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Sorry but the writing in the Necrom chapter is some of the worst in the game.

  • Elsonso
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    wilykcat wrote: »
    I don't really pay attention to the lore, and, instead I play the game.

    You should stop and soak up the lore... it might surprise you. :smile:
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  • psychotrip
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    Snamyap wrote: »
    Not saying it's worth an oscar but I found it better than previous attempts. While dialogues that make the player look stupid or suffering from amnesia are annoying it is simply very hard to make a quest line with a lot of meaningful choices in an MMO. In the end all the players need to have more or less the same outcome. You can't for instance have one half of the player base make the decision to burn down an important town or kill a king and the other half decide to play the hero. For stuff like that you need a single player (or very limited multiplayer) game.



    "While dialogues that make the player look stupid or suffering from amnesia are annoying it is simply very hard to make a quest line with a lot of meaningful choices"

    I dont think the issue is having a LOT of meaningful choices. Its about having any choices at all to express our character's personality through dialogue.

    If they cant handle this stuff, then they're clearly in over their heads and shouldve gone with a silent protagonist. Anything would be better than being FORCED to act like a stupid barbarian, even if you're a member of the freaking psijiic order. There's literally no justification for this.

    As for the narrative, I feel as though the bar is set incredibly low, perhaps by those who dont play a lot of fantasy games? Granted, I'm very spoiled by other RPGs, and MMOs definitely have a HARDER TIME telling a good story. But, I've even played other MMOs with better constructed narratives than ESO.

    They have no excuse.

    We all like what we like, and art is very subjective, but there are still basic, objective standards that make for a good story. This has been the case since stories were invented.

    You can still like something thats not well written. Hell, I'm a Dragonball fan. But, I can still admit its hokey schlock.

    But I guess I just expect more from the Elder Scrolls than I do from a silly shojin anime. But every time I try to dip my toes back into this game the awful storytelling and pushes me away.

    The writing team just seems so...complacent and unambitious. Not to mention, I find the setting itself to get more generic by the year. As a life-long ES fan, it's honestly a little upsetting :[
    Edited by psychotrip on September 6, 2023 3:52PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • kah
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    I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.
  • psychotrip
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    Number_51 wrote: »
    Sounds like more of the same, considering that you largely summed up the last few Chapters as well, especially the dialogue options.

    Please stop treating our characters like amnesiac morons who can't keep straight what they are doing from one quest to the next.

    While I sorta understand where you, and others I've seen make this statement, are coming from it seems to me these dialog options are simply not meant for people just sequentially cruising through a quest line. They're there for the people who started the quest line, then took a 3 month break to grind out sets in AA or whatever. You don't have to select the option just because it's there. I think they've actually done a pretty good job of phrasing those options so you know exactly what you're going to get, as well as not adding new or additional info beyond those options that you would miss out on by not choosing them.

    On topic, I actually have enjoyed this chapter far more then High Isle or Blackwood.

    So, why cant they make these dialogue choices OPTIONAL? Thats the part I dont understand. It just reeks of bad writing and bad quest design.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Number_51
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    psychotrip wrote: »
    Number_51 wrote: »
    Sounds like more of the same, considering that you largely summed up the last few Chapters as well, especially the dialogue options.

    Please stop treating our characters like amnesiac morons who can't keep straight what they are doing from one quest to the next.

    While I sorta understand where you, and others I've seen make this statement, are coming from it seems to me these dialog options are simply not meant for people just sequentially cruising through a quest line. They're there for the people who started the quest line, then took a 3 month break to grind out sets in AA or whatever. You don't have to select the option just because it's there. I think they've actually done a pretty good job of phrasing those options so you know exactly what you're going to get, as well as not adding new or additional info beyond those options that you would miss out on by not choosing them.

    On topic, I actually have enjoyed this chapter far more then High Isle or Blackwood.

    So, why cant they make these dialogue choices OPTIONAL? Thats the part I dont understand. It just reeks of bad writing and bad quest design.

    As far as I can recall, they are all optional. Just say "goodbye". The only dialog options that aren't really optional are the one(s) leading you to pick up a quest, and the one(s) leading up to the turn in of the quest. From what I can remember all the "what was I doing again?" options fall between those.
  • Pelanora
    Pelanora
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    Just wait until we get to be side kick to the young girl who has to take down some misfunctioning tyrannical authority while choosing between two boys who love her.

    You know it's coming.
  • PrayingSeraph
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    kah wrote: »
    I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.

    So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?
  • YetAnotherLinuxUser
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    Jobs Available

    writing is what it is but there are worse things than bad writing. Like bad acting.
  • spartaxoxo
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    kah wrote: »
    I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.

    So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?

    Breaks one of the core lore rules of the franchise if you did a certain dlc

    dialogue is very repetitive

    no proper build up to what happens with the villain in the conclusion

    most predictable of the bunch

    main sidekick loses all character growth if you had previously encountered her, and is annoying
  • HappyTheCamper
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    LannStone wrote: »
    I pretty much enjoyed Necrom
    The only thing I recall consistently getting on my nerves was that adolescent whining voice of Scruut, always complaining about something and calling me "mortal" all the time

    Thank you!!! I thought I was the only one who disliked this character.
  • PrayingSeraph
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    spartaxoxo wrote: »
    kah wrote: »
    I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.

    So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?

    Breaks one of the core lore rules of the franchise if you did a certain dlc

    dialogue is very repetitive

    no proper build up to what happens with the villain in the conclusion

    most predictable of the bunch

    main sidekick loses all character growth if you had previously encountered her, and is annoying

    Thank you for your response. Just out of curiosity, what core lore rule is broken if you completed what DLC?
  • spartaxoxo
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    spartaxoxo wrote: »
    kah wrote: »
    I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.

    So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?

    Breaks one of the core lore rules of the franchise if you did a certain dlc

    dialogue is very repetitive

    no proper build up to what happens with the villain in the conclusion

    most predictable of the bunch

    main sidekick loses all character growth if you had previously encountered her, and is annoying

    Thank you for your response. Just out of curiosity, what core lore rule is broken if you completed what DLC?
    If you have played the Dark Brotherhood DLC, you are forced to reveal your a member of the Dark Brotherhood so you can lead Eveli to a new sanctuary. It's one of the absolute biggest tenants of the DB not to do that. Your character should technically be killed for that.

    Edit: The tenet in question is to never betray the DB. Turning them into someone like Eveli would certainly count, especially as it would have likely lead to the death or arrest of the DB members. So, you should have incurred the wrath of Sithis or at least been exiled.
    Edited by spartaxoxo on October 19, 2023 4:25AM
  • Shagreth
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    Lore butchering is not an uncommon practice, and I'd say it's to be expected for such a huge game from time to time, bad writing isn't either (i.e. Blackwood) Necrom is better than Blackwood but that doesn't say much. The game sits on such an amazing legacy and all we sometimes get is inoffensive nothing-in-particular. Writers are afraid to try and write interesting stories nowadays and that is a truly depressing fact to come in terms with, especially for those of us that are older.

    @ZOS_Zombi You guys can do so much better imo!

    I was a little afraid with the announcement of them stopping year long adventures, that it may mean they are allocating way less resources to the game (they are working on another mmo after all) here's hoping I'm not right, ESO will always be my 'home' and it would hurt to see it on life support. Or maybe it means the devs have more time now for better and more complete stories being told, also better and more coherent world building. Perhaps my fear is irrational, but time will tell, I guess.

    Edited by Shagreth on October 19, 2023 6:11AM
  • spartaxoxo
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    Shagreth wrote: »
    The game sits on such an amazing legacy and all we sometimes get is inoffensive nothing-in-particular.

    While I didn't enjoy the main Blackwood storyline, Fargrave was significantly better and different to what we had seen before. Unfortunately, the epilogue detracts from even that. The Year of the Vampire story also gave us one of the best villains in ESO. And it did so by getting the player to sympathize with the plight of someone who wanted to slaughter hundreds of citizens and treated humans like cattle.

    Edit
    I don't think the issue is that the writing tries to inoffensive or lacks creativity. There's some great ideas but in some of the chapters, they are pretty half baked. A good example of that is High Isle. A paradise next to a horrible prison? A villain who opposes all three of the alliance leaders and tries to end the war themself? A look into the druids and knights? All of those things had a lot of potential and were interesting ideas. But, High Isle feels rushed and dull.
    Edited by spartaxoxo on October 19, 2023 7:20AM
  • Elsonso
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    spartaxoxo wrote: »
    main sidekick loses all character growth if you had previously encountered her, and is annoying

    That is putting it mildly... :smile:
    spartaxoxo wrote: »
    Breaks one of the core lore rules of the franchise if you did a certain dlc
    Which rule are you referring to?
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  • TaSheen
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    @Elsonso -
    spartaxoxo wrote: »
    If you have played the Dark Brotherhood DLC, you are forced to reveal your a member of the Dark Brotherhood so you can lead Eveli to a new sanctuary. It's one of the absolute biggest tenants of the DB not to do that. Your character should technically be killed for that.

    Edit: The tenet in question is to never betray the DB. Turning them into someone like Eveli would certainly count, especially as it would have likely lead to the death or arrest of the DB members. So, you should have incurred the wrath of Sithis or at least been exiled.

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  • Elsonso
    Elsonso
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    TaSheen wrote: »
    @Elsonso -
    spartaxoxo wrote: »
    If you have played the Dark Brotherhood DLC, you are forced to reveal your a member of the Dark Brotherhood so you can lead Eveli to a new sanctuary. It's one of the absolute biggest tenants of the DB not to do that. Your character should technically be killed for that.

    Edit: The tenet in question is to never betray the DB. Turning them into someone like Eveli would certainly count, especially as it would have likely lead to the death or arrest of the DB members. So, you should have incurred the wrath of Sithis or at least been exiled.

    Ahh, yes. That portion was like it was written by someone who had no background in Elder Scrolls.
    Edited by Elsonso on October 19, 2023 11:36PM
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  • tinythinker
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    It all went downhill after Orsinium. All very samey, reskinned, repetitive, uninspired... Same old loop de loop. Always a big bad, a cult... Oooh, time to save the world again. But not even the world really, just places that leave me wondering, 'why do I even care about this place?'... Galen, for example. The only DLC I just upped and left because it was so boring and the annoying pirate wanna be didn't help, 'mate'.

    The whole Planemeld/MQ was fine and Orsinium tied into that a little with the
    Prophet making a reappearance
    but everything since then has just been random and disjointed belly button fluff.

    Elsweyr and Skyrim were cool once you got so far into the plot but to be honest for a long time now I'm always just glad to be finished.

    It just feels like every chapter/DLC is its own main story with no relevance to the actual MQ (not even referenced) - at least some of them had Sai Sahan/Lyris/Tharn which helped. But yeah it's always just saving the world again and filling in the blanks on the world map.

    We're off to save the world again!:

    woopie-la-dee-fricken-da.gif

    Part of it is the One Tamriel change. While there are some discontinuities, overall the idea is that after the base game, the stories are self-contained because they can happen in any order depending on players choice. This has to do in part with limited time period of the Three Banner War, which means much that happens in the game is more or less taking place either at the same time or over-lapping somewhat. All of that can make the base game very confusing as well as hopping between DLCs. They tried to have continuity with the "Season of..." thing where the whole year fit together, but that had limited success.

    It's an example of what I refer to as the "Let's Kill Razum Dar" scenario. The writers can badly maim then kill that character in a brutal roller coaster of a story, but, he has to be the same physically, mentally, and emotionally by the end because he shows up so much in different DLC plus the base game. Whatever happened in that scenario is just for that one chapter or season.

    Hence character progression is frequently provisional and limited, for the player character and most NPCs. Plus, you will likely not see most NPCs again anyway, and those that you do are generally limited to an extra dialogue option along the lines of, "Hey, it's you. I remember you." Then no further reference. Same goes the red text choices. No consequences or call-backs.

    One example of the latter I was hoping for was when we got to The Reach. There is a base game quest where you choose whether an NPC lives or dies, and there was a chance to explore that choice in visiting that zone. Didn't happen. Not that I expected it to, nor was it a big deal, but still, a lost opportunity.

    On the other hand, having one-off story settings can have advantages where writers and other creatives can really lean heavily into a certain theme and feel. If that were a primary goal. It would be a case of just going all out, with a mix of subtle and over the top tales. For example, rather than just hearing a references about the time some NPC rode backward and naked on a pig through a temple of Dibella being chased by angry farmers throwing cheese wheels at them, let us go on that adventure and duck cheese wheels in the buff.
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  • ADarklore
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    I think the biggest issue with ESO is the fact that they have to write storylines around the aspect that, "every story is happening at the same time". Instead of being able to move forward in time, due to the whole timeline, they've put themselves into a major hole.

    I mean, when you consider the game's MSQ and the whole Alliance War... you cannot create a story which negates those major aspects of the game. I mean, if during the MSQ you sacrifice a certain character, and then suddenly they reappear in a DLC... only to realize, "Oh, this happened JUST BEFORE the MSQ" or some explanation like that.

    At least in FFXIV, the game is able to move forward and even shift 'worlds' in storylines that make sense. But with ESO, it's pigeon-holed itself into this whole 'static' timeline... which makes creating forward-moving stories impossible.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
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  • I_killed_Vivec
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    I'm glad I bought it when it was on offer...

    I felt that the
    two down, one to go
    storytelling was exactly what you'd expect if there were to be a final episode as part of this chapter - just like
    Oh! Just who could it be?
    High Isle.

    Instead we got QoL and bug fixes, but I can't say I've noticed them.

    I expect that we'll get the
    Oh no! Everyone remembers now
    final part as the lead in to next year's chapter (10th anniversary, remember... it had better be a bumper bundle!).

    Now maybe, just maybe, they really are working on a multi chapter/DLC story arc, and Necrom was just one thread that will be woven into a greater story. I'd love to see it, but given the recent standard of writing I'm not sure they can manage it. I really do hope I'm wrong, but all the evidence points to an approach of "don't worry about the story, here's a card game! Now give us 50 quid and say thank you"
    Edited by I_killed_Vivec on October 21, 2023 1:31PM
  • Elsonso
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    ADarklore wrote: »
    I think the biggest issue with ESO is the fact that they have to write storylines around the aspect that, "every story is happening at the same time". Instead of being able to move forward in time, due to the whole timeline, they've put themselves into a major hole.

    I don't think that is the issue. I think the issue is that they want to write every story is happening at the same time AND write it so that Story B comes after Story A. They are dipping their cup into both wells, and it shows. That is why the stories need to be done in order, despite direction from the studio that says they can be done in any order.

    They can be done in any order the player chooses, assuming the player chooses the order that they were released in. :smile:
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  • Destai
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    kah wrote: »
    I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.

    So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?

    I'm playing through it now, so I'll offer some insight as it's still fresh for me.

    My biggest gripe in it is Eveli. She's the manic pixie trope and can be a bit a much after a while. The story actually has some good characters and I think that makes her standout even more. Everyone's serious and she's just going on about cake and whatever. Maybe she's meant for comic relief, but it didn't land well for me.

    I also didn't care for the way Sombren was written. Like it's not awful, but the whole Xynaa thing felt super predictable to me.

    There's also moments where your character, if they have the skill line, gets outed as a Dark Brotherhood member. I personally don't mind that moment, but I can see where it's anathema for some people. Elam Drals is one of my favorites, so I'm a little more forgiving on this point.

    There were also some awkward moments in general. At the end of the chapter, Dagon shows up and just starts trashing stuff. It felt odd to me that he didn't just straight up destroy the player character then and there.

    Overall, it's really not a bad chapter, at least for me. There's some cool assets, plenty of cool enemies, and you get to know the alien Daedra a little more. I liked the idea of the Longhouse Emperors and ambitions.
    Edited by Destai on October 30, 2023 4:05PM
  • celner4_ESO
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    I’m here after having just completed necrom AND gold road and one thing I think that really kills the meaningfulness of the storytelling in these is lack of grit and mystique. I don’t know… maybe after having played Witcher 3 and Cyberpunk my expectations for good writing maybe is too high? I felt the same way about the Starfield writing though too… it just was not good in my opinion… it’s all so vanilla, or maybe bubbly, just lacking of emotions and loss and being real and relateable even if that means getting dark and gritty. I like the hurrah and hopeful bits, but when that’s most of what there is, coupled with the constant clichéd betrayals that happen so often it just ends up feeling very devoid of thoughtfulness. I would hope that these franchises look at other really successful story telling games and try to learn from them in why SO many people love those stories like with CDPR’s or even older games like ME or Kotor 2 was another great one bringing a lot of moral dilemmas to the player and consequences for the choices.

    I suppose I post this here ultimately because I love the lore available in the Elder Scrolls and hope the story telling bar in ESO can be raised. Though if I had to choose between better storytelling or bug fixing/server & engine upgrades and improvements, I would sadly choose the latter.

    Here’s to hoping next expansions story can be gripping!

    It’s interesting when looking at similar topics to this on Reddit, it appears those Reddit conversations regarding the story quality are systematically shut down with voting disabled though the sentiment in comments shows the opposite of the OP votes. A total bummer because it basically makes all that feedback never gain any traction. I hope they still read through the constructive criticism and strive for better… I will not lie I’m worried about ES6 too after my Starfield experience. Bethesda don’t end up like ActivisionBlizz I beg of you :(!!!
    Edited by celner4_ESO on February 17, 2025 10:22AM
    Hide ya kids, hide ya wife, n' hide ya husband too cuz he be gankin' erybody up en heeyuh..
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in August 2023. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
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