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Plaguebreak set PvP only with Nekrom? (PTS Patch Notes)

  • maxjapank
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    Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.
  • jaws343
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    Jaraal wrote: »
    jaws343 wrote: »
    Jaraal wrote: »
    Plaguebreak was overperforming? LOL. News to me.

    And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.

    Yes it's curious why ZOS has chosen (by their own admission) to protect pet users in this manner. Lots of folks (myself included) use pets in PvP as blockers, to take that Meteor or Leap that was intended for me. Some sets (like Hrothgar's Chill) add pet resistances to your own, effectively increasing the damage taken. So why they are making an exception and making pets immune to targeting in this case is rather perplexing.

    Probably because, it was less likely that the pet user was the one impacted by exploding pets. As they were likely further back from the groups with their pets in the fray alongside allies.

    In my opinion, if someone chooses to stand by someone's pet (or some low HP or low resist player) and gets blown up.... that's on them. PvPers should be aware of the risks of stacking, and position themselves accordingly.

    Nerfing a set because someone doesn't want to learn to play effectively seems rather odd. I would imagine that the motivation leans more towards the other stated reason: They don't like seeing their content trivialized.

    How exactly does a melee player attacking a target avoid the pet that it also attacking the target. While the sorc is sitting up on a hill out of the way?

    Pets pretty much stick to enemies, it is impossible to just avoid them. It's not even a valid suggestion in actual combat.
  • Vulkunne
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    Jaraal wrote: »
    Yep, it's ZOS reacting to one-off extreme YouTube videos again, like they did with Update 35. A couple of "high end" people figured out how to work the system, and now everybody has to suffer.

    Correct.

    Although I would say for a set that deals Disease dmg and explodes if the effect is removed early really sounds like something intended to be used against players, not PvE.

    Besides there are other sets out there with similar affect on mobs and no set should do all the work for you. Its not that they're nerfing this its just making it work as originally intended.
    Edited by Vulkunne on April 19, 2023 2:22AM
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • AndreNoir
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    Can't find an usual "All good and fun things nefed cuz of PVP" :D

    If anything PB shouldn't proc on death in the first place
    Edited by AndreNoir on April 19, 2023 9:22AM
  • Kisakee
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    Vulkunne wrote: »
    Jaraal wrote: »
    Yep, it's ZOS reacting to one-off extreme YouTube videos again, like they did with Update 35. A couple of "high end" people figured out how to work the system, and now everybody has to suffer.

    Correct.

    Although I would say for a set that deals Disease dmg and explodes if the effect is removed early really sounds like something intended to be used against players, not PvE.

    Besides there are other sets out there with similar affect on mobs and no set should do all the work for you. Its not that they're nerfing this its just making it work as originally intended.

    Oakensoul worked as intended in PvP too but people used it to gain a big advantage and other people complained about it. So even if the PvE nerf is how they meant it to be in the first place we're complaining about getting "robbed" after 20 months where this set has been totally fine and we're not even getting a replacement.
    Edited by Kisakee on April 19, 2023 3:30PM
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Thretion
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    The dumbest thing imaginable. It is immediately clear that the developers absolutely do not understand either their community or the game. This set is the only thing that gave me joy in this game.
  • Necrotech_Master
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    maxjapank wrote: »
    Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.

    it was sometimes used in trials, but only for trash mobs, not boss encounters
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • maxjapank
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    maxjapank wrote: »
    Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.

    it was sometimes used in trials, but only for trash mobs, not boss encounters

    I have actually seen one video where the players used adds to kill a trial boss. Heard about another being used in a dungeon. But just because a couple of bosses can be cheesed, doesn’t mean that they have to kill a set that is so popular with so many players. I’ve seen a lot of uproar about this in other social media channels, especially as this seems like a band aid fix. Everyone is okay with a bit of a nerf, but don’t just kill a set for pve. I hope the Devs realize that a lot of players find Plaguebreak fun. So I’d ask them to reconsider taking away from fun.
  • Necrotech_Master
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    maxjapank wrote: »
    maxjapank wrote: »
    Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.

    it was sometimes used in trials, but only for trash mobs, not boss encounters

    I have actually seen one video where the players used adds to kill a trial boss. Heard about another being used in a dungeon. But just because a couple of bosses can be cheesed, doesn’t mean that they have to kill a set that is so popular with so many players. I’ve seen a lot of uproar about this in other social media channels, especially as this seems like a band aid fix. Everyone is okay with a bit of a nerf, but don’t just kill a set for pve. I hope the Devs realize that a lot of players find Plaguebreak fun. So I’d ask them to reconsider taking away from fun.

    i certainly agree with that, im unsure of this change either, it actually helped make my pvp toon somewhat viable in pve without changing gear

    i also had a kind of memey build with a mag necro (dark convergence + plaguebreak) which was great for nuking large trash mobs but had poor single target dmg

    with this change im currently thinking i might change up the necros build, maybe try to experiment with a heavy attack setup or something, but will definitely have to change plaguebreak being primarily pve setup right now
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Shepoffire
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    maxjapank wrote: »
    Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.

    it was sometimes used in trials, but only for trash mobs, not boss encounters

    I liked it for the turtle boss in vdsr lol
  • Kisakee
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    Shepoffire wrote: »
    maxjapank wrote: »
    Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.

    it was sometimes used in trials, but only for trash mobs, not boss encounters

    I liked it for the turtle boss in vdsr lol

    And even there the damage isn't that enormous to justify making it completely disfunctional. Who on earth even cares about having some fun with it in 9 years old dungeons? Yes, i use it too to get rid of bosses in Dark Shade Caverns faster but that's more of a fun variation when you can solo these things without that set.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • FakeZavos
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    Kisakee wrote: »
    I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin

    Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise.
    Plaguebreak was overperforming? LOL. News to me.

    And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.

    Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.
    Why do I even try
  • ManM
    ManM
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    FakeZavos wrote: »
    Kisakee wrote: »
    I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin

    Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise.
    Plaguebreak was overperforming? LOL. News to me.

    And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.

    Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.

    Counterpoint on that kill four on the rss thing. If there is a DK/Warden in Mara's standing on that rss, a plaguebreak NPC bomb -was- the counterplay. How else are you going to do the required damage to even dent them without zerging them down?
  • Holycannoli
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    FakeZavos wrote: »
    They had to do something with it.

    So the solution they came up with is to make it 100% useless in PvE instead of using some finesse and making it less effective vs NPCs when battle spirit is active or something.

    That's the problem.
  • AScarlato
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    FakeZavos wrote: »
    Kisakee wrote: »
    I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin

    Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise. it.

    For me ESO is unique in that I am told I should expect my sets to be gutted and constantly chase and improve new sets every time the devs have a new whim and patch.

    Every other mmo I played this was not the case. I don’t recall having this issue in GW2. I also play vertical progression mmos like EverQuest and FfXIV and while I expect stronger gear to come out, it’s relatively easy to get and I’m rewarded with more power. Not running in place on a treadmill.

    I also played Black Desert where massive swings in gear changes aren’t much a thing.

    Maybe this is common in MMOs I never played - but for me this running in circles for the same or less power, or gear suddenly not working at all for some modes of play is not the “MMO world” I know.
    Edited by AScarlato on April 21, 2023 3:48PM
  • TybaltKaine
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    When you give a man a nerf hammer, every set becomes a nail.
    Edited by TybaltKaine on April 21, 2023 3:56PM
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
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    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • tomfant
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    FakeZavos wrote: »
    Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.

    There is counterplay to this: situational awareness. Just get away from these NPC when you see that they are plague carriers. Plain and simple.
  • Jaraal
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    ManM wrote: »
    FakeZavos wrote: »
    Kisakee wrote: »
    I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin

    Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise.
    Plaguebreak was overperforming? LOL. News to me.

    And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.

    Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.

    Counterpoint on that kill four on the rss thing. If there is a DK/Warden in Mara's standing on that rss, a plaguebreak NPC bomb -was- the counterplay. How else are you going to do the required damage to even dent them without zerging them down?

    And it's interesting that ZOS' focus was on the guards lacking "critical knowledge of how to counter-play the mechanics" rather than on the players actually choosing to stand in a guard stack and get blown up.

    In my opinion, players should have to choose their play style carefully.... whether that be utilizing knowledge of the dangers of stacking, or making the decision to use a pet that can be both a benefit and a liability. Modifying sets (or skills) because of an unwillingness of some players to utilize critical thinking and learn from their mistakes only removes options and simplifies combat in an unnecessary manner. The same thing happened with werewolves years ago, when ZOS declawed and defanged them because a vocal minority didn't want to consider modifying their builds and/or strategy to counter them.


    Edited by Jaraal on April 21, 2023 4:29PM
  • acastanza_ESO
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    Plaguebreak, as it was, unfairly penalized Sorcerers, who were just acquiescing to ZOS's adamant insistence that Pets are the proper way to play. With their low health and poor AI there was literally nothing you could do play Sorc "as ZOS intends" (with pets) without becoming a massive liability to yourself and your group. You simply had no counterplay, someone would infect and instantly kill your pet, and you would blow up. The game simply doesn't offer the level of control over pets to do anything about it. Frankly they had to either make this change, or completely rework the Sorc class.

    As to guards, again, was it really fair to allow a bomber to instantly obliterate a group trying to hold a flag by targeting guards that don't have a good enough AI to properly react to the situation? I'm going to go with no. And this is as someone who uses Plaguebreak very effectively in PVP.

    As for PVE, I think a better solution would have been to cap the damage rather than to delete the set entirely, that part is definitely an overreaction. The other changes are ultimately good though.
  • acastanza_ESO
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    tomfant wrote: »
    FakeZavos wrote: »
    Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.

    There is counterplay to this: situational awareness. Just get away from these NPC when you see that they are plague carriers. Plain and simple.

    It doesn't work that way. There often isn't a window to react, at all. You can 1hko a guard from stealth applying plaguebreak and blowing it up at the exact same time. When you do it on a flag hold in a keep, there is no counterplay. In a keep hold you either hold the flag or you lose, and the sets interaction with guards who can't properly defend themselves against it created the situation where if you try to hold the flag you lose. The only other option would have been to buff the crap out of guards, which would have its own problems.
    Edited by acastanza_ESO on April 21, 2023 5:03PM
  • KiltMaster
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    Very disappointed w the proposed PB nerf ... specifically the fact that it straight up won't work in PVE anymore.
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • tomfant
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    There often isn't a window to react, at all. You can 1hko a guard from stealth applying plaguebreak and blowing it up at the exact same time.

    Gankblades do the exact same thing to players with other proc sets than plaguebreak. So what's the difference? Why is this playstyle ok and the one using plaguebreak is not ok?
  • acastanza_ESO
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    tomfant wrote: »
    There often isn't a window to react, at all. You can 1hko a guard from stealth applying plaguebreak and blowing it up at the exact same time.

    Gankblades do the exact same thing to players with other proc sets than plaguebreak. So what's the difference? Why is this playstyle ok and the one using plaguebreak is not ok?

    I've never said that this playstyle is okay, so please don't put words in my mouth. Gankblade as a spec is, in fact, overperforming.

    That said, the ability to build to specifically one-shot a given player is not the same thing as abusing a mechanic to wipe entire groups using NPC guards that don't react properly. With players there is counterplay, if you're built properly for PVP with resistances, and points in health, and impen, and keeping your buffs up then you're unlikely to be ganked by a solo nightblade, especially not one that is built for this kind of bombing. Gankblades that focus players aren't using Plaguebreak and in addition to being properly build there is counterplay in skills like camo hunter, inner light, flare, etc. It doesn't take specialized builds to bomb guards with Plaguebreak. It isn't comparable.
    Now obviously there are players that aren't built properly that do pose a risk to those around them, but they - being people not NPCs - aren't going to always be there as a continual "valid" target for this type of consistent bomb build, and that is something that can be mitigated by PVP education.

    I already mentioned that buffing guards to more accurately represent the current state of player PVP builds would be an option, but that comes with its own tradeoffs, preventing the situation in the first place by exempting guards from Plaguebreak is the easier solution that solves the problem.
    Edited by acastanza_ESO on April 21, 2023 7:13PM
  • Ragnarok0130
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    BlueRaven wrote: »
    Yup. Stupid lazy over nerf.

    I don’t even use that set and it’s a bit of a facepalm change.

    I have to agree with you Blue, this is as baffling as U35 to me. PB was a fun thing to use overland as well.
  • OtarTheMad
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    This nerf is really too bad, it was pretty fun in PvE. Oh well, just gonna decon it and go back to my other sets.
  • isadoraisacat
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    I don’t use this set but as a one bar oakenbro I do not support any of the ridiculous nerfs going on now
  • TaSheen
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    Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?

    And no, I don't use it myself, never have. But I AM confuzzled by the narrative....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Necrotech_Master
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    TaSheen wrote: »
    Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?

    And no, I don't use it myself, never have. But I AM confuzzled by the narrative....

    its a nerf for pvp, that is carrying over to pve

    in pvp people were infecting the guards and then killing them, exploding 4-6 enemies on a resource and killing the 1 enemy player who was LoSing with the guards

    in doing this, and excluding npcs from getting infected, it had the side effect of disabling it in pve entirely

    its still going to be useful in pvp, because of infecting players, and pets/npcs being counted as targets to increase the explosion dmg, but they will no longer be walking bombs themselves
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TaSheen
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    TaSheen wrote: »
    Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?

    And no, I don't use it myself, never have. But I AM confuzzled by the narrative....

    its a nerf for pvp, that is carrying over to pve

    in pvp people were infecting the guards and then killing them, exploding 4-6 enemies on a resource and killing the 1 enemy player who was LoSing with the guards

    in doing this, and excluding npcs from getting infected, it had the side effect of disabling it in pve entirely

    its still going to be useful in pvp, because of infecting players, and pets/npcs being counted as targets to increase the explosion dmg, but they will no longer be walking bombs themselves

    Thanks for explaining. I don't know anything about the set really, or about pvp (and no interest in pvp any more, this game or any other) but some of the posts were confusing about what was actually happening.

    I do find that nerfs all the time are pretty annoying, but I try to roll with it....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Necrotech_Master
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    TaSheen wrote: »
    TaSheen wrote: »
    Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?

    And no, I don't use it myself, never have. But I AM confuzzled by the narrative....

    its a nerf for pvp, that is carrying over to pve

    in pvp people were infecting the guards and then killing them, exploding 4-6 enemies on a resource and killing the 1 enemy player who was LoSing with the guards

    in doing this, and excluding npcs from getting infected, it had the side effect of disabling it in pve entirely

    its still going to be useful in pvp, because of infecting players, and pets/npcs being counted as targets to increase the explosion dmg, but they will no longer be walking bombs themselves

    Thanks for explaining. I don't know anything about the set really, or about pvp (and no interest in pvp any more, this game or any other) but some of the posts were confusing about what was actually happening.

    I do find that nerfs all the time are pretty annoying, but I try to roll with it....

    the way the set works is it applies a disease dmg dot (which also applies diseased status effect)

    if the person who is infected purges the effect or dies, then they explode, with the dmg from the explosion scaling depending on the number of targets in the radius (i think 8 meters aoe centered on the infected target)

    i think the scaling was +50% explosion dmg per target in range

    the use case, imagine 4 npcs that stand around the flag on a resource and a player in the middle of them

    if you infected all of them, that would be 5 explosions, the first explosion would do +200% dmg for the 4 nearby targets, if the 2nd target then died, that would be another explosion with +150% dmg, etc, and while the cascading explosions would get weaker, it is possible 4 of these explosions could go off at nearly exactly the same time, that is a huge amount of burst dmg on the 1 player trying to defend the resource

    im sure its pretty obvious from here why that was a problem, and why they are removing the ability for npcs to get infected, but it is disappointing that it is also as a side effect, entirely removing its use in pve for clearing trash mobs
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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