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PTS Update 40 - Bug Reports for Jewelry Crafting Rebalance

  • belial5221_ESO
    belial5221_ESO
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    They'll probably use 10 for a time to help remove excess platings,then another patch go back to 1.
  • lillybit
    lillybit
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    "Fixed a rare issue that could allow Jewelry crafting daily writs to grant more platings than intended."
    PS4 EU
  • acastanza_ESO
    acastanza_ESO
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    @ZOS_GinaBruno why did the Golden Vendor get a 50% reduction to gold cost, but only a 25% reduction to AP cost for Golden vendor gold jewels? This is supposed to be something for PVP players to get access to these sets, yet this disproportionally helps people who aren't paying with AP. This reduction should at least be the same, if not flipped.
  • JHartEllis
    JHartEllis
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    Giving the 10:1 treatment to JC Sketch furnishings will likely put these further out of line with other crafting skills. Recommend going through each Sketch recipe and reducing the material costs to match other skills before this goes live:

    9 Terne Plating (currently 20)
    6 Iridium Plating (currently 20)
    3 Zircon Plating (currently 10)
    1 Chromium Plating (currently 10)

    ri2h91asijzs.png
    Guild leader of Spicy Economics and Spicy Life on PC/NA
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  • Nebs
    Nebs
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    The 10 chromium plating requirement for furnishing constructions seems like an oversight or bug. Even recipes using kuta only require a single one. Jewelry crafting furnishings should not cost 10x the cost of others
  • MashmalloMan
    MashmalloMan
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    This is probably not the best place to say this, but hopefully it will get seen..

    Consider removing all mats from the game that are found between lv 1-50 and CP 1-150.

    You've shown you're capable of retroactively converting materials in our inventory, craft bag, and mail while also adjusting writs and crafting costs, this needs to happen.

    The new player experience is bombarded by useless materials they don't know what to do with and quickly out level. These useless materials and style mats stay in our craft bags, bank or inventory for years going untouched.

    As a game with horizontal progression, it makes no sense to have all these materials in the game sitting in your database, probably causing some level of unnecessary load to your servers, when you can easily convert everything to 1 mat that scales to CP 160.

    Example:

    1. Multiply rubedite mats by 10x.
    2. Multiply CP 160 mat costs by 10x, aka, a 1H sword costs 1000 rubedite instead of 100.
    3. Add scaling to lv 1 - CP 160 items using rubedite, eg. Lv 1 1H sword costs 1, lv 10 costs 10, lv 20 costs 30, 40 costs 60, 50 costs 100, CP 1... etc etc.

    There is better practices to make your player base want to subscribe to ESO + then strictly gating everything by swarming players with countless materials they out level and never use again. Craft bag at CP 160 is still wanted, despite never getting these low mat items anymore.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • wolfie1.0.
    wolfie1.0.
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    This is probably not the best place to say this, but hopefully it will get seen..

    Consider removing all mats from the game that are found between lv 1-50 and CP 1-150.

    You've shown you're capable of retroactively converting materials in our inventory, craft bag, and mail while also adjusting writs and crafting costs, this needs to happen.

    The new player experience is bombarded by useless materials they don't know what to do with and quickly out level. These useless materials and style mats stay in our craft bags, bank or inventory for years going untouched.

    As a game with horizontal progression, it makes no sense to have all these materials in the game sitting in your database, probably causing some level of unnecessary load to your servers, when you can easily convert everything to 1 mat that scales to CP 160.

    Example:

    1. Multiply rubedite mats by 10x.
    2. Multiply CP 160 mat costs by 10x, aka, a 1H sword costs 1000 rubedite instead of 100.
    3. Add scaling to lv 1 - CP 160 items using rubedite, eg. Lv 1 1H sword costs 1, lv 10 costs 10, lv 20 costs 30, 40 costs 60, 50 costs 100, CP 1... etc etc.

    There is better practices to make your player base want to subscribe to ESO + then strictly gating everything by swarming players with countless materials they out level and never use again. Craft bag at CP 160 is still wanted, despite never getting these low mat items anymore.

    the ONLY way i see them doing and action like this is if they also did away with the craft back as well. There has to be some inventory management.

    While I agree that there is some bloat in the crafting mats area this is taking it a bit far. plus some of us visually like the older mats. I suggest instead that they do what they have done in jewerly tree and have it so that while there are different mats ranging from 1- CP 160 that the number of mats be reduced to fewer that span wider ranges.
  • virtus753
    virtus753
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    wolfie1.0. wrote: »
    This is probably not the best place to say this, but hopefully it will get seen..

    Consider removing all mats from the game that are found between lv 1-50 and CP 1-150.

    You've shown you're capable of retroactively converting materials in our inventory, craft bag, and mail while also adjusting writs and crafting costs, this needs to happen.

    The new player experience is bombarded by useless materials they don't know what to do with and quickly out level. These useless materials and style mats stay in our craft bags, bank or inventory for years going untouched.

    As a game with horizontal progression, it makes no sense to have all these materials in the game sitting in your database, probably causing some level of unnecessary load to your servers, when you can easily convert everything to 1 mat that scales to CP 160.

    Example:

    1. Multiply rubedite mats by 10x.
    2. Multiply CP 160 mat costs by 10x, aka, a 1H sword costs 1000 rubedite instead of 100.
    3. Add scaling to lv 1 - CP 160 items using rubedite, eg. Lv 1 1H sword costs 1, lv 10 costs 10, lv 20 costs 30, 40 costs 60, 50 costs 100, CP 1... etc etc.

    There is better practices to make your player base want to subscribe to ESO + then strictly gating everything by swarming players with countless materials they out level and never use again. Craft bag at CP 160 is still wanted, despite never getting these low mat items anymore.

    the ONLY way i see them doing and action like this is if they also did away with the craft back as well. There has to be some inventory management.

    I know many players, including myself, who have ESO+ and still play the Equipment Sorting Online game daily. (These are people who have invested in additional characters slots too, not people trying to use only one or only the free slots. I have 19 characters myself.) I can guarantee you that inventory management would not suddenly stop being an issue for players like us even if all base mats except top tier disappeared and we still had the craft bag. There’s gear, consumables (foods/drinks, crown/crafted pots, crown/crafted poisons, a variety of xp and other scrolls, crown/filled/empty soul gems, crown/regular/group repair kits, IC keys/key fragments, etc.), siege (none of it stackable except camps, plus at least four types of PvP repair kits), surveys (waiting on Plentiful Harvest to be fixed), anything we might want to hold onto to try to use or resell later (gear, writs, motifs, food/drink/furnishing recipes, event drops, etc.). Not to mention any keepsakes we might want to hold onto—I keep only one coffer for those, such as the gold treasure drops from hard mode trials and things my partner has given me.

    The more one does in this game and the more serious one gets (such as playing multiple roles, maintaining multiple sets for each role, having PvE and PvP builds, etc.), the more pressure on inventory, with lower level mats being only one small part of it. The crafting bag would still be necessary for the top tier base mats (refined and unrefined), style mats (well over 100 at this point), trait mats (for weapons, armor, and jewelry), pulverized forms of trait mats for jewelry (which are not going away with this update), furnishing mats (heartwood, ochre, etc.), and all the alchemy ingredients. Removing the base mats below top tier would be a drop in the bucket compared to what we still would have to manage.
  • itsfatbass
    itsfatbass
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    Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • lillybit
    lillybit
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    itsfatbass wrote: »
    Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.

    It was confirmed somewhere, earier in this post I believe

    Edit: not here but definitely saw it somewhere!
    Edited by lillybit on October 11, 2023 3:31PM
    PS4 EU
  • itsfatbass
    itsfatbass
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    lillybit wrote: »
    itsfatbass wrote: »
    Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.

    It was confirmed somewhere, earier in this post I believe

    I am not seeing that anywhere yet. There are screenshots of the values of the NEW JC writs but I have found no confirmation of existing writs truly remaining untouched. My main concern is the voucher count remaining untouched.
    Edited by itsfatbass on October 11, 2023 3:32PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • fizl101
    fizl101
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    itsfatbass wrote: »
    lillybit wrote: »
    itsfatbass wrote: »
    Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.

    It was confirmed somewhere, earier in this post I believe

    I am not seeing that anywhere yet. There are screenshots of the values of the NEW JC writs but I have found no confirmation of existing writs truly remaining untouched. My main concern is the voucher count remaining untouched.

    ls3oa24weveg.png
    Soupy twist
  • lillybit
    lillybit
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    https://forums.elderscrollsonline.com/en/discussion/643162/jewelry-crafting-balancing-answers-added#latest

    ... post-patch though, the blue jewelry writs wont exist ...

    This should say: post-patch though, the blue jewelry writs will no longer be produced but existing blue jewelry writs can be completed and turned in for their current voucher value.

    I just completed two to confirm that I would be able to.

    Not this post but I found it!
    PS4 EU
  • itsfatbass
    itsfatbass
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    fizl101 wrote: »
    itsfatbass wrote: »
    lillybit wrote: »
    itsfatbass wrote: »
    Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.

    It was confirmed somewhere, earier in this post I believe

    I am not seeing that anywhere yet. There are screenshots of the values of the NEW JC writs but I have found no confirmation of existing writs truly remaining untouched. My main concern is the voucher count remaining untouched.

    ls3oa24weveg.png

    The problem with this is ZoS has said in the past that things would be unchanged and they were not. Hence me trying to find a post of someone who ACTUALLY logged into PTS and checked their copied characters to confirm.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • fizl101
    fizl101
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    There was a further post of someone doing it, i didn't copy a picture of it, but it is around in PTS
    Soupy twist
  • itsfatbass
    itsfatbass
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    lillybit wrote: »
    https://forums.elderscrollsonline.com/en/discussion/643162/jewelry-crafting-balancing-answers-added#latest

    ... post-patch though, the blue jewelry writs wont exist ...

    This should say: post-patch though, the blue jewelry writs will no longer be produced but existing blue jewelry writs can be completed and turned in for their current voucher value.

    I just completed two to confirm that I would be able to.

    Not this post but I found it!

    Excellent, this is much appreciated!!!!!
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • tmbrinks
    tmbrinks
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    itsfatbass wrote: »
    fizl101 wrote: »
    itsfatbass wrote: »
    lillybit wrote: »
    itsfatbass wrote: »
    Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.

    It was confirmed somewhere, earier in this post I believe

    I am not seeing that anywhere yet. There are screenshots of the values of the NEW JC writs but I have found no confirmation of existing writs truly remaining untouched. My main concern is the voucher count remaining untouched.

    ls3oa24weveg.png

    The problem with this is ZoS has said in the past that things would be unchanged and they were not. Hence me trying to find a post of someone who ACTUALLY logged into PTS and checked their copied characters to confirm.

    Yes, I had a blue jewelry writ on a character that was copied over to PTS. Logged on to complete it. Writworthy didn't work with it (since the ID's have been changed to "ancient", and that's not what you use on the PTS now), but I was able to hand craft it. Turn it in. Got all the vouchers it was worth (28 IIRC). I posted it in one of the dozen or so threads on jewelry crafting, either here in PTS or in the crafting subforum.

    Edit: https://forums.elderscrollsonline.com/en/discussion/comment/7964802#Comment_7964802
    Edited by tmbrinks on October 15, 2023 2:25PM
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