El_Borracho wrote: »Plaguebreak was overperforming? LOL. News to me.
And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.
Yes it's curious why ZOS has chosen (by their own admission) to protect pet users in this manner. Lots of folks (myself included) use pets in PvP as blockers, to take that Meteor or Leap that was intended for me. Some sets (like Hrothgar's Chill) add pet resistances to your own, effectively increasing the damage taken. So why they are making an exception and making pets immune to targeting in this case is rather perplexing.
Probably because, it was less likely that the pet user was the one impacted by exploding pets. As they were likely further back from the groups with their pets in the fray alongside allies.
In my opinion, if someone chooses to stand by someone's pet (or some low HP or low resist player) and gets blown up.... that's on them. PvPers should be aware of the risks of stacking, and position themselves accordingly.
Nerfing a set because someone doesn't want to learn to play effectively seems rather odd. I would imagine that the motivation leans more towards the other stated reason: They don't like seeing their content trivialized.
Yep, it's ZOS reacting to one-off extreme YouTube videos again, like they did with Update 35. A couple of "high end" people figured out how to work the system, and now everybody has to suffer.
Yep, it's ZOS reacting to one-off extreme YouTube videos again, like they did with Update 35. A couple of "high end" people figured out how to work the system, and now everybody has to suffer.
Correct.
Although I would say for a set that deals Disease dmg and explodes if the effect is removed early really sounds like something intended to be used against players, not PvE.
Besides there are other sets out there with similar affect on mobs and no set should do all the work for you. Its not that they're nerfing this its just making it work as originally intended.
Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.
Necrotech_Master wrote: »Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.
it was sometimes used in trials, but only for trash mobs, not boss encounters
Necrotech_Master wrote: »Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.
it was sometimes used in trials, but only for trash mobs, not boss encounters
I have actually seen one video where the players used adds to kill a trial boss. Heard about another being used in a dungeon. But just because a couple of bosses can be cheesed, doesn’t mean that they have to kill a set that is so popular with so many players. I’ve seen a lot of uproar about this in other social media channels, especially as this seems like a band aid fix. Everyone is okay with a bit of a nerf, but don’t just kill a set for pve. I hope the Devs realize that a lot of players find Plaguebreak fun. So I’d ask them to reconsider taking away from fun.
Necrotech_Master wrote: »Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.
it was sometimes used in trials, but only for trash mobs, not boss encounters
Shepoffire wrote: »Necrotech_Master wrote: »Plaguebreak has been a really fun set to use in pve. While it might trivialize normal dungeons, it wasn't particularly strong in Vet dungeons, especially in regards to single target damage. It was not a set used in trials as far as I know. It's very disappointing that the Devs have applied yet another band aid nerf, completely taking away from fun. The game should be fun. Players should be able to enjoy running content.
it was sometimes used in trials, but only for trash mobs, not boss encounters
I liked it for the turtle boss in vdsr lol
I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin
El_Borracho wrote: »Plaguebreak was overperforming? LOL. News to me.
And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.
I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin
Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise.El_Borracho wrote: »Plaguebreak was overperforming? LOL. News to me.
And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.
Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.
I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin
Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise. it.
Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.
I have at least three characters being built around this set in PvE for farming purposes with all pieces including jewelry golden and now you're taking it away from us without even thinking about it for longer than it took to write down the text? Do you really think that's appropriate or even close to fair? @ZOS_Kevin
Welcome to MMO world where sets get buffed and nerfed every patch. Im not sure how this can be a suprise.El_Borracho wrote: »Plaguebreak was overperforming? LOL. News to me.
And I'm sorry, but if you have pets in PVP, since they can take damage for you (courtesy of the awesome targeting system), you should be able to infect them with Plaguebreak.
Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.
Counterpoint on that kill four on the rss thing. If there is a DK/Warden in Mara's standing on that rss, a plaguebreak NPC bomb -was- the counterplay. How else are you going to do the required damage to even dent them without zerging them down?
Pets arent rlly the "problem" with it. Its the NPC's on resources for example. Kill 4 at the same time and a player standing in the middle of it will take 40k dmg+ instantly with 0 counterplay. They had to do something with it.
There is counterplay to this: situational awareness. Just get away from these NPC when you see that they are plague carriers. Plain and simple.
acastanza_ESO wrote: »There often isn't a window to react, at all. You can 1hko a guard from stealth applying plaguebreak and blowing it up at the exact same time.
acastanza_ESO wrote: »There often isn't a window to react, at all. You can 1hko a guard from stealth applying plaguebreak and blowing it up at the exact same time.
Gankblades do the exact same thing to players with other proc sets than plaguebreak. So what's the difference? Why is this playstyle ok and the one using plaguebreak is not ok?
Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?
And no, I don't use it myself, never have. But I AM confuzzled by the narrative....
Necrotech_Master wrote: »Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?
And no, I don't use it myself, never have. But I AM confuzzled by the narrative....
its a nerf for pvp, that is carrying over to pve
in pvp people were infecting the guards and then killing them, exploding 4-6 enemies on a resource and killing the 1 enemy player who was LoSing with the guards
in doing this, and excluding npcs from getting infected, it had the side effect of disabling it in pve entirely
its still going to be useful in pvp, because of infecting players, and pets/npcs being counted as targets to increase the explosion dmg, but they will no longer be walking bombs themselves
Necrotech_Master wrote: »Okay, so my question is: if it's still going to be usable in pvp, are they not going to care about "blowing up guards"? I'm really confusled why it's perhaps problematic in pvp, but it's pve where it will no longer be usable?
And no, I don't use it myself, never have. But I AM confuzzled by the narrative....
its a nerf for pvp, that is carrying over to pve
in pvp people were infecting the guards and then killing them, exploding 4-6 enemies on a resource and killing the 1 enemy player who was LoSing with the guards
in doing this, and excluding npcs from getting infected, it had the side effect of disabling it in pve entirely
its still going to be useful in pvp, because of infecting players, and pets/npcs being counted as targets to increase the explosion dmg, but they will no longer be walking bombs themselves
Thanks for explaining. I don't know anything about the set really, or about pvp (and no interest in pvp any more, this game or any other) but some of the posts were confusing about what was actually happening.
I do find that nerfs all the time are pretty annoying, but I try to roll with it....