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Endless Archive post

  • LouisaB75
    LouisaB75
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    I would say it is for end game solo players. Which is definitely not me at this point.

    Will see how it goes duo with a player rather than a companion.
  • prof-dracko
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    Castagere wrote: »
    I think a lot of players will try it out to see what it's like and never go back to it again. This is not made for solo play like they claim it is. And ZOS knows this. I will not be surprised if, in the next update, it gets nerf. Some of the players I know who tried it said it's a nightmare with the OP mob's one-hit kills.

    This. It's clearly intended for 2-players and scaled for that. I mean 2-players get no downsides AND can res each other to prevent any thread loss. The only way they can lose at all is if they both go down. If you have one tank and one dd then that probably isn't happening.
  • mocap
    mocap
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    rpp7eihddrvi.jpg
  • Luke_Flamesword
    Luke_Flamesword
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    Whole thing is ALMOST fun but some design choices made this annoying.

    1. No vet and normal version, so begining is too easy for vet players and arc 2+ is too hard for non-vet players. Easy loose-loose for everyone :D

    2. You have only 3 lifes and one-shotes are total RNG (for example I was one shoted in arc 1 which as whole was very easy for me, because I rolled hard boss). You can't learn mechanics like in arenas, because you can't repeat as long as you want.

    3. It was designed as duo-content and at the same time you need 2h+ to do something more than bare minimum. If you don't have friends to play good luck to not have unpleasant experiences with total strangers (they can rage quit or get bored in halfway)

    4. Grind is awful, devs thinks that this thing which is just fancy arena will be something like PvP where you will spent hundres hours without being bored.
    PC | EU | DC |Stam Dk Breton
  • OtarTheMad
    OtarTheMad
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    I tried it on the PTS and I just didn’t think I was the intended audience so I won’t be trying it on live. I don’t see a point because even if I could progress to higher Arcs, I just don’t have that kind of time. Even if I did, I wouldn’t want to spend the vast majority of my time online in that Arena.

    I enjoy difficult content don’t get me wrong, I like to solo normal dungeons and do PvP and etc. I just think that this is meant for players who have more time on their hands which is fine but that’s not me.

    I could be wrong but I think that players will get tired of it quick and in a year or so it won’t be that active at all.
    Edited by OtarTheMad on October 31, 2023 4:49PM
  • Toxic_Hemlock
    Toxic_Hemlock
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    Meanwhile on reddit "I did it blindfolded to the forth arc remotely from another room with a 2k ping, and I only have one hand with two fingers"... Not exactly, but you get the point...

    Then there is me as a casual player on first trail boss..... dead.....dead.....dead, and I quit to never go back.

    As I said in the PTS forums if arc 1 was public dungeon difficulty, with bosses that were from base game then ramped up from there, I would be fine with it. Tone down t'whatever as the 4th boss too, as she is far too deadly.

    But they never said exactly who the "intended audience" was and, trust me here, there is a HUGE *** divide between player types. I can only conclude I won't be going there again. Huge waste of Dev time IMO.
  • svendf
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    Wolf_Eye wrote: »
    They did mention that bringing glass cannon builds was not recommended in the game article they posted (last week? I think. I can't remember).

    Yes they did mention that. At the same time they mention you can use your compagnion. What I didn´t see in Their stream, was a compagnion.
  • Castagere
    Castagere
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    svendf wrote: »
    Wolf_Eye wrote: »
    They did mention that bringing glass cannon builds was not recommended in the game article they posted (last week? I think. I can't remember).

    Yes they did mention that. At the same time they mention you can use your compagnion. What I didn´t see in Their stream, was a compagnion.

    This is my problem with ZOS. They say things that turn out to not be true. And when they back off from it they never say they were wrong. Just go back and look at all the stuff they said about it before the pts and launch. I'm not making this up.
  • Wolf_Eye
    Wolf_Eye
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    Castagere wrote: »
    svendf wrote: »
    Wolf_Eye wrote: »
    They did mention that bringing glass cannon builds was not recommended in the game article they posted (last week? I think. I can't remember).

    Yes they did mention that. At the same time they mention you can use your compagnion. What I didn´t see in Their stream, was a compagnion.

    This is my problem with ZOS. They say things that turn out to not be true. And when they back off from it they never say they were wrong. Just go back and look at all the stuff they said about it before the pts and launch. I'm not making this up.

    Wait, can you not use a companion in the Endless Archive?
  • Quethrosar
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    i am a 110k parse, done all vet trials and some hard modes.

    this EA stuff is not for most people. I did it solo a few times yesterday, made it to middle of arc 3. but that boss at the end of the arcs is crazy nuts. and during the last run of the day i only made it to 3rd part of the arc 1. i ran into 1 boss that whiped me because he would do some blast that 1 shotted me, i had nothing to hide behind or in. either its bugged or i do not have a clue.

    i have yet to not die on that boss that spawns when you are killing other monsters. he just pops up out of nowhere and 1 or 2 shots while you are dealing with 7 other mobs.

    oh and i am not sure if this is new with the patch or just EA, but as a sorcerer my pets were dying left and right, this never happens in trials lol.
    Edited by Quethrosar on October 31, 2023 5:51PM
  • KlauthWarthog
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    Wolf_Eye wrote: »
    Castagere wrote: »
    svendf wrote: »
    Wolf_Eye wrote: »
    They did mention that bringing glass cannon builds was not recommended in the game article they posted (last week? I think. I can't remember).

    Yes they did mention that. At the same time they mention you can use your compagnion. What I didn´t see in Their stream, was a compagnion.

    This is my problem with ZOS. They say things that turn out to not be true. And when they back off from it they never say they were wrong. Just go back and look at all the stuff they said about it before the pts and launch. I'm not making this up.

    Wait, can you not use a companion in the Endless Archive?

    You can, they just happen to be useless.
  • Toxic_Hemlock
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    Quethrosar wrote: »
    i am a 110k parse, done all vet trials and some hard modes.

    this EA stuff is not for most people. I did it solo a few times yesterday, made it to middle of arc 3. but that boss at the end of the arcs is crazy nuts. and during the last run of the day i only made it to 3rd part of the arc 1. i ran into 1 boss that whiped me because he would do some blast that 1 shotted me, i had nothing to hide behind or in. either its bugged or i do not have a clue.

    i have yet to not die on that boss that spawns when you are killing other monsters. he just pops up out of nowhere and 1 or 2 shots while you are dealing with 7 other mobs.

    oh and i am not sure if this is new with the patch or just EA, but as a sorcerer my pets were dying left and right, this never happens in trials lol.

    Now imagine how someone that is casual feels about it. I have no idea what I can parse and until the game itself teaches such and offers tools I will never know. Having to use addons should not be required to play the game.

    Pets will die as often as companions, so they are useless too. The only way I could see this activity as being fun would be to go into it with another player (for rez etc.)....BUT it was sold as something you could do solo with a companion or with another player this is again wrong.

    For them to not include the "intended audience" in the notes just makes them look like they intended it for everyone but as you said it is not.

    The trash I fought are easy enough, but the trial bosses and some dungeon bosses need to be heavily nerfed, at least until later arcs, or they will just cause players like me to quit.

    Sorry for the continual posts, but I posted on the PTS and warned them about said problems a month ago and they ignored almost all feedback. The only thing they did was reduce the phases AFAIK. In all honesty I wanted it to be fun, but it is not!
  • Lystrad
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    My experience so far has been that it's easier to do without a companion than with one. I dunno if this is a placebo because I don't have to chase anything down since it's all coming to me or because running with a companion turns on 2 player scaling if solo/duo are scaled differently but I think companions put you on the duo board and not the solo one so there is that.

    I will also say that for arcs 1 and 2 having some form of lifesteal (bloodthirst, jabs, pale order, reaving blows) makes it feel almost like you I brute force through arcs 1 and most of the way through arc 2, especially if I get some of the verses that give exponential damage increases to multi-hit abilities. Occasionally you'll run into a boss you need to pay attention to but other than that I can usually sail through arc 1 pretty consistantly at the very least, if not to arc 2 tho'at.
  • Quethrosar
    Quethrosar
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    Quethrosar wrote: »
    i am a 110k parse, done all vet trials and some hard modes.

    this EA stuff is not for most people. I did it solo a few times yesterday, made it to middle of arc 3. but that boss at the end of the arcs is crazy nuts. and during the last run of the day i only made it to 3rd part of the arc 1. i ran into 1 boss that whiped me because he would do some blast that 1 shotted me, i had nothing to hide behind or in. either its bugged or i do not have a clue.

    i have yet to not die on that boss that spawns when you are killing other monsters. he just pops up out of nowhere and 1 or 2 shots while you are dealing with 7 other mobs.

    oh and i am not sure if this is new with the patch or just EA, but as a sorcerer my pets were dying left and right, this never happens in trials lol.

    Now imagine how someone that is casual feels about it. I have no idea what I can parse and until the game itself teaches such and offers tools I will never know. Having to use addons should not be required to play the game.

    Pets will die as often as companions, so they are useless too. The only way I could see this activity as being fun would be to go into it with another player (for rez etc.)....BUT it was sold as something you could do solo with a companion or with another player this is again wrong.

    For them to not include the "intended audience" in the notes just makes them look like they intended it for everyone but as you said it is not.

    The trash I fought are easy enough, but the trial bosses and some dungeon bosses need to be heavily nerfed, at least until later arcs, or they will just cause players like me to quit.

    Sorry for the continual posts, but I posted on the PTS and warned them about said problems a month ago and they ignored almost all feedback. The only thing they did was reduce the phases AFAIK. In all honesty I wanted it to be fun, but it is not!

    i am totally with you. EA is nuts compared to what i thought it would be, only reason i am doing it is to say i have a class set even if the set sucks lol.
  • ivelbob
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    This was scaled for two players. Solo and solo+companion are just extra optional difficulty modes. Playing solo, there are so many mechanics that can one-shot you or stun/knock you back into aoes that finish you off and poof, thread is gone. Contrast that with two players - the other person has a chance to rez you before losing thread.

    Save mode would be good. Right now, the longer you play, the more difficult it will be to stop because of all the sunk cost time investment you've already put in. With sessions that can go to 12 hours or even more theoretically, that's not a healthy dynamic.

  • mocap
    mocap
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    There are no oneshot mechanics out there, only players who think it's 2018 and 18k HP is enough for everything.
  • Elvenheart
    Elvenheart
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    Meanwhile on reddit "I did it blindfolded to the forth arc remotely from another room with a 2k ping, and I only have one hand with two fingers"... Not exactly, but you get the point...

    This is officially my Favorite Quote of the Week 😂
  • fizzylu
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    Rowjoh wrote: »
    Just like Maelstrom Arena, going through boring trash mobs and easy bosses for precious little reward before reaching a challenging and rewarding boss requires a similar time commitment.
    Wait, you guys are feeling rewarded....?

    All jokes aside, one reason I've given up on trying to get the no death veteran Maelstrom Arena achievement is just because of how easy all the rounds before the difficulty suddenly spikes up in the ice rink one. I'm not a very patient person, and constantly going through all the rounds before that are mind-numbing.
    With Endless Archive, my friend and I don't find it very challenging until arc 3 where the difficulty seems to spike a pretty big amount. I've seen a lot more enemies with abilities that can definitely one-shot in arc 3, and I'm not even talking bosses or just marauders. Definitely seems to be an issue with figuring out how to pace difficulty increases over there at Zenimax.
    Castagere wrote: »
    I think a lot of players will try it out to see what it's like and never go back to it again. This is not made for solo play like they claim it is. And ZOS knows this. I will not be surprised if, in the next update, it gets nerf. Some of the players I know who tried it said it's a nightmare with the OP mob's one-hit kills.
    And I'm not surprised that Zenimax has once again sold a feature as being intended for something/someone just for it to turn out the exact opposite.
  • MrGarlic
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    mocap wrote: »
    There are no oneshot mechanics out there, only players who think it's 2018 and 18k HP is enough for everything.

    The 79k hit I got from the dragon in 'Endless Acrhive' says otherwise.

    I spent 30 minutes breezing through the archive until I got to a dragon that wind-blew me off it's pedestal twice, So I tried to melee it when I died for the third time with the 79k one-shot.

    What are arcs anyway. The archive is not explained very well. The quest giver prattles on about things I didn't understand and I am confused as to what I was actually supposed to do. Some people talk too much, that quest giver is one of those people.

    Also, if you only get 3 lives, it is not 'Endless.'

    The concept is interesting, but I won't be going back.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Dova_13
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    It's not made for solo play, unfortunately. The damage of some bosses is insane. There are the same mechanics as in dungeons or trials. That is, mechanics that you do in a dungeon in veteran with healer and tank, you have to do it alone.

    I have been with a stamina templar for several hours, alone and with a companion. The difficulty of going with a companions who stays in the areas, not moving, is the same as if you were with another player.

    I don't mind the amount of enemies, but only three lives, and being killed in one hit, having more than 25k health is absurd.

    It is a content to do it with another player. You can do it alone to some extent, but due to the mechanics, sustain and so on, you won't get very far. Good luck if you don't get killed in one hit by a marauder.
  • mocap
    mocap
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    MrGarlic wrote: »
    The 79k hit I got from the dragon in 'Endless Acrhive' says otherwise
    Block or dodge or you just stand in damage (aoe) zone. Or it was Arc 7 )
    Edited by mocap on October 31, 2023 8:33PM
  • fizzylu
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    mocap wrote: »
    MrGarlic wrote: »
    The 79k hit I got from the dragon in 'Endless Acrhive' says otherwise
    Block or dodge or you just stand in damage (aoe) zone. Or it was Arc 7 lol )
    If you have to block, dodge, or evade in anyway to not die in basically one hit.... it is still very much a oneshot mechanic. I've seen a random mob enemy in arc 3 hit for over 28k (I have a little over 30k health and decent resistance numbers). Yes; it could have been blocked, dodged, or evaded.... but with everything else going on I took the hit. Which is fine for me, I'm not complaining about that.... but trying to say there are no oneshot mechanics is just inaccurate.
    Edited by fizzylu on October 31, 2023 8:41PM
  • Tandor
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    What's interesting but not surprising about all the current threads on EA is that they are pretty well all overwhelmingly negative about it, not in relation to what players were told EA would be but rather in relation to the way it has been implemented, such as no save, too easy for veterans, too hard for casuals, "meh" rewards, dislike of the 3 lives limit, no difficulty options, and so on. Why it's not surprising is because these were the exact same points behind the similarly negative feedback on the PTS forum.

    I can understand why ZOS didn't have time to address these concerns on the PTS, but by now they ought to be in a position to recognise that reactions are just the same on Live, and they need to start talking about their plans for addressing them. Even a "We hear your concerns about EA in its present form and are talking within the team on how to address them" would be something.

    Then again, one of the factors behind all this feedback is that ZOS made reference in one set of PTS patch notes to "the intended audience", but we're still waiting for them to tell us exactly what that intended audience is.
    Edited by Tandor on October 31, 2023 8:52PM
  • Adernath
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    I found the EA quite easy for arc 1 and arc 2. I just got lag and disconnected, which got me back to start. Died only once due to boss 1-shot mechanics (the Lord Warden Dusk mechanic, where I entered the portal too early).

    Please do *not* nerf this dungeon!
  • LokiPagan
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    Yeah, this needs a lot of work, honestly...devs need to actually start paying attention to the forums. Tho'at is ridiculous, I'm breezing through arc 2, with the exception of the random marauder that one-shot me, and then Tho'at is throwing AoEs around so much that I can't even do damage to her, I'm just dodge-rolling 90% of the fight. It's obnoxious.

    Most people are going to play solo or with their companion, and it's just too difficult.

    I thought, well, maybe I can just farm arc 1 once a week, but then I saw how much currency I got for 3 hours in there, plus from the quest. I'm not spending 200+ hours farming in there to get the upgrades and other stuff, it's just not happening. I'm getting the armor set from the weekly and then ignoring it unless they change it.

    Also, the visions are pitiful...nobody cares about a 2% bonus to heals. Verses are so short that they're basically useless unless you roll a decent one before the boss - I feel like they should just be removed altogether, or made so they last the whole arc. Give us more interesting things so we can put weird builds together, like in actual rogue-likes.
  • madman65
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    So when do you get an item set? I played the endless dungeon on PTS and never got a set piece. I soloed Arc 1 & 2 but stopped at 2nd stage on Arc 3.
    Edited by madman65 on October 31, 2023 9:23PM
  • prof-dracko
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    fizzylu wrote: »
    All jokes aside, one reason I've given up on trying to get the no death veteran Maelstrom Arena achievement is just because of how easy all the rounds before the difficulty suddenly spikes up in the ice rink one. I'm not a very patient person, and constantly going through all the rounds before that are mind-numbing.

    Oh god, this ice rink. I only recently got through that one before dying repeatedly on the poison blooms. Pathetic place to call it quits, I know, but I just ran out of patience.
  • Tannus15
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    madman65 wrote: »
    So when do you get an item set? I played the endless dungeon on PTS and never got a set piece. I soloed Arc 1 & 2 but stopped at 2nd stage on Arc 3.

    you get set pieces from the arc boss.
    Adernath wrote: »
    I found the EA quite easy for arc 1 and arc 2. I just got lag and disconnected, which got me back to start. Died only once due to boss 1-shot mechanics (the Lord Warden Dusk mechanic, where I entered the portal too early).

    Please do *not* nerf this dungeon!

    arc 1 & 2 are completely different to arc 3. i went in with a warden on basically a standard dps setup with some self heals. I had no real dramas in the first 2 arcs, the bear really only died on the arc boss with the crazy levels of aoe for example.

    as soon as i hit arc 3 the bear was just deleted by trash. the marauder 1 hit me for 25k with a light attack.

    pretty much once you hit arc 3, if you're doing it solo you're going to want a build that can handle the incoming damage and sustain issues you're going to run into.
  • darvaria
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    I went in on my templar (cp 2080) geared with monster Chudan, deadlands demolisher & leeching plate (was torn between crimson/dd & leeching. S&B and Ice Staff I was just too lazy to switch to another monster. Bash build so basically endless resources It was slow but easy. Way too much trash. I did 2 bosses with 0 deaths. It was just so boring and the gear didn't entice me to stay. I may change monster sets and try again. Probably could do on one bar Oaken Soul. I heard the last bosses are more difficult but it takes way too long. Boring but easy. I've soloed most DLC dungeons on normal (all the ones I want gear from).

    But yeah you do need a solo type build and decent gear. I think tanks will have no problem at all, just more time invested. I was actually watching Netflix too while in there.
  • Quethrosar
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    just ran it again today got to 2.4.2 got some crazy bosses on the run that cost me some early lives. maybe with a duo can get to 4, but not solo unless i get some crazy luck.
    some of these bosses are just nuts for a solo.
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