When was the last time someone looked at all of the Most Unused Class Abilities/Ultimates and called for them to be brought up to parity instead of nerfing the most used class abilities/ultimates HmmMMM?Ultimate Ability.
Skullstachio wrote: »Isn't that the point of it being aWhen was the last time someone looked at all of the Most Unused Class Abilities/Ultimates and called for them to be brought up to parity instead of nerfing the most used class abilities/ultimates HmmMMM?Ultimate Ability.
Skullstachio wrote: »Isn't that the point of it being aWhen was the last time someone looked at all of the Most Unused Class Abilities/Ultimates and called for them to be brought up to parity instead of nerfing the most used class abilities/ultimates HmmMMM?Ultimate Ability.
Skullstachio wrote: »Isn't that the point of it being aWhen was the last time someone looked at all of the Most Unused Class Abilities/Ultimates and called for them to be brought up to parity instead of nerfing the most used class abilities/ultimates HmmMMM?Ultimate Ability.
Corrosive is to powerful. But then again they glow green and dmg does not land on them. For me its time to create space, buff up and debuffs or dots you have to stick on the DK and wait it out. The moment it drops go all in and kill it. Or am I missing something here? Yes its annoying, Yes its to powerfull, Yes it has simple counter to create space wait for it to end and make sure you have burst lined up when it does. It is like a green light that says now I am going to kill you please let me.
Skullstachio wrote: »Isn't that the point of it being aWhen was the last time someone looked at all of the Most Unused Class Abilities/Ultimates and called for them to be brought up to parity instead of nerfing the most used class abilities/ultimates HmmMMM?Ultimate Ability.
Skullstachio wrote: »Isn't that the point of it being aWhen was the last time someone looked at all of the Most Unused Class Abilities/Ultimates and called for them to be brought up to parity instead of nerfing the most used class abilities/ultimates HmmMMM?Ultimate Ability.
For some reason I dont think Corrosive will ever be meaningfully adjusted. I dont understand the vision behind DK and NB clearly outperforming other classes. But I do know that pvp is a lot less diverse and fun than it was a few updates ago. I liked it when necros and templars could compete, and NB wasnt so overpowered. I wish I knew what the main thinking/vision on class balance is.
Billium813 wrote: »My only issue with Magma Armor is that it has a unique ability that the rest of the game just can't interact with
> limiting incoming damage to 3% of your Max Health
It doesn't use Resistance, which Penetration can counter and has a Resistance cap. It doesn't apply mitigation, which would then have to scale against other mitigation sources multiplicatively. Does it bypasses mitigation by resetting the damage to a flat cap before all your OTHER reductions apply? IOW, does total mitigation apply before or after Magma Armor applies its damage cap?
Lets say you're at 30k health, being hit by 10k damage. You have 60% armor mitigation + Battle Spirit reduces damage 50% for 80% mitigation.
Which one is it?
- 10k -> 2k (80%) -> 900 (MA reduction)
- 10k -> 900 (MA reduction) -> 180 (80%)
Forgive my crude, laymen understanding of mitigation