I don't really pay attention to the lore, and, instead I play the game.
Not saying it's worth an oscar but I found it better than previous attempts. While dialogues that make the player look stupid or suffering from amnesia are annoying it is simply very hard to make a quest line with a lot of meaningful choices in an MMO. In the end all the players need to have more or less the same outcome. You can't for instance have one half of the player base make the decision to burn down an important town or kill a king and the other half decide to play the hero. For stuff like that you need a single player (or very limited multiplayer) game.
adriant1978 wrote: »Sounds like more of the same, considering that you largely summed up the last few Chapters as well, especially the dialogue options.
Please stop treating our characters like amnesiac morons who can't keep straight what they are doing from one quest to the next.
While I sorta understand where you, and others I've seen make this statement, are coming from it seems to me these dialog options are simply not meant for people just sequentially cruising through a quest line. They're there for the people who started the quest line, then took a 3 month break to grind out sets in AA or whatever. You don't have to select the option just because it's there. I think they've actually done a pretty good job of phrasing those options so you know exactly what you're going to get, as well as not adding new or additional info beyond those options that you would miss out on by not choosing them.
On topic, I actually have enjoyed this chapter far more then High Isle or Blackwood.
psychotrip wrote: »adriant1978 wrote: »Sounds like more of the same, considering that you largely summed up the last few Chapters as well, especially the dialogue options.
Please stop treating our characters like amnesiac morons who can't keep straight what they are doing from one quest to the next.
While I sorta understand where you, and others I've seen make this statement, are coming from it seems to me these dialog options are simply not meant for people just sequentially cruising through a quest line. They're there for the people who started the quest line, then took a 3 month break to grind out sets in AA or whatever. You don't have to select the option just because it's there. I think they've actually done a pretty good job of phrasing those options so you know exactly what you're going to get, as well as not adding new or additional info beyond those options that you would miss out on by not choosing them.
On topic, I actually have enjoyed this chapter far more then High Isle or Blackwood.
So, why cant they make these dialogue choices OPTIONAL? Thats the part I dont understand. It just reeks of bad writing and bad quest design.
I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.
PrayingSeraph wrote: »I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.
So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?
spartaxoxo wrote: »PrayingSeraph wrote: »I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.
So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?
Breaks one of the core lore rules of the franchise if you did a certain dlc
dialogue is very repetitive
no proper build up to what happens with the villain in the conclusion
most predictable of the bunch
main sidekick loses all character growth if you had previously encountered her, and is annoying
PrayingSeraph wrote: »spartaxoxo wrote: »PrayingSeraph wrote: »I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.
So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?
Breaks one of the core lore rules of the franchise if you did a certain dlc
dialogue is very repetitive
no proper build up to what happens with the villain in the conclusion
most predictable of the bunch
main sidekick loses all character growth if you had previously encountered her, and is annoying
Thank you for your response. Just out of curiosity, what core lore rule is broken if you completed what DLC?
The game sits on such an amazing legacy and all we sometimes get is inoffensive nothing-in-particular.
spartaxoxo wrote: »main sidekick loses all character growth if you had previously encountered her, and is annoying
Which rule are you referring to?spartaxoxo wrote: »Breaks one of the core lore rules of the franchise if you did a certain dlc
spartaxoxo wrote: »If you have played the Dark Brotherhood DLC, you are forced to reveal your a member of the Dark Brotherhood so you can lead Eveli to a new sanctuary. It's one of the absolute biggest tenants of the DB not to do that. Your character should technically be killed for that.
Edit: The tenet in question is to never betray the DB. Turning them into someone like Eveli would certainly count, especially as it would have likely lead to the death or arrest of the DB members. So, you should have incurred the wrath of Sithis or at least been exiled.
@Elsonso -spartaxoxo wrote: »If you have played the Dark Brotherhood DLC, you are forced to reveal your a member of the Dark Brotherhood so you can lead Eveli to a new sanctuary. It's one of the absolute biggest tenants of the DB not to do that. Your character should technically be killed for that.
Edit: The tenet in question is to never betray the DB. Turning them into someone like Eveli would certainly count, especially as it would have likely lead to the death or arrest of the DB members. So, you should have incurred the wrath of Sithis or at least been exiled.
PrimeSeptim wrote: »It all went downhill after Orsinium. All very samey, reskinned, repetitive, uninspired... Same old loop de loop. Always a big bad, a cult... Oooh, time to save the world again. But not even the world really, just places that leave me wondering, 'why do I even care about this place?'... Galen, for example. The only DLC I just upped and left because it was so boring and the annoying pirate wanna be didn't help, 'mate'.
The whole Planemeld/MQ was fine and Orsinium tied into that a little with theProphet making a reappearancebut everything since then has just been random and disjointed belly button fluff.
Elsweyr and Skyrim were cool once you got so far into the plot but to be honest for a long time now I'm always just glad to be finished.
It just feels like every chapter/DLC is its own main story with no relevance to the actual MQ (not even referenced) - at least some of them had Sai Sahan/Lyris/Tharn which helped. But yeah it's always just saving the world again and filling in the blanks on the world map.
We're off to save the world again!:
I think the biggest issue with ESO is the fact that they have to write storylines around the aspect that, "every story is happening at the same time". Instead of being able to move forward in time, due to the whole timeline, they've put themselves into a major hole.
PrayingSeraph wrote: »I wouldn't say Necrom is revolutionary, but I felt it was solid storytelling. Def hits a lot of the same beats as previous chapters as many others have noted, but I don't feel it was the worse. Blackwood, by far, is my least favorite chapter in terms of story and character; I regret buying that at release so much.
So I am seeing lots of Blackwood criticism. Can someone explain to me why it's seen as so bad?