boss isn't nerfing the boss tho, but getting familiar.

    Don't get me wrong: I'm not trying to mock you here, but according to your previous postings in this thread you tried EA 2 to 3 till now and already saw a bit of progress. That's good, honestly. If you continue trying, how much progress will you have made in another week? Or a month? Your player skill will improve further. Permanently.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Syldras
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    Braffin wrote: »
    There aren't any "trial bosses" in EA, but only bosses inspired by trials. All of them are created to be doable by a solo player, no group mechanics occur. You would know that, if you ever had encountered one.

    I could have written the long phrase "a boss that normally is part of a trial outside the archive setting" but I assumed people would get it anyway. Ah well.

    It's still a difference if rng drops the dreugh king, Zhaj'hassa or Yolnahkrin in front of you, so taking the victory over the easiest boss as an example that the archives were beginner-friendly isn't exactly the most convincing thing.
    The fact how many of you folks play the "Think of the new players!"-card here, without even knowing how a new player could possibly perform in Arc 1, is downright shameless.

    How many have you talked to? And have you actually read what some beginners wrote in exactly this thread?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • ZOS_Hadeostry
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here
    Staff Post
  • Braffin
    Braffin
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    Syldras wrote: »
    Braffin wrote: »
    There aren't any "trial bosses" in EA, but only bosses inspired by trials. All of them are created to be doable by a solo player, no group mechanics occur. You would know that, if you ever had encountered one.

    I could have written the long phrase "a boss that normally is part of a trial outside the archive setting" but I assumed people would get it anyway. Ah well.

    It's still a difference if rng drops the dreugh king, Zhaj'hassa or Yolnahkrin in front of you, so taking the victory over the easiest boss as an example that the archives were beginner-friendly isn't exactly the most convincing thing.
    The fact how many of you folks play the "Think of the new players!"-card here, without even knowing how a new player could possibly perform in Arc 1, is downright shameless.

    How many have you talked to? And have you actually read what some beginners wrote in exactly this thread?

    Do you really want to say that Zhaj'hassa from MoL and Zhaj'hassa from EA are the same bosses except for tweaked HP and outgoing dmg?

    Then you haven't seen both of them.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Syldras
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    Braffin wrote: »
    Do you really want to say that Zhaj'hassa from MoL and Zhaj'hassa from EA are the same bosses except for tweaked HP and outgoing dmg?

    Where did I write that? This was my posting you replied to:
    Syldras wrote: »
    It's still a difference if rng drops the dreugh king, Zhaj'hassa or Yolnahkrin in front of you, so taking the victory over the easiest boss as an example that the archives were beginner-friendly isn't exactly the most convincing thing.

    I'm not sure what's hard to understand about that?!


    Edited by Syldras on November 5, 2023 11:00PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Toxic_Hemlock
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    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.
  • Ravensilver
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    Giulietta wrote: »
    he wasn´t trying to show off his amazing skills, you can see exactly what he does: no LA weaving, freshly out of character creation with only a few skills, half of the time just HA, no insane movement or any tricks. this really can be done by everyone- unless they are in no shape to be gaming at all. maybe try something round-based then.

    I don't see a video of him doing the endboss... Which is where I end up dead pretty fast.

    And it has nothing to do with 'get gud' and 'know your character' and so on.

    My hands have gotten steadily worse over the last year and trying to fast-click my gamer mouse has become a chore. So yes, maybe I'm no longer 'in shape to be gaming'.

    So does that mean that after a good 30 or so years of playing video games in various versions, I now have to throw away my mouse and keyboard and go on to Candy Crush?

    And I'm sure I'm not the only older gamer that is having problems. Perhaps there are even young players who don't have the optimal physical setup that would allow them to participate in game activites like EA with only one finger and a naked character.
    ZOS always touts its game as playable for all and accessable for everyone. It is not. And I don't see why there shouldn't be some slight adjustments to content to keep that promise.

    I feel like I'm not saying this right... >.>
  • Braffin
    Braffin
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    Syldras wrote: »
    Braffin wrote: »
    Do you really want to say that Zhaj'hassa from MoL and Zhaj'hassa from EA are the same bosses except for tweaked HP and outgoing dmg?

    Where did I write that? This was my posting you replied to:
    Syldras wrote: »
    It's still a difference if rng drops the dreugh king, Zhaj'hassa or Yolnahkrin in front of you, so taking the victory over the easiest boss as an example that the archives were beginner-friendly isn't exactly the most convincing thing.

    I'm not sure what's hard to understand about that?!


    No, that wasn't your whole posting I replied to. You spared out
    I could have written the long phrase "a boss that normally is part of a trial outside the archive setting" but I assumed people would get it anyway. Ah well.

    So, tell me: What exactly do you mean by "a boss that normally is part of a trial outside the archive setting"?

    I encountered Zhaj'hassa and The Serpent in EA until now and also know both bosses from their corresponding trials. There isn't even a friction of the mechanics present in the EA-version compared to the trials. The mechanics, which are still present, are highly changed and modified for solo play. HP and dmg-output are the same as for any other bosses in EA.

    In fact the bosses in EA and the corresponding trial-versions share nothing more than name, look and the basic idea of mechanics. Everything else is completely different.

    So, once again: What exactly are you talking about?
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Kisakee
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    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • boi_anachronism_
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    Im having a really hard time believing how many people on here want it nerfed before console can try it.

    Heres the truth though: they won't.

    Heres the why: they want and should get good statistics on completion rates across the whole player base on all platforms before they make adjustments. This is how it has prety much always been done after final adjustments in pts and release. New trials, news dungeons ect.
    Edited by boi_anachronism_ on November 5, 2023 11:14PM
  • AzuraFan
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    Braffin wrote: »
    The answer to not being familiar with a boss isn't nerfing the boss tho, but getting familiar.

    I don't want the bosses nerfed. I don't want to see those bosses at all because I'm able to choose "public dungeon" as the difficulty.
    Don't get me wrong: I'm not trying to mock you here, but according to your previous postings in this thread you tried EA 2 to 3 till now and already saw a bit of progress. That's good, honestly. If you continue trying, how much progress will you have made in another week? Or a month? Your player skill will improve further. Permanently.

    I haven't made any progress. On my first run (admittedly with a fun build), I made it to the end of arc 1 and was completely outclassed by the end arc boss. On my second run with a different character, I ran into a boss at the end of Arc 1, Stage 3 that I'd never seen before and did massive amounts of damage. I lost two threads and would have lost a third if I hadn't had to log out because of a bug.

    But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.

    Also, I don't find builds and figuring out boss mechanics fun. I don't play souls-like single-player games for that reason. So perhaps the EA just isn't for me, but having said that, I did have fun with what I played. But I'm just not good enough for some of the more difficult bosses. As I've said, I'd love a "public dungeon" difficulty.

    What's disappointing for me is that as a casual player who doesn't like figuring out mechanics and such, I'm feeling shut out of more and more content. We lost a Q4 story DLC for the EA. So I was hoping it would be something that's accessible to everyone (like the Q4 DLC always was). Don't get me wrong. I'm not asking the EA to be nerfed, but for it to have an easier difficulty option. But that's my disappointment.

    I'll keep my eye on the EA, but for now I'll go back to doing the game activities I find fun.

    Braffin, I want to thank you for being civilized in your posts and not putting down players like me, like a few others have here. It's much appreciated.
    Edited by AzuraFan on November 5, 2023 11:17PM
  • Jammy420
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    Jammy420 wrote: »
    How is it overtuned? My unleveled, white gear wearing companion at lvl 39 cleared the first few levels alone nearly. I could essentially sleep through it.

    I would be willing to bet joe average would like some memorable content. Do not insult the average player base by saying the first arch is too difficult for them / us.

    Requiring practice isnt gate keeping.

    I think you are honestly overestimating the average joe in this game. I'm old, my reflexes suck, and my eyesight is bad and even I see people struggling against public dungeon bosses.

    If your idea of the average joe was the norm, I'm sure we would not even be having this discussion.

    Use a controller. That is actually what my doctor told me too for my arthritis. Good for your brain too to try something different.
  • Syldras
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    Braffin wrote: »
    In fact the bosses in EA and the corresponding trial-versions share nothing more than name, look and the basic idea of mechanics. Everything else is completely different.
    So, once again: What exactly are you talking about?

    That there's still a difference in difficulty whether you get one of those in the archive or some beginner-level boss like the dreugh king, even if mechanics are reduced, damage toned down, etc. I can only repeat:
    Syldras wrote: »
    taking the victory over the easiest boss as an example that the archives were beginner-friendly isn't exactly the most convincing thing.

    At least it is my impression that player's progress in the archive is extremely rng-dependent, with some bosses being much harder than average, some - like the dreugh king for example - much easier. They're not reasonable sorted for the claim that difficulty should be increasing from level to level. And while I don't generally object to having a rng/luck element in the archives, this just seems unbalanced to me.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Toxic_Hemlock
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    Kisakee wrote: »
    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.

    Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.

    If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.

    I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.

    Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.


    Edit to add @Jammy420 I'll try to find one, thanks for the suggestion.
    Edited by Toxic_Hemlock on November 5, 2023 11:25PM
  • Jammy420
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    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    Block?
    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    Telling you to use a game mechanic on an extremely advertised attack is not the equiv of saying gitgud. Yeesh
    evan302 wrote: »
    Jammy420 wrote: »
    How is it overtuned? My unleveled, white gear wearing companion at lvl 39 cleared the first few levels alone nearly. I could essentially sleep through it.

    Well done you I guess.
    I certainly haven't heard many people say it's a cakewalk under those circumstances. My guess is you're a lot better than a 'Joe Average', and as I said in my post, I'm not trying to argue that your experience should be nerfed to facilitate players with less skill. I'd just like to see more people able to participate in this content at all levels.

    If ZoS can make the entry point more accessible without impacting players like you, or even do it in such a way that you get to content that challenges you faster, then it would be a win for everyone.



    I dont know how much more accessible the entry can be though, as I told you, for the first few levels you can essentially afk with a noob companion.

    Edited by Jammy420 on November 5, 2023 11:26PM
  • Jierdanit
    Jierdanit
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    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    The attack that dragons do to knock you off the platform is a very telegraphed ability that takes them about 2+ seconds to complete and which has a sound cue to tell you exactly when its going to happen.

    If you are not capable of blocking or dodging an attack like that then get gud is the appropriate response.
    Every single player who is capable of beating the games tutorial should be able to defend against that mechanic at least after experiencing what it does a few times.
    PC/EU, StamSorc Main
  • old_scopie1945
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    Make no mistake Ravensilver, you are spot on buddy. You have said it just right. As another old timer I know exactly where you are coming from. We are just entitled to enjoy this game as anyone else.
    Edited by old_scopie1945 on November 5, 2023 11:25PM
  • Braffin
    Braffin
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    AzuraFan wrote: »
    Braffin wrote: »
    The answer to not being familiar with a boss isn't nerfing the boss tho, but getting familiar.

    I don't want the bosses nerfed. I don't want to see those bosses at all because I'm able to choose "public dungeon" as the difficulty.
    Don't get me wrong: I'm not trying to mock you here, but according to your previous postings in this thread you tried EA 2 to 3 till now and already saw a bit of progress. That's good, honestly. If you continue trying, how much progress will you have made in another week? Or a month? Your player skill will improve further. Permanently.

    But I won't improve (in the EA, anyway). Let's take the Arc 1 end boss, which isn't random, from what I understand. Assuming I don't run into a boss that destroys me before then, I have to spend 35 - 45 mins to get to that boss to try again. I'm not going to do that repeatedly.

    I think that's the major problem which needs to be adressed. Zos wants the earlier Arcs to be targeted at more casual players which are looking for a challenge and trying to learn mechanics. And I couldn't agree more with that approach tbh.

    But then these players must get the time they need to figure out the mechanics in their own pace. The easiest solution would be to remove the 3-lifes-restriction if someone opt-out of leaderboards. Couple that with a proper save-function and far more people could finally start to succeed.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
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    Im having a really hard time believing how many people on here want it nerfed before console can try it.

    Heres the truth though: they won't.

    Heres the why: they want and should get good statistics on completion rates across the whole player base on all platforms before they make adjustments. This is how it has prety much always been done after final adjustments in pts and release. New trials, news dungeons ect.

    I don't see the feedback as wanting it nerfed before us console players can try. I mean, even they were to patch it now, console probably wouldn't get that patch until after it dropped anyway.

    Beyond that, I think people are just giving their first impressions on what they'd like to see. The second, smaller wave of impressions will be us console players.

    I am finding people's impressions pretty helpful. Although, I'm keen to see for myself what I find to be true for me, and what I don't.

    For example, my companion is built pretty tanky. So, I wonder how other people's companions are built that they die so quickly.

    Also, I'm a pretty good player. So, I wonder if I will find Arc 1 to be even minorly challenging. I actually kind of hope that I don't find it a challenge and that it's a cake walk for me. Because, I know for a fact that I'm on the higher end of the player base. Although, I am not an elite player. What is challenging for me will be entirely impossible for some other people I know.
    Edited by spartaxoxo on November 5, 2023 11:28PM
  • Warhawke_80
    Warhawke_80
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    I'm having a really hard time believing how many people on here want it nerfed before console can try it.

    Here's the truth though: they won't.

    Here's the why: they want and should get good statistics on completion rates across the whole player base on all platforms before they make adjustments. This is how it has pretty much always been done after final adjustments in pts and release. New trials, news dungeons ect.

    It's fine if they don't...It's just that overland players are running out of content they find fun, and other MMO's are becoming more competitive...I just watched an entire con that was pretty much dedicated to Casual players that received thunderous applause.

    But it's fine if they don't
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • AzuraFan
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    And it has nothing to do with 'get gud' and 'know your character' and so on.

    The "get gud" for games has always baffled me, because not everyone will be great. Imagine telling chess players that they just have to "get gud" to beat a grandmaster. Or a hockey player they just have to "get gud" to be drafted into the NHL. The harsh truth is that the vast majority of chess players and hockey players can practice 24/7 and will never be good enough to play in the NHL or beat a grandmaster.

    It's the same thing with gaming. There are elite, skilled players who think that other players just need to practice to play as well as them. They don't see that they are talented in a way that most others aren't. I think there's a term for it, that describes the phenomenon when a person can't see how skilled they are when something comes easy to them. They assume it must be just as easy for everyone else, when it's not.

    Of course, people can improve. I'm not saying they can't. I'm just saying that the "get gud" idea is nice in theory, but not practical for everyone.
  • Kisakee
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    Kisakee wrote: »
    Kisakee wrote: »
    joergino wrote: »
    caperon wrote: »
    I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.

    How the truth is considered trolling and baiting is a mystery to me. I guess im from a diferent generation.

    You can flag this message too, it wont make you a better player.

    You're right. It's not difficult. It's utterly impossible. :(
    Three times blown out off the arena by Yolnahkrin, yeah, that's fun.

    There's a button named "block", you may want to check it out.

    Not helpful. Some of us are older and/or have bad reflexes...

    This is the equivalent of get gud.

    This is one of the most basic game mechanics, if they're unable to perform a simple block i can't sympathize with them asking for nerfs at all. Also i'm not that young anymore myself and my reflexes aren't what they used to be, yet i'm running high end trial hardmodes. Don't make age an excuse, you can still improve if you just try and spend time on it.

    Basic yes, but if your timing is off, such as mine is most days now, it becomes harder and harder to execute when needed. Holding block perpetually just drains stamina and is not preferred.

    If you have read the previous posts, I have as I am in most pages, you will see that we are not calling for blanket nerfs anyways. We, or I, would like to have the (edited) trial bosses and a few dlc bosses removed from the FIRST arc only.

    I am glad you are still chipper enough to perform at peak efficiency so you can do HM and Trial content, but try to realize some of us can't. I ran heavy machinery all my life and have white knuckle, and my hands shake all the time so I must stick to what is easier to accomplish.

    Does that mean I want to get rewarded for just sitting down at the keyboard? Hell NO, but it does mean I cannot compete at the peak efficiency I once did.

    I see what you mean, don't get me wrong. But if a block is already too much i don't know how you'll even beat the final arc boss. Arc 3 is where things start to get interesting for me so i don't mind any adjustment to 1 and 2 but i don't want to see the overall difficulty decreased.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
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