SilverBride wrote: »...content difficulty was toned down repeatedly...
I find the exact opposite to be the case.
- World bosses have become increasingly more difficult.
- Dolmens were replaced with Geysers, Harrowstorms and Vents.
- DLC dungeons are longer and more difficult than base game dungeons.
- Story bosses are more difficult and have mechanics and invulnerable phases so the fights take longer.
- Bastion Nymics were introduced.
SilverBride wrote: »...content difficulty was toned down repeatedly...
I find the exact opposite to be the case.
- World bosses have become increasingly more difficult.
- Dolmens were replaced with Geysers, Harrowstorms and Vents.
- DLC dungeons are longer and more difficult than base game dungeons.
- Story bosses are more difficult and have mechanics and invulnerable phases so the fights take longer.
- Bastion Nymics were introduced.
Sure, but the thing is: possible dps went from 15k to 140k in the same time. For anyone willing to update their build to modern standards, it's just a burn through the game.
SilverBride wrote: »SilverBride wrote: »...content difficulty was toned down repeatedly...
I find the exact opposite to be the case.
- World bosses have become increasingly more difficult.
- Dolmens were replaced with Geysers, Harrowstorms and Vents.
- DLC dungeons are longer and more difficult than base game dungeons.
- Story bosses are more difficult and have mechanics and invulnerable phases so the fights take longer.
- Bastion Nymics were introduced.
Sure, but the thing is: possible dps went from 15k to 140k in the same time. For anyone willing to update their build to modern standards, it's just a burn through the game.
I suspect that it's a small minority that are performing at 140k DPS.
SilverBride wrote: »I suspect that it's a small minority that are performing at 140k DPS.
Sure, because people are leaving shortly after they developed their toons to do so due to lack of content. That's the topic of this thread after all.
An example: The newest trial was cleared on day 1 by craglorn pugs, the next will be published next summer.
What to do in the meantime for trial folks?
SilverBride wrote: »...content difficulty was toned down repeatedly...
I find the exact opposite to be the case.
- World bosses have become increasingly more difficult.
- Dolmens were replaced with Geysers, Harrowstorms and Vents.
- DLC dungeons are longer and more difficult than base game dungeons.
- Story bosses are more difficult and have mechanics and invulnerable phases so the fights take longer.
- Bastion Nymics were introduced.
SilverBride wrote: »SilverBride wrote: »I suspect that it's a small minority that are performing at 140k DPS.
Sure, because people are leaving shortly after they developed their toons to do so due to lack of content. That's the topic of this thread after all.
An example: The newest trial was cleared on day 1 by craglorn pugs, the next will be published next summer.
What to do in the meantime for trial folks?
Players run trials multiple times to collect gear and earn achievements, and new members join the trial teams as time goes by, so they are not irrelevant after clearing once.
Also, there are many activities besides trials and end game to experience. If a player chooses to only be active in one aspect of the game then they will be disappointed.
Do you do trials on regular base? I do and can tell you, they get boring rather quick atm.
If you put aside individual egos for a while, does it really matter if "veteran" players are leaving?
I_killed_Vivec wrote: »Just to throw a grenade into the conversation...
If you put aside individual egos for a while, does it really matter if "veteran" players are leaving?
So, just because Steam's graph shows some data from a very select period of time, in addition to many of our experiences of watching people not return to the game.... It does not conclude that people are leaving. But does give cause for concern and reason to look into what is actually going on. Again, only ZOS can answer that. Unless they do, all we can do here is speculate and talk about our personal experiences and observations.
markulrich1966 wrote: »Mirri just nailed it *lol
Waiting at Xeemhok Worldbodss for other players since 38 minutes...
Mirri Elendis says: "if we're just going to wait around, let's play a game or something."
I'm not inclined to play other games unless it is a different elderscrolls or a fallout game and so, I am still here, playing or something. I do get a little bored between chapters. At that point, I switch things up a bit. I am currently tanking for pug groups in normal dungeons for the stickerbook and working toward a couple of pvp achievements that were added last year. Dear guildies, I promise I'm not a traitor if you see me on another alliance in cyrodiil in the list of onliners.
Warhawke_80 wrote: »I'm not inclined to play other games unless it is a different elderscrolls or a fallout game and so, I am still here, playing or something. I do get a little bored between chapters. At that point, I switch things up a bit. I am currently tanking for pug groups in normal dungeons for the stickerbook and working toward a couple of pvp achievements that were added last year. Dear guildies, I promise I'm not a traitor if you see me on another alliance in cyrodiil in the list of onliners.Wow...you are really missing out on some great games...It's sad that you limit yourself so, Brand loyalty is great...but I had so much fun playing Elden Ring for example...I would have to have missed that experience.
Warhawke_80 wrote: »I'm not inclined to play other games unless it is a different elderscrolls or a fallout game and so, I am still here, playing or something. I do get a little bored between chapters. At that point, I switch things up a bit. I am currently tanking for pug groups in normal dungeons for the stickerbook and working toward a couple of pvp achievements that were added last year. Dear guildies, I promise I'm not a traitor if you see me on another alliance in cyrodiil in the list of onliners.Wow...you are really missing out on some great games...It's sad that you limit yourself so, Brand loyalty is great...but I had so much fun playing Elden Ring for example...I would have to have missed that experience.
It's not brand loyalty per se, the brand is a coincidence (but I did find the elderscroll appealing). My children introduced me to elderscrolls and fallout a long time ago. It is more of a situation that I do other things like vegetable gardening, for instance, that I enjoy a lot and I have no interest in upcoming games.
wolfie1.0. wrote: »BG3...
Just wait till Starfield launches...
Interesting to see what impact that has.
I_killed_Vivec wrote: »Just to throw a grenade into the conversation...
If you put aside individual egos for a while, does it really matter if "veteran" players are leaving?
SaffronCitrusflower wrote: »I_killed_Vivec wrote: »Just to throw a grenade into the conversation...
If you put aside individual egos for a while, does it really matter if "veteran" players are leaving?
yes, it matters a great deal when the people who know the most about the game get so fed up they quit playing. It's shockingly naive to think otherwise. There is a reason virtually nobody is doing trifectas and end game PvE now days. And PvP has been neglected and downsized for five years or more.
It absolutely does matter when the best players leave the game. This is an MMO and player retention matters far more than ZOS bean counters think they do.
SilverBride wrote: »Where is the proof that a lot of veteran players left the game?
Not being able to fill pugs for trials, not being able to fill pugs for dungeons, barely being able to fill rosters for vet guild runs, root having issue with filling roster for running trials?
I've personally taken a pause off of ESO because of the anti-QoL changes, additional nerfs to nightblades in PvE whilst being the weakest class and DEFINITELY the aggressive gambling requirement in the stores.
Blue Protocol in Japan is a new MMORPG which is basically DOA because all of the good items are hidden behind gatcha boxes... Rings a bell for a different game?
Sounds fun, right? I think the game is at a point where people are finally realizing what's been happening for the past few years. There's so much resentment and barely-restrained anger present throughout the community at the state of the game; from the PvP meta, from the recent fiasco with gifting Crown Crates, endless empty promises that are never upheld, predatory marketing, people's favorite classes being ruined, contradictory communication from Zenimax when addressing community concern and outrage, and a seeming lack of understanding/care from Zenimax themselves towards what players want, ON TOP of unfairly banning a bunch of innocent people who didn't even know they were exploiting something that Zenimax themselves broke, whilst telling them that "they'll be allowed to continue playing" instead of apologizing for the mistake. This absolutely FLOORED me.
@ZOS_Kevin did good at trying to communicate for a long time. I appreciate his efforts, I really do. But nothing has changed. Players still aren't being heard. Zenimax still isn't communicating, and I really doubt we'll hear much more on the code rewrite announced several years prior that's gatekeeping any new PvP content from being added to the game until they inevitably announce that they're cancelling it for unforeseen issues/complexities.
Now I just see a unhealthy bunch of angry people who can't find their fix/fun so they take it against it's own playerbase with unhealthy amounts of toxicity. Leaves no place for streamers or friends to be made, I've lived through many MMO's to see that once PVP goes downhill , the game isn't entertaining so they look for that entertainment through drama. I will admit I did exactly this , teabagging everyday until I caught my perma ban.
-Explanicide