MashmalloMan wrote: »This is probably not the best place to say this, but hopefully it will get seen..
Consider removing all mats from the game that are found between lv 1-50 and CP 1-150.
You've shown you're capable of retroactively converting materials in our inventory, craft bag, and mail while also adjusting writs and crafting costs, this needs to happen.
The new player experience is bombarded by useless materials they don't know what to do with and quickly out level. These useless materials and style mats stay in our craft bags, bank or inventory for years going untouched.
As a game with horizontal progression, it makes no sense to have all these materials in the game sitting in your database, probably causing some level of unnecessary load to your servers, when you can easily convert everything to 1 mat that scales to CP 160.
Example:
1. Multiply rubedite mats by 10x.
2. Multiply CP 160 mat costs by 10x, aka, a 1H sword costs 1000 rubedite instead of 100.
3. Add scaling to lv 1 - CP 160 items using rubedite, eg. Lv 1 1H sword costs 1, lv 10 costs 10, lv 20 costs 30, 40 costs 60, 50 costs 100, CP 1... etc etc.
There is better practices to make your player base want to subscribe to ESO + then strictly gating everything by swarming players with countless materials they out level and never use again. Craft bag at CP 160 is still wanted, despite never getting these low mat items anymore.
wolfie1.0. wrote: »MashmalloMan wrote: »This is probably not the best place to say this, but hopefully it will get seen..
Consider removing all mats from the game that are found between lv 1-50 and CP 1-150.
You've shown you're capable of retroactively converting materials in our inventory, craft bag, and mail while also adjusting writs and crafting costs, this needs to happen.
The new player experience is bombarded by useless materials they don't know what to do with and quickly out level. These useless materials and style mats stay in our craft bags, bank or inventory for years going untouched.
As a game with horizontal progression, it makes no sense to have all these materials in the game sitting in your database, probably causing some level of unnecessary load to your servers, when you can easily convert everything to 1 mat that scales to CP 160.
Example:
1. Multiply rubedite mats by 10x.
2. Multiply CP 160 mat costs by 10x, aka, a 1H sword costs 1000 rubedite instead of 100.
3. Add scaling to lv 1 - CP 160 items using rubedite, eg. Lv 1 1H sword costs 1, lv 10 costs 10, lv 20 costs 30, 40 costs 60, 50 costs 100, CP 1... etc etc.
There is better practices to make your player base want to subscribe to ESO + then strictly gating everything by swarming players with countless materials they out level and never use again. Craft bag at CP 160 is still wanted, despite never getting these low mat items anymore.
the ONLY way i see them doing and action like this is if they also did away with the craft back as well. There has to be some inventory management.
itsfatbass wrote: »Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.
itsfatbass wrote: »Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.
It was confirmed somewhere, earier in this post I believe
itsfatbass wrote: »itsfatbass wrote: »Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.
It was confirmed somewhere, earier in this post I believe
I am not seeing that anywhere yet. There are screenshots of the values of the NEW JC writs but I have found no confirmation of existing writs truly remaining untouched. My main concern is the voucher count remaining untouched.
Sordidfairytale wrote: »Necrotech_Master wrote: »
... post-patch though, the blue jewelry writs wont exist ...
This should say: post-patch though, the blue jewelry writs will no longer be produced but existing blue jewelry writs can be completed and turned in for their current voucher value.
I just completed two to confirm that I would be able to.
itsfatbass wrote: »itsfatbass wrote: »Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.
It was confirmed somewhere, earier in this post I believe
I am not seeing that anywhere yet. There are screenshots of the values of the NEW JC writs but I have found no confirmation of existing writs truly remaining untouched. My main concern is the voucher count remaining untouched.
https://forums.elderscrollsonline.com/en/discussion/643162/jewelry-crafting-balancing-answers-added#latestSordidfairytale wrote: »Necrotech_Master wrote: »
... post-patch though, the blue jewelry writs wont exist ...
This should say: post-patch though, the blue jewelry writs will no longer be produced but existing blue jewelry writs can be completed and turned in for their current voucher value.
I just completed two to confirm that I would be able to.
Not this post but I found it!
itsfatbass wrote: »itsfatbass wrote: »itsfatbass wrote: »Has anyone been able to confirm with their own eyes that CURRENT JC master writs DO NOT change. I.E. I have several worth 600 or more vouchers and want confirmation that they DO remain at 600+ vouchers after update. I know they said in patch notes "existing master writs will be untouched" but I really need verification of that.
It was confirmed somewhere, earier in this post I believe
I am not seeing that anywhere yet. There are screenshots of the values of the NEW JC writs but I have found no confirmation of existing writs truly remaining untouched. My main concern is the voucher count remaining untouched.
The problem with this is ZoS has said in the past that things would be unchanged and they were not. Hence me trying to find a post of someone who ACTUALLY logged into PTS and checked their copied characters to confirm.