this concept adds offline play to the game (disconnect from servers still but can still play the game)
the important thing to address is the gameplay changes that would be in "offline" mode.
Offline characters will be put into the "Offline" or "no server" server option.
Player character can now have up to 3 companions and there are a lot more to choose from.. (ex.base game main story you gain friends and it would be cool if at some point you could use them to increase your party size for some of the later battles) mostly effects characters from main questlines and maybe some sidequestlines..
there is now a tab in most crafter merchants that sells top tier loot but it is super pricey. also some quests give you much more gold than they used to.. (ex. zone questlines where you basically fight a factions wars for them like some giga chad who does it for fun.) the amount of gold you get from completing a faction should roughly come out to the price of one fully gold set as crafting SHOULD be an option but NOT mandatory..
you still have to go online to purchase dlc but otherwise the game would be pretty offline-ified.. typical events will be on a set schedule...
I imagine this would take soloing the game to a whole new level of enjoyability as you could fine tune an entire party (to the extent that companions can be tuned) and Pve until you drop..
let me know if there are some issues with gameplay im forgetting to address and ill try and add them to this post..
raid mechanics. I havent done many raids in eso just because there isnt really any incentive for me to but i suppose the difficulty would need to be brought down some and the mechanics more accessible (or they could just be disabled entirely) maybe even have groups of Non party npcs that do most of the mechanics but cant to the raid without you..
this concept adds offline play to the game (disconnect from servers still but can still play the game)
the important thing to address is the gameplay changes that would be in "offline" mode.
Offline characters will be put into the "Offline" or "no server" server option.
Player character can now have up to 3 companions and there are a lot more to choose from.. (ex.base game main story you gain friends and it would be cool if at some point you could use them to increase your party size for some of the later battles) mostly effects characters from main questlines and maybe some sidequestlines..
there is now a tab in most crafter merchants that sells top tier loot but it is super pricey. also some quests give you much more gold than they used to.. (ex. zone questlines where you basically fight a factions wars for them like some giga chad who does it for fun.) the amount of gold you get from completing a faction should roughly come out to the price of one fully gold set as crafting SHOULD be an option but NOT mandatory..
you still have to go online to purchase dlc but otherwise the game would be pretty offline-ified.. typical events will be on a set schedule...
I imagine this would take soloing the game to a whole new level of enjoyability as you could fine tune an entire party (to the extent that companions can be tuned) and Pve until you drop..
let me know if there are some issues with gameplay im forgetting to address and ill try and add them to this post..
raid mechanics. I havent done many raids in eso just because there isnt really any incentive for me to but i suppose the difficulty would need to be brought down some and the mechanics more accessible (or they could just be disabled entirely) maybe even have groups of Non party npcs that do most of the mechanics but cant to the raid without you..
Sorry, but just no.
I think you are simply looking for another game at this point. They are called singleplayer games. Try skyrim or oblivion with a bunch of interesting mods (there are many of them), but stop trying to kill off the multiplayer-aspect of a multiplayer game.
It won't happen and it shouldn't happen. Period.
But skyrim dont have skills?
Just the boring hack and slash with magic and shouting, it gets d really fast.
Weapon, armor, class, undaunted, fighters, mages, psijic, vampire, werewolfs etc...
If there are mods that add these to skyrim, I would definitely play skyrim again.
It doesn't make sense to do it when the game is alive and kicking.
But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.
(And yeah, the hope that it would convert to a single-player game is pie in the sky.)
this concept adds offline play to the game (disconnect from servers still but can still play the game)
the important thing to address is the gameplay changes that would be in "offline" mode.
Offline characters will be put into the "Offline" or "no server" server option.
Player character can now have up to 3 companions and there are a lot more to choose from.. (ex.base game main story you gain friends and it would be cool if at some point you could use them to increase your party size for some of the later battles) mostly effects characters from main questlines and maybe some sidequestlines..
there is now a tab in most crafter merchants that sells top tier loot but it is super pricey. also some quests give you much more gold than they used to.. (ex. zone questlines where you basically fight a factions wars for them like some giga chad who does it for fun.) the amount of gold you get from completing a faction should roughly come out to the price of one fully gold set as crafting SHOULD be an option but NOT mandatory..
you still have to go online to purchase dlc but otherwise the game would be pretty offline-ified.. typical events will be on a set schedule...
I imagine this would take soloing the game to a whole new level of enjoyability as you could fine tune an entire party (to the extent that companions can be tuned) and Pve until you drop..
let me know if there are some issues with gameplay im forgetting to address and ill try and add them to this post..
raid mechanics. I havent done many raids in eso just because there isnt really any incentive for me to but i suppose the difficulty would need to be brought down some and the mechanics more accessible (or they could just be disabled entirely) maybe even have groups of Non party npcs that do most of the mechanics but cant to the raid without you..
Sorry, but just no.
I think you are simply looking for another game at this point. They are called singleplayer games. Try skyrim or oblivion with a bunch of interesting mods (there are many of them), but stop trying to kill off the multiplayer-aspect of a multiplayer game.
It won't happen and it shouldn't happen. Period.
Other games dont have the range and the story that ESO does and not to mention the gameplay. i doubt we will ever get another elder scrolls game on this scale so i personally think it is worth putting the time into doing.. some day majority of people are going to stop playing this game and when that day comes wouldnt you want it to be playable for any one person who decided to try it out?? Just because it is advertised as an online game doesnt mean it shouldnt be able to be played offline..
i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
for some reason there are people out there who make good games that HAVE to be played in groups online.. its a good option but it isnt for everyone.. and i doubt they would be making less money by giving more people reason to play the game..
But skyrim dont have skills?
Just the boring hack and slash with magic and shouting, it gets d really fast.
Weapon, armor, class, undaunted, fighters, mages, psijic, vampire, werewolfs etc...
If there are mods that add these to skyrim, I would definitely play skyrim again.
Nobody hinders you to create such a mod for any singleplayer you like. It just takes a bit of time and maybe a few likeminded people to start.
People are doing amazing projects with TES singleplayers (tamriel rebuilt, skyblivion, endereal and many more), try them or fulfill your own fantasy doing your own.
[snip]
PTSkatanagirl1 wrote: »it would be nice to have some free-form create mode where you had access to all housing items and you could build a template to use to estimate the cost and materials you would need to decorate your real house.
Not that i hate ESO's multiplayer nature, i just don't want to feel like i need to rely on anyone to do anything.
@Braffin, Sounds like you've never played For Honor. In it, you can play player vs ai matches, even with ai team-mates.
I also have written the name of the game as an example in my first post. Perhaps you could do some research about it in the future.
@Braffin, do you seriously believe that the developers of ESO can not implement a player vs ai battleground system?
Because i believe that they can do this.
@Braffin, do you seriously believe that the developers of ESO can not implement a player vs ai battleground system?
Because i believe that they can do this.
@Braffin, do you seriously believe that the developers of ESO can not implement a player vs ai battleground system?
Because i believe that they can do this.
But skyrim dont have skills?
Just the boring hack and slash with magic and shouting, it gets d really fast.
Weapon, armor, class, undaunted, fighters, mages, psijic, vampire, werewolfs etc...
If there are mods that add these to skyrim, I would definitely play skyrim again.
Nobody hinders you to create such a mod for any singleplayer you like. It just takes a bit of time and maybe a few likeminded people to start.
People are doing amazing projects with TES singleplayers (tamriel rebuilt, skyblivion, endereal and many more), try them or fulfill your own fantasy doing your own.
[snip]
The subject was, if your ok with eso offline, and I was responding that I would go back to skyrim if they only have mods that give the mc in eso those skills that is in eso.
And I am not whining about multiplayer aspect of eso, love running dungeons and trials and trying hard in bg coz I suck in pvp.