I don't know if there is data yet on "how" people experience EA -- are the duo groups mostly friends, or guildmates, or random strangers? -- but splitting EA would definitely risk diluting the player pool.
I take the opposite view.
At present, the player pool is diluted by those who ere either not attracted to EA or can't progress through, let alone beyond, Arc 1, those players being turned off EA entirely.
Introduce a lower difficulty mode and more players will be attracted to EA and more of them will stay longer. Some may even develop to a point where they switch to the harder mode.
This is probably true, but when you look at damage in Combat Metrics past the first arc, a significant portion (as much as half) comes from visions and verses. In other words, going on a tanky DD build is less of a damage loss than in "normal" content, because the Archive supplies a lot of damage itself. My personal way of achieving tankiness is with sets like Hexos Ward or Aetherial Ascension, or both, in light or medium armor. A ranged Arcanist arguably rules, but I've also run those sets on magplar. With such sets and resistance skills you can build to be near the resistance cap and have shields, while still wearing light or medium armor and benefitting from the weapon damage / crit / penetration those armor types give.I don't think EA likes melee players that much, unless they're very tanky.
Yeah, I get you. I felt the same way about the last vMA boss, years ago, because that fight has several phases. On the other hand you can't beat the Archive. You can only hope to see more and get better rewards, but you see a lot in even the first arc. The later ones scale up with more mobs, more boss adds, some more mechanics. It's pretty decent, but there's probably less of a mystery about the later arcs than you would think. It's only the difficulty that keeps you engaged. It's arguably for the people who seek that.I learn by making mistakes, and I find it really frustrating to get to try Thoat only a couple of times in a row. By the time I get there again, I've already forgotten what I died to last time, and I never get into the rhythm of the fight. Not to mention wanting to try something new with builds, and having to go through all the arcs and cycles again.
"Lets make an endless dungeon that gets harder and harder!"
This forum : " Why isnt it easy, and why cant we beat it!?"
Like, just lol.
This is probably true, but when you look at damage in Combat Metrics past the first arc, a significant portion (as much as half) comes from visions and verses. In other words, going on a tanky DD build is less of a damage loss than in "normal" content, because the Archive supplies a lot of damage itself. My personal way of achieving tankiness is with sets like Hexos Ward or Aetherial Ascension, or both, in light or medium armor. A ranged Arcanist arguably rules, but I've also run those sets on magplar. With such sets and resistance skills you can build to be near the resistance cap and have shields, while still wearing light or medium armor and benefitting from the weapon damage / crit / penetration those armor types give.I don't think EA likes melee players that much, unless they're very tanky.
I've killed the flame Marauder on arc 2 (solo) both by kiting with Arcanist and by "tanking" with a Brawler build. Those were both slow attrition type fights with a bunch of running involved (more so on Arcanist), but it was doable. Regadless of build I've used thus far, melee magplar, ranged stam arcanist, melee (Brawler) stamsorc, I've gotten to the middle or end of arc 3 solo. The possibly best way to get further is with a (DK) tank and ranged (Arcanist) duo, like you say and which many people seem to be going for, judging by current leaderboards and my own experience (got to arc 6). If you want to practice and see beyond what you can solo, I'd do that. Some bosses have additional mechanics in the later arcs, but by the end of Arc 4 you've basically seen all the Thoat has to offer. The main incentive to keep going further is for leaderboards and higher Archival Fortune payouts.
There may be some creative ways of dealing with difficulty spikes, such as Marauders. Going into Brawler spam mode on one of your bars may be part of it, though that typically requires higher sustain than you otherwise need. One of the most creative ways may be to run a custom tank build for Marauder fights, while playing werewolf otherwise. Werewolf definitely works, as I've played with one.
"Lets make an endless dungeon that gets harder and harder!"
This forum : " Why isnt it easy, and why cant we beat it!?"
I don't know if there is data yet on "how" people experience EA -- are the duo groups mostly friends, or guildmates, or random strangers? -- but splitting EA would definitely risk diluting the player pool.
I take the opposite view.
At present, the player pool is diluted by those who ere either not attracted to EA or can't progress through, let alone beyond, Arc 1, those players being turned off EA entirely.
Introduce a lower difficulty mode and more players will be attracted to EA and more of them will stay longer. Some may even develop to a point where they switch to the harder mode.
I do not see how they could really make the first arch any easier. The final boss just takes a tiny bit of practice, and no real build what so ever. The final bosses in the archs, regardless of which, should be at least a tiny bit challenging. If everything is always a walk in the park, what is the point?
I am pretty sure that I have bad RNG and several people in my guild seem to agree when I have told them the bosses I have pulled in comparison to their runs. The Serpent, the one with the pillars that didn't seem to work, Lady Belain (twice, though I did manage her on arc 1), amongst others I have never seen before. I also seem to be a magnet for dragons, having pulled four of them in about 10 runs (bearing in mind most of those runs I never made it past arc 1). Oh and RNG gave me a marauder (apparently the worst of them) in my first set of mobs in arc 2... because I am just that lucky. It was right after I had joked in guild chat that I would probably do exactly that.
Thanks, but I manually repair with repair kits. It is just a mechanic that should not be in there. I want to focus on the archive's encounters, not on my degrading gear.
I am pretty sure that I have bad RNG and several people in my guild seem to agree when I have told them the bosses I have pulled in comparison to their runs. The Serpent, the one with the pillars that didn't seem to work, Lady Belain (twice, though I did manage her on arc 1), amongst others I have never seen before. I also seem to be a magnet for dragons, having pulled four of them in about 10 runs (bearing in mind most of those runs I never made it past arc 1). Oh and RNG gave me a marauder (apparently the worst of them) in my first set of mobs in arc 2... because I am just that lucky. It was right after I had joked in guild chat that I would probably do exactly that.
You are not alone with that... looks like that for me every single run. First time I came to 2.1.1, marauder was the first thing greeting me.
I am pretty sure that I have bad RNG and several people in my guild seem to agree when I have told them the bosses I have pulled in comparison to their runs. The Serpent, the one with the pillars that didn't seem to work, Lady Belain (twice, though I did manage her on arc 1), amongst others I have never seen before. I also seem to be a magnet for dragons, having pulled four of them in about 10 runs (bearing in mind most of those runs I never made it past arc 1). Oh and RNG gave me a marauder (apparently the worst of them) in my first set of mobs in arc 2... because I am just that lucky. It was right after I had joked in guild chat that I would probably do exactly that.
You are not alone with that... looks like that for me every single run. First time I came to 2.1.1, marauder was the first thing greeting me.
You managed to complete Arc 1 in less than a week and are still pretending nerfs would be necessary. Baffling.
Same as with nymics, same as with ToT: All the time some people (mostly the very same every single time)are only interested in the rewards, while despising the content.
This attitude is harmful to these players, the game itself and of course the community. That's the real problem here: The farming mentality some people developed out of FOMO. That's why they want to see every content watered down.
I am pretty sure that I have bad RNG and several people in my guild seem to agree when I have told them the bosses I have pulled in comparison to their runs. The Serpent, the one with the pillars that didn't seem to work, Lady Belain (twice, though I did manage her on arc 1), amongst others I have never seen before. I also seem to be a magnet for dragons, having pulled four of them in about 10 runs (bearing in mind most of those runs I never made it past arc 1). Oh and RNG gave me a marauder (apparently the worst of them) in my first set of mobs in arc 2... because I am just that lucky. It was right after I had joked in guild chat that I would probably do exactly that.
You are not alone with that... looks like that for me every single run. First time I came to 2.1.1, marauder was the first thing greeting me.
You managed to complete Arc 1 in less than a week and are still pretending nerfs would be necessary. Baffling.
Same as with nymics, same as with ToT: All the time some people (mostly the very same every single time)are only interested in the rewards, while despising the content.
This attitude is harmful to these players, the game itself and of course the community. That's the real problem here: The farming mentality some people developed out of FOMO. That's why they want to see every content watered down.
With all due respect, the rewards in a game like this are probably the main reason why someone runs through the same dungeon 100 times... Nobody will probably enter the EA (or BN) for the great background story or the exciting thrash mob fights - or the same fight against Thoat Replicanum over and over again.
[snip]
Arc 1 is as difficult as a fungal grotto 1 at normal.
Thanks, but I manually repair with repair kits. It is just a mechanic that should not be in there. I want to focus on the archive's encounters, not on my degrading gear.
Warhawke_80 wrote: »The difficulty is ridiculous...
But I have just been told not to go there by another player so I won't ...more content that isn't for me just what I always wanted.
The gatekeeping in this game is what turns a lot of us off... yes you please a few hyper-competitives...but you lose Joe average and that I would imagine is where most of your profits are made.
As someone who has only dipped their toe into this content once and come to the conclusion that I'm not ready for it yet, I can see two major issues.
-The start of EA is over-tuned for a lot of players
-EA requires experienced and well-geared players to waste a lot of time before they reach challenging content.
Clearly a blanket nerf would exacerbate the issues for the second group and probably cause a lot of resentment.
While leaving things as they are will probably mean EA remains niche content for the few.
Finding a way to accommodate casual players without ruining the fun for more skilled players would be a bonus, especially since so many of the rewards seem to be things that casual players are more likely to want.
The only other game I've played with a similar dungeon started everyone off at a level where the difficulty was trivial but then allowed players to jump straight to the more challenging levels after they had played through those early levels once.
To discourage players from only doing the low levels, rewards were scaled. Low levels gave pets, glamour and tokens to buy a mount, but gear, more prestigious mounts and trophies were only achievable by doing the harder content.
Maybe something similar could work here. Casual players could stick with the lower arcs until they are ready to move on, while the more experienced players could go straight to the content they enjoy without having to one-shot a load of trash and trivial bosses first.
I also think some way for players to save progress would be very helpful, as the way EA is at the moment, does not encourage healthy game-play.
With all due respect, but not everyone is reward-driven. Most players are playing video games because they're interested in the content (can be everything from stories to interesting gameplay and combat mechanics).
Don't like difficults? Can't pass this? Then why did you go there? Maybe zos just can add a free Godslayer to your account?
Just an FYI. Almost the majority of the entire community left Teso. BECAUSE IT BECAME UNINTERESTING TO PLAY. The difficulty is too easy, [snip] Therefore, most of the community has left for other projects and is unlikely to return.
CAN'T PASS IT? - DON'T GO THERE.
Name one reason why difficulty shouldn't be balanced in a way that both beginners and vets can enjoy the new dungeon. Extra points if you manage without exaggerations and assumptions towards people you don't even know.
I repeat: Arc 1 is not difficult, it can be completed with a naked character in 24 minutes. The proof is my previous message.