spartaxoxo wrote: »Most of the casuals I have seen can do the normal base game dungeons, and the base game world bosses with ease. But they take longer and/or struggle with things like trials, vet mode content, and normal mode dlc dungeons. So, they tend to just ignore that content unless they want something in particular from it. So, that's personally what I would consider around the power level of the average player.
spartaxoxo wrote: »Most of the casuals I have seen can do the normal base game dungeons, and the base game world bosses with ease. But they take longer and/or struggle with things like trials, vet mode content, and normal mode dlc dungeons. So, they tend to just ignore that content unless they want something in particular from it. So, that's personally what I would consider around the power level of the average player.
What you described isn't a casual but rather an average, skilled player.
What I mean by casual players you'd probably consider story/quest players. The type of players who doesn't really care about builds, rotations and chooses skills because they are fun/look nice or fit the theme. Those players (myself included) don't really stand a chance in EA (or against world bosses in general). Granted, high CP helps but you have to get there first.
So it's mainly about different definitions.
spartaxoxo wrote: »Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
They dropped 2 DLCs and gave out a base game system instead. So, ESO+ is down to a single new dlc added each year.
spartaxoxo wrote: »Most of the casuals I have seen can do the normal base game dungeons, and the base game world bosses with ease. But they take longer and/or struggle with things like trials, vet mode content, and normal mode dlc dungeons. So, they tend to just ignore that content unless they want something in particular from it. So, that's personally what I would consider around the power level of the average player.
What you described isn't a casual but rather an average, skilled player.
What I mean by casual players you'd probably consider story/quest players. The type of players who doesn't really care about builds, rotations and chooses skills because they are fun/look nice or fit the theme. Those players (myself included) don't really stand a chance in EA (or against world bosses in general). Granted, high CP helps but you have to get there first.
So it's mainly about different definitions.
spartaxoxo wrote: »Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
They dropped 2 DLCs and gave out a base game system instead. So, ESO+ is down to a single new dlc added each year.
Not arguing against that. But the reason for those changes is a general shift in development direction and tied to the roadmap, not so much EA (which is only a little part of the ongoing changes).
I wouldn't contradict, if anyone is saying eso+ lost two paid dlc (Q3 and Q4) this year due to changes of the roadmap.
But nobody lost those 2 dlc due to EA exclusively. That's nothing more than framing.
spartaxoxo wrote: »Most of the casuals I have seen can do the normal base game dungeons, and the base game world bosses with ease. But they take longer and/or struggle with things like trials, vet mode content, and normal mode dlc dungeons. So, they tend to just ignore that content unless they want something in particular from it. So, that's personally what I would consider around the power level of the average player.
What you described isn't a casual but rather an average, skilled player.
What I mean by casual players you'd probably consider story/quest players. The type of players who doesn't really care about builds, rotations and chooses skills because they are fun/look nice or fit the theme. Those players (myself included) don't really stand a chance in EA (or against world bosses in general). Granted, high CP helps but you have to get there first.
So it's mainly about different definitions.
It's okay for games to have content that not all players can participate in at every level.
spartaxoxo wrote: »spartaxoxo wrote: »Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
They dropped 2 DLCs and gave out a base game system instead. So, ESO+ is down to a single new dlc added each year.
Not arguing against that. But the reason for those changes is a general shift in development direction and tied to the roadmap, not so much EA (which is only a little part of the ongoing changes).
I wouldn't contradict, if anyone is saying eso+ lost two paid dlc (Q3 and Q4) this year due to changes of the roadmap.
But nobody lost those 2 dlc due to EA exclusively. That's nothing more than framing.
I think that's splitting hairs a bit as EA is exactly the type of system they wanted to focus on rather than handcrafted experiences, and the type of system they said would have taken too much time before. So, it's emblematic of what they said they wanted to focus on over questing.
spartaxoxo wrote: »spartaxoxo wrote: »Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
They dropped 2 DLCs and gave out a base game system instead. So, ESO+ is down to a single new dlc added each year.
Not arguing against that. But the reason for those changes is a general shift in development direction and tied to the roadmap, not so much EA (which is only a little part of the ongoing changes).
I wouldn't contradict, if anyone is saying eso+ lost two paid dlc (Q3 and Q4) this year due to changes of the roadmap.
But nobody lost those 2 dlc due to EA exclusively. That's nothing more than framing.
I think that's splitting hairs a bit as EA is exactly the type of system they wanted to focus on rather than handcrafted experiences, and the type of system they said would have taken too much time before. So, it's emblematic of what they said they wanted to focus on over questing.
Also not arguing against that. Shifting the focus of development away from questing has nothing to do with eso+ tho.
It's the result of zos trying to find a solution to the ongoing demands of a big chunk of the playerbase, which wants to see more meaningful combat. EA is an attempt to deliver such a solution.
And while I see some potential for improvement, like the implementation of a saving-feature and the possibility to start at already completed Arcs, I have to admit: I hadn't that much fun with combat in eso for years. It's a well-made addition to the game overall and if we see some improvements and additions to EA, like they do with antiquities almost every update (we got a bunch of new leads with U40 as well, basically for free), maybe the debate about overland difficulty finally can come to an end.
I'm not astonished tho, that exactly the people opposing every optional increase of overland difficulty (especially a split normal/veteran) are arguing for split difficulty-modes for EA. It was expectable.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
They dropped 2 DLCs and gave out a base game system instead. So, ESO+ is down to a single new dlc added each year.
Not arguing against that. But the reason for those changes is a general shift in development direction and tied to the roadmap, not so much EA (which is only a little part of the ongoing changes).
I wouldn't contradict, if anyone is saying eso+ lost two paid dlc (Q3 and Q4) this year due to changes of the roadmap.
But nobody lost those 2 dlc due to EA exclusively. That's nothing more than framing.
I think that's splitting hairs a bit as EA is exactly the type of system they wanted to focus on rather than handcrafted experiences, and the type of system they said would have taken too much time before. So, it's emblematic of what they said they wanted to focus on over questing.
Also not arguing against that. Shifting the focus of development away from questing has nothing to do with eso+ tho.
It's the result of zos trying to find a solution to the ongoing demands of a big chunk of the playerbase, which wants to see more meaningful combat. EA is an attempt to deliver such a solution.
It does though because ESO+ is about access to dlc content. The craft bag actually came later as compensation for the chapter being shifted out of Plus. Plus is now down to a single new dlc being added each year.And while I see some potential for improvement, like the implementation of a saving-feature and the possibility to start at already completed Arcs, I have to admit: I hadn't that much fun with combat in eso for years. It's a well-made addition to the game overall and if we see some improvements and additions to EA, like they do with antiquities almost every update (we got a bunch of new leads with U40 as well, basically for free), maybe the debate about overland difficulty finally can come to an end.
I'm not astonished tho, that exactly the people opposing every optional increase of overland difficulty (especially a split normal/veteran) are arguing for split difficulty-modes for EA. It was expectable.
Me either. I'm also not astonished that many of the people who insisted on a split normal/vet overland are also against that for EA.
Personally, I'm not in favor of a split for either. Although, I understand it more for EA than overland as EA is instanced solo/duo content. You can't exactly split someone up from a solo instance. Is EA a queued activity in the activity finder?
I do support however optional sliders for overland, and I'd be in favor if they potentially nerfed arc 1 if too many people are struggling. But, not as much arcs beyond that one. I don't think people who largely aren't interested in combat need combat oriented content designed around that.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
They dropped 2 DLCs and gave out a base game system instead. So, ESO+ is down to a single new dlc added each year.
Not arguing against that. But the reason for those changes is a general shift in development direction and tied to the roadmap, not so much EA (which is only a little part of the ongoing changes).
I wouldn't contradict, if anyone is saying eso+ lost two paid dlc (Q3 and Q4) this year due to changes of the roadmap.
But nobody lost those 2 dlc due to EA exclusively. That's nothing more than framing.
I think that's splitting hairs a bit as EA is exactly the type of system they wanted to focus on rather than handcrafted experiences, and the type of system they said would have taken too much time before. So, it's emblematic of what they said they wanted to focus on over questing.
Also not arguing against that. Shifting the focus of development away from questing has nothing to do with eso+ tho.
It's the result of zos trying to find a solution to the ongoing demands of a big chunk of the playerbase, which wants to see more meaningful combat. EA is an attempt to deliver such a solution.
It does though because ESO+ is about access to dlc content. The craft bag actually came later as compensation for the chapter being shifted out of Plus. Plus is now down to a single new dlc being added each year.And while I see some potential for improvement, like the implementation of a saving-feature and the possibility to start at already completed Arcs, I have to admit: I hadn't that much fun with combat in eso for years. It's a well-made addition to the game overall and if we see some improvements and additions to EA, like they do with antiquities almost every update (we got a bunch of new leads with U40 as well, basically for free), maybe the debate about overland difficulty finally can come to an end.
I'm not astonished tho, that exactly the people opposing every optional increase of overland difficulty (especially a split normal/veteran) are arguing for split difficulty-modes for EA. It was expectable.
Me either. I'm also not astonished that many of the people who insisted on a split normal/vet overland are also against that for EA.
Personally, I'm not in favor of a split for either. Although, I understand it more for EA than overland as EA is instanced solo/duo content. You can't exactly split someone up from a solo instance. Is EA a queued activity in the activity finder?
I do support however optional sliders for overland, and I'd be in favor if they potentially nerfed arc 1 if too many people are struggling. But, not as much arcs beyond that one. I don't think people who largely aren't interested in combat need combat oriented content designed around that.
The craft bag isn't designed as compensation for chapters being shifted out of eso+ at all. It's introduction came with DB-update way before morrowind was even announced. I recommend not to mix up personal interpretation with facts.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Sirona_Starr wrote: »Olen_Mikko wrote: »Please don't touch the difficulty. People need to learn how to play their class instead of crying. Seriously. This game has already way too little challenging content.
Endless Archive should actually become harder way faster and offer bigger rewards. Now it is kinda boring and time consuming
Then, perhaps something like this should be a chapter you can purchase. I sub. I got NOTHING for my sub this year. My money is as good as yours, even if I am not as good a player as you. Up until this year I knew and accepted that the two dlc bits of the sub was something that would not be in my purvue aside from running one on normal once or twice. Now I get this archive which is worse than a dlc dungeon in terms of my level of subbing.
Maybe all the filthy casuals (which I am not) should stop subbing until we get something to enjoy ourselves.
EA is a f2p-activity. You don't have to sub to do it, so subscribers loose exactly nothing.
They dropped 2 DLCs and gave out a base game system instead. So, ESO+ is down to a single new dlc added each year.
Not arguing against that. But the reason for those changes is a general shift in development direction and tied to the roadmap, not so much EA (which is only a little part of the ongoing changes).
I wouldn't contradict, if anyone is saying eso+ lost two paid dlc (Q3 and Q4) this year due to changes of the roadmap.
But nobody lost those 2 dlc due to EA exclusively. That's nothing more than framing.
I think that's splitting hairs a bit as EA is exactly the type of system they wanted to focus on rather than handcrafted experiences, and the type of system they said would have taken too much time before. So, it's emblematic of what they said they wanted to focus on over questing.
Also not arguing against that. Shifting the focus of development away from questing has nothing to do with eso+ tho.
It's the result of zos trying to find a solution to the ongoing demands of a big chunk of the playerbase, which wants to see more meaningful combat. EA is an attempt to deliver such a solution.
It does though because ESO+ is about access to dlc content. The craft bag actually came later as compensation for the chapter being shifted out of Plus. Plus is now down to a single new dlc being added each year.And while I see some potential for improvement, like the implementation of a saving-feature and the possibility to start at already completed Arcs, I have to admit: I hadn't that much fun with combat in eso for years. It's a well-made addition to the game overall and if we see some improvements and additions to EA, like they do with antiquities almost every update (we got a bunch of new leads with U40 as well, basically for free), maybe the debate about overland difficulty finally can come to an end.
I'm not astonished tho, that exactly the people opposing every optional increase of overland difficulty (especially a split normal/veteran) are arguing for split difficulty-modes for EA. It was expectable.
Me either. I'm also not astonished that many of the people who insisted on a split normal/vet overland are also against that for EA.
Personally, I'm not in favor of a split for either. Although, I understand it more for EA than overland as EA is instanced solo/duo content. You can't exactly split someone up from a solo instance. Is EA a queued activity in the activity finder?
I do support however optional sliders for overland, and I'd be in favor if they potentially nerfed arc 1 if too many people are struggling. But, not as much arcs beyond that one. I don't think people who largely aren't interested in combat need combat oriented content designed around that.
The craft bag isn't designed as compensation for chapters being shifted out of eso+ at all. It's introduction came with DB-update way before morrowind was even announced. I recommend not to mix up personal interpretation with facts.
I tend to also agree that the crafting bag ended up being viewed as compensation for Chapters not being included in ESO Plus. Whether that was the intention, we will probably never know.
Keep in mind that when the crafting bag was announced in 2016, they already knew about Morrowind for 2017, even if we didn't. They could have easily decided that it would not be included in ESO Plus, and could have easily started working up plans to replace it, one of which being the crafting bag.
The craft bag isn't designed as compensation for chapters being shifted out of eso+ at all. It's introduction came with DB-update way before morrowind was even announced. I recommend not to mix up personal interpretation with facts.
Regarding the split, it's not a secret, that I would be in favor of a seperated veteran overland. Nonetheless I can live with the current situation: Overland can stay in it's current state, if EA isn't nerfed difficulty-wise and will see meaningful additions with major updates, as any other implemented system gets them.
spartaxoxo wrote: »The craft bag isn't designed as compensation for chapters being shifted out of eso+ at all. It's introduction came with DB-update way before morrowind was even announced. I recommend not to mix up personal interpretation with facts.
The Dark Brotherhood update was the update right before they shifted chapters out of ESO+ with Morrowind. And they teased Morrowind in Dark Brotherhood because they already knew Morrowind was coming. I don't think it's at all a coincidence that right before they announced they were permanently decreasing the main feature of ESO+, they added a massive new feature. Players have repeated it was compensation for years and years, and devs have never corrected it.Regarding the split, it's not a secret, that I would be in favor of a seperated veteran overland. Nonetheless I can live with the current situation: Overland can stay in it's current state, if EA isn't nerfed difficulty-wise and will see meaningful additions with major updates, as any other implemented system gets them.
I think that's just as inconsistent, personally, as what you highlighted. If a separated version of Overland is necessary so Vets can actually be able to enjoy the content, why shouldn't a separate EA also be needed for the same reason?
Personally, I'm not in favor of a split for either. But a split with EA would bother me less because it's instanced and I'm not sure if it's part of the activity finder. If it is part of the activity finder, that would strengthen my stance against it being split into normal vs vet. If it's not, then there is already not a queue that could be harmed by a split, so it would soften it. Activity Finder, like Overland, requires a lot of people to function properly when it comes to connecting people together for more difficult content.
spartaxoxo wrote: »The craft bag isn't designed as compensation for chapters being shifted out of eso+ at all. It's introduction came with DB-update way before morrowind was even announced. I recommend not to mix up personal interpretation with facts.
The Dark Brotherhood update was the update right before they shifted chapters out of ESO+ with Morrowind. And they teased Morrowind in Dark Brotherhood because they already knew Morrowind was coming. I don't think it's at all a coincidence that right before they announced they were permanently decreasing the main feature of ESO+, they added a massive new feature. Players have repeated it was compensation for years and years, and devs have never corrected it.Regarding the split, it's not a secret, that I would be in favor of a seperated veteran overland. Nonetheless I can live with the current situation: Overland can stay in it's current state, if EA isn't nerfed difficulty-wise and will see meaningful additions with major updates, as any other implemented system gets them.
I think that's just as inconsistent, personally, as what you highlighted. If a separated version of Overland is necessary so Vets can actually be able to enjoy the content, why shouldn't a separate EA also be needed for the same reason?
Personally, I'm not in favor of a split for either. But a split with EA would bother me less because it's instanced and I'm not sure if it's part of the activity finder. If it is part of the activity finder, that would strengthen my stance against it being split into normal vs vet. If it's not, then there is already not a queue that could be harmed by a split, so it would soften it. Activity Finder, like Overland, requires a lot of people to function properly when it comes to connecting people together for more difficult content.
Yeah, you think that's not a coincidence at all. That's interpretation, not fact. I'm sure you know the difference.
And I don't see how my statement is inconsistent.
spartaxoxo wrote: »spartaxoxo wrote: »The craft bag isn't designed as compensation for chapters being shifted out of eso+ at all. It's introduction came with DB-update way before morrowind was even announced. I recommend not to mix up personal interpretation with facts.
The Dark Brotherhood update was the update right before they shifted chapters out of ESO+ with Morrowind. And they teased Morrowind in Dark Brotherhood because they already knew Morrowind was coming. I don't think it's at all a coincidence that right before they announced they were permanently decreasing the main feature of ESO+, they added a massive new feature. Players have repeated it was compensation for years and years, and devs have never corrected it.Regarding the split, it's not a secret, that I would be in favor of a seperated veteran overland. Nonetheless I can live with the current situation: Overland can stay in it's current state, if EA isn't nerfed difficulty-wise and will see meaningful additions with major updates, as any other implemented system gets them.
I think that's just as inconsistent, personally, as what you highlighted. If a separated version of Overland is necessary so Vets can actually be able to enjoy the content, why shouldn't a separate EA also be needed for the same reason?
Personally, I'm not in favor of a split for either. But a split with EA would bother me less because it's instanced and I'm not sure if it's part of the activity finder. If it is part of the activity finder, that would strengthen my stance against it being split into normal vs vet. If it's not, then there is already not a queue that could be harmed by a split, so it would soften it. Activity Finder, like Overland, requires a lot of people to function properly when it comes to connecting people together for more difficult content.
Yeah, you think that's not a coincidence at all. That's interpretation, not fact. I'm sure you know the difference.
Where did I state "it's a fact" anywhere? I stated it as common wisdom, because it is the common wisdom. It is not something the devs have ever stated otherwise, despite them being fully aware that is how it has been viewed as the playerbase at large for years. But I never stated "this is a hard fact," that's something you added later.And I don't see how my statement is inconsistent.
It is not consistent because the best design of the content is that it's separated for overland, but not best separated for EA. And there doesn't seem to be a design reason why the two stances differ.I demand equality, nothing more, nothing less. They either split this game into normal/veteran instances in general (including overland) or they don't and guarantee a sufficient delivery of content to all playstyles otherwise. EA is an attempt to do so and I appreciate that.
Sure, the players calling themselves "casuals" after they defined this term exclusively to their liking, may have their normal mode of EA, if we also get veteran overland.
It's either some content for everyone or all content for everyone.
But you've mostly argued against EA being split, while mostly arguing in favor of Overland being split. It comes across like "If I can't have it, you can't either" rather than it being a consistently applied balance philosophy that is viewed that way regardless of who does or doesn't benefit. Which to me is not any different than people who argue against any difficulty options for overland, but want them for EA.
I can understand why veteran players don't want EA nerfed, but I still don't understand why they don't support the introduction of a normal mode for casual players (definitions may vary) if that is accompanied in the present design which would become the veteran mode by a beefing up of the early Arcs so they don't have to run through trash content but can launch straight into challenging content. At least, I don't understand it unless @spartaxoxo is right on picking up on the "If I can't have it, you can't either" position of those who wanted a veteran mode for overland content but didn't get it.
Maybe if they supported a normal mode for casual players in EA and it happened, they'd be in a stronger position to argue for a veteran mode for overland content - and get more support from the casual players in doing so.
I can understand why veteran players don't want EA nerfed, but I still don't understand why they don't support the introduction of a normal mode for casual players (definitions may vary) if that is accompanied in the present design which would become the veteran mode by a beefing up of the early Arcs so they don't have to run through trash content but can launch straight into challenging content. At least, I don't understand it unless @spartaxoxo is right on picking up on the "If I can't have it, you can't either" position of those who wanted a veteran mode for overland content but didn't get it.
Maybe if they supported a normal mode for casual players in EA and it happened, they'd be in a stronger position to argue for a veteran mode for overland content - and get more support from the casual players in doing so.
My view is that Arc 1 should be normal mode, and then it progresses to Veteran mode.