So, just because Steam's graph shows some data from a very select period of time, in addition to many of our experiences of watching people not return to the game.... It does not conclude that people are leaving. But does give cause for concern and reason to look into what is actually going on. Again, only ZOS can answer that. Unless they do, all we can do here is speculate and talk about our personal experiences and observations.
I disagree, there are many indicators outside of "hard data" to answer whether or not veteran players are leaving. First, the forums reflect this. There is way less activity in the PvP sections of the forums and even in the combat/PvE section.
You can look at: leaderboards, queue times, Cyrodiil populations, ESOlogs, large discords, and more. Every single one of those things is seeing less activity than before. If you are apart of the veteran community, it is very easy to see how things are changing. You don't need the exact numbers to see it.
U35...If they kept a happier player base, they would have had more people and a higher overall income.
[snip]
So, just because Steam's graph shows some data from a very select period of time, in addition to many of our experiences of watching people not return to the game.... It does not conclude that people are leaving. But does give cause for concern and reason to look into what is actually going on. Again, only ZOS can answer that. Unless they do, all we can do here is speculate and talk about our personal experiences and observations.
I disagree, there are many indicators outside of "hard data" to answer whether or not veteran players are leaving. First, the forums reflect this. There is way less activity in the PvP sections of the forums and even in the combat/PvE section.
You can look at: leaderboards, queue times, Cyrodiil populations, ESOlogs, large discords, and more. Every single one of those things is seeing less activity than before. If you are apart of the veteran community, it is very easy to see how things are changing. You don't need the exact numbers to see it.
Disagree all you want, you're still wrong. Without "hard data" you have nothing more than speculation. End of discussion.
Just because it looks like people are leaving (even from the various questionable sources you want to throw at me), doesn't mean that they are leaving in droves.
As I stated in my post: I believe that vets are leaving, have seen it myself, and am a vet myself who has seriously dropped off my playing time... I never claimed there weren't changes happening. [snip]
I said that without hard data you have nothing more than speculation and reason to look into the changes. That's all you have whether you like it or not. I never said things aren't changing, quite the opposite actually. [snip]
SilverBride wrote: »U35...If they kept a happier player base, they would have had more people and a higher overall income.
Keeping the player base happy isn't an easy task when you consider that not everyone plays the same way or has the same idea of what is fun. The best that can be done is to provide something for all the play styles and hope that the majority enjoy it.
i judge the state of the game by my friends list and guild lists.
i've been here since beta and less than ten of my friends remain.
half of them only log on sporadically when there's a new chapter.
guild chat is minimal, at best.
new players may be fueling the game but, in my experience, a LOT of the old school folks are gone.
even in cyrodil, only a couple of the people i started with are still there.
because its been a decade and ZOS is doing nothing new.
we made an all new zone with all new stuff! its pretty much a copy paste of everything you did last year!
SilverBride wrote: »...content difficulty was toned down repeatedly...
I find the exact opposite to be the case.
- World bosses have become increasingly more difficult.
- Dolmens were replaced with Geysers, Harrowstorms and Vents.
- DLC dungeons are longer and more difficult than base game dungeons.
- Story bosses are more difficult and have mechanics and invulnerable phases so the fights take longer.
- Bastion Nymics were introduced.
^ This.
I solo'ed a dolmen with a level 4 arcanist using Forgotten Adventurer gear. No way I could solo a Geyser or Harrowstorm with a level 4 wearing starter gear.
SilverBride wrote: »Why change a winning formula?
SilverBride wrote: »because its been a decade and ZOS is doing nothing new.
One Tamriel was a major change.
Housing was added.
Geysers, Harrowstorms and Vents replaced dolmens.
Companions were added.
Two new classes have been added.
ToT was added.
Bastion Nymics were added.
An Endless Dungeon is being added.we made an all new zone with all new stuff! its pretty much a copy paste of everything you did last year!
Why change a winning formula?
SaffronCitrusflower wrote: »SilverBride wrote: »because its been a decade and ZOS is doing nothing new.
One Tamriel was a major change.
Housing was added.
Geysers, Harrowstorms and Vents replaced dolmens.
Companions were added.
Two new classes have been added.
ToT was added.
Bastion Nymics were added.
An Endless Dungeon is being added.we made an all new zone with all new stuff! its pretty much a copy paste of everything you did last year!
Why change a winning formula?
For veteran/end game PvE and PvP players it's NOT a winning formula. It's all about monetization of the players that aren't worn out on the formula now.
TybaltKaine wrote: »I can't speak for everyone, but dissatisfaction with the direction of the game moving forward, the constant yo-yo nerfs and combat changes, the over correction of sets and skills based on niche uses in both PVE and PVP, and the ramping up of difficulty in new content while hamstringing the ability of the player to deal enough damage to compete when playing solo all seem to be leading causes.
I won't even get into the crown store and the predatory pricing practices born from it.
People walk away when the game they are investing into is no longer worth that investment.
Warhawke_80 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »because its been a decade and ZOS is doing nothing new.
One Tamriel was a major change.
Housing was added.
Geysers, Harrowstorms and Vents replaced dolmens.
Companions were added.
Two new classes have been added.
ToT was added.
Bastion Nymics were added.
An Endless Dungeon is being added.we made an all new zone with all new stuff! its pretty much a copy paste of everything you did last year!
Why change a winning formula?
For veteran/end game PvE and PvP players it's NOT a winning formula. It's all about monetization of the players that aren't worn out on the formula now.
So...and correct me please if I'm wrong...you are talking about Veteran Dungeon Trial and PVPers I just want to reiterate that is a small portion of the overall player base in the vast majority of MMO's, I get that every group is important, but if you have say 5% of the player base that are hardcore Veteran Trial players....that isn't an incentive for the developers to focus more on Veteran Trails.
I'm not trying to make anyone's Head explode...it's just logical.
I think that this new concept of reduced content in favor of bug fixes (I prefer not to talk about QoL, because I didn't see anything of it with U39) will generally not have a positive effect on the number of players. In general, society tends to want something "new and exciting" more and more quickly, quantity over quality as far as the eye can see, sad but true. If ESO doesn't follow this trend, things will only go downhill.
[snip]
TybaltKaine wrote: »I can't speak for everyone, but dissatisfaction with the direction of the game moving forward, the constant yo-yo nerfs and combat changes, the over correction of sets and skills based on niche uses in both PVE and PVP, and the ramping up of difficulty in new content while hamstringing the ability of the player to deal enough damage to compete when playing solo all seem to be leading causes.
I won't even get into the crown store and the predatory pricing practices born from it.
People walk away when the game they are investing into is no longer worth that investment.
[snip]
I agree. [snip]
And it's everyone who's hurting. Not just veteran endgamers. It's casuals/PvE players (PvE systems becoming more grindy, AwA, less story content, etc.), PvP (nothing new for years), and yes, the endgamers (constant drastic build changes etc.). I feel for the devs because the direction is likely coming from up above and they're stuck with it.
I get the sense that while the game isn't in maintenance mode, there are fewer resources on it, and whoever is setting the priorities has no clue what players are looking for. Ah well.