Have you tried it yet on PTS?
I was on PTS in a fairly outdated build and a companion that's far from optimized. I breezed through arc 1, although some trial bosses can be a bit more thingy. I also did arc 2, but I admit I'm a bit lazy so I didn't go any further on PTS.
I personally do not think it should be nerfed further. Do you believe they should do that?
I don't think it needs to be nerfed as such, simply that if they intend that all kinds of players should participate then there should be difficulty options such as normal and veteran - with the normal level being based on ordinary public dungeons. At the moment on PTS those who would aim for a normal level won't get far enough to get any lasting satisfaction from it, and those who would aim for veteran content won't consider the rewards worthwhile not least given the amount of time they'll spend running through the trash stages. The fact that those finding the bosses tough whether at low or high level only have 3 lives before they have to start the entire run again because of the lack of any checkpoints or saves will also prove to be a big deterrent.
Have you tried it yet on PTS?
I was on PTS in a fairly outdated build and a companion that's far from optimized. I breezed through arc 1, although some trial bosses can be a bit more thingy. I also did arc 2, but I admit I'm a bit lazy so I didn't go any further on PTS.
I personally do not think it should be nerfed further. Do you believe they should do that?
My feeling is that if more than 50% of the people who attempt Arc 1 use more than 1 thread to complete it, or don't even complete it, then nerf it.
Have you tried it yet on PTS?
I was on PTS in a fairly outdated build and a companion that's far from optimized. I breezed through arc 1, although some trial bosses can be a bit more thingy. I also did arc 2, but I admit I'm a bit lazy so I didn't go any further on PTS.
I personally do not think it should be nerfed further. Do you believe they should do that?
My feeling is that if more than 50% of the people who attempt Arc 1 use more than 1 thread to complete it, or don't even complete it, then nerf it.
Arc 1 should be on par with normal maelstrom in my opinion.
I wonder if the people testing it are casual players though. They are dedicated enough to download the PTS and test new stuff. Maybe the player base on the PTS consists of people capable of playing at a high level or housing enthusiasts like me. It is unusual for me to test dungeons and stuff like that but I was intrigued by the concept of an endless dungeon.
I don't know anyone else personally who plays on the PTS so this is just guesswork.
spartaxoxo wrote: »Arc 1 should be public dungeon level. Arc 2 should be normal dungeon level. Arc 3 and up should be vet content that gets harder and harder. Because that's how the playerbase actually scales. Just my opinion.
spartaxoxo wrote: »Arc 1 should be public dungeon level. Arc 2 should be normal dungeon level. Arc 3 and up should be vet content that gets harder and harder. Because that's how the playerbase actually scales. Just my opinion.
I think there is room for more Arcs between Normal and Veteran.
spartaxoxo wrote: »Arc 1 should be public dungeon level. Arc 2 should be normal dungeon level. Arc 3 and up should be vet content that gets harder and harder. Because that's how the playerbase actually scales. Just my opinion.
I think there is room for more Arcs between Normal and Veteran.
I don't think so, as the vast majority of the playerbase is perfectly capable of running at least base game vet dungeons.
spartaxoxo wrote: »Arc 1 should be public dungeon level. Arc 2 should be normal dungeon level. Arc 3 and up should be vet content that gets harder and harder. Because that's how the playerbase actually scales. Just my opinion.
I think there is room for more Arcs between Normal and Veteran.
I don't think so, as the vast majority of the playerbase is perfectly capable of running at least base game vet dungeons.
Even if I don't agree with your assessment of the "vast majority", which I don't, you have to consider that the people who do not do veteran content can also play Endless Archive and can benefit from more than one Arc between Normal and Veteran.
spartaxoxo wrote: »Arc 1 should be public dungeon level. Arc 2 should be normal dungeon level. Arc 3 and up should be vet content that gets harder and harder. Because that's how the playerbase actually scales. Just my opinion.
I think there is room for more Arcs between Normal and Veteran.
I don't think so, as the vast majority of the playerbase is perfectly capable of running at least base game vet dungeons.
Even if I don't agree with your assessment of the "vast majority", which I don't, you have to consider that the people who do not do veteran content can also play Endless Archive and can benefit from more than one Arc between Normal and Veteran.
I disagree, as they are free to repeat Arc 1 as much as they like anyways. Indeed I could only see more low-difficulty Arcs as an option if it's made possible to choose every Arc already beaten as starting point. Otherwise it's just becoming more tedious for us average players to reach the more interesting fights.
spartaxoxo wrote: »Arc 1 should be public dungeon level. Arc 2 should be normal dungeon level. Arc 3 and up should be vet content that gets harder and harder. Because that's how the playerbase actually scales. Just my opinion.
I think there is room for more Arcs between Normal and Veteran.
So it would seem unless your geared right it is not so solo-friendly. They just couldn't let it be a simple dungeon crawl like other games do.
The average player doesn't need to participate in every new piece of content, i would know since i havn't even done normal trials since i started playing again, from what i have seen in videos if you can't even get through arc 1 then you are not an average player, you are well below one. There is literally no timers from what i saw or enrage mechanics, get some purple set that provides tankiness and you can get through with the crazy buffs you get inside.
I think ZOS will be paying attention to the data they get when this goes live.
If not enough people complete Arc 1 (by whatever metrics they use), then it will likely be nerfed. If they're satisfied by the amount of people completing Arc 1, then it won't be nerfed.
That's my prediction.
I still maintain that players looking for a harder challenge will likely become bored with this, as they would still have to go through the "boring easy Arc" (that's like overland) every single time they want to get to the harder stuff. And I imagine they might get too sick of that after the shiny newness of it wears off.
And players that are ultra casual and find this too tough would not even bother with it.
I think it needs tweaking in many ways. I'm worried that this would end up not satisfying anybody in the long run.
The average player doesn't need to participate in every new piece of content, i would know since i havn't even done normal trials since i started playing again, from what i have seen in videos if you can't even get through arc 1 then you are not an average player, you are well below one. There is literally no timers from what i saw or enrage mechanics, get some purple set that provides tankiness and you can get through with the crazy buffs you get inside.
If an average eso player only can clear Arc 1 and nothing after that I think EA needs a rework.
Single mode and duo mode.
The average player doesn't need to participate in every new piece of content, i would know since i havn't even done normal trials since i started playing again, from what i have seen in videos if you can't even get through arc 1 then you are not an average player, you are well below one. There is literally no timers from what i saw or enrage mechanics, get some purple set that provides tankiness and you can get through with the crazy buffs you get inside.
If an average eso player only can clear Arc 1 and nothing after that I think EA needs a rework.
Single mode and duo mode.
At some point there needs to be personal responsibility, I dislike Maelstrom Arena so i do not take part in it, it is literally impossible to create content everyone likes, i know people who hate antiquities but i personally love the system, anyways what i am trying to say is that if you want to partake in content but do not want to put even a smidgeon of effort to complete it then you are one in the wrong, i see people in this game are as entitled as ever when it comes to demanding X piece of content caters to them instead of other people, Endless Archive is a place where you challenge higher difficulty the higher you go for more rewards, but nothing is stopping anyone from running Arc 1 and Arc 2 instead of climbing higher, you can't shower people with awesome loot if they don't put any effort to get it, I do not pvp yet i don't make forum posts telling the devs to give me pvp rewards so i'm not sad, i don't put effort so i get nothing.
The average player doesn't need to participate in every new piece of content, i would know since i havn't even done normal trials since i started playing again, from what i have seen in videos if you can't even get through arc 1 then you are not an average player, you are well below one. There is literally no timers from what i saw or enrage mechanics, get some purple set that provides tankiness and you can get through with the crazy buffs you get inside.
If an average eso player only can clear Arc 1 and nothing after that I think EA needs a rework.
Single mode and duo mode.
At some point there needs to be personal responsibility, I dislike Maelstrom Arena so i do not take part in it, it is literally impossible to create content everyone likes, i know people who hate antiquities but i personally love the system, anyways what i am trying to say is that if you want to partake in content but do not want to put even a smidgeon of effort to complete it then you are one in the wrong, i see people in this game are as entitled as ever when it comes to demanding X piece of content caters to them instead of other people, Endless Archive is a place where you challenge higher difficulty the higher you go for more rewards, but nothing is stopping anyone from running Arc 1 and Arc 2 instead of climbing higher, you can't shower people with awesome loot if they don't put any effort to get it, I do not pvp yet i don't make forum posts telling the devs to give me pvp rewards so i'm not sad, i don't put effort so i get nothing.
I understand what youre saying and im pretty sure alot of eso players will get past Arc 1 but I think Zos wants this to be a playground for every player.
Now if you are new thats diffrent, find better gear and grow more xp.
But if the majority of players cant get past Arc 1 thats not good and I think Zos thinks the same.
Necrotech_Master wrote: »I think ZOS will be paying attention to the data they get when this goes live.
If not enough people complete Arc 1 (by whatever metrics they use), then it will likely be nerfed. If they're satisfied by the amount of people completing Arc 1, then it won't be nerfed.
That's my prediction.
I still maintain that players looking for a harder challenge will likely become bored with this, as they would still have to go through the "boring easy Arc" (that's like overland) every single time they want to get to the harder stuff. And I imagine they might get too sick of that after the shiny newness of it wears off.
And players that are ultra casual and find this too tough would not even bother with it.
I think it needs tweaking in many ways. I'm worried that this would end up not satisfying anybody in the long run.
this is how i see it
i think they will likely make 2 adjustments down the road:
- adjusting the difficulty scaling
- allow people to set their start point from a later arc (up to the highest one reached), but you would get no verses or visions from "previous" arcs which may actually be more challenging
point 1 will likely happen if they see too many people failing arc 1, and i see them implementing point 2 to help entice the more sweaty players to continue replaying