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Templar Skill Line needs Access to Major Berserk

ElderSmitter
ElderSmitter
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Templar needs to have Major Berserk added somewhere in our Skill Lines. Add it to POTL for example for 6 seconds while active......
Edited by ZOS_Hadeostry on July 25, 2023 3:15AM
  • Tyrant_Tim
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    I would much rather have Major Courage, that’s a buff no class has received yet, and would fit thematically to the class.
  • Syiccal
    Syiccal
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    Tyrant_Tim wrote: »
    I would much rather have Major Courage, that’s a buff no class has received yet, and would fit thematically to the class.

    This, as it will effect heals also
  • Tyrant_Tim
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    Syiccal wrote: »
    Tyrant_Tim wrote: »
    I would much rather have Major Courage, that’s a buff no class has received yet, and would fit thematically to the class.

    This, as it will effect heals also

    Right, that went into the thought process too. Until heals are no longer the primary defense on Templar, you’re going to need to stack full weapon and spell damage to be efficient.
  • NyassaV
    NyassaV
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    Templar does enough damage. The issue is that their damage never actually hits the target since they changed how Jabs works.
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  • Tyrant_Tim
    Tyrant_Tim
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    NyassaV wrote: »
    Templar does enough damage. The issue is that their damage never actually hits the target since they changed how Jabs works.

    If you want to really dig into the problem with Templar, it’s entirely that they provide no group utility, and have no defensive abilities independent from healing, and they have horrible sustain.

    Sun Shield is useless, Radiant Aura likewise.

    Both need a rework before anything else.
  • Ragnarok0130
    Ragnarok0130
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    As a Templar healer I want major mending back that was robbed from our kit when ZoS made Warden and gave it to them. I'm not opposed to other group centric buffs being added since we're lacking in that department after hybridization made minor sorcery redundant. Look at arcanist, it's a veritable buff factory. Major courage would be a nice addition as Tyrant_Tim stated.
  • Tyrant_Tim
    Tyrant_Tim
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    As a Templar healer I want major mending back that was robbed from our kit when ZoS made Warden and gave it to them. I'm not opposed to other group centric buffs being added since we're lacking in that department after hybridization made minor sorcery redundant. Look at arcanist, it's a veritable buff factory. Major courage would be a nice addition as Tyrant_Tim stated.

    If my memory serves me, wasn’t Major Mending granted to you when you stood in your Cleansing Ritual, or Rune?

    I forget what name it was before Ritual of Retribution, but I loved that ability, back before Extended Ritual became the only choice for PvP, and most PvE.
    Edited by Tyrant_Tim on July 24, 2023 8:17PM
  • TechMaybeHic
    TechMaybeHic
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    Tyrant_Tim wrote: »
    As a Templar healer I want major mending back that was robbed from our kit when ZoS made Warden and gave it to them. I'm not opposed to other group centric buffs being added since we're lacking in that department after hybridization made minor sorcery redundant. Look at arcanist, it's a veritable buff factory. Major courage would be a nice addition as Tyrant_Tim stated.

    If my memory serves me, wasn’t Major Mending granted to you when you stood in your Cleansing Ritual, or Rune?

    I forget what name it was before Ritual of Retribution, but I loved that ability, back before Extended Ritual became the only choice for PvP, and most PvE.

    The passive that gives you minor mending from those used to give major. They made it minor, right before bringing out Warden.
  • Tyrant_Tim
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    Tyrant_Tim wrote: »
    As a Templar healer I want major mending back that was robbed from our kit when ZoS made Warden and gave it to them. I'm not opposed to other group centric buffs being added since we're lacking in that department after hybridization made minor sorcery redundant. Look at arcanist, it's a veritable buff factory. Major courage would be a nice addition as Tyrant_Tim stated.

    If my memory serves me, wasn’t Major Mending granted to you when you stood in your Cleansing Ritual, or Rune?

    I forget what name it was before Ritual of Retribution, but I loved that ability, back before Extended Ritual became the only choice for PvP, and most PvE.

    The passive that gives you minor mending from those used to give major. They made it minor, right before bringing out Warden.

    I remember that! That’s so crazy in retrospect.

    Templar definitely needs some utility brought in, and group Minor and Major Courage would solidify its position. Nightblade offers the exact same power in the form of Minor and Major Cowardice, the same values just applied as a debuff in an AoE.
  • ElderSmitter
    ElderSmitter
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    Tyrant_Tim wrote: »
    Tyrant_Tim wrote: »
    As a Templar healer I want major mending back that was robbed from our kit when ZoS made Warden and gave it to them. I'm not opposed to other group centric buffs being added since we're lacking in that department after hybridization made minor sorcery redundant. Look at arcanist, it's a veritable buff factory. Major courage would be a nice addition as Tyrant_Tim stated.

    If my memory serves me, wasn’t Major Mending granted to you when you stood in your Cleansing Ritual, or Rune?

    I forget what name it was before Ritual of Retribution, but I loved that ability, back before Extended Ritual became the only choice for PvP, and most PvE.

    The passive that gives you minor mending from those used to give major. They made it minor, right before bringing out Warden.

    I remember that! That’s so crazy in retrospect.

    Templar definitely needs some utility brought in, and group Minor and Major Courage would solidify its position. Nightblade offers the exact same power in the form of Minor and Major Cowardice, the same values just applied as a debuff in an AoE.

    That would be great too! Either way we need another Buff no doubt!
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it deals with skills.

    Thank you for your understanding
    Staff Post
  • LunaFlora
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    why only templar?
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  • mmtaniac
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    Templar should have every possible spell damage increase buff for balance with other classes for lack of utility in group. Major minor courage could be good start. Especially because we lack breach debuffs i don't count minor breach from potl it's parody debuff. I have this debuff without POTL just by simple jabbing enemy.
  • Billium813
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    Just some ideas for Templar
    • Spear Wall
      Upon activating an Aedric Spear ability. You and allies within 5 meters gain Minor Protection for 6 seconds, reducing damage taken by 5%.
      Developer Note
      One pain point for Templar is that they don't provide enough utility in groups. It should be baked into the Templar class to protect allies near them. At the moment, non-Templars have access to Frost Impulse and Circle of Protection, Necros get Bone Totem, Wardens have Maturation. It seems safe to establish Minor Protection as a Templar group buff for nearby allies and allies should be rewarded for standing near their closest Templar ally with a wall of protecting spears!
    • Sacred Ground
      While standing within your Restoring Light area effects, and for 2 seconds after leaving, reduce the cost of non-Ultimate Restoring Light abilities by 30%, gain Minor Mending, and increase the amount of damage you can block by 10%.
      Developer Note
      Templar's identity is "sacred ground". They hold the line, stand their ground, and build a house to live in! Unfortunately though, combat is OFTEN mobile. Well designed combat shifts around the area, enemies move and perform actions, and everything is really dynamic! That design though is really punishing for Templar that has to keep moving their "sacred ground" around and paying to setup again. Having to recast Cleansing Ritual because you JUST got a debuff, or because you need to shift the area slightly as the boss JUST moved, can be a big bother. The payment Templar has to make is that they have to burn actions on setting that stuff up again and being strategic in their placement. Instead of just making all skills cheaper, give Templar a strategy for shifting around as combat moves without being prohibitively expensive on resources.
    • Blazing Shield
      Create a tether of solar rays to the nearby enemy with the highest Max Health and gain a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. The shield's strength is increased by 20% of the Max Health of the tethered enemy, up to a maximum of 100k Health.

      While tethered, the enemy takes 30% of the damage the shield takes. The tether is broken if the enemy moves 8 meters away from you, or if the shield ends.
      Developer Note
      Blazing Shield is just not good. Even being directly compared to the other morph, Radiant Ward, on all metrics, Blazing Shield is just worse in each way. The issue seems to be that Blazing Shield is trying to scale the damage shield in the same way as Radiant Ward, but worse. Instead, Blazing Shield should scale the damage shield in a different way from Radiant Ward, so that it can be functionally different. The Radiant Ward morph seems more applicable to large groups, so Blazing Shield could be more applicable to large, boss type enemies.

      This design works for PvE, giving a very large shield against boss type monsters, yet giving a mediocre shield against large numbers of mobs; the inverse of Radiant Ward. This design can work well in PvP as well. The beefiest enemy nearby is now also buffing your shield as you redirect damage to them through the solar tether. This really helps Templar protect their house as they stand their ground and directs allies as to who they should be ganging up on.
    Edited by Billium813 on July 27, 2023 5:38AM
  • danno8
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    Billium813 wrote: »
    Just some ideas for Templar
    • Spear Wall
      Upon activating an Aedric Spear ability. You and allies within 5 meters gain Minor Protection for 6 seconds, reducing damage taken by 5%.
      Developer Note
      One pain point for Templar is that they don't provide enough utility in groups. It should be baked into the Templar class to protect allies near them. At the moment, non-Templars have access to Frost Impulse and Circle of Protection, Necros get Bone Totem, Wardens have Maturation. It seems safe to establish Minor Protection as a Templar group buff for nearby allies and allies should be rewarded for standing near their closest Templar ally with a wall of protecting spears!
    • Sacred Ground
      While standing within your Restoring Light area effects, and for 2 seconds after leaving, reduce the cost of non-Ultimate Restoring Light abilities by 30%, gain Minor Mending, and increase the amount of damage you can block by 10%.
      Developer Note
      Templar's identity is "sacred ground". They hold the line, stand their ground, and build a house to live in! Unfortunately though, combat is OFTEN mobile. Well designed combat shifts around the area, enemies move and perform actions, and everything is really dynamic! That design though is really punishing for Templar that has to keep moving their "sacred ground" around and paying to setup again. Having to recast Cleansing Ritual because you JUST got a debuff, or because you need to shift the area slightly as the boss JUST moved, can be a big bother. The payment Templar has to make is that they have to burn actions on setting that stuff up again and being strategic in their placement. Instead of just making all skills cheaper, give Templar a strategy for shifting around as combat moves without being prohibitively expensive on resources.
    • Blazing Shield
      Create a tether of solar rays to the nearby enemy with the highest Max Health and gain a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. The shield's strength is increased by 20% of the Max Health of the tethered enemy, up to a maximum of 100k Health.

      While tethered, the enemy takes 30% of the damage the shield takes. The tether is broken if the enemy moves 8 meters away from you, or if the shield ends.
      Developer Note
      Blazing Shield is just not good. Even being directly compared to the other morph, Radiant Ward, on all metrics, Blazing Shield is just worse in each way. The issue seems to be that Blazing Shield is trying to scale the damage shield in the same way as Radiant Ward, but worse. Instead, Blazing Shield should scale the damage shield in a different way from Radiant Ward, so that it can be functionally different. The Radiant Ward morph seems more applicable to large groups, so Blazing Shield could be more applicable to large, boss type enemies.

      This design works for PvE, giving a very large shield against boss type monsters, yet giving a mediocre shield against large numbers of mobs; the inverse of Radiant Ward. This design can work well in PvP as well. The beefiest enemy nearby is now also buffing your shield as you redirect damage to them through the solar tether. This really helps Templar protect their house as they stand their ground and directs allies as to who they should be ganging up on.

    I commend your ideas.

    Spear wall: I like it. Why not.

    Sacred Ground: That's quite the reduction! In PvE I am all for it, as I think healers should have an easy time of healing in games if we want there to be plenty of healers. As usual PvP may be a problem with how strong health/heal tanks are.

    Blazing Shield: I like this idea in principal. i think the amounts may need to shift a bit because I think this version of Blazing will be better than Radiant Ward until Radiant starts hitting 6 or more enemies (2.2*4800=10560). 20% of even a 30k health overland enemy is an additional 6k shield on top of the 4.8k base for around 10800. I would maybe say 10% up to 200k health enemy would make it less desirable for trash/overland and clearly meant for large health enemies.
  • Utt of the Freezing Tomb
    Templar needs to have Major Berserk added somewhere in our Skill Lines. Add it to POTL for example for 6 seconds while active......

    You really think templar is the priority? Necromancer hasnt any buff while templar is super strong in pvp right now
  • wilykcat
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    I main templar dps. I would like to order some buffs with a side of major berserk please.
  • Synozeer
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    Templar needs to have Major Berserk added somewhere in our Skill Lines. Add it to POTL for example for 6 seconds while active......

    You really think templar is the priority? Necromancer hasnt any buff while templar is super strong in pvp right now

    Not sure how Templar is super strong in pvp unless you're basing that off of Radiant Destruction which generally is only OP when used in xv1s.

    Not to say necros aren't weak because they are and need buffs, but so does templar.
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  • Bluestin
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    Templar isn't looking too healthy lately, at least in pvp. Major courage would be interesting, but potentially too powerful. Beam is too backloaded with damage while the rest of the Templar's abilities are anemic.

    I would prefer they put some of the damage back onto Jabs/Backlash and potentially burning light. Templar with no damage (extremely mediocre at best) output feels very awkward to fight with in pvp, and it is strange that Templar has been left in this state.

    There might also need to be an adjustment to the radius/range Jabs can actually hit. The skill itself is almost, but not quite, in such a poor state that it could be replaced with a completely new spear based class skill.

    Edit for clarification: This is from the perspective of a Magicka based Templar. Stamina is likely similar, but leans more into weapon skills.
    Edited by Bluestin on July 31, 2023 4:24AM
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