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You Nerfed vamp because few people cried about combat tactics?

  • BrassRazoo
    BrassRazoo
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    "A few' is generally defined as three.
  • Endolith
    Endolith
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    Sunrock wrote: »
    Endolith wrote: »
    If a vampire cries and there's no one there to taste their tears, do they still make a sound?

    Comments like that is totally unnecessary and does not contribute to the topic at all. I get it that you are happy that they try to balance the vampires. But it always help to take the moral high ground in a debate. It's allot easier to attack from there.

    Actually I don't have a strong opinion about the nerf since this never affected me. Just making a light-hearted comment (though technically the joke doesn't make a lick of sense). Simmer down.
  • Affrayer
    Affrayer
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    @Noth

    "You mean the skills are no longer the best of the best and a person is stupid not to take them?"
    I think that's what you meant?

    "Both still have situations that they can be used well"
    Never said there wasn't.

    "Drain is still basically god mode in VR rank pve."
    Yea, we all know that. I'm talking about pvp, as that's where I spend quite a bit of my time.

    "The change simply makes them less of a no brainer and give a reason to use some skills over them as needed."
    2 weapon slots. 10 abilities. 2 ultimates. And only one of them is a vampire skill. Mist. I run an AOE setup for pvp/pve with healing as a secondary. I'm squishy, so I use the reduced damage from mist to travel relatively safely from keep to keep as it usually detours the average 2-3 person gank squad. But it's not fool proof. You can root me in place with talons/dark magic and wale on me. you can disrupt mist spam with shield bashing. Any ability that stuns/reduces movement speed works.
    Get vampirism, go to pvp, find an enemy group of players, get their attention, and then try to mist form to safety. Chances are you're not going to make it.
    Pffffff
  • JasonConstantine
    JasonConstantine
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    Pesonally as a Vamp i feel they went a bit too far with it. I agree the stacking had to be nerfed, but in stage 4 only having a 21% reduction is ridiculous. Their is no point at all staying in Stage 4 nowadays and its more a detriment then a bonus. They should have also nerfed how much healing reduction we get, its still the same as it was before, the detriment outweighs the benefits at this point.

    As for Mist form, I think the reduction in speed was enough, we didnt need a cost increase as well. The entire class was basically just given a big slap in the face and told ....WELL YOU ARE NOT SPECIAL ANYMORE.

  • Rytfield
    Rytfield
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    seriously you guys downloading this patch feels like injecting poison on my character
    You should count yourself lucky that you're not a werewolf then.
  • Sunrock
    Sunrock
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    Endolith wrote: »
    Being a vampire since early access, this patch is disheartening to say the least. I almost want to cure myself right now. Mist is now too costly to use in a long battle. Not a biggy for me since I'm a sorcerer. I'll just switch for bolt escape. But what about the other classes? Poison mist does not do the damage It's suppose to. Drain is almost useless in pvp unless you're fighting a solo target. The passives are still broken and need to be fixed.


    I won't cure myself though. I've fallen in love with my vampire character since the day he first got bit by a bloodfiend in the rift. I'll wait until the fixes come.

    Well compare a vampire after the .0.7 patch to how good a werewolf are and you might get a point of reference. Even after this patch a vampire will still be better overall. At least as long as werewolfs don't hunt in packs.

    Just waiting to hear the QQ when the first all WW PvP raid hits the ground where every one turns to WW at a given command. Consider how powerful the wolf pack passive ability is.
  • Chryos
    Chryos
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    Mortals will still complain when they get beat down by a superior breed. You can't nerf our skill. What excuse will you use now when we tear you apart without using mist?
    If I am going to quote someone, it's going to be me.
  • SaibotLiu
    SaibotLiu
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    Afrayer,

    Who says DPS classes must have an "Im getting ***, must be able to teleport to the other end of the map button."? Apparently just you. If you were at all familiar with game mechanics and balance of MMO's in general you would realize you sacrifice survivability for damage. The ones who should have survivability in any situation is a tank, as they sacrifice DPS. That said, sorcerers are not "glass cannons" by default, this is called your build. I'd suggest you learn the difference if you want to discuss this game on any sort of level.

    Correction, escaping is for wussies who cant fight on anyone elses terms but their own and need to reset fights and who cant fight their way out of a hole.

    You must be one of those kids who must roll with a zerg and spends the rest of your time running from 1vs1. Clearly very skilled.

    Edited by SaibotLiu on May 6, 2014 12:41AM
  • Morbus2
    Morbus2
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    Pesonally as a Vamp i feel they went a bit too far with it. I agree the stacking had to be nerfed, but in stage 4 only having a 21% reduction is ridiculous. Their is no point at all staying in Stage 4 nowadays and its more a detriment then a bonus. They should have also nerfed how much healing reduction we get, its still the same as it was before, the detriment outweighs the benefits at this point.

    As for Mist form, I think the reduction in speed was enough, we didnt need a cost increase as well. The entire class was basically just given a big slap in the face and told ....WELL YOU ARE NOT SPECIAL ANYMORE.

    They went way too far and caused more problems for vampires and didn't fix a single thing of the many passive bugs.

    Edited by Morbus2 on May 6, 2014 12:36AM
  • l-wilson-1986b16_ESO
    The simple fact is there was a problem with the vampire skills which needed resolved as it caused MASSIVE problems in pvp. Vampires aren't the only line needing fixed either (try being a WW with a 1000 ultimate cost which bugs most of the time only lasting 3 seconds).

    There are many problems with passives needing fixed, and at least vampires are remotely useful despite their problems.
  • ThisOnePosts
    ThisOnePosts
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    Yes people cried and people exploited it. This was a very lazy way to correct it. I'd like to see shield bash, tons of mage skills and dragon knight skills, as well as werewolf speed taken into the same consideration of nerfing since people can spam them all day long. People would be tearing down the forums.

    Since any defenses against fire damage are now rendered useless and vampire is no longer a vampire but more like..... who knows, almost as lame as twilight.... they should remove the fire damage and have fighters guild not apply to other players other than the normal damage it would do to anyone.
  • Kl3mzyy
    Kl3mzyy
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    Thank god for that nerf on vamps.
    I was forced to build only vs vamps and even then i had only 20% of chance to kill them or hope that vamp has no clue how to use interrupt like most of forum don't as i see.
    So i was using evil hunter buff -> stealth attack with venom arrow for damage -> spam silver bolt -> pray that evil hunter or silver bolt will proc or that vamp don't know how to use interrupt and if it didn't proc i wasn't able to kill him, because his ulty healed him back up to full just by scratching me.
    Let's just don't mention vamp solo clearing of v6+ dungens...

    Stop crying about everything.
    Edited by Kl3mzyy on May 6, 2014 12:44AM
  • Morpheo
    Morpheo
    Soul Shriven
    Was it that difficult to make the weakness to fire scale with each stage?
    This way the decision would have been in each player if he takes for example 150% weakness in stage 4 and the reduction as it was 60% or he feeds to avoid this.

    Right now been a vampire only means having 3 skills with passives and 50% weakness to fire.

    I would have liked a bit more play with the feeding and the stages.

    And the mist form...well if you are sorcerer I guess is now stupid not to take boundless storm in its place(+ armour & spell resist + deals damage on top of 30% speed) or even bolt escape. Remember that in mist form you cant use skills or receive healing...it was that game breaking having a scape skill for vampires?
  • Sunrock
    Sunrock
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    SaibotLiu wrote: »

    Correction, escaping is for wussies who cant fight on anyone elses terms but their own and need to reset fights and who cant fight their way out of a hole.

    You must be one of those kids who must roll with a zerg and spends the rest of your time running from 1vs1. Clearly very skilled.

    Even though I agree with you in general but with the above quoted section I really do not.

    Sun Tzu the author of Art of War. The grandfather of tactica military combat wrote a few this that proves that you are wrong in your assumptions.

    First of he sad: If your opponent is of choleric temperament, seek to irritate him.

    Secondly he sad: It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them.

    For the Third he sad: He who knows when he can fight and when he cannot will be victorious.

    So saying that escaping is for wussies who cant fight on anyone else terms is not a seine tactical evaluation.
  • Adernath
    Adernath
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    ....WELL YOU ARE NOT SPECIAL ANYMORE.

    actually.. that was already before the patch ;)

  • ThisOnePosts
    ThisOnePosts
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    Kl3mzyy wrote: »
    Thank god for that nerf on vamps.
    I was forced to build only vs vamps and even then i had only 20% of chance to kill them or hope that vamp has no clue how to use interrupt like most of forum don't as i see.
    So i was using evil hunter buff -> stealth attack with venom arrow for damage -> spam silver bolt -> pray that evil hunter or silver bolt will proc or that vamp don't know how to use interrupt and if it didn't proc i wasn't able to kill him, because his ulty healed him back up to full just by scratching me.
    Let's just don't mention vamp solo clearing of v6+ dungens...

    Stop crying about everything.


    LOL wow that hard for you to kill a vamp in PVP 1 on 1? Hah. Either you ran into a lot of players better than you (which is the sound of it) or ... no really that must be it. Because 1 on 1 they are not getting away with that whole bat swarm thing. Why should you be able to go stealth? Vamps are supposed to be fast... heck if you were wielding fire like 75% of the population pvp/pve does in some way, shape, or form... you'd have better statistics.

    And to whoever said increase fire damage.. no.. it's already very high and now it's going to be very hard for those without other class-based countering skills to counter.
  • ThisOnePosts
    ThisOnePosts
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    Also, a proper fix would have been just to remove a way for people to exploit bat swarm but keeping all stats the same AND fixing the passives. That would have been the right thing to do. Now either they will make other changes to it sometime in the near future to redeem OR they will start their nerfs on everything else until everyone's complaining all over again.
  • Sunrock
    Sunrock
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    Chryos wrote: »
    as well as werewolf speed taken into the same consideration of nerfing since people can spam them all day long.

    The WW speed bug is getting fixed in 0.7 too.
  • SaibotLiu
    SaibotLiu
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    Sunrock wrote: »
    SaibotLiu wrote: »

    Correction, escaping is for wussies who cant fight on anyone elses terms but their own and need to reset fights and who cant fight their way out of a hole.

    You must be one of those kids who must roll with a zerg and spends the rest of your time running from 1vs1. Clearly very skilled.

    Even though I agree with you in general but with the above quoted section I really do not.

    Sun Tzu the author of Art of War. The grandfather of tactica military combat wrote a few this that proves that you are wrong in your assumptions.

    First of he sad: If your opponent is of choleric temperament, seek to irritate him.

    Secondly he sad: It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them.

    For the Third he sad: He who knows when he can fight and when he cannot will be victorious.

    So saying that escaping is for wussies who cant fight on anyone else terms is not a seine tactical evaluation.

    Were not talking about war, were talking about video games.

    I guess if you want to apply the principle that "all is fair in love and war" well sure we can open the books on everything. Im sure Sun Tzu would not think twice about using a bot, speed hacks, or any other distinctly unfair features to gain an advantage, since thats what he was all about, using everything available to you.

    If you want to justify using all available tactics, no matter how low or dog like, you cant really separate the two and remain accurate to the source material.

  • Malmai
    Malmai
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    So many whiners, never had a problem with vampires except that exploit. After all they get tons of dmg with fire and their health regen is LoL if you know how to play vs them you shouldn't have problem killing them.
    Edited by Malmai on May 6, 2014 1:05AM
  • Dodece
    Dodece
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    Devlinne wrote: »
    If MIST is the "i win button" ......THEN WHAT IS BOLT ESCAPE????

    The answer you are looking for is a double edged sword. It is basically an all, or nothing gambit. Either they succeed in achieving a stalemate, or they cripple themselves in the attempt. Leaving themselves defenseless, and easy prey for any player that catches them in that state.

    Any sorcerer who is able to use that ability to cover vast distances is simply put a non issue on the battlefield, because they have literally dumped everything into just being able to run away. So what value is there in killing them. They are not effecting the outcome of the battle. Unless combatants allow themselves to be pulled.

    I can understand the frustration, but players that are doing that are effectively on their own initiative neutering themselves out of combat. They are only in the end hurting themselves, because well lets face it they aren't getting to kill other players, and they really don't get to have a stake in the outcome. They are just basically trolling, and as with any trolling if you don't bite. Then they can't have any fun doing what they are doing.

    The reality is most sorcerers only have a few bolts in them, because they don't want to trade away survivability in combat. All the magic in the world doesn't really change the fact that going into battle pretty much naked. Doesn't really work out in the long run. Most of those who abuse Bolt Escape chronically just haven't figured that out yet.

    Which isn't at all surprising. I have met some pretty dense players in game. Last night I saw a guy trying to tank in light armor. He got rocked like you would not believe. Of the eight goes we had at one particular boss he only lasted longer then thirty seconds once, and he probably only lasted as long as he did. For the simple reason that I double buffed the groups armor. Before we engaged the boss.

    I was the groups healer, and I still out tanked him, and out damaged him. What I am getting at is some people just don't think things out. If you build yourself into this games version of the road runner. What has that actually got you. If the guy on the other side doesn't bite on the chase. While you are running for the hills the other side is going to take your keep. It is better to be in the game. Then to place yourself firmly on the sidelines. Lamenting that you can't do squat about what is happening right in front of you.
  • Neferath
    Neferath
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    Well as stated before in another thread, the vamp problem really was in need to be fixed. And i say this while i am a sorc vamp pvp player.

    But actually this, unfortunately was the wrong way to do it since it wont change anything.

    The two main reasons for us vamps beeing totally op and superior in pvp are:

    1st, we are able to combine mistform + bat swarm in order to negate the "you wont get any healing part" of mist form since the bat swarm healing isnt implemented as a heal in this game but as a "life-drain" therefore allowing us to heal our selfs while using mistform wich shouldnt be the case. And actually this is the problem, we cast mist+ bat swarm and this is all we need to do since noone is able to target us while we are able to heal our selfs in the middle of the zerg. The buffed speed while using mist on it's own isnt a prob at all just like bat swarm on it's own ist a prob at all. It's the combination of both that leads to a problem.

    Of course you are able to counter that. There are dozens of ways to do so just like the negate magic ult from sorc or the talons from dk's but people either refuse to use them or simply dont know about them.


    2nd, the ridiculous amount of ultimate cost reduction you are able to achieve in this game while playing a sorc or dk wich isnt related to vampires at all but enables you to get out way more from abusing the mist form + bat swarm mechanism (the healing aspect i just mentioned, you might remember).

    I point out these two classes in paricular since sorc comes with a passive skill wich reduces ultimate costs too and most vet sets wich allow you to reduce ult. cost almost perfectly fit for dk's.

    So actually, especially if you take into credit that most "vamp abusers" are sorc or dk's ... these would have been the two points a rework is needed.

    The vamp nerfs introduced with 1.0.7 will only punish pve vamps and those who didnt abuse the mist+bat+ult red. mechanism.

    The "nerf-damocles sword" wich is spread around the forums right now alone will (hopefully) make the one or other player think twice about becoming a vampire, but it won't fix any of the pvp problems we are facing atm in cyrodiil at all.
    Edited by Neferath on May 6, 2014 1:15AM
  • ThisOnePosts
    ThisOnePosts
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    Well said Nef. What they should nerf is the ultimate reduction in sorc and dk instead of Vamp. Going into mist and using your ultimate should be perfectly okay since an ultimate is not meant to be spammed. As a Nightblade Vamp, I can tell you... we can not spam the ultimate. We can build it back up by hitting enemies with certain attacks, but definitely not spam it like sorc and dk can.. which is where the problem is exactly, not vamps.
  • Noth
    Noth
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    Affrayer wrote: »
    @Noth

    "You mean the skills are no longer the best of the best and a person is stupid not to take them?"
    I think that's what you meant?

    "Both still have situations that they can be used well"
    Never said there wasn't.

    "Drain is still basically god mode in VR rank pve."
    Yea, we all know that. I'm talking about pvp, as that's where I spend quite a bit of my time.

    "The change simply makes them less of a no brainer and give a reason to use some skills over them as needed."
    2 weapon slots. 10 abilities. 2 ultimates. And only one of them is a vampire skill. Mist. I run an AOE setup for pvp/pve with healing as a secondary. I'm squishy, so I use the reduced damage from mist to travel relatively safely from keep to keep as it usually detours the average 2-3 person gank squad. But it's not fool proof. You can root me in place with talons/dark magic and wale on me. you can disrupt mist spam with shield bashing. Any ability that stuns/reduces movement speed works.
    Get vampirism, go to pvp, find an enemy group of players, get their attention, and then try to mist form to safety. Chances are you're not going to make it.

    So mist isn't that great in PvP. It can be used well in PvE. This is what I mean by skill having areas where they are good and bad. You also can't base balance decision all off pvp. You also have to look at PvE. If in PvE the skills are too strong they must be balanced, same with pvp. This nerf hit both sides. It didn't fix much, simply balanced some things. Passives are still broken, other skills still need balanced.

    In PvP, I'd never actively look for a group of players to fight without a group of my own. That is just being stupid in pvp. All classes short of the Sorc (stupid blink) have issues getting away. With this nerf there will simply be better escape skills in pvp and there is nothing wrong with that at all.
  • Sunrock
    Sunrock
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    SaibotLiu wrote: »
    Sunrock wrote: »
    SaibotLiu wrote: »

    Correction, escaping is for wussies who cant fight on anyone elses terms but their own and need to reset fights and who cant fight their way out of a hole.

    You must be one of those kids who must roll with a zerg and spends the rest of your time running from 1vs1. Clearly very skilled.

    Even though I agree with you in general but with the above quoted section I really do not.

    Sun Tzu the author of Art of War. The grandfather of tactica military combat wrote a few this that proves that you are wrong in your assumptions.

    First of he sad: If your opponent is of choleric temperament, seek to irritate him.

    Secondly he sad: It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them.

    For the Third he sad: He who knows when he can fight and when he cannot will be victorious.

    So saying that escaping is for wussies who cant fight on anyone else terms is not a seine tactical evaluation.

    Were not talking about war, were talking about video games.

    I guess if you want to apply the principle that "all is fair in love and war" well sure we can open the books on everything. Im sure Sun Tzu would not think twice about using a bot, speed hacks, or any other distinctly unfair features to gain an advantage, since thats what he was all about, using everything available to you.

    If you want to justify using all available tactics, no matter how low or dog like, you cant really separate the two and remain accurate to the source material.

    This is a bit way off topic so I will be brief.

    I disagree. In massive open world PvP you can apply the teachings of art of war with grate success. I have seen it been used with grate success in several different MMOs that focus on large scall PvP.

    Your comment about braking the rules of the game is irrelevant. And if you take your time and think about it I think you will see it too. In fact it's because of the game rules are enforced the teachings of Sun Tzu works in a game. Because the basic of his tactical reasoning comes from a game called Go. Its an old strategy game from China.
  • Phinix1
    Phinix1
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    I'm afraid I must side with the majority on this one. Stacking bat form was a good fix. Nerfing mist speed was arguably needed but should only have been applied to PVP zones.

    However, the ability cost reduction nerf was heavy handed and unnecessary, and smacks of catering to winers that want the class destroyed in retaliation against the exploits of a few abusive players that griefed them in PVP.

    It is extremely disconcerting to see a modern MMO falling into the same trap of destroying PVE play to balance PVP, especially in a game like this where there is no PVP server. You literally have to add one simple if/then check to abilities to determine if you are in Cyrodil and give them the different effects if so to balance PVP.

    I mean how simple could it be. Games that screw over PVE because they are too lazy to make abilities do different things against players than NPCs or in PVP zones vs. PVE will lose subscribers.
  • Sihnfahl
    Sihnfahl
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    Nerfing mist speed was arguably needed but should only have been applied to PVP zones.
    Or they could have adjusted it so it would have minimal impact in PvE but affect its use in PvP greatly.
  • blackwolf7
    blackwolf7
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    They can nerf the vamps all they want but they should atleast fix the *** class first
  • Seabhacgra
    Put quite simply,. PvP is being prioritized over PvE once more.. anytime an MMO balances too much for one, it hurts the other.. this is what's happened here. If you're going to nerf the vamp then FIX the bugs in their passives FIRST,.. it's called balancing. Now the game is balanced for PvP ,.. I like PvP ok, but I'm not here to PvP,. so like many others I will likely allow my subscription to expire and close the book on another in a long line of sad attempts to make a quality game.
  • blackwolf7
    blackwolf7
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    I wish zos actually read these topics its sad to see this game go down because they only listen to one side.
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