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Plaguebreak set PvP only with Nekrom? (PTS Patch Notes)

  • TaSheen
    TaSheen
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    TaSheen wrote: »
    TaSheen wrote: »
    Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?

    And no, I don't use it myself, never have. But I AM confuzzled by the narrative....

    its a nerf for pvp, that is carrying over to pve

    in pvp people were infecting the guards and then killing them, exploding 4-6 enemies on a resource and killing the 1 enemy player who was LoSing with the guards

    in doing this, and excluding npcs from getting infected, it had the side effect of disabling it in pve entirely

    its still going to be useful in pvp, because of infecting players, and pets/npcs being counted as targets to increase the explosion dmg, but they will no longer be walking bombs themselves

    Thanks for explaining. I don't know anything about the set really, or about pvp (and no interest in pvp any more, this game or any other) but some of the posts were confusing about what was actually happening.

    I do find that nerfs all the time are pretty annoying, but I try to roll with it....

    the way the set works is it applies a disease dmg dot (which also applies diseased status effect)

    if the person who is infected purges the effect or dies, then they explode, with the dmg from the explosion scaling depending on the number of targets in the radius (i think 8 meters aoe centered on the infected target)

    i think the scaling was +50% explosion dmg per target in range

    the use case, imagine 4 npcs that stand around the flag on a resource and a player in the middle of them

    if you infected all of them, that would be 5 explosions, the first explosion would do +200% dmg for the 4 nearby targets, if the 2nd target then died, that would be another explosion with +150% dmg, etc, and while the cascading explosions would get weaker, it is possible 4 of these explosions could go off at nearly exactly the same time, that is a huge amount of burst dmg on the 1 player trying to defend the resource

    im sure its pretty obvious from here why that was a problem, and why they are removing the ability for npcs to get infected, but it is disappointing that it is also as a side effect, entirely removing its use in pve for clearing trash mobs

    Yes, I see. And I can also see why its use in pve will be lamented, even though I don't do group content - it's fairly obvious now that you've explained. I generally have a decent ability to keep track in threads that don't even pertain to the content I do play (quests and overland), but something about this PB situation, and the couple of lengthy threads on HA builds and disabling "shared DPS" - well, this is about as confused about stuff as I've ever been in ESO!

    Thanks again. It's very much appreciated.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • dr3bud
    dr3bud
    Soul Shriven
    Making the set useless in PVE is an awful change. I can think of few precedents where a set was nullified totally in this way.
  • Kisakee
    Kisakee
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    TaSheen wrote: »
    I do find that nerfs all the time are pretty annoying, but I try to roll with it....

    Simply "rolling wih it" won't bring me back the time and/ or gold invested. I do get that i leave things behind sometimes for the sake of something better but that's just forcing people to do so with no choice left unless you want to rock a 4-piece set with a fifth all useless part to it.

    I don't mind adjustments and having the choice to makes changes by myself but i do mind getting robbed off of my free will entirely.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • tomfant
    tomfant
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    I've never said that this playstyle is okay, so please don't put words in my mouth. Gankblade as a spec is, in fact, overperforming.

    My comment wasn't meant ad personam, wording was bad. Please accept my apologies.
    That said, the ability to build to specifically one-shot a given player is not the same thing as abusing a mechanic to wipe entire groups using NPC guards that don't react properly.

    The result is the same: a dead player. So, no difference here...
    With players there is counterplay, if you're built properly for PVP with resistances, and points in health, and impen, and keeping your buffs up then you're unlikely to be ganked by a solo nightblade, especially not one that is built for this kind of bombing.

    If the ganker is doining his job correctly, there is no counterplay.

    Avoiding a plaguebreak death is easy, just stay away from groups of NPC. No need to waste skill slots for detection skills, no waste of ressources to cast said skills, just a bit of distance.
    It doesn't take specialized builds to bomb guards with Plaguebreak. It isn't comparable.

    Well, you need to slot plaguebreak and another offensive set to make sure that the guards blow up fast. Thereby giving up quite a bit of defense. That's IMHO the very heart of a specialised build. And again it's not different to other bomb builds.
  • Four_Fingers
    Four_Fingers
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    So what we are saying is it is ok to use guards as meat shields again. ;)
  • Jaraal
    Jaraal
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    So what we are saying is it is ok to use guards as meat shields again. ;)

    You can still stack 'em and pack 'em with Dark Convergence, as the damage, like Plaguebreak, also scales with the number of enemies hit. Throw in other scaling mechanisms like Storm Pulsar, Occult Overload, Maarselok, etc as well as AOE sets that the guards will proc like Thunderbug's and Livewire, and you can still wreck players that like to hide in a crowd.


    Edited by Jaraal on April 22, 2023 6:54PM
  • Castagere
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    LOL wow, I just also picked up this set for PVE. What a waste of gold.
  • Ragnarok0130
    Ragnarok0130
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    TaSheen wrote: »
    Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?

    And no, I don't use it myself, never have. But I AM confuzzled by the narrative....

    its a nerf for pvp, that is carrying over to pve
    A tale as old as ESO....and one I'm getting extremely weary of to be honest.
  • Castagere
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    Does anyone know of a good PVE replacement set?
  • InsaneShad0w92
    Just a couple days prior to PTS patch notes I made a build for grinding xp, primarly xp for companions to level them faster in prepartion for Necron, I really hope ZOS undoes the changes to Plaguebreaker.
  • xMauiWaui
    xMauiWaui
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    Thank you Zos.

    I can finally stay near my friendly Guards and not need to run away from a friendly Guard wanna kill me with PB^^

    But ther are other way instead of completly remove from PVE. But ok, whatever^^
    Edited by xMauiWaui on April 23, 2023 7:27AM
  • Jaraal
    Jaraal
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    Castagere wrote: »
    Does anyone know of a good PVE replacement set?

    Once Plaguebreak is disabled in PvE, Dark Convergence will be the only remaining armor set you can use that scales the damage to the number of enemies hit.
  • wolfie1.0.
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    AScarlato wrote: »
    FakeZavos wrote: »
    Kisakee wrote: »
    I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin

    Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise. it.

    For me ESO is unique in that I am told I should expect my sets to be gutted and constantly chase and improve new sets every time the devs have a new whim and patch.

    Every other mmo I played this was not the case. I don’t recall having this issue in GW2. I also play vertical progression mmos like EverQuest and FfXIV and while I expect stronger gear to come out, it’s relatively easy to get and I’m rewarded with more power. Not running in place on a treadmill.

    I also played Black Desert where massive swings in gear changes aren’t much a thing.

    Maybe this is common in MMOs I never played - but for me this running in circles for the same or less power, or gear suddenly not working at all for some modes of play is not the “MMO world” I know.

    It's because eso progression is more of a curve than anything else, when you start its vertical, but as you level up and get to cp max gear level it curves toward the horizontal, where cp eventually no longer really matters, skill point grinding no longer matters, but gear and gear farming does. This is why builds are are always in a state of change as is the combat, otherwise there really wouldn't be any progression.

    Endgame eso grinds have more in common with FPS games like COD than say FF14.
  • rauyran
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    AndreNoir wrote: »

    If anything PB shouldn't proc on death in the first place

    This is the change that should have been made
  • Animar111
    Animar111
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    Hope they revert and find another way around the nerf for this set as it’s in a good place for pve.
    Please don’t make this go live as it is for pve
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    And there goes all that gold I spent buying the set to farm XP in the monster grind... It was useful and farming xp was never so much fun at the same time...''Now'' the set is useless to me...
  • markulrich1966
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    happened with dark conversion before, it was real fun for mobs. Luckily I did not gold it out, as the set was controversial from the beginning, so a clear candidate for a nerf. I no longer use it meanwhile.

    Apart from that, since U35 it is extremely risky to gold out gear, as never before there have been so huge spread nerfs affecting all classes and sets.
    Before it was always somewhat specific, like nerfing only 1 class, so the risk was somewhat low to be a victim. Worked fine for 3 years for me. But U35 destroyed some dozend of my builds, so I'm done with investing too much for gear. Solved my inventory problem though, so I no longer need eso+.
    Edited by markulrich1966 on April 23, 2023 8:11PM
  • Castagere
    Castagere
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    Jaraal wrote: »
    Castagere wrote: »
    Does anyone know of a good PVE replacement set?

    Once Plaguebreak is disabled in PvE, Dark Convergence will be the only remaining armor set you can use that scales the damage to the number of enemies hit.

    I mean a stamina set. Isn't DC magic based?
    Edited by Castagere on April 23, 2023 10:00PM
  • xDeusEJRx
    xDeusEJRx
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    I don't see much of a problem with it, PVE and PVP players both said they don't like how one nerfs the other and PB since it's inception was meant to be a PVP set(from the dev's own words) and was made to punish player interactions.

    This update is just separating what's PVP from PVE, which is what players constantly said they wanted in the game. Separated PVP and PVE gear, and plaguebreak was intended to be PVP from the beginning.

    It's unfortunate that it's coming this late into the set's existence, but I think it's better to rip the bandage off I think so if it does get adjusted further it won't be the "PVP'ers getting my PVE gear nerfed" or vice versa debate.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Vetixio
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    Not the biggest fan of Plaguebreak or Dark Convergence but they have a place in PvP but should in my opinion be PvP only sets. Plaguebreak has been used to cheese PvE content and makes trash pulls easier than they already are.
    Edited by Vetixio on April 24, 2023 2:56PM
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • belial5221_ESO
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    Too bad they couldn't adjsut bobus stats depending on area in.Like PVE zones,it changes to all enemies,but in PVP areas Players only.If they gonna go that way,jsut disable all 5th piece bonuses on pvp gear in pve areas,and pve 5th bonuses in pvp,lol.Leave crafted sets as a viable any type.
  • Blackbird_V
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    @ZOS_Kevin

    May we please get some communication on your end that our feedback is getting heard?
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Jaraal
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    @ZOS_Kevin

    May we please get some communication on your end that our feedback is getting heard?

    No changes or acknowledgement in todays patch notes.

    I'd be shocked if they reversed it.... especially with the snarky way they addressed it in the initial announcement.
  • Kisakee
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    Jaraal wrote: »
    @ZOS_Kevin

    May we please get some communication on your end that our feedback is getting heard?

    No changes or acknowledgement in todays patch notes.

    I'd be shocked if they reversed it.... especially with the snarky way they addressed it in the initial announcement.

    Not shocked but happy if they actually change it back but it looks like they're going the "path of silcence" again and simply wait till people stop complaining.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Blackbird_V
    Blackbird_V
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    Kisakee wrote: »
    Jaraal wrote: »
    @ZOS_Kevin

    May we please get some communication on your end that our feedback is getting heard?

    No changes or acknowledgement in todays patch notes.

    I'd be shocked if they reversed it.... especially with the snarky way they addressed it in the initial announcement.

    Not shocked but happy if they actually change it back but it looks like they're going the "path of silcence" again and simply wait till people stop complaining.

    They've not even commented on the Essence of Detection having a radius on 100m :/ That'd kill NB's in PvP.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • BahometZ
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    Terrible move, I don't understand the thought process behind this. Even the dev comment highlights the extreme niche uses by a handful of players, which has now lead to this change that ruins this set for everybody. I don't want to see any compromise change here, they should just leave it alone, and spend their time on making some of the scores of irrelevant sets useful.
    Pact Magplar - Max CP (NA XB)
  • dr3bud
    dr3bud
    Soul Shriven
    [quote="BahometZ;c-7860656"I don't want to see any compromise change here, they should just leave it alone, and spend their time on making some of the scores of irrelevant sets useful.[/quote]

    Agreed; best to leave it alone.
  • Ei8htba11
    Ei8htba11
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    I'll add my voice to the thread to support the set as is.

    The set is only OP against weak overland groups and public dungeons. In vet content it was a helper, not an "bang you're dead I win" set. Against solo bosses it's one trick was underwhelming.

    It should stay as is, IMO. The ban hammer approach is clumsy and uncreative
  • Jaraal
    Jaraal
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    zR3sIiB.jpg
  • Kisakee
    Kisakee
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    Jaraal wrote: »
    zR3sIiB.jpg

    If it would only be for a couple mats i wouldn't care as much but there's way more to it. Good meme though, i smiled.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
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