At least half of the time when I do a random dungeon and the group disbands, I can’t even press X to leave the instance. Nothing happens. PTE or leaving through the door (if it’s anywhere near the last boss) are the only options. So now if I’m stuck in combat for whatever reason (and I’m honestly surprised some people seem to think you only get stuck in combat when aggrod mobs were not killed, makes me wonder how much they’ve played the game) i guess I just afk while the timer runs out? I know it’s not a long timer but it’s a waste of time regardless.
What a terrible solution. I wonder if whoever came up with this actually plays the game on a live server.
Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »Necrotech_Master wrote: »I knew they wouldn't care to respond nor listen, but stuff like this? Stuff that has no explanation, a large impact on the game, and no effort towards talking with us about it? That contributes to eroded trust.
erodes trust how? the specific fix only pertains to people who were exploiting it while in combat. you can still use it all you want outside of combat.
its more with all the problems being stuck in combat
such as the end of volenfell, after the npc messes with the orb and the skeletons start spawning, you are stuck in combat even after you make it out of the door and turned in the quest, PTE is the only option right now unless you want to logout or walk back to the entrance of the dungeon, because porting wont work
you dont "choose" to be stuck in combat, and if your in a dungeon, PTE is the only way to fix it since you cant teleport
Using an exploit is not the only way to progress in the game.
IMO you did choose to be stuck in combat because you chose to not kill the aggro'd mobs and chose not to run past the mob's leash range.That's not a bug, that's how it's intended to work.
As for no-death trial groups having to take 10-20 seconds to have a group wipe before they can exit, reset and restart, that's how it goes. You have to wait for the entire party to die before you can reset anyways, whether they all exit at the same time or exit one by one.
As for dying out of range where a party member can't revive you, that's the RNG breaks. The dead will just have to lie there in the never-ending AOE pool and wait. Or the group can call a wipe, which will end combat. Exploiting a bug is not necessary.
I haven't seen a legitimate reason why this bug of being able to exit while in combat should not be fixed.
the example in my post is 100% a legitimate reason, you will always get stuck in combat at the end of volenfell if your doing the quest, even if you kill everything in the dungeon
i never mentioned anything about pulling mobs and not killing them
"after the npc messes with the orb and the skeletons start spawning, you are stuck in combat even after you make it out of the door and turned in the quest"
and you didn't mention killing them or getting out of their range, just making it out of the door, which to me implies you engaged with the skeletons, even if not willingly. How are you in combat if you didn't pull them?
But my apologies for mis-interpreting your statement.
have you actually done the quest in that dungeon? (serious question not intended to be offensive or anything)
- you will be put in combat the instant they start spawning, regardless if you actively engage them or not (and generally they will start attacking you immediately even if you didnt cast or do anything)
- they spawn indefinitely, you cannot kill them to "end combat" and even the quest npc tells you to "run and exit through the door" at which point you can turn in the quest
that quest for that dungeon has always done that, but if you are not running the quest, this is a non-issue (as the skeletons only spawn if you or someone in the group is doing the quest)
thats one of the more obvious instances i know of, ive also seen people note after the final boss of scalecaller peak has a similar issue where people can be stuck in combat (im assuming they had to kill everything up to that point to get through the multiple doors to the final boss, but its been a little while since im run this dungeon)
I assume you are taking about the Vollenfell dungeon quest for a skillpoint, the quest that can only be done once per character. Yes, I did that quest a long time ago and I don't recall if this was an issue or not and I can't do that quest again and no, I'm not making a new character to try it. I noticed that you said you could walk all the way back to the beginning of the dungeon to exit, are you in combat the entire way or only until you leave the range of the mobs? Either way, this is a bug with that specific quest that should be fixed, not keeping a general bug in place that is being exploited. I recommend starting a bug report for that specific Vollenfell quest and give all the details you can for the dev team.
yes, i am referring to the dungeon quest
and yes, you will remain in combat until you die (if you decided to skip any mobs without aggroing them) or leave the dungeon
and yes, this issue has been in there since launch, pretty sure its already been reported multiple times by multiple people over the years (i dont remember if i submitted anything, but its very obvious if anyone is doing the quest)
ive done the quest on 11 characters, and ive helped more people through the quest outside of that (as i noted this will happen if anyone in the group is doing the quest, even 1 person), but the issue is not noticeable since they added the ability to PTE
and also as noted, this is not the only dungeon that people can get stuck in combat (or even the only PVE instance that you can get stuck in combat)
I am not doubting there is a bug with that specific quest or any other instances. I am saying that is not a reason to not fix this bug about leaving an instance in combat. Put in reports on the other instances for them to be fixed. If enough details can be given such that the devs can reproduce the bug, it can usually be fixed.
that would require the devs to fix the in combat bugs in general throughout the game (pve and pvp)
ideally you should exit combat when you go through that door in volenfell for example, as nothing can get to you there, but the root cause issue is the "in combat" state and when it should or should not be applied, which should be fixed generally, not in this 1 instance where its a noticeable problem
Agree to disagree. I agree with you that the real issues should be fixed. I disagree that not fixing this exploited bug is the answer.
As a side note, I'm not the only one who notices that the PTS section gets the least amount of developer engagement, right? Like, what's the point of this?
Ugh I hope this doesn't go live. Talk about being out of touch with what's actually happening in the game.