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So will vampire be given a compensation?

  • Reenlister
    Reenlister
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    Vampires kill me.
    You all knew it was way OP and not working like it was meant to be.
    Now its been hot fixed to at least balance it out, and still leaving you able to run around in your stage 3 and 4, which is supposed to be a bad thing, not something you want to do.
    Yet now all you do is bemoan your situation of not being the uber's of non divine type.
    Well, welcome to the rest of us.
    Before you continue your moaning consider this, you still get all your cool stuff, the poor Werewolf, you know the people who are your sworn enemies, still has only two skill traits available, suffer 50% poison, and the ulti is so FUBAR right now you rarely get to turn.
    Not to mention when you do, you get a whopping 30 seconds of being a wolf.
    Sorry your not the ultimate cool kids now.
    Hey at least your not hunted on sight yet when you don't feed..... yet.
  • Thechemicals
    Thechemicals
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    Compensate those thousands of warriors who were eaten alive by super bats.
    those idiots who didnt notice they didnt deal any dmg but lost health constantly? yeah, those mindless thralls clearly need compensation.

    Actually, the 50% movement speed buff with other movement speed buffs allowed the vampires to mist into large crowds and continously spam them with the ultimate and those who evaded and ran away were chased by the same mist that caught up to them quickly...

    So yeah, where you been?

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    The reality is you people had Vampire nerfed so you can keep using your glitched akaviri style reduction set for just all the other ultimate. While vampirism synergy was a issue the real issue isn't vampirism but the synergy itself and it makes just any build centralised around it op.

    As for WW they are about to buff you... and maybe even make your passive work at all time.

    Vampirism shouldn't be subpar, this is the reality of power you need to give up something to gain something else. In the case of vampirism its fire weakness however we don't gain anything the class don't have already access to and worse yet with the crime system good odds are vamp will be chased at stage 4. A character who made so many sacrifice doesn't deserve to end up equal level to other character in half the situation and underpowered in half the others. If fire damage was very rare in the game or nearly absent this wouldn't be a issue but half the game has it including most of the dungeons.
    Edited by Kyubi_3002b16_ESO on May 6, 2014 5:43PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • crislevin
    crislevin
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    Compensate those thousands of warriors who were eaten alive by super bats.
    those idiots who didnt notice they didnt deal any dmg but lost health constantly? yeah, those mindless thralls clearly need compensation.
    I bet you react really fast and get to safety in 2 seconds.
  • rich-dragonb14a_ESO
    Syndiaan wrote: »
    I don't think you realize how OP they were in PvE, you could mist form to the end of a dungeon without taking any damage, kill the boss get the skyshard and leave dungeon. You could run faster than a sprinting horse.

    i could do that as a nightblade or alchemist with invis potions or a nightblade with that set that removes stealth movement speed peneltys and concealed blade
  • WraithAzraiel
    WraithAzraiel
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    Yep. If the separated the rule sets for PvP and PvE it would've alleviated the problems as well.

    Hard limits with diminishing returns might be the way to go on this.

    This practice of balancing skill lines based on data and exploitations that are much more if not only prevalent in a PvP environment is just bad form.

    IE: The vampires that weren't Sword and Board Dragon Knights with the Bash from Hell and the SuperCheap Bat Swarm of Doom or Sorcerer with their whatever people are crying is broken with them, who also don't PvP are getting shafted out of 39% reduction to SKILL cost. Ultimate be damned.

    When instead they could have placed a blanket cap on "insert whatever here" reduction - say make it you can accumulate a max of -50% to the cost of anything. Anything over that was wasted and useless.

    Now I understand that if there's a way to do something cheap and easy and facerollable, all the knuckleheads are going to find a way to do it and use the hell out of it. But for those of us who weren't taking advantage of the class+vampire imbalance, it's just unnecessary.

    What combination of skills will be next to totally negate ultimate cost - leading to the spamming of some other ability to constitute an iWin button?


    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Syndiaan
    Syndiaan
    ✭✭
    Compensate those thousands of warriors who were eaten alive by super bats.
    those idiots who didnt notice they didnt deal any dmg but lost health constantly? yeah, those mindless thralls clearly need compensation.

    So because a vamp shows up everyone is supposed to stop what they are doing and run away?
  • Syndiaan
    Syndiaan
    ✭✭
    Syndiaan wrote: »
    I don't think you realize how OP they were in PvE, you could mist form to the end of a dungeon without taking any damage, kill the boss get the skyshard and leave dungeon. You could run faster than a sprinting horse.

    i could do that as a nightblade or alchemist with invis potions or a nightblade with that set that removes stealth movement speed peneltys and concealed blade

    you can get 100%+ movement speed without mist form? how?
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    Movement speed is irrelevant its the fact you can run trough the whole place ignoring all adds and clear the boss that is.

    The best way to fix that issue would have been to hard cap ulti cost reduction to hard cap 60%... this way vamp keep its full power and cannot go bellow 80 ulti cost, sorc get to use everything they want but still must live with vamp max ulti cost reduction cept they can have it nice in stage 3 and no one can abuse from the vampire spell as they did prior to this patch.

    If you don't see the light here its because you actualy just want to keep playing your overpowered ulti cost reduction build and would rather have legitimate stuff nerfed then stop using a full akaviri set seducer sorc/dk combo. People will keep using this setting they will just do it with deferent ultimates.
    Edited by Kyubi_3002b16_ESO on May 6, 2014 5:51PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Ranrach
    Ranrach
    ✭✭
    No, no, no and no. No compensation on vampires, they just needed the nerf on Bat Swarm and Mist Form. So don't cry because you chose a vampire because it was OP and now it isn't anymore.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    Vampire was never OP the ulti cost reduction stacking bonus was and nerfing vamp only will expose it for what it is... something that should be removed from the game or hardcaped at 60% as it should be (there wouldn't had been any need for nerfing vampire if ultimate cost was hardcapped at 60%). In about a few week people wont be crying about vampirism but about permanent dragonknight banners.
    Edited by Kyubi_3002b16_ESO on May 6, 2014 5:54PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    So many angry nerds.

    How exactly were people exploiting vampire anyway??
  • rich-dragonb14a_ESO
    Syndiaan wrote: »
    Syndiaan wrote: »
    I don't think you realize how OP they were in PvE, you could mist form to the end of a dungeon without taking any damage, kill the boss get the skyshard and leave dungeon. You could run faster than a sprinting horse.

    i could do that as a nightblade or alchemist with invis potions or a nightblade with that set that removes stealth movement speed peneltys and concealed blade

    you can get 100%+ movement speed without mist form? how?
    Shadow Dancer's Raiment Set

    Bonuses: (3 items) Adds 9 Stamina Recovery. (5 items) Shadow Dancer's Raiment: Ignore movement penalty while sneaking.

    Concealed Weapon IV
    Passively increases stealthed movement speed by 25% while slotted.

    also
    Retreating Maneuver IV
    Increases movement speed of nearby allies by 33% for 20 seconds, removes all snares and roots and grants immunity to additional snares and roots. Effects end when an attack is made.

    all stack actually vamp stealth movement speed stacks with all those too toss in shadow cloak and you can sneak at around 200% movement speed while invis
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Syndiaan wrote: »
    Syndiaan wrote: »
    I don't think you realize how OP they were in PvE, you could mist form to the end of a dungeon without taking any damage, kill the boss get the skyshard and leave dungeon. You could run faster than a sprinting horse.

    i could do that as a nightblade or alchemist with invis potions or a nightblade with that set that removes stealth movement speed peneltys and concealed blade

    you can get 100%+ movement speed without mist form? how?

    I don't know about 100%, but you can stack the Steed stone effect with the sneaking speed boost from having concealed weapon slotted. Don't even need to be a vampire either. Or at least you could, don't know about now, been a few weeks i've been on this alt of mine leveling.
  • rich-dragonb14a_ESO
    Movement speed is irrelevant its the fact you can run trough the whole place ignoring all adds and clear the boss that is.
    Any class can do that with alchemy making invis potions and shadow dancer set to move at normal speed while stealth/invised
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    As I said it indeed is irelevent because anyone can do it people cannot put blame on vampire to do it witheout potions.
    Edited by Kyubi_3002b16_ESO on May 6, 2014 6:01PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Syndiaan
    Syndiaan
    ✭✭
    Syndiaan wrote: »
    Syndiaan wrote: »
    I don't think you realize how OP they were in PvE, you could mist form to the end of a dungeon without taking any damage, kill the boss get the skyshard and leave dungeon. You could run faster than a sprinting horse.

    i could do that as a nightblade or alchemist with invis potions or a nightblade with that set that removes stealth movement speed peneltys and concealed blade

    you can get 100%+ movement speed without mist form? how?
    Shadow Dancer's Raiment Set

    Bonuses: (3 items) Adds 9 Stamina Recovery. (5 items) Shadow Dancer's Raiment: Ignore movement penalty while sneaking.

    Concealed Weapon IV
    Passively increases stealthed movement speed by 25% while slotted.

    also
    Retreating Maneuver IV
    Increases movement speed of nearby allies by 33% for 20 seconds, removes all snares and roots and grants immunity to additional snares and roots. Effects end when an attack is made.

    all stack actually vamp stealth movement speed stacks with all those too toss in shadow cloak and you can sneak at around 200% movement speed while invis

    i count 58% increased movement speed, how are you getting 200%? Also retreating maneuver costs about 900 stamina, good luck using that while sneaking constantly.

    Not to mention you are being forced to use a crappy light armor set bonus item that is taking up 5 slots.
    Edited by Syndiaan on May 6, 2014 6:13PM
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    When lvl 10 veteran player wander around in a vet 1 legendary upgraded set this is a hint that something has gone very wrong! Actualy I think even if you removed the vet 1 version of the set you would see people wandering around with lvl 22 armor at vet 10 (aka conjure armor sorcerer with boundless storm wich allows them to reach armor hardcap while naked! And it wont even be a fashion problem because bound armor replace all you wearing by glowy silver daedric!) who will even care that they are using underlvled armor long as they still hit the armor cap from a spell source and got 20% damage reduction from it yea im not bloody kidding people would wear akaviri dragonguard lvl 22 set even if they were vet 10!

    Is vampire realy the issue? I think not the real issue is that some items in the game give overpowered buffs.
    Edited by Kyubi_3002b16_ESO on May 6, 2014 6:17PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • rich-dragonb14a_ESO
    Syndiaan wrote: »
    Syndiaan wrote: »
    Syndiaan wrote: »
    I don't think you realize how OP they were in PvE, you could mist form to the end of a dungeon without taking any damage, kill the boss get the skyshard and leave dungeon. You could run faster than a sprinting horse.

    i could do that as a nightblade or alchemist with invis potions or a nightblade with that set that removes stealth movement speed peneltys and concealed blade

    you can get 100%+ movement speed without mist form? how?
    Shadow Dancer's Raiment Set

    Bonuses: (3 items) Adds 9 Stamina Recovery. (5 items) Shadow Dancer's Raiment: Ignore movement penalty while sneaking.

    Concealed Weapon IV
    Passively increases stealthed movement speed by 25% while slotted.

    also
    Retreating Maneuver IV
    Increases movement speed of nearby allies by 33% for 20 seconds, removes all snares and roots and grants immunity to additional snares and roots. Effects end when an attack is made.

    all stack actually vamp stealth movement speed stacks with all those too toss in shadow cloak and you can sneak at around 200% movement speed while invis

    i count 58% increased movement speed, how are you getting 200%? Also retreating maneuver costs about 900 stamina, good luck using that while sneaking constantly.

    vamp stealth passive is around 50% i was stealthing faster as a nightblade in shadow dancer then i could sprint in medium armor when i tried it

    of course i could care less about the cost reduction nerf since it only effects non dungeon pve and pvp since you at most can have the reduction for 1 vr dungeon(timing it so vamp stage changes to 4 afew mins after you enter the first dungeon) so while doing multiple vr group dungeons its useless

    if they actually fixed the bug where all sneak passives stop working if you die untill you relog or change areas and the fact that the vampire stages stop working if you change instances or relog and having to feed then wait a hour/30 mins for the stage to change again to get the bonus that will just stop working again the moment you change areas or log
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    The moment they fix that bug you will start to truly understand what you lost. Its an insult realy a slap in the face to all the player who used vampire without abusing.

    truth be told im thinking about running helmet sword shield veteran 1 gear as a vet 10 (so cost at 120) just so I can have my ultimate cost close or nearly to what I had prior to this ridiculus patch... If I also run it as a sorcerer ill end up with 79 (with seducer and emperor) cost on my bat swarm but ill have to permanently equip a very unfashionable shield along with a helmet and an armor wich will of course be hidden by my bound armor spell while using a weapon of my choice. I will STILL be able to spam this ridiculus combo to the laugh of all who tought it gone actualy I could even write a full build about it -_-
    Edited by Kyubi_3002b16_ESO on May 6, 2014 6:23PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Ranrach
    Ranrach
    ✭✭
    I think it is quite funny. Almost the entire community has multiple reports about vampires being too strong with certain builds. Yet you want a compensation for it being nerfed? Compensate for what? Oh no, it was OP, but I want compensation for the OP-ness, so it can still be OP.
    Take it like a man, vampires were too strong (although I would never ever want to group with one on Trials ----> Fire resistance ----> Dead). But PvP there was noting like it. Period.
  • Thorntongue
    Thorntongue
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    Maybe as compensation you could get a free lifetime subscription to Twilight Online?
  • Syndiaan
    Syndiaan
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    i have never had that problem I dont know what everyone is talking about, my vamp stage has never reset nor have the passives stopped working.
  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    Syndiaan wrote: »
    i have never had that problem I dont know what everyone is talking about, my vamp stage has never reset nor have the passives stopped working.

    You just dont know that they arent working to begin with... lol.
  • Syndiaan
    Syndiaan
    ✭✭
    FENGRUSH wrote: »
    Syndiaan wrote: »
    i have never had that problem I dont know what everyone is talking about, my vamp stage has never reset nor have the passives stopped working.

    You just dont know that they arent working to begin with... lol.

    Yes I do.
  • rich-dragonb14a_ESO
    The moment they fix that bug you will start to truly understand what you lost. Its an insult realy a slap in the face to all the player who used vampire without abusing.

    Not really i'm a stam build nightblade and i'm mainly only a vamp for the sneak passive the stamina drain to help when i'm clearing trash packs (so i don't have to slot leaching/siphoning strikes and do 25% less dmg) undeath and devouring swarm(i get 200ish ultimate aeing down each trash pack anyways so the nerf doesnt matter to me) to survive trash packs and the one thing that i figure will be nerfed soon is that we can shadowy cloak and feed off humanoid bosses
  • Macarena
    Macarena
    Soul Shriven
    i see no reason to give vampires any compensation. if you think they are gimped now. then try a werewolf. they are more than gimped
  • rich-dragonb14a_ESO
    Syndiaan wrote: »
    FENGRUSH wrote: »
    Syndiaan wrote: »
    i have never had that problem I dont know what everyone is talking about, my vamp stage has never reset nor have the passives stopped working.

    You just dont know that they arent working to begin with... lol.

    Yes I do.

    if your not standing up while stealthed(same animation as walking/running) then the passive stoped working which happens every single time i've died in pve

    and if the passives never stoped working how come my tooltip says devouring swarm requires 200 ultimate at stage 4 and even if i hit r it doesnt go off when i have 180 ultimate when i just logged in or moved to another instance? its 100% reproducible for me
  • Syndiaan
    Syndiaan
    ✭✭
    Syndiaan wrote: »
    FENGRUSH wrote: »
    Syndiaan wrote: »
    i have never had that problem I dont know what everyone is talking about, my vamp stage has never reset nor have the passives stopped working.

    You just dont know that they arent working to begin with... lol.

    Yes I do.

    if your not standing up while stealthed(same animation as walking/running) then the passive stoped working which happens every single time i've died in pve

    and if the passives never stoped working how come my tooltip says devouring swarm requires 200 ultimate at stage 4 and even if i hit r it doesnt go off when i have 180 ultimate when i just logged in or moved to another instance? its 100% reproducible for me

    I have no idea why yours is not working I am saying mine works.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    What was op was the cost reduction synergy with out of line effects not the abilities. Making the 80 ultimate cost stage 4 Vampire who didn't abuse of these glitch was a wrong move. The regular vampire is not OP it never was. Now that you weakened us we aren't even on par with other player we are underpowered toward them. To even be on par with other player vamp now needs to be a sorc in vet 1 full Akaviri seducer set to have what a regular vampire with no bonus had that even made the option interesting to begin with. Is that your idea of a joke?

    Vampire were not OP the build was OP. Vampire didn't need to suffer just to invalidate a build wich STILL exist and would work with any other low cost ultimate.

    A compensation should come in a reduction of our weaknesses to fire or in a few additional effect to the passive such as buff under nights to health stamina and magicka recovery. Maybe make all vampire spell work better at night? Just make it so behing a vampire IS behing a vampire. I wouldn't even mind more weakness it would help the roleplay but you need to make vampire significant as a choice because save for the weakness it will have NO impact on the character if the spells are useless and vampire MUST have an impact on the character.

    I have chosen to embrace power as ive chosen to forsake the sun and fear the flame. The deal however was just a trick im a mere mortal with no power and a thousands affliction
    Edited by Kyubi_3002b16_ESO on May 6, 2014 6:34PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
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