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PTS Update 40 - Feedback Thread for Combat & Classes

  • UNSeki
    UNSeki
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    Remiem wrote: »
    UNSeki wrote: »
    I didn't mean to be salty, the nerf exists and, in my opinion, will be good for PVP, as it will be less overwhelming for beginners to fight Nirn opponents.
    ?
    Nobody cares about Pillar of Nirn in PvP and nobody complains about it, the nerf was motivated purely by PvE.
    Please don't bring PvP in this situation, PvErs are already very keen to jump on the "PvP ruining sets used in PvE" bandwagon every time anything happens to one of their toys.

    Once again the forums didn't notify me of a quote, so I completely forgot about this.

    Anyway, I've personally seen multiple beginners complaining about it in-game, which is why I specified that. Nothing more.
  • silentxthreat
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    From a pvp stand point I want to point out 2 things that need a fix asap because of the meta and power creep.

    First crit damage stacking has got to a point where even in 7 inpen classes like a kitty nightblade can still kill you in before you can cc break even with 35-40k hp and 30k+ resist. this forces us to use sets like rally cry. I propose we need crit damage in pvp or buff inpen trait.

    Second thing is sorc healing. I main sorc and its beyond frustrating that we are the only class without a instant heal. The damage has got so intense that with out stacking things like pale order which doesnt work in groups and other no class heals you will instantly fall over. Dark deal is our only heal with a cast that can be bashed easly or get stuck in animation. I really think dark deal needs to be instant cast just like every other class heal.
  • Solariken
    Solariken
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    Obvious combat adjustments ZOS needs to make to balance the meta:
    • Master DW needs to scale on WD/SD
    • Elemental Susceptibility morph needs a cost (it's a stronger offensive skill than most DOTs)
    • Vateshran Destruction staff proc needs the cooldown removed but the beam should stop if you swap bars (this will tone down Vate Ice staff; it's dumb that a defensive weapon is simultaneously the source of your best offensive DOT)

    Please don't sleep on these ZOS, we want more build diversity.
  • Tyrant_Tim
    Tyrant_Tim
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    Solariken wrote: »
    Obvious combat adjustments ZOS needs to make to balance the meta:
    • Master DW needs to scale on WD/SD
    • Elemental Susceptibility morph needs a cost (it's a stronger offensive skill than most DOTs)
    • Vateshran Destruction staff proc needs the cooldown removed but the beam should stop if you swap bars (this will tone down Vate Ice staff; it's dumb that a defensive weapon is simultaneously the source of your best offensive DOT)

    Please don't sleep on these ZOS, we want more build diversity.

    This is pretty spot on. All of those changes would reign in Maarselok aswell.
  • YandereGirlfriend
    YandereGirlfriend
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    From a pvp stand point I want to point out 2 things that need a fix asap because of the meta and power creep.

    First crit damage stacking has got to a point where even in 7 inpen classes like a kitty nightblade can still kill you in before you can cc break even with 35-40k hp and 30k+ resist. this forces us to use sets like rally cry. I propose we need crit damage in pvp or buff inpen trait.

    Second thing is sorc healing. I main sorc and its beyond frustrating that we are the only class without a instant heal. The damage has got so intense that with out stacking things like pale order which doesnt work in groups and other no class heals you will instantly fall over. Dark deal is our only heal with a cast that can be bashed easly or get stuck in animation. I really think dark deal needs to be instant cast just like every other class heal.

    Even as someone that stacks Crit Dam I agree with this. Impen needs to be un-nerfed and we need a Crit Resist Mundus (easy to create by combining Warrior and Mage into a single bonus; it is one of the final hold-outs of un-hybridized stats remaining in the game).
  • Tyrant_Tim
    Tyrant_Tim
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    From a pvp stand point I want to point out 2 things that need a fix asap because of the meta and power creep.

    First crit damage stacking has got to a point where even in 7 inpen classes like a kitty nightblade can still kill you in before you can cc break even with 35-40k hp and 30k+ resist. this forces us to use sets like rally cry. I propose we need crit damage in pvp or buff inpen trait.

    Second thing is sorc healing. I main sorc and its beyond frustrating that we are the only class without a instant heal. The damage has got so intense that with out stacking things like pale order which doesnt work in groups and other no class heals you will instantly fall over. Dark deal is our only heal with a cast that can be bashed easly or get stuck in animation. I really think dark deal needs to be instant cast just like every other class heal.

    Even as someone that stacks Crit Dam I agree with this. Impen needs to be un-nerfed and we need a Crit Resist Mundus (easy to create by combining Warrior and Mage into a single bonus; it is one of the final hold-outs of un-hybridized stats remaining in the game).

    Warrior and the Apprentice* but yeah, you could be an apprentice of anything so it wouldn’t be too hard to explain a rework of that mundus stone.

    Would also love to see Weapon and Spell Crit aswell as potions finally hybridized.
    Edited by Tyrant_Tim on October 6, 2023 6:14PM
  • grzes848909
    grzes848909
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    Solariken wrote: »
    Obvious combat adjustments ZOS needs to make to balance the meta:
    • Master DW needs to scale on WD/SD
    • Elemental Susceptibility morph needs a cost (it's a stronger offensive skill than most DOTs)
    • Vateshran Destruction staff proc needs the cooldown removed but the beam should stop if you swap bars (this will tone down Vate Ice staff; it's dumb that a defensive weapon is simultaneously the source of your best offensive DOT)

    Please don't sleep on these ZOS, we want more build diversity.

    what he said, pls do something about those 3 sets
  • gariondavey
    gariondavey
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    Solariken wrote: »
    Obvious combat adjustments ZOS needs to make to balance the meta:
    • Master DW needs to scale on WD/SD
    • Elemental Susceptibility morph needs a cost (it's a stronger offensive skill than most DOTs)
    • Vateshran Destruction staff proc needs the cooldown removed but the beam should stop if you swap bars (this will tone down Vate Ice staff; it's dumb that a defensive weapon is simultaneously the source of your best offensive DOT)

    Please don't sleep on these ZOS, we want more build diversity.

    These are really good suggestions.
    @ZOS_GinaBruno @ZOS_Kevin
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Nebs
    Nebs
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    I don't really think Vateshran staff is defensive? Literally nothing about it is defensive. It is all offensive. Besides, making that one weapon set the only one that only functions on that bar would suck. It would be confusing for players that it's the only one that doesn't continue functioning and would be weird to implement around a time when they're finally removing the restraints of bar swapping.

    It seems folks want it reigned in because PVP, that's cool and fine, throw a cost on it, but don't make it stop functioning when you bar swap, that just sucks.
  • MashmalloMan
    MashmalloMan
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    Solariken wrote: »
    Vateshran Destruction staff proc needs the cooldown removed but the beam should stop if you swap bars (this will tone down Vate Ice staff; it's dumb that a defensive weapon is simultaneously the source of your best offensive DOT)
    Sorry this just doesn't make sense, there isn't a single ability altering weapon that prevents its use after you bar swap and for good reason. That would be a terrible idea.

    It's also not a defensive skill, the ability in nature is offensive by reducing your enemies armor so you deal more damage to them.

    I get people don't like the meta, but think of a different solution please.

    Edit: Nebs said the exact same thing lol. Woops.
    Edited by MashmalloMan on October 7, 2023 5:36AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Solariken
    Solariken
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    Nebs wrote: »
    I don't really think Vateshran staff is defensive? Literally nothing about it is defensive. It is all offensive. Besides, making that one weapon set the only one that only functions on that bar would suck. It would be confusing for players that it's the only one that doesn't continue functioning and would be weird to implement around a time when they're finally removing the restraints of bar swapping.

    It seems folks want it reigned in because PVP, that's cool and fine, throw a cost on it, but don't make it stop functioning when you bar swap, that just sucks.

    I was specifically referring to the Ice variant, which serves as a defensive weapon (ie block healing), which is funny because it's pretty much the only variant that gets used in meta PvP.
    Solariken wrote: »
    Vateshran Destruction staff proc needs the cooldown removed but the beam should stop if you swap bars (this will tone down Vate Ice staff; it's dumb that a defensive weapon is simultaneously the source of your best offensive DOT)
    Sorry this just doesn't make sense, there isn't a single ability altering weapon that prevents its use after you bar swap and for good reason. That would be a terrible idea.

    It's also not a defensive skill, the ability in nature is offensive by reducing your enemies armor so you deal more damage to them.

    I get people don't like the meta, but think of a different solution please.

    As I said it's not the skill, it's the Ice staff. If it were to cancel the beam on bar swap but not have a cooldown I don't see why that's a bad thing. We can have unique mechanics in game; I hate that everything has to be so homogenous because spreadsheet balancing.
  • LukosCreyden
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    Where is the necromancer fixes?
    Struggling to find a new class to call home.Please send help.
  • Tyrant_Tim
    Tyrant_Tim
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    Must still be recovering from that Corrosive nerf.
    Edited by Tyrant_Tim on October 9, 2023 6:40PM
  • MashmalloMan
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    Where is the necromancer fixes?

    I like highlighting their lack of action towards class balance as much as the next guy, but if you were expecting anything after week 1, I'm not sure what to tell you. They made it clear they're letting things "bake" for whatever reason..I can't remember anything notable from U39 that would require a year of baking from U35, but thats just me :D
    • We’ve limited the amount of combat balance changes in this update while we continue to evaluate changes from the previous update, but you can expect a number of bug fixes for combat abilities, item sets, and a number of areas across the entire game.
    • Don’t expect a lot of balance adjustments this update; we’re slowing down to let changes to values and functionalities “bake” longer so we can get more robust data and patterns before adjusting anything – but that doesn’t mean there are none to be had this update.

    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
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