IsharaMeradin wrote: »What you described is the same as what was added with Blackwood. Instead of doing a new tutorial with each chapter, they'll just turn one of the wall sections into a portal to the new chapter area.
OtarTheMad wrote: »Same one to my knowledge. A new portal just gets added every chapter.
There's some issues with it (mainly that picking a base game location drops you on a starter island, where new players are likely to do all the quests, then go to the mainland where they'll pick up the main story, go through Coldharbour and end up back on the start island with no direction because they've already done the quests) but it's mostly functional as a starting point.
SeaGtGruff wrote: »There's some issues with it (mainly that picking a base game location drops you on a starter island, where new players are likely to do all the quests, then go to the mainland where they'll pick up the main story, go through Coldharbour and end up back on the start island with no direction because they've already done the quests) but it's mostly functional as a starting point.
I haven't played through the new tutorial except when it was first added, and that was on the PTS, but I thought we had two choices per alliance of where to begin in the base game-- either our starter zone or our first zone. I remember thinking that starting with the starter zone would lead to the problem you described.
Are you saying they took away the portal to the first zone but kept the one for the starter zone? If so, that's backwards from how I'd have done it. I guess I'll find out for myself when I get around to rolling a new Arcanist.
driosketch wrote: »So I haven't started a new character since Greymoor, and back then the tutorial was still an intro to the current chapter's story. The current tutorial looks like it was set in the Summerset chapter while being a little generic with its story. That isn't a complaint. It's a fine tutorial, and honestly, including the original, they all play the same.
Let out of your cell
Choose a weapon
Brief combat instruction
Shared open area with enemies, containers, some mechanics and a boss
The thing is, I think it was Blackwood where the patch said you could now choose where you start. I took that to mean you could choose your tutorial quest, but I guess it means you choose the starter island/chapter zone you pop out.
So my question is, is this the same tutorial that's been in the game since Blackwood, or is it new for this chapter?
Last time I played tutorial in Northern Elsweyr. But with this chapter, I've decided to see how current tutorial feels... I was very disappointed with lack of new video intro All past chapters had something.
The tutorial itself looks ok just to teach player some basic stuff and combat. I even cried a little after hearing default game intro music when I reached Khenarthi's Roost gate - it brought many good memories from years ago
I hoped to see selection of all past chapter tutorials, at least.
I'm sorry for players who've never experienced original Coldharbour tutorial like it was meant to be. I was lucky to start playing back then, but there was still no chance to properly immerse in the story - because the original opening cinematic was removed from the game already:
https://www.youtube.com/watch?v=jY6070A_hi8
It really set the mood for the story and helped to understand the feeling of my character. I really wish I saw it before completing the main quest, but I saw it years later
driosketch wrote: »IsharaMeradin wrote: »What you described is the same as what was added with Blackwood. Instead of doing a new tutorial with each chapter, they'll just turn one of the wall sections into a portal to the new chapter area.OtarTheMad wrote: »Same one to my knowledge. A new portal just gets added every chapter.
Thanks, that was my follow up question about the portals.
I've seen several versions of tutorials since beta, kind of glad I'm not missing anything.
FantasticFreddie wrote: »As far as tutorials go, I think the OG wailing prison would be best.
But this one is fine. I'd never done it before. A bit boring and generic, but I enjoyed it.
Suggestion: If the player wants to do the original main quest of the game - *and this should be clearly signposted as such* - there should be, not THREE windows, but ONE... and that one window leads directly to being sacrificed to Molag Bal, as if one had just been mugged in the Benefactor's house. Completing the Wailing Prison will then dump you out in your correct-faction starter island, so that the faction you start with is your CORRECT faction.
phaneub17_ESO wrote: »Who put you in that cage and why?
SeaGtGruff wrote: »
I haven't played through the new tutorial except when it was first added, and that was on the PTS, but I thought we had two choices per alliance of where to begin in the base game-- either our starter zone or our first zone. I remember thinking that starting with the starter zone would lead to the problem you described.
Are you saying they took away the portal to the first zone but kept the one for the starter zone? If so, that's backwards from how I'd have done it. I guess I'll find out for myself when I get around to rolling a new Arcanist.