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Endless Archive post

  • MrGarlic
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    mocap wrote: »
    MrGarlic wrote: »
    The 79k hit I got from the dragon in 'Endless Acrhive' says otherwise
    Block or dodge or you just stand in damage (aoe) zone. Or it was Arc 7 )

    300 ping makes blocking and dodging unreliable. What I do client-side is often not reflected server-side, so I often die outside AOE zones. It's just how it goes. That's life in the southern hemisphere and something we have to deal with if we want to play ESO.

    I don't know where I was in the archive.

    I didn't want to start all over again to retry the boss to figure out the mechanics. I just can't be bothered to do that. Maelstrom Arena is better in that regard.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Quethrosar
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    MrGarlic wrote: »
    mocap wrote: »
    MrGarlic wrote: »
    The 79k hit I got from the dragon in 'Endless Acrhive' says otherwise
    Block or dodge or you just stand in damage (aoe) zone. Or it was Arc 7 )

    300 ping makes blocking and dodging unreliable. What I do client-side is often not reflected server-side, so I often die outside AOE zones. It's just how it goes. That's life in the southern hemisphere and something we have to deal with if we want to play ESO.

    I don't know where I was in the archive.

    I didn't want to start all over again to retry the boss to figure out the mechanics. I just can't be bothered to do that. Maelstrom Arena is better in that regard.

    that death outside of red stuff happens to me with 60ms ping.
  • IZZEFlameLash
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    I gotta say, some Marauder bosses just one shots you. Especially Magma Incarnate copy ones. They just one shot you with a certain attack if you already aren't blocking because you are dealing with mobs around it. I am not a big fan of one shot mechanics included in a crowd of mobs like that. This was my impression while running solo.
    Edited by IZZEFlameLash on November 1, 2023 1:34AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Soarora
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    Quethrosar wrote: »
    just ran it again today got to 2.4.2 got some crazy bosses on the run that cost me some early lives. maybe with a duo can get to 4, but not solo unless i get some crazy luck.
    some of these bosses are just nuts for a solo.

    The trial bosses in particular are a little crazy. I know the mechanics but I'm in there solo and my bear is dying every so often. The ones I have encountered are deffo doable but it takes some brainpower. If someone didn't know the mechanics beforehand they'd be done for.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • Bobargus
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    Adernath wrote: »
    Please do *not* nerf this dungeon!

    Instead of maintaining a single type of difficulty for all players, contents should have at least two different difficulty options instead, satisfying both the casuals and the hardcore players, as opposed to just concentrating on one part of a player base.
    Edited by Bobargus on November 1, 2023 5:49AM
  • Bashev
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    darvaria wrote: »
    I went in on my templar (cp 2080) geared with monster Chudan, deadlands demolisher & leeching plate (was torn between crimson/dd & leeching. S&B and Ice Staff I was just too lazy to switch to another monster. Bash build so basically endless resources It was slow but easy. Way too much trash. I did 2 bosses with 0 deaths. It was just so boring and the gear didn't entice me to stay. I may change monster sets and try again. Probably could do on one bar Oaken Soul. I heard the last bosses are more difficult but it takes way too long. Boring but easy. I've soloed most DLC dungeons on normal (all the ones I want gear from).

    But yeah you do need a solo type build and decent gear. I think tanks will have no problem at all, just more time invested. I was actually watching Netflix too while in there.

    Exactly this. Get a Solo build and it will be much easier for you. Off course the first 2-3 arcs will be boring and the fun will start later. Wee need a way to skip the boring part.
    Because I can!
  • Rowjoh
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    Endless Archive is deeply frustrating. It requires a massive time sink to achieve anything worthwhile and is unbalanced. And progress isn't saved when you want to stop, unlike Vateshran Hollows and Maelstrom Arena that have similar time sinks.

    I found that trash mobs and bosses were easy for about half an hour or so, then barely made it through a boss. Then the trash mobs suddenly became difficult but the next 2 bosses were easier than the first easy boss. Then trash mobs were less difficult but was repeatedly one-shot by the next boss and couldn't progress.

    Also the 'unknown' puzzles were all over the place. Typically solved one or two in reasonable time then got stuck wandering around areas with no clue for ages before giving up in frustration.

    Big thumbs down :/

    Edited by Rowjoh on November 1, 2023 8:34AM
  • Quethrosar
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    Rowjoh wrote: »
    Endless Archive is deeply frustrating. It requires a massive time sink to achieve anything worthwhile and is unbalanced. And progress isn't saved when you want to stop, unlike Vateshran Hollows and Maelstrom Arena that have similar time sinks.

    I found that trash mobs and bosses were easy for about half an hour or so, then barely made it through a boss. Then the trash mobs suddenly became difficult but the next 2 bosses were easier than the first easy boss. Then trash mobs were less difficult but was repeatedly one-shot by the next boss and couldn't progress.

    Also the 'unknown' puzzles were all over the place. Typically solved one or two in reasonable time then got stuck wandering around areas with no clue for ages before giving up in frustration.

    Big thumbs down :/

    same experience with the difficulty, i routinely get to almost the end of act 2, and getting there is a roller coaster of randomness.

    that 1 boss that spawns with ads is ridiculous. i am SOLO people ! I thought last night would have been good with it, but no, killing the wave it is in still spawns the next wave and the boss guy.

    I am sure with a partner i would see ACT 4 but only if res doesn't count as thread lol.

    the puzzles have 0 explanation.

    the one that turns you into the squid , i have no idea what i am doing other than a floating book turned green and i either need attack it or find more, i have no clue how many, i usually get chased by a skeleton.

    the sweetroll one had no explanation, but since ultimate was only thing i saw changing i figured it out

    the switches to turn off floor stuff is impossible solo due to how fast it resets.

    the lead ghosts back to center thing isn't hard but there should a timer. i got 2 out of 3 on it.


  • LouisaB75
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    I have soloed the one with the switches several times. It is just a question of figuring out the order and being fast. I did notice the order changes each time you go there so no remembering for next time.

    The squid one I failed as I didn't realise my skill bar had changed. The colours are too similar to my normal skill bar icons. Hoping to try it again.

    The goat was hilarious.

    The ghost lights is another I failed and would like to try again now I know what I am doing.
  • prof-dracko
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    LouisaB75 wrote: »
    I have soloed the one with the switches several times. It is just a question of figuring out the order and being fast. I did notice the order changes each time you go there so no remembering for next time.

    The squid one I failed as I didn't realise my skill bar had changed. The colours are too similar to my normal skill bar icons. Hoping to try it again.

    The goat was hilarious.

    The ghost lights is another I failed and would like to try again now I know what I am doing.

    The only time on the ghost lights comes up with 10 second warning. I haven't failed it yet, but didn't know there WAS a timer until part 2 so that could have ended badly. The Switches puzzle was impossible for me on the second configuration. I can get to all the switches in order from nearest to farthest and it still catches me by the time I start sprinting. And since that runs on a three-strike system as well I failed it.

    idk why ZOS advertised this as solo possible if it's clearly balanced and intended for two.
  • Jaimeh
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    LouisaB75 wrote: »
    The Switches puzzle was impossible for me on the second configuration. I can get to all the switches in order from nearest to farthest and it still catches me by the time I start sprinting. And since that runs on a three-strike system as well I failed it.

    If you have the ring of the wild hunt, it becomes really easy to make it through (and you can try the CP for extra movement speed, or a skill for expedition, if you have can).
  • Necrotech_Master
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    LouisaB75 wrote: »
    I have soloed the one with the switches several times. It is just a question of figuring out the order and being fast. I did notice the order changes each time you go there so no remembering for next time.

    The squid one I failed as I didn't realise my skill bar had changed. The colours are too similar to my normal skill bar icons. Hoping to try it again.

    The goat was hilarious.

    The ghost lights is another I failed and would like to try again now I know what I am doing.

    The only time on the ghost lights comes up with 10 second warning. I haven't failed it yet, but didn't know there WAS a timer until part 2 so that could have ended badly. The Switches puzzle was impossible for me on the second configuration. I can get to all the switches in order from nearest to farthest and it still catches me by the time I start sprinting. And since that runs on a three-strike system as well I failed it.

    idk why ZOS advertised this as solo possible if it's clearly balanced and intended for two.

    i was able to complete the first 2 levels of the switch puzzle, but the 3rd level does not seem possible with only 1 player, the gaps closed up way way too fast (the first switch gap would close before you got to the 4th switch)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tandor
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    Jaimeh wrote: »
    LouisaB75 wrote: »
    The Switches puzzle was impossible for me on the second configuration. I can get to all the switches in order from nearest to farthest and it still catches me by the time I start sprinting. And since that runs on a three-strike system as well I failed it.

    If you have the ring of the wild hunt, it becomes really easy to make it through (and you can try the CP for extra movement speed, or a skill for expedition, if you have can).

    It sounds to me like there are an awful lot of "ifs".
  • Jaimeh
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    Tandor wrote: »
    Jaimeh wrote: »
    LouisaB75 wrote: »
    The Switches puzzle was impossible for me on the second configuration. I can get to all the switches in order from nearest to farthest and it still catches me by the time I start sprinting. And since that runs on a three-strike system as well I failed it.

    If you have the ring of the wild hunt, it becomes really easy to make it through (and you can try the CP for extra movement speed, or a skill for expedition, if you have can).

    It sounds to me like there are an awful lot of "ifs".

    If you go through it, you get an extra buff for the next stage, which is pretty significant, so imo it should involve some effort and not be blindly easy. Tbh, I was surprised how generous they were with the side portals, both the frequency they appear and how easy more or less they are.
  • Necrotech_Master
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    Jaimeh wrote: »
    Tandor wrote: »
    Jaimeh wrote: »
    LouisaB75 wrote: »
    The Switches puzzle was impossible for me on the second configuration. I can get to all the switches in order from nearest to farthest and it still catches me by the time I start sprinting. And since that runs on a three-strike system as well I failed it.

    If you have the ring of the wild hunt, it becomes really easy to make it through (and you can try the CP for extra movement speed, or a skill for expedition, if you have can).

    It sounds to me like there are an awful lot of "ifs".

    If you go through it, you get an extra buff for the next stage, which is pretty significant, so imo it should involve some effort and not be blindly easy. Tbh, I was surprised how generous they were with the side portals, both the frequency they appear and how easy more or less they are.

    well the side portal difficulty varies a bit

    i think each of those stages has 5 levels of difficulty

    the ghost stage for example, difficulty 1 only has 1 orb, difficulty 2 has 2 orbs, difficulty 3 has 3 orbs (i havent seen 4 and 5 but i assume they have more orbs)

    the goat stage difficulty 1 has 1 slow butcher, difficulty 2 has 1 faster butcher, difficulty 3 has 2 butchers (again havent seen later stages)

    i wish it was more predictable what the difficulty was before going into it, and certain ones like the switch puzzle dont even seem to be possible to do with a single player due to how fast they close up (i had attempted difficulty 3 switch puzzle with 2 players and we were still having problems getting someone through)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaimeh
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    i wish it was more predictable what the difficulty was before going into it, and certain ones like the switch puzzle dont even seem to be possible to do with a single player due to how fast they close up (i had attempted difficulty 3 switch puzzle with 2 players and we were still having problems getting someone through)

    I got an achievement for clearing all the difficulties in the switch portal, and I've only run EA as a solo player, so it's doable for sure. For reference, I equipped ring of the wild hunt (and also had concealed weapon for the passive major expedition, as I was on a NB), and I think I only missed it once, from all the times I got that portal. The only one I can't consistently clear is the ghost one, I need to do more optimal routes and be faster to get all the orbs.
  • Necrotech_Master
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    Jaimeh wrote: »

    i wish it was more predictable what the difficulty was before going into it, and certain ones like the switch puzzle dont even seem to be possible to do with a single player due to how fast they close up (i had attempted difficulty 3 switch puzzle with 2 players and we were still having problems getting someone through)

    I got an achievement for clearing all the difficulties in the switch portal, and I've only run EA as a solo player, so it's doable for sure. For reference, I equipped ring of the wild hunt (and also had concealed weapon for the passive major expedition, as I was on a NB), and I think I only missed it once, from all the times I got that portal. The only one I can't consistently clear is the ghost one, I need to do more optimal routes and be faster to get all the orbs.

    im not sure how then lol

    when i got the switch puzzle the one day, we had 2 players, but the holes would close up before i even got through the 5 minimum switches to hit (if i hit 1 it was closed before i got to 4)

    not sure if it alters the difficulty further for more players or we got a straight up bugged instance
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • zaria
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    Castagere wrote: »
    I think a lot of players will try it out to see what it's like and never go back to it again. This is not made for solo play like they claim it is. And ZOS knows this. I will not be surprised if, in the next update, it gets nerf. Some of the players I know who tried it said it's a nightmare with the OP mob's one-hit kills.

    This. It's clearly intended for 2-players and scaled for that. I mean 2-players get no downsides AND can res each other to prevent any thread loss. The only way they can lose at all is if they both go down. If you have one tank and one dd then that probably isn't happening.
    Agree, I tried solo simply to test it out and to level Sharp. nDSA is better for that, but two players are more than twice as strong as one.
    Edited by zaria on November 1, 2023 11:09PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LouisaB75
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    Just to clarify with my experience of the switch puzzle. It was always during arc 1 (since I have not yet made it to 2) and I was not using ring of the wild hunt. May have the CP perk for speed. I can't actually remember. The first time I died I did wish the ring wasn't currently on an alt because it did seem too fast on the reset, but I managed it eventually.

    However as I said, I did notice that the second time it spawned the switches had changed so the order of the previous run would no longer work.

    Perhaps RNG was kicking in again and I got an easier sequence of switches. They were mostly next to each other. And maybe others got a less helpful sequence that involved running back and forth.

    Maybe on another run for any of us the experience will be the opposite of what we have already had.
  • Ashtaris
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    And to top it off, the Maw Of Lorkhaj boss Zhaj’hassa is bugged so that even though you are standing behind the pilar facing the boss when he explodes, you still die. Definitely bugged @ZOS_Kevin.
  • IZZEFlameLash
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    More I run, more I wish cycle bosses would also drop class set pieces. Also, I wish the currency reward to be at least 500 per cycle boss. As is, this is just the largest time sink ESO has ever seen. If I wasn't planning on running some group utility sets from there, I wouldn't be doing this content at all.

    Also, seems like there's a glitch I experienced where ring of Basalt-Blooded Warrior didn't drop from Arc 1 chest (got sorc set piece instead) but did in Arc 2.
    Imperials, the one and true masters of all mortal races of Tamriel
  • IZZEFlameLash
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    Jaimeh wrote: »
    Tandor wrote: »
    Jaimeh wrote: »
    LouisaB75 wrote: »
    The Switches puzzle was impossible for me on the second configuration. I can get to all the switches in order from nearest to farthest and it still catches me by the time I start sprinting. And since that runs on a three-strike system as well I failed it.

    If you have the ring of the wild hunt, it becomes really easy to make it through (and you can try the CP for extra movement speed, or a skill for expedition, if you have can).

    It sounds to me like there are an awful lot of "ifs".

    If you go through it, you get an extra buff for the next stage, which is pretty significant, so imo it should involve some effort and not be blindly easy. Tbh, I was surprised how generous they were with the side portals, both the frequency they appear and how easy more or less they are.

    well the side portal difficulty varies a bit

    i think each of those stages has 5 levels of difficulty

    the ghost stage for example, difficulty 1 only has 1 orb, difficulty 2 has 2 orbs, difficulty 3 has 3 orbs (i havent seen 4 and 5 but i assume they have more orbs)

    the goat stage difficulty 1 has 1 slow butcher, difficulty 2 has 1 faster butcher, difficulty 3 has 2 butchers (again havent seen later stages)

    i wish it was more predictable what the difficulty was before going into it, and certain ones like the switch puzzle dont even seem to be possible to do with a single player due to how fast they close up (i had attempted difficulty 3 switch puzzle with 2 players and we were still having problems getting someone through)

    Yeah, I stopped certain side contents because they kinda became impossible solo like switch puzzle and to a degree 'duel', or too time consuming like tome whatever.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Ardriel
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    fizzylu wrote: »
    mocap wrote: »
    MrGarlic wrote: »
    The 79k hit I got from the dragon in 'Endless Acrhive' says otherwise
    Block or dodge or you just stand in damage (aoe) zone. Or it was Arc 7 lol )
    If you have to block, dodge, or evade in anyway to not die in basically one hit.... it is still very much a oneshot mechanic. I've seen a random mob enemy in arc 3 hit for over 28k (I have a little over 30k health and decent resistance numbers). Yes; it could have been blocked, dodged, or evaded.... but with everything else going on I took the hit. Which is fine for me, I'm not complaining about that.... but trying to say there are no oneshot mechanics is just inaccurate.

    vMA is full of 1-shot mechanics like this
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