ESO has never had particuarly engaging writing with the exception of a few stand out characters but now I've finished the latest chapter, I have to say; this is some of the worst story telling ESO has to offer.
Dialogue options:
Firstly, there are the dialogue options, or rather, the complete lack of dialogue options. This isn't anything new but it has become all the more apparent with this chapter. Instead of giving player's the opportunity to have their own input in conversations, we are instead provided with a single choice which can usually be boiled down to one of the following:
"Tell me what to do next",
"Can you explain something basic to me like I'm completely clueless?",
or "Can you repeat the information we just went over? I apparently wasn't listening."
Limiting choices for budgetary reasons is fine by the way but there is a line between 'limiting' and 'leaving completely abscent'.
Characters:
With the exception of Melm and Torvesard, the characters in the main quest line are the definition of 'uninspired', lacking any form of character development and failing to be anything more than the method in which you recieve quests.
Leramil and Gadayn are by far the worst and so genuinly bad that I struggle to express just how much I couldn't care less about them. I would say that their entire personalities consist of them developing a crush for one another but that would wrongly suggest you get to see them grow closer and watch as they form a bond. What we actually get is just two people who form an instant attraction for one another based on absolutely nothing (at least I think it is based on nothing, perhaps they just find one another so boring that they form a bond around how much they can relate to each other).
The Plot:
Now the plot does actually get pretty good towards the end with the promise of learning a secret of immense power (a secret which has so far payed off, which was quite the surprise). However that is also the issue, this is only towards the end of the main quest line, everything leading up to this point fails to move the plot forward in any discernible direction and clearly exists for no other reason than to extend the main questline to an acceptable length.
Closing Thoughts:
With the encroach of loot boxes, FOMO tactics, and a plethora of other questionable design choices that have been added to the game since launch, the promise of a continuously developing story is one of the few things that keeps me coming back to ESO (and I doubt I'm the only person with this perspective). I want to enjoy ESO as much as possible but this quality of writing can't be the standard going forward.
Edited by ZOS_Volpe on August 23, 2023 9:08PM