There is hardly a day that goes by where I don't curse AWA.It's nice that people don't have to repeat Achievements on every character, and for some of those Achievements, I agree... but now no one can. There are unmarked quests and events that are fun to do, even without the Achievement reward, that they decided to implement as achievements, and of course, these are all one and done. Sort of like a book or movie that is always around, but can only be experienced once in a lifetime
Daggerfell0929 wrote: »Every other MMO has account wide achives, it is the industry standard. WoW, New World, FF14
Daggerfell0929 wrote: »Every other MMO has account wide achives, it is the industry standard. WoW, New World, FF14
i can't believe we live in a world where this is a hot take
zos removing one of the most pointless and arbitrary grinds (doing achievements all over again) is one of the best changes they ever made
El_Borracho wrote: »My main gripe with AWA is trying to find what group dungeons a character has not done, or what group event in a public dungeon a character has not done. Usually an issue when trying to amass skill points on a new build or expanding a PVP build. Should have kept those separate
AWA benefits end game PVE since it allows players to continue achievement goals with any alt. The game also seems to be routinely balanced around those goals to make those achievements pointlessly arduous, which is (imo) akin to trolling the player base. The rest of us, who like to just wander about, are left with completed maps on our new alts which is boring. The makers talk about "fantasy" aspects of the game, so, what about that adventurer/explorer/loner/wanderer fantasy? That, like lowbie pvp *cough cough*, was brushed off, forgotten, ignored.
In my opinion, AWA could have been done better.
Daggerfell0929 wrote: »For a completionist that is. I dont want to have to farm out 60,000 achievement points on 6 different characters.
Also I dont understand the "roleplay" perspective of MMOs. Like there are so many game systems that are lore unfriendly such as respawning, or being able to teleport everywhere, or stabbing a boss a thousand times before it dies. When it comes to MMOs sometimes you have to sacrifice roleplay for practical progression systems.
Keep in mind ESO is a MMO first and a Elder Scrolls game second
FantasticFreddie wrote: »AWA benefits end game PVE since it allows players to continue achievement goals with any alt. The game also seems to be routinely balanced around those goals to make those achievements pointlessly arduous, which is (imo) akin to trolling the player base. The rest of us, who like to just wander about, are left with completed maps on our new alts which is boring. The makers talk about "fantasy" aspects of the game, so, what about that adventurer/explorer/loner/wanderer fantasy? That, like lowbie pvp *cough cough*, was brushed off, forgotten, ignored.
In my opinion, AWA could have been done better.
As an end game PVE player I 10000000% disagree.
Used to be a great deal of fun getting achievements on alts, and in fact some absolutely bonkers group compositions showed up out of a desire for people to get titles and trifectas on their alts.
Now every single group is exactly the same composition, and once you get the achievement you are after, there's no incentive to go again unless you are planning to score push.
The PVE scene got wrecked by AWA. Almost all my friends stopped playing, my teams were decimated, cores got canceled left and right.
Account wide achievement was the absolute worst thing for a completionist. With account wide achievements no character unless you have only one can complete an achievement let alone all of them. Okay maybe one character can complete some of the more simple achievements but overall achievements have been cheapened and watered down. There isn't the same sense of accomplishment.
Daggerfell0929 wrote: »Every other MMO has account wide achives, it is the industry standard. WoW, New World, FF14
Account wide achievement was the absolute worst thing for a completionist. With account wide achievements no character unless you have only one can complete an achievement let alone all of them. Okay maybe one character can complete some of the more simple achievements but overall achievements have been cheapened and watered down. There isn't the same sense of accomplishment.
While the design that was implemented has some flaws, AWA is great for completionists as they are not stuck on one character. It was absurd being forced to do everything on multiple characters.
Idk, maybe some like having to do Godslayer on 18 characters.
El_Borracho wrote: »My main gripe with AWA is trying to find what group dungeons a character has not done, or what group event in a public dungeon a character has not done. Usually an issue when trying to amass skill points on a new build or expanding a PVP build. Should have kept those separate
You can see which group dungeons your character has done on the world map. If the character got that skill point, it will be white. For the ones with a second visit you have to hover over it to see if you have 1 of them, if you have both then the whole thing turns white.
Public dungeons turn white when you have completed the group event (this is a character-specific achievement) and have done the quest(s) associated with it.
El_Borracho wrote: »El_Borracho wrote: »My main gripe with AWA is trying to find what group dungeons a character has not done, or what group event in a public dungeon a character has not done. Usually an issue when trying to amass skill points on a new build or expanding a PVP build. Should have kept those separate
You can see which group dungeons your character has done on the world map. If the character got that skill point, it will be white. For the ones with a second visit you have to hover over it to see if you have 1 of them, if you have both then the whole thing turns white.
Public dungeons turn white when you have completed the group event (this is a character-specific achievement) and have done the quest(s) associated with it.
Oh, I know, but AWA removed the far more convenient way of looking in your achievements for dungeons.
As for the group event in the public dungeons, no, they do not turn white when completed. I thought they did, too, but recently did the one in Eastmarch. It wasn't white but after completing the group, it was clear I already did it.
SerafinaWaterstar wrote: »Daggerfell0929 wrote: »Every other MMO has account wide achives, it is the industry standard. WoW, New World, FF14
Care not a jot what other MMOs do.
I used achievements to track character progress across all my 18 chars. Now its a hot mess. And seriously decreased my playing time as it just gets annoying when you can’t do a zone properly without half of it being marked as complete after you put on foot in it.
Achievements should never have been a way to monitor progress, but it was all there was. Zone guide is ok but generally not that helpful. And has been pointed out, new zones have skyshards all marked off once done on one char.
And no, can’t use add on as on console. Thank the gods for the ESO app otherwise I’d be weeping over pen & paper.
I hate AwA with a passion.
As someone who often plays non-standard characters like Ashlanders and Reachmen, I can no longer prevent certain achievements from showing up on those characters. And then there's the problem of delve boss spawn timers being tied to the achievement, which basically makes doing delves on alts annoying as hell.
Completionist here, I had never even considered making alts until AWA. I had spent thousands of hours completing things on my main, and wouldn't want to make a healer/tank, or even meta dps just to have a blank slate with none of the achievements that i had sunk soooo much time into. With AWA I can actually strive to get trial trifectas and get every single achievement!
To me, AWA was a godsend and made me even more addicted to the game, spending more money than I had ever done before.
El_Borracho wrote: »My main gripe with AWA is trying to find what group dungeons a character has not done, or what group event in a public dungeon a character has not done. Usually an issue when trying to amass skill points on a new build or expanding a PVP build. Should have kept those separate
El_Borracho wrote: »El_Borracho wrote: »My main gripe with AWA is trying to find what group dungeons a character has not done, or what group event in a public dungeon a character has not done. Usually an issue when trying to amass skill points on a new build or expanding a PVP build. Should have kept those separate
You can see which group dungeons your character has done on the world map. If the character got that skill point, it will be white. For the ones with a second visit you have to hover over it to see if you have 1 of them, if you have both then the whole thing turns white.
Public dungeons turn white when you have completed the group event (this is a character-specific achievement) and have done the quest(s) associated with it.
Oh, I know, but AWA removed the far more convenient way of looking in your achievements for dungeons.
As for the group event in the public dungeons, no, they do not turn white when completed. I thought they did, too, but recently did the one in Eastmarch. It wasn't white but after completing the group, it was clear I already did it.