AwA completely killed replayability for me. Before, I wanted to level up tons of characters, had tons of ideas for them, had plans to get them all competent in their chosen role, testing them through things like vet dungeon achievements and trifectas. I did vMA on all my characters, even after stickerbook.
Now, I log on my main for events or new stories (haven't even bothered to order Necrom), and then disappear for months on end. I think I've played maybe a month total in the past 15 months. Add in the hybrid changes and other combat changes and I just can't get excited enough to bother relearning to play again. Honestly questioning why I even bother doing events when I don't enjoy the game anymore so who cares if I miss out of cosmetics? It's an unpleasant way to feel for a game that I used to love.
KlauthWarthog wrote: »Mixed feelings.
I like the fact that group-oriented achievements are not locked to the characters, as this means I can go after them with whatever character best fits the rest of the group composition.
I really hate that I cannot tell which character got which public dungeon group event and which ones did not, and that I no longer need to get solo arena achievements individually.
Necrotech_Master wrote: »
public dungeon group event achievements are still per-character, as its the achievement itself that grants the skill point when earned
AwA completely killed replayability for me. Before, I wanted to level up tons of characters, had tons of ideas for them, had plans to get them all competent in their chosen role, testing them through things like vet dungeon achievements and trifectas. I did vMA on all my characters, even after stickerbook.
Now, I log on my main for events or new stories (haven't even bothered to order Necrom), and then disappear for months on end. I think I've played maybe a month total in the past 15 months. Add in the hybrid changes and other combat changes and I just can't get excited enough to bother relearning to play again. Honestly questioning why I even bother doing events when I don't enjoy the game anymore so who cares if I miss out of cosmetics? It's an unpleasant way to feel for a game that I used to love.
FWIW, you can still live out their stories. You can still play the content you want to, dress em up how you want, so don't let this update take that joy from you. I can understand that some achievements are part of the story, don't want to diminish your frustration, but don't let all your joy be ruined. Just my two cents.
KlauthWarthog wrote: »Necrotech_Master wrote: »
public dungeon group event achievements are still per-character, as its the achievement itself that grants the skill point when earned
Yes, but I have to go into the achievements window, instead of just checking the map.
No change.
Before I used to play my alts and ignore game achievements.
Now I play alts and ignore game achievements.
I play to have fun, not track completion of "kill 3 digital entities" to-do lists.
I have more than enough to-do lists in real life thanks.
I did all the base zone quests I could find as in not only Cadwell silver and gold but all the side quest I find.AWA killed a lot of ESO overland replay value for me. I had a project of doing every overland quest on one character who now instead does writs. I do dailies but mostly not bother with other quests which do not drop skill points any more. I do visit delves to pick up skyshard with a char who has not yet collected it but do not bother seeking up and waiting for the boss. And so on.
AwA completely killed replayability for me. Before, I wanted to level up tons of characters, had tons of ideas for them, had plans to get them all competent in their chosen role, testing them through things like vet dungeon achievements and trifectas. I did vMA on all my characters, even after stickerbook.
Ragnarok0130 wrote: »On a personal note I'm always baffled by anyone who needs a virtual carrot on the stick to chase in order to entice them to play a game they say they love.
I play to have fun, not track completion of "kill 3 digital entities" to-do lists.
I have more than enough to-do lists in real life thanks.
Ragnarok0130 wrote: »AwA completely killed replayability for me. Before, I wanted to level up tons of characters, had tons of ideas for them, had plans to get them all competent in their chosen role, testing them through things like vet dungeon achievements and trifectas. I did vMA on all my characters, even after stickerbook.
heaven13 this is an honest question from me, how did AWA change any of that? You know which toon's you've earned a dungeon or trial achievement on
Ragnarok0130 wrote: »I've played multiple toons in ESO over the years since Beta/Launch, but honestly I've created more toons since AWA than before because now I don't have to worry about achievements, titles, and re-earning every piece of minutia because the core gameplay, world building, and stories are fun and entertaining to. Am I misinterpreting your post thinking you don't enjoy ESO for ESO's gameplay and that you need a achievement popup to enjoy playing ESO?
Ragnarok0130 wrote: »I started gaming in the 80s far before online gameplay, achievements, battle passeds DLC and crown store shenanigans - my friends and I played video games because the games were fun. [...] Am I misinterpreting your post thinking you don't enjoy ESO for ESO's gameplay and that you need a achievement popup to enjoy playing ESO?
Ragnarok0130 wrote: »I started gaming in the 80s far before online gameplay, achievements, battle passeds DLC and crown store shenanigans - my friends and I played video games because the games were fun. [...] Am I misinterpreting your post thinking you don't enjoy ESO for ESO's gameplay and that you need a achievement popup to enjoy playing ESO?
@Ragnarok0130 I started gaming around the same time you did (pre-achievements). If a game is fun, I don't need achievements for me to play it through the FIRST time.
If I'm going to replay content that has little to no replayability, meaning it'll be the same experience the second time around (using a different class isn't enough in for me - the zone story, delves, WBs, etc. will be the same), then I need something to make me want to do that. In this game, that "something" was achievements and an incomplete map for each character. AwA took those things away. So now I only play my main.
When Necrom is released, I'll play the heck out of it with my main and have fun doing it. But that'll be it. I get my new experiences in other games now (between content drops, I still play ESO, but mainly to do daily crafting, endeavors, and stuff I still need on my main, like lore books, antiquities, etc.).
If I'm going to replay content that has little to no replayability, meaning it'll be the same experience the second time around (using a different class isn't enough in for me - the zone story, delves, WBs, etc. will be the same), then I need something to make me want to do that. In this game, that "something" was achievements and an incomplete map for each character. AwA took those things away. So now I only play my main.
Ragnarok0130 wrote: »AwA completely killed replayability for me. Before, I wanted to level up tons of characters, had tons of ideas for them, had plans to get them all competent in their chosen role, testing them through things like vet dungeon achievements and trifectas. I did vMA on all my characters, even after stickerbook.
@heaven13 this is an honest question from me, how did AWA change any of that? You know which toon's you've earned a dungeon or trial achievement on, what's to stop you from continuing to experiment with builds, getting them proficient in their build for your chosen roles, and testing them in more difficult content like vMA in the absence of a split second sound and popup "atta boy" from Zos in the form of an achievement? You can use self restraint and only use a title on a toon after you have re-earned it on that toon if you choose right now. Achievements didn't make any of that happen before AWA, you did and your passion for the ESO game play loop and world building. Your toons who were goody two shoes before AWA are still goody two shoes after AWA since you earned those TG and DB achievements and not your toon despite them being [i]optionally[/i] available for use on your new toon.
On a personal note I'm always baffled by anyone who needs a virtual carrot on the stick to chase in order to entice them to play a game they say they love. I started gaming in the 80s far before online gameplay, achievements, battle passeds DLC and crown store shenanigans - my friends and I played video games because the games were fun. I literally played Quake II online for over 20 years straight starting in 1997 when it released with no progression system or rewards system because the core game play was fun. I play the Battlefield series to this day since Battlefield 2 in 2004 for the same reason despite the recent implementations of Live Service that have arguably worsened the game play experience because the core game play is fun - and I completely ignore live service battle passes (after chasing them for a few years) nowadays because I want to enjoy my games not work a second full time job. I've played multiple toons in ESO over the years since Beta/Launch, but honestly I've created more toons since AWA than before because now I don't have to worry about achievements, titles, and re-earning every piece of minutia because the core gameplay, world building, and stories are fun and entertaining to. Am I misinterpreting your post thinking you don't enjoy ESO for ESO's gameplay and that you need a achievement popup to enjoy playing ESO?
EDIT: your achievement list is impressive, so you obviously are motivated by more than just re-earning achievements. I'd like to hear more about what drives you in ESO to more fully understand your position.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
That's a pretty bold statement to make with no evidence to back it up. On the contrary, I'd suggest that basing the popularity of a change based on a forum poll is biased towards the negative, since I think unhappy players are much more likely to come to a forum to vent their unhappiness, while those who like it are more likely to carry on with the game and would likely only vote if they happened across the poll by accident, like I did.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.
To what extent has it achieved the technical benefits it was finally attributed to? Are those technical benefits related in any way to the technical benefits recently attributed to the decision to make players wait when switching servers?
That's a pretty bold statement to make with no evidence to back it up. On the contrary, I'd suggest that basing the popularity of a change based on a forum poll is biased towards the negative, since I think unhappy players are much more likely to come to a forum to vent their unhappiness, while those who like it are more likely to carry on with the game and would likely only vote if they happened across the poll by accident, like I did.
@ZOS_Kevin Could you please confirm whether anyone at ZOS is following this thread?
It's an interesting reflection on how the switch to account-wide achievements has impacted more than a third of the playerbase over a year on, mostly negatively and I dare say those players who say it has impacted them positively are at least offset by those players who are no longer here because of it. It was unpopular for a significant chunk of the playerbase when it was announced, and it remains so more than a year on.