Necrotech_Master wrote: »Necrotech_Master wrote: »Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?
And no, I don't use it myself, never have. But I AM confuzzled by the narrative....
its a nerf for pvp, that is carrying over to pve
in pvp people were infecting the guards and then killing them, exploding 4-6 enemies on a resource and killing the 1 enemy player who was LoSing with the guards
in doing this, and excluding npcs from getting infected, it had the side effect of disabling it in pve entirely
its still going to be useful in pvp, because of infecting players, and pets/npcs being counted as targets to increase the explosion dmg, but they will no longer be walking bombs themselves
Thanks for explaining. I don't know anything about the set really, or about pvp (and no interest in pvp any more, this game or any other) but some of the posts were confusing about what was actually happening.
I do find that nerfs all the time are pretty annoying, but I try to roll with it....
the way the set works is it applies a disease dmg dot (which also applies diseased status effect)
if the person who is infected purges the effect or dies, then they explode, with the dmg from the explosion scaling depending on the number of targets in the radius (i think 8 meters aoe centered on the infected target)
i think the scaling was +50% explosion dmg per target in range
the use case, imagine 4 npcs that stand around the flag on a resource and a player in the middle of them
if you infected all of them, that would be 5 explosions, the first explosion would do +200% dmg for the 4 nearby targets, if the 2nd target then died, that would be another explosion with +150% dmg, etc, and while the cascading explosions would get weaker, it is possible 4 of these explosions could go off at nearly exactly the same time, that is a huge amount of burst dmg on the 1 player trying to defend the resource
im sure its pretty obvious from here why that was a problem, and why they are removing the ability for npcs to get infected, but it is disappointing that it is also as a side effect, entirely removing its use in pve for clearing trash mobs
I do find that nerfs all the time are pretty annoying, but I try to roll with it....
acastanza_ESO wrote: »I've never said that this playstyle is okay, so please don't put words in my mouth. Gankblade as a spec is, in fact, overperforming.
acastanza_ESO wrote: »That said, the ability to build to specifically one-shot a given player is not the same thing as abusing a mechanic to wipe entire groups using NPC guards that don't react properly.
acastanza_ESO wrote: »With players there is counterplay, if you're built properly for PVP with resistances, and points in health, and impen, and keeping your buffs up then you're unlikely to be ganked by a solo nightblade, especially not one that is built for this kind of bombing.
acastanza_ESO wrote: »It doesn't take specialized builds to bomb guards with Plaguebreak. It isn't comparable.
Four_Fingers wrote: »So what we are saying is it is ok to use guards as meat shields again.
A tale as old as ESO....and one I'm getting extremely weary of to be honest.Necrotech_Master wrote: »Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?
And no, I don't use it myself, never have. But I AM confuzzled by the narrative....
its a nerf for pvp, that is carrying over to pve
I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin
Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise. it.
For me ESO is unique in that I am told I should expect my sets to be gutted and constantly chase and improve new sets every time the devs have a new whim and patch.
Every other mmo I played this was not the case. I don’t recall having this issue in GW2. I also play vertical progression mmos like EverQuest and FfXIV and while I expect stronger gear to come out, it’s relatively easy to get and I’m rewarded with more power. Not running in place on a treadmill.
I also played Black Desert where massive swings in gear changes aren’t much a thing.
Maybe this is common in MMOs I never played - but for me this running in circles for the same or less power, or gear suddenly not working at all for some modes of play is not the “MMO world” I know.
Blackbird_V wrote: »
Blackbird_V wrote: »
No changes or acknowledgement in todays patch notes.
I'd be shocked if they reversed it.... especially with the snarky way they addressed it in the initial announcement.
Blackbird_V wrote: »
No changes or acknowledgement in todays patch notes.
I'd be shocked if they reversed it.... especially with the snarky way they addressed it in the initial announcement.
Not shocked but happy if they actually change it back but it looks like they're going the "path of silcence" again and simply wait till people stop complaining.