RicAlmighty wrote: »The nerf to Pillar was completely unnecessary. It has been in the game for years, but suddenly it needs a nerf NOW? Meanwhile there are dozens of other dungeon sets in the game that are completely useless. Why not buff those so they are usable instead of constantly nerfing things? It seems like this is the only tool that you have, and honestly it's getting a little tiring.
Can't wait until next year when Necrom isn't selling any more so the Arcanist can be nerfed into oblivion too. If you keep removing the things that people find fun in your game, then they will no longer find any fun in your game and move on. Other games have learned this lesson the hard way.
RicAlmighty wrote: »
22% is not "slightly"
System_Data wrote: »
Some easy ones come to mind are Venomous Smite which could have 3 or so seconds removed from its 15 seconds cooldown, and Icy Conjuror could have its stats line adjusted and have its 5th piece bonus adjusted to include Major Debuff for ease of use.
RicAlmighty wrote: »
22% is not "slightly"
This is a great suggestion! And I recommend changing Icy Conjurer's set Bonuses to
2 items Weapon and Spell Damage
3 items Critical Chance
4 items Critical Chance
This will increase the influence and general power of Icy Conjurer, and light armor has always lacked the 5 items set Bonuses similar to Pillar of Nirn.
SkaraMinoc wrote: »DK gets 12% crit and 300 wd/sd on backbar now. That's a huge buff.
i11ionward wrote: »I'm disappointed that DK still gets the skill buff. I'm disappointed that DK gets the best class set. DK is currently the best class in all aspects of the PVP and PVE game (with the exception of maybe healing), should he really get that much?