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Elder Scrolls Offline. concept...

  • Rogue_WolfESO
    Rogue_WolfESO
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    Sounds like ES6
  • Sparxlost
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    Amottica wrote: »
    This will never happen.

    The first issue is game is designed from the ground up to be played via a server. It is not as simple as flipping a switch to permit players to play in offline mode. A complete rework because it is not even close to being able to be played offline. That rework would likely be a larger project than the current re-coding of the server side of the game.

    Second, OP even wants group content reworked to be soloable. If Zenimax will not do this for the game as it is why would they do it for this idea?

    Oh, I forgot. This would also require Zenimax to prepare two separate downloads for every update and many patches in general. The assets that reside on the server that would need to be pushed to the PC for players to play offline do not need to bloat PCs that do not play offline.

    so what exactly then is stopping you from "flipping the switch"?
    i dont mean to be rude but when other games can be played offline and online why should this one struggle to do that also??
    im sure there are plenty of reasons but they seem like poor excuses to say something CANT be achieved..

    and two separate downloads is unrealistic but i doubt it would be necessary because it IS all still one game in the end.. offline and online would be pretty much the same with slight differences and that means once its implemented then its not really that much more work than they usually do...

    the hurdle is the hows implementation.. anyone can say it is possible and it most likely is but it is also true that no one wants to deal with a broken mess of a game so it is unlikely to ever start development.
  • Braffin
    Braffin
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    Sparxlost wrote: »
    Amottica wrote: »
    This will never happen.

    The first issue is game is designed from the ground up to be played via a server. It is not as simple as flipping a switch to permit players to play in offline mode. A complete rework because it is not even close to being able to be played offline. That rework would likely be a larger project than the current re-coding of the server side of the game.

    Second, OP even wants group content reworked to be soloable. If Zenimax will not do this for the game as it is why would they do it for this idea?

    Oh, I forgot. This would also require Zenimax to prepare two separate downloads for every update and many patches in general. The assets that reside on the server that would need to be pushed to the PC for players to play offline do not need to bloat PCs that do not play offline.

    so what exactly then is stopping you from "flipping the switch"?
    i dont mean to be rude but when other games can be played offline and online why should this one struggle to do that also??
    im sure there are plenty of reasons but they seem like poor excuses to say something CANT be achieved..

    and two separate downloads is unrealistic but i doubt it would be necessary because it IS all still one game in the end.. offline and online would be pretty much the same with slight differences and that means once its implemented then its not really that much more work than they usually do...

    the hurdle is the hows implementation.. anyone can say it is possible and it most likely is but it is also true that no one wants to deal with a broken mess of a game so it is unlikely to ever start development.

    It's technically impossible. The switch you are looking for isn't existing at all.

    You confuse a mmo with other, lobby-based, onlinegames here.

    A mmo exists only at a server, personal computers aren't even capable of running them. What you have on your system is only a client (a doorstep which is communicating with the server), not the game itself.

    You say there are other mmo which can be played offline. Name just one.

    For example fallout online isn't a mmo but a lobby-based onlinegame.

    You're asking for a complete rewrite of the game itself, line by line. That won't happen.
    Edited by Braffin on May 26, 2023 8:14PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • peacenote
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    I am a fan of any changes which add inclusive options while not removing anything that currently exists.

    This is not one of those things. If successful, the amount of offline people would impact the experience of online players who want to experience a populated world. It is not just about playing WITH someone. Even a solo player grinding gets enjoyment from seeing another solo player fishing nearby.

    If it is not successful, it would be a significant amount of resources spent for no reason.

    I'm not against solo players. I play by myself in ESO from time to time. But I feel they should play in the same game world with everyone else, and when I play solo personally I want to see others around.
    Edited by peacenote on June 1, 2023 12:20PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • TaSheen
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    One other thing: I play mmos for a reason - which is that I like the fact that (unlike single player titles) they aren't static worlds. It works best for me that way so than when I really want to see a world full of characters acting more like "real people" than static NPCs, I can. And when I want to chill in a static world for some serious peace, I can do that too with the single player games.

    Just because "other games" have done "our mmo is dead, here's an offline version" doesn't mean it's an overall marvelous idea for ESO.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • RicAlmighty
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    As a longtime software dev, I always lol when someone mentions "just make an offline mode" for a server based MMO. These people truly have no clue at all how these things run
    Content Pass is not the answer. It is a question, the answer is No.
  • valenwood_vegan
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    My personal opinion is that eso doesn't really have much going on if you strip away the other players, and would not be very interesting (to me!) offline. It's not a terribly deep RPG - it's the other people and my interactions with them that keep me coming back. I'm not gonna say I'm "against" an offline mode, but it does seem like it would require a lot resources that might better be spent elsewhere (improving the version of eso that we have, now... or working on the next single player ES game).
  • Kendaric
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    What I'd like would be the option to have a private server or instance like FO 76 has. That would solve a lot of my grievances with ESO (flashy skins/mounts/pets, obnoxious colored armor, lack of RP servers/instances, etc.).
    Edited by Kendaric on May 28, 2023 6:53PM
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • dinokstrunz
      dinokstrunz
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      lol sounds like a waste of time. This game needs to do better in its multiplayer aspects not the other way around.
    • Inyhel
      Inyhel
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      I play this game solo mostly, so complete offline play would be a dream come true.
      No more having to put up with other people, at all, imagine that. :D

      But apparently, other than the profits aspect of enforcing online play, keeping the source code out of the hands of hackers is also another reason why it's not possible.

      As far as MMOs go, ESO is probably one of the more tolerable games out there that allow anti-social players like me to minimize interaction with others. It's worth it for the story, lore and roleplaying though.
    • Amottica
      Amottica
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      Sparxlost wrote: »
      Amottica wrote: »
      This will never happen.

      The first issue is game is designed from the ground up to be played via a server. It is not as simple as flipping a switch to permit players to play in offline mode. A complete rework because it is not even close to being able to be played offline. That rework would likely be a larger project than the current re-coding of the server side of the game.

      Second, OP even wants group content reworked to be soloable. If Zenimax will not do this for the game as it is why would they do it for this idea?

      Oh, I forgot. This would also require Zenimax to prepare two separate downloads for every update and many patches in general. The assets that reside on the server that would need to be pushed to the PC for players to play offline do not need to bloat PCs that do not play offline.

      so what exactly then is stopping you from "flipping the switch"?
      i dont mean to be rude but when other games can be played offline and online why should this one struggle to do that also??
      im sure there are plenty of reasons but they seem like poor excuses to say something CANT be achieved..

      and two separate downloads is unrealistic but i doubt it would be necessary because it IS all still one game in the end.. offline and online would be pretty much the same with slight differences and that means once its implemented then its not really that much more work than they usually do...

      the hurdle is the hows implementation.. anyone can say it is possible and it most likely is but it is also true that no one wants to deal with a broken mess of a game so it is unlikely to ever start development.

      I have no idea why I am being asked what is preventing me from flipping the switch as there is no switch to flip me the question doesn’t address anything I said.

      I have not seen a major mmorpg title that is still in very active development mode and can be played offline. Sure, there are multi player games that operate off a super small server design and are often played on private servers or offline. But they are extremely small games compared to ESO, WoW, FF14 so it is much easier for them to design a means for the game to be played offline.

      Sure, DOTA, Ark Survival, and other smaller scale games can be played offline by design or hack but they are tiny compared to ESO.

      In the end, Zenimax doesn’t see the need or worth in providing an offline mode if they would have long ago.



    • SimonThesis
      SimonThesis
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      OP just needs to join a guild and make some friends. Who wants to play a game that doesn't have their friends in it.
    • Red_Feather
      Red_Feather
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      You can play conan exiles offline, but lose access to DLC in offline mode.
    • Tandor
      Tandor
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      OP just needs to join a guild and make some friends. Who wants to play a game that doesn't have their friends in it.

      A lot of players. For example, those who are of an age where they don't actually have real life friends playing computer games, and don't perhaps want to form ingame friendships with players 40 or 50 years younger than them! Playing MMORPGs solo can simply involve enjoying an evolving world rather than a static offline one, and doesn't have to mean the player is antisocial, merely that they socialise away from the computer. After all, most of us are sitting alone at the computer when we play multiplayer games :wink: !
    • TaSheen
      TaSheen
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      OP just needs to join a guild and make some friends. Who wants to play a game that doesn't have their friends in it.

      I'm down to 3 IRL friends who play ESO; one of them lives in Germany, one in Sweden, and one on the east coast of the US. Our hours of play don't mesh at all, as they all work (two of them late night to mid morning, and the third one works 12 hour day shifts) so none of them are on when I play.

      And on top of that, we don't like/aren't interested in the same kind of content. One of them is heavily into pvp, one runs trials with her guild, one runs a trading guild, and I just quest. We have a lot of 4-way email convos about the game, but we don't play it together.

      On top of that, I AM antisocial otherwise. Perfectly happy that way too.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
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