@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
Meh. What are they going to do? Reverse course? I mean, sure, I bet that someone reads it, but my guess is that if they had to make the decision again, they would do it the same way.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
Meh. What are they going to do? Reverse course? I mean, sure, I bet that someone reads it, but my guess is that if they had to make the decision again, they would do it the same way.
I don't expect to get my character achievements back at this point, but I do expect something to replace them like a more robust quest journal, or maybe some kind of new pro alt feature like a character bio that can be read by other players when they interact with you like SWG had, or even just fixing the stupid map by getting rid of the auto completed stuff for our alts which seems to be the one almost universally agreed detriment that AwA brought.
To me the worst part of AwA has always been that it was very unclear whether ZOS truly didn't understand the collateral damage (at least until it was too far into the development cycle), knew but didn't care, or knew but had no choice re: the performance issue. If it's anything but the middle choice, ZOS responding to the community that they are aware of how pockets of folks were impacted, acknowledge our continued feedback on the subject, and are considering future improvements would go a LONG way, at least for me.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
Meh. What are they going to do? Reverse course? I mean, sure, I bet that someone reads it, but my guess is that if they had to make the decision again, they would do it the same way.
I don't expect to get my character achievements back at this point, but I do expect something to replace them like a more robust quest journal, or maybe some kind of new pro alt feature like a character bio that can be read by other players when they interact with you like SWG had, or even just fixing the stupid map by getting rid of the auto completed stuff for our alts which seems to be the one almost universally agreed detriment that AwA brought.
Yes, this. I'm glad someone tagged Kevin. I have been meaning to (and still will) type up a wish list/detailed description of what I think could be improved to offset the damage done by AwA. It definitely includes things like fixing the map progress, a character journal, and a rewards structure for repeating hard achievements in group content which, if done well, could improve on what we had before in some ways. To me the worst part of AwA has always been that it was very unclear whether ZOS truly didn't understand the collateral damage (at least until it was too far into the development cycle), knew but didn't care, or knew but had no choice re: the performance issue. If it's anything but the middle choice, ZOS responding to the community that they are aware of how pockets of folks were impacted, acknowledge our continued feedback on the subject, and are considering future improvements would go a LONG way, at least for me. I didn't leave, but every new patch, update, or release I steel myself for the potential of additional loss of functionality and support for the alt lifestyle, and it wouldn't have to be that way if we ever got a response that said "We realize the implementation wasn't ideal for all playstyles. We did the best we could at the time but we've heard you and will keep working on ways to improve character tracking and are committed to supporting members of the community who enjoy re-playing our game on multiple characters."
Also continued silence on the topic feels to me as if it is evidence of them knowing but not caring, which you'd think wouldn't be the image they want to portray (or the company they'd want to be). So I maintain hope that it will still be addressed and raise my voice on the topic whenever I notice it.
I don't expect to get my character achievements back at this point, but I do expect something to replace them like a more robust quest journal, or maybe some kind of new pro alt feature like a character bio that can be read by other players when they interact with you like SWG had, or even just fixing the stupid map by getting rid of the auto completed stuff for our alts which seems to be the one almost universally agreed detriment that AwA brought.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
Not for the first time it seems necessary to point out that this forum is not representative of the player base and not even remotely close to representative.
Indeed the reaction to account wide achievements when it was introduced on here was the finest examplar of that. People were up in arms [snip]
Meanwhile, on both steam and reddit (which have far more users and have a much better claim to representing even a sliver of the player base) the most common reactions followed the lines of "who cares" and "why would you play more than one character that's pretty weird."
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
Not for the first time it seems necessary to point out that this forum is not representative of the player base and not even remotely close to representative.
Indeed the reaction to account wide achievements when it was introduced on here was the finest examplar of that. People were up in arms [snip]
Meanwhile, on both steam and reddit (which have far more users and have a much better claim to representing even a sliver of the player base) the most common reactions followed the lines of "who cares" and "why would you play more than one character that's pretty weird."
And if you don't care, or don't play more than one character it doesn't affect you.
Tell me, is it good to set a precedent that such a huge, integral part of the game (something that ZoS themselves promoted back in the day about alt friendly and are even NOW making achievements to encourage people to play alts) can just be stripped away without a single acknowledgment or care for those that it does affect?
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
Not for the first time it seems necessary to point out that this forum is not representative of the player base and not even remotely close to representative.
Indeed the reaction to account wide achievements when it was introduced on here was the finest examplar of that. People were up in arms [snip]
Meanwhile, on both steam and reddit (which have far more users and have a much better claim to representing even a sliver of the player base) the most common reactions followed the lines of "who cares" and "why would you play more than one character that's pretty weird."
And if you don't care, or don't play more than one character it doesn't affect you.
Tell me, is it good to set a precedent that such a huge, integral part of the game (something that ZoS themselves promoted back in the day about alt friendly and are even NOW making achievements to encourage people to play alts) can just be stripped away without a single acknowledgment or care for those that it does affect?
I'll be perfectly honest here. Personally I was more inclined to even contemplate another character after achievements became account wide than before. But then I find the grind of much of ESO insufferable so the thought of having to go through it all again was the opposite of appealing.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
Not for the first time it seems necessary to point out that this forum is not representative of the player base and not even remotely close to representative.
Indeed the reaction to account wide achievements when it was introduced on here was the finest examplar of that. People were up in arms [snip]
Meanwhile, on both steam and reddit (which have far more users and have a much better claim to representing even a sliver of the player base) the most common reactions followed the lines of "who cares" and "why would you play more than one character that's pretty weird."
And if you don't care, or don't play more than one character it doesn't affect you.
Tell me, is it good to set a precedent that such a huge, integral part of the game (something that ZoS themselves promoted back in the day about alt friendly and are even NOW making achievements to encourage people to play alts) can just be stripped away without a single acknowledgment or care for those that it does affect?
I'll be perfectly honest here. Personally I was more inclined to even contemplate another character after achievements became account wide than before. But then I find the grind of much of ESO insufferable so the thought of having to go through it all again was the opposite of appealing.
And you could have had that, had ZoS actually approached achievements in a thoughtful way. Accountwide achievements could have been a thing and then a character journal added. Or literally just have AwA in one tab, and character achievements in another. But, let me be honest with you, what ZoS did felt messy, thoughtless, and last minute rushed to try to push out some kind of "QoL" feature for U33 that they still haven't finished fixing. I have no problem with people wanting accountwide achievements and to be able to see all the achievements they, as the player have done. But I don't agree that for those people that wanted that, the other side of the coin had to lose. It didn't have to be that way.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
Not for the first time it seems necessary to point out that this forum is not representative of the player base and not even remotely close to representative.
Indeed the reaction to account wide achievements when it was introduced on here was the finest examplar of that. People were up in arms [snip]
Meanwhile, on both steam and reddit (which have far more users and have a much better claim to representing even a sliver of the player base) the most common reactions followed the lines of "who cares" and "why would you play more than one character that's pretty weird."
And if you don't care, or don't play more than one character it doesn't affect you.
Tell me, is it good to set a precedent that such a huge, integral part of the game (something that ZoS themselves promoted back in the day about alt friendly and are even NOW making achievements to encourage people to play alts) can just be stripped away without a single acknowledgment or care for those that it does affect?
I'll be perfectly honest here. Personally I was more inclined to even contemplate another character after achievements became account wide than before. But then I find the grind of much of ESO insufferable so the thought of having to go through it all again was the opposite of appealing.
And you could have had that, had ZoS actually approached achievements in a thoughtful way. Accountwide achievements could have been a thing and then a character journal added. Or literally just have AwA in one tab, and character achievements in another. But, let me be honest with you, what ZoS did felt messy, thoughtless, and last minute rushed to try to push out some kind of "QoL" feature for U33 that they still haven't finished fixing. I have no problem with people wanting accountwide achievements and to be able to see all the achievements they, as the player have done. But I don't agree that for those people that wanted that, the other side of the coin had to lose. It didn't have to be that way.
Given the problems they had been having and still have with problem I didn't have any difficulty accepting their stated reason for doing it, which was to reduce load on the servers.
I suspect they would have looked at the data first and seen how many players this would be likely to affect and then weighed that against the performance gain. After all, it's not like they can't look up how much of the playerbase runs multiple characters and to what extent people actually play them.
But too often players on here get fixated on ways of playing that they claim are "mainstream" when they really aren't and it leads to very distorted discussions in which the priorities of ultra end game players get held out as the only thing ZOS is supposed to care about. Again, personally, I think if they acted on much of the stuff that is said here they would end up killing the game for anyone who hadn't already been playing it for years.
For me, achievements are a measure of how far you can progress with a character. I don't see any point in creating a new character and having caves, dolmens, world bosses completed with a newly created character. However, the motifs, furniture blueprints, and mount upgrades are separated by character. The exploration and identity of each character, the recovery of a certain achievement in a new character, is gone. The replayability has been negatively affected, for me
Not a fan of it. As a console player, it just messes up any new characters. Multiple new characters have all delves and world bosses completed in every zone despite not even having discovered their locations. Makes keeping track of individual progress a nightmare. I'm grateful they left a few "character achievements" as public dungeon group events are a to-go skill point farm for me.
Weirdly, AwA has killed my sense of achievement.
BlueViolet wrote: »For me, achievements are a measure of how far you can progress with a character. I don't see any point in creating a new character and having caves, dolmens, world bosses completed with a newly created character. However, the motifs, furniture blueprints, and mount upgrades are separated by character. The exploration and identity of each character, the recovery of a certain achievement in a new character, is gone. The replayability has been negatively affected, for meNot a fan of it. As a console player, it just messes up any new characters. Multiple new characters have all delves and world bosses completed in every zone despite not even having discovered their locations. Makes keeping track of individual progress a nightmare. I'm grateful they left a few "character achievements" as public dungeon group events are a to-go skill point farm for me.
Weirdly, AwA has killed my sense of achievement.
These.
I wouldn't normally feel one way or the other about AwA, though I did like simply earning archievements on what I thought were the appropriate characters. My thief / assassin character earned all the Dark Brotherhood / Thieve Guild achievements, etc - BUT the thing with the map really bothers me.
I hadn't made a new character for a very long time, and hadn't played for almost an equally long time, but I made a new one the other week, and was highly annoyed to discover when I went into a zone, that it was all already completed.
By doing that, It can be hard to realise where my current character was up to in its zone progression, because it was all already done.
I would really appreciate doing something with the zone maps so this kind of thing doesn't happen. I like to see what progression I am making in my characters adventuring. I don't want it already completed. As said above, that has the reverse effect on the sense of achievement, and has left me feeling like my characters don't have any at all.
I haven't done the quest since AwA but are questlines like the final portion of the Ravenwatch arc still tied to an achievement? Meaning Verandis wont show up for the quest since the achievement is already completed on every character?
Because that would infuriate me.
FrancisCrawford wrote: »I'm less interested in doing vet dungeons on alts, as the achievements no longer level their Undaunted skill line.
This reduces one of the key reasons I used to queue as a healer.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
Not for the first time it seems necessary to point out that this forum is not representative of the player base and not even remotely close to representative.
Indeed the reaction to account wide achievements when it was introduced on here was the finest examplar of that. People were up in arms [snip]
Meanwhile, on both steam and reddit (which have far more users and have a much better claim to representing even a sliver of the player base) the most common reactions followed the lines of "who cares" and "why would you play more than one character that's pretty weird."
And if you don't care, or don't play more than one character it doesn't affect you.
Tell me, is it good to set a precedent that such a huge, integral part of the game (something that ZoS themselves promoted back in the day about alt friendly and are even NOW making achievements to encourage people to play alts) can just be stripped away without a single acknowledgment or care for those that it does affect?
[edited to remove quote]
FrancisCrawford wrote: »I'm less interested in doing vet dungeons on alts, as the achievements no longer level their Undaunted skill line.
This reduces one of the key reasons I used to queue as a healer.
I’ve noticed dungeon queues appear to have gotten even longer after the implementation of AWA, but that may be confirmation bias.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
That's a pretty bold statement to make with no evidence to back it up. On the contrary, I'd suggest that basing the popularity of a change based on a forum poll is biased towards the negative, since I think unhappy players are much more likely to come to a forum to vent their unhappiness, while those who like it are more likely to carry on with the game and would likely only vote if they happened across the poll by accident, like I did.
Whether a forum poll is considered representative tends to depend on a person's point of view on that particular subject. Your comment has no better evidence to support it than mine. All we can do is make assumptions based on following the subject over a period of time. In this case the 80+ pages of complaint on the PTS forum about the introduction of AwA and the way it was being implemented was generally considered at the time to be pretty much unprecedented for that forum and there is certainly a continuing criticism of it today at a level which makes me believe that there is indeed a significant chunk of the playerbase that was unhappy with it when it was introduced and remains unhappy with it today. The forum responses support that belief, but as for numbers and percentages those can never be definitively assessed, so like all comments on a forum they are only given as an opinion. Some will agree, some will disagree, my concern is simply that I hope someone at ZOS is following the discussion.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
That's a pretty bold statement to make with no evidence to back it up. On the contrary, I'd suggest that basing the popularity of a change based on a forum poll is biased towards the negative, since I think unhappy players are much more likely to come to a forum to vent their unhappiness, while those who like it are more likely to carry on with the game and would likely only vote if they happened across the poll by accident, like I did.
Whether a forum poll is considered representative tends to depend on a person's point of view on that particular subject. Your comment has no better evidence to support it than mine. All we can do is make assumptions based on following the subject over a period of time. In this case the 80+ pages of complaint on the PTS forum about the introduction of AwA and the way it was being implemented was generally considered at the time to be pretty much unprecedented for that forum and there is certainly a continuing criticism of it today at a level which makes me believe that there is indeed a significant chunk of the playerbase that was unhappy with it when it was introduced and remains unhappy with it today. The forum responses support that belief, but as for numbers and percentages those can never be definitively assessed, so like all comments on a forum they are only given as an opinion. Some will agree, some will disagree, my concern is simply that I hope someone at ZOS is following the discussion.
I think to even be considered representative for the whole playerbase, there would have to be an ingame survey with at least 1000 participants.
Besides, i think AwA was done primarily with cost optimization and only secondarily with player concerns in mind (eg maybe many players don't like to farm achievements for each new character again). Every achievement high likely needs its own database field(s) on the server, which increases storage space needed and therefore costs. So with character instead of account wide achievements, the space requirement would be AwA multiplied by the characters on each account.
It could be that selling character slots for a one-time payment had some unforeseen consequences.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
That's a pretty bold statement to make with no evidence to back it up. On the contrary, I'd suggest that basing the popularity of a change based on a forum poll is biased towards the negative, since I think unhappy players are much more likely to come to a forum to vent their unhappiness, while those who like it are more likely to carry on with the game and would likely only vote if they happened across the poll by accident, like I did.
Whether a forum poll is considered representative tends to depend on a person's point of view on that particular subject. Your comment has no better evidence to support it than mine. All we can do is make assumptions based on following the subject over a period of time. In this case the 80+ pages of complaint on the PTS forum about the introduction of AwA and the way it was being implemented was generally considered at the time to be pretty much unprecedented for that forum and there is certainly a continuing criticism of it today at a level which makes me believe that there is indeed a significant chunk of the playerbase that was unhappy with it when it was introduced and remains unhappy with it today. The forum responses support that belief, but as for numbers and percentages those can never be definitively assessed, so like all comments on a forum they are only given as an opinion. Some will agree, some will disagree, my concern is simply that I hope someone at ZOS is following the discussion.
I think to even be considered representative for the whole playerbase, there would have to be an ingame survey with at least 1000 participants.
Besides, i think AwA was done primarily with cost optimization and only secondarily with player concerns in mind (eg maybe many players don't like to farm achievements for each new character again). Every achievement high likely needs its own database field(s) on the server, which increases storage space needed and therefore costs. So with character instead of account wide achievements, the space requirement would be AwA multiplied by the characters on each account.
It could be that selling character slots for a one-time payment had some unforeseen consequences.
I'd have settled for that to be honest, but we didn't even get "secondarily" so far as player concerns were concerned, they totally ignored those concerns on the 80+ page PTS forum thread.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
That's a pretty bold statement to make with no evidence to back it up. On the contrary, I'd suggest that basing the popularity of a change based on a forum poll is biased towards the negative, since I think unhappy players are much more likely to come to a forum to vent their unhappiness, while those who like it are more likely to carry on with the game and would likely only vote if they happened across the poll by accident, like I did.
Whether a forum poll is considered representative tends to depend on a person's point of view on that particular subject. Your comment has no better evidence to support it than mine. All we can do is make assumptions based on following the subject over a period of time. In this case the 80+ pages of complaint on the PTS forum about the introduction of AwA and the way it was being implemented was generally considered at the time to be pretty much unprecedented for that forum and there is certainly a continuing criticism of it today at a level which makes me believe that there is indeed a significant chunk of the playerbase that was unhappy with it when it was introduced and remains unhappy with it today. The forum responses support that belief, but as for numbers and percentages those can never be definitively assessed, so like all comments on a forum they are only given as an opinion. Some will agree, some will disagree, my concern is simply that I hope someone at ZOS is following the discussion.
I think to even be considered representative for the whole playerbase, there would have to be an ingame survey with at least 1000 participants.
Besides, i think AwA was done primarily with cost optimization and only secondarily with player concerns in mind (eg maybe many players don't like to farm achievements for each new character again). Every achievement high likely needs its own database field(s) on the server, which increases storage space needed and therefore costs. So with character instead of account wide achievements, the space requirement would be AwA multiplied by the characters on each account.
It could be that selling character slots for a one-time payment had some unforeseen consequences.
I'd have settled for that to be honest, but we didn't even get "secondarily" so far as player concerns were concerned, they totally ignored those concerns on the 80+ page PTS forum thread.
Or, they decided that the feedback was mixed and therefore wouldn’t be a factor. [snip]
Regardless, AwA is a done deal and is very unlikely to be reversed.
[edited for baiting]