People tried to explain their experience and point of view in this thread, but I don't think any emotional arguments are going to sway people who just lack empathy. You either think that content should be more broadly accessible, or you do not.
Oreyn_Bearclaw wrote: »Araneae6537 wrote: »Oreyn_Bearclaw wrote: »It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I will take a shot at this one. The percent of players pulling 120k+ DPS was VERY VERY small. These are the folks pushing content on the extreme end of things. 100k DPS is a completely different animal. These were people that had put work into their build and rotation, a lot of them may be newer to endgame, but they werent cutting edge by any means. For some, this might take most everything they had and its their effective ceiling. Others, this was a stepping stone to join the elite. I worry that if the stepping stone disappears, so does the pool of players pushing content. If they disappear, the entire game gets reduced in difficulty from the top down.
Now, you can pull 100k DPS with a tiny fraction of the APMs. Dont get me wrong, I am all for accessibility, but if I can do the same thing with 30% of the effort, who is going to push themselves. It has a negative effect on end game progression and trivializes end game content and some of the harder achievements.
Again, I don't think it needs a massive nerf, but personally, I feel like a one bar HA build should probably top out in the 85-90k range based on current DPS thresholds. That gives a nice entry point with plenty of accessibility and plenty of DPS for the vast majority of vet content. But it also still encourages people to take off the training wheels to get and actually get better to push into the low 100s, and the top is still right where they are.
I think we are dangerously close to a situation where the floor is effectively above or at least on par with the ceiling.
Isn’t 100k DPS like the absolute maximum you can currently get with Oakensoul? I doubt most players using it are pulling that high DPS any more than 2 bar players. On a magsorc with lightning staff in Sergeant’s Mail, Storm Master and Oakensoul, proper traits and CP, I still only hit around 70k DPS on a trial dummy. I’m sure there’s something I can improve, but my point is that it still takes work to get optimal DPS with Oakensoul, even with what I think should be the easiest HA build with two pets.
Around 105k is a maximum You can get on a dummy with oakensoul as heavy attack setup. With dynamic rotation and light attack weaving You can get around 115k.
Yeah I got to about 110k on my second or third try on my sorc. I do weave all skills when I am not mashing the LMB, and its like 3 skills, so of course I am doing it dynamically.
Meanwhile, I am sweating bullets on my double staff mageblade to break 100k. That is the source of my personal frustration. I can still out parse my HA build on a Dynamic 2bar Sorc or DK with DW/2H, but I admittedly ask myself, why bother. Hence the frustration. Probably need to go farm some Runecarver, lol.
@sh4d0wh4z3
1) I'm not only concerned about myself in particular but broadly
2) the title says "don't nerf Oakensoul/Empower/Lightning staff" because I've seen people asking to nerf all of this which overall would indeed hit my build.
3) since my main source of damage is Heavy Attacking - it's really all I do - I don't understand how you see losing empower wouldn't affect me.
4) Sure I could change my build (to replace Empower), everyone, everywhere at any point in time could, but why should I if right now it is not hurting anyone, may I ask? Is there something damaging to anyone in my build? - I'm on the defensive only because you are asking specifically about me, not "because of my feelings".
Btw, the numbers are there only to keep thoughts ordered, I'm not "angry" XD
EDIT to be clear, people talked about taking Empower to 40% and halving Trifocus. How would this not impact me? Trifocus is extremely helpful to solo players.


FrancisCrawford wrote: »Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »Starbridge84 wrote: »In all honesty, it's clear that 2bar players feel threatened by the ring.
Not that ZOS would say/do it, but if we lost Empowered on the ring, I think bar swap should get a 30 sec cooldown. I would be totally fine with that.
Honestly, I'm fine with Empowered being remove on the ring without a bar swap ability.
I very, very, very emphatically am not.
Combat basically requires 3 sets of hand actions -- firing of skills, character movement, and everything else (basic attacks, blocks, bar swaps, grabbing synergies, whatever). Doing all that well with 2 hands can be ... challenging.
I play on the PC, and can make good use of a mouse with a FEW extra buttons, which I program to bar swap and so on. So I have one hand busy with skills, one with the mouse ... and that's it. Any time I have to move in combat, there's a massive loss in DPS. Except ...
... on a heavy attack sorcerer, I'm finally learning to move while shooting, perhaps better than I have in 20 years of previous MMO gaming (including ESO since open beta).
If that were taken away, I'd be sad.
@FrancisCrawford
For what it is worth, an MMO mouse would solve your problem. You arent the first person to say, I can parse, and I can move, but I can't parse and move. Its less of an issue on a controller because you can have your Left Thumb on a movement stick and your right thumb can be pressing skills (and occasionally making camera movements with the right stick), but on a traditional mouse keyboard, your left index, middle, and ring finger should not be trying to pull double duty between movement and skills if you want to pull elite damage in difficult content. Whether its right or wrong, it's reality.
I already addressed that in the post you quoted.
I do well with the four large and widely separated extra buttons on a Logitech 300 series mouse. That gets me bar swap, synergies, dodge backwards, and crouch.
(I actually seem to be more fluent with bar swap than many players otherwise much better than I am. For me this discussion is much more about heavy attack builds than 1-bar Oakensoul itself.)
But I don't do well with the tiny side keypads I've tried using to select among 6 active skills. (Nor are the central buttons on a G300 helpful in combat.)
FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
I am not making any statement about what should or should not happen. I am saying that some players are displeased with the fact they are reaching similar DPS by working harder to stay alive and manage their sustain.
Opposite wasn't a truth for a long time for one bar heavy attacks players. DPS of that setups was high enough to participate in almost everything even before oakensoul arrival. They were not forced to play with two bar dynamic rotations it was either their choice or lack of knowledge that there is another way.
Agreed to the first part.
In the second paragraph you lose me compared to what you stated in your earlier post.
A player that wants to play to the best of their capability does not mean that they prefer a two bar build. In the current meta, players need to use two bars in a majority of fights to maximize their performance. So saying that two bar players may feel that they are forced to change to a one bar build, could be done for a player that prefers a one bar build. They are forced to use the two bar build even if they do not like it.
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »Starbridge84 wrote: »In all honesty, it's clear that 2bar players feel threatened by the ring.
Not that ZOS would say/do it, but if we lost Empowered on the ring, I think bar swap should get a 30 sec cooldown. I would be totally fine with that.
Honestly, I'm fine with Empowered being remove on the ring without a bar swap ability.
I very, very, very emphatically am not.
Combat basically requires 3 sets of hand actions -- firing of skills, character movement, and everything else (basic attacks, blocks, bar swaps, grabbing synergies, whatever). Doing all that well with 2 hands can be ... challenging.
I play on the PC, and can make good use of a mouse with a FEW extra buttons, which I program to bar swap and so on. So I have one hand busy with skills, one with the mouse ... and that's it. Any time I have to move in combat, there's a massive loss in DPS. Except ...
... on a heavy attack sorcerer, I'm finally learning to move while shooting, perhaps better than I have in 20 years of previous MMO gaming (including ESO since open beta).
If that were taken away, I'd be sad.
@FrancisCrawford
For what it is worth, an MMO mouse would solve your problem. You arent the first person to say, I can parse, and I can move, but I can't parse and move. Its less of an issue on a controller because you can have your Left Thumb on a movement stick and your right thumb can be pressing skills (and occasionally making camera movements with the right stick), but on a traditional mouse keyboard, your left index, middle, and ring finger should not be trying to pull double duty between movement and skills if you want to pull elite damage in difficult content. Whether its right or wrong, it's reality.
I already addressed that in the post you quoted.
I do well with the four large and widely separated extra buttons on a Logitech 300 series mouse. That gets me bar swap, synergies, dodge backwards, and crouch.
(I actually seem to be more fluent with bar swap than many players otherwise much better than I am. For me this discussion is much more about heavy attack builds than 1-bar Oakensoul itself.)
But I don't do well with the tiny side keypads I've tried using to select among 6 active skills. (Nor are the central buttons on a G300 helpful in combat.)
@FrancisCrawford
Yeah, I get they aren't for everyone, but they were an absolute game changer for me. You said "Any time I have to move in combat, there's a massive loss in DPS. Except ...... on a heavy attack sorcerer." No Secret that is because on traditional mouse and keyboard setup your movement buttons and skill buttons use the same fingers. I think this accounts for a lot of people that stand in red while the parse (and die) if I am being honest. HA sorc removes the need to cast skills at the same rate, and most of your DPS is coming from your right index finger, so no surprise it works better.
Razer has a few options that might fit your eye. I used to go all logitech, but for gaming, Razer makes good stuff. I like the 12 button, but they also have a 7 button in more of a wheel shaped pattern. The buttons are a little bigger and would get all your skills there. Just a thought.
IMO, things like synergies and crouch are okay on your left hand movement fingers, but I am a firm believer in all of your skill buttons under your right thumb. Personally, I have 5 skills, dodge, break free, and quickslots, under my right thumb. I use my left thumb to bar swap. I can do a full parse with only my R index finger and R+L thumb. That means I can do my full rotation independently from movement.
FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
I am not making any statement about what should or should not happen. I am saying that some players are displeased with the fact they are reaching similar DPS by working harder to stay alive and manage their sustain.
Opposite wasn't a truth for a long time for one bar heavy attacks players. DPS of that setups was high enough to participate in almost everything even before oakensoul arrival. They were not forced to play with two bar dynamic rotations it was either their choice or lack of knowledge that there is another way.
Agreed to the first part.
In the second paragraph you lose me compared to what you stated in your earlier post.
A player that wants to play to the best of their capability does not mean that they prefer a two bar build. In the current meta, players need to use two bars in a majority of fights to maximize their performance. So saying that two bar players may feel that they are forced to change to a one bar build, could be done for a player that prefers a one bar build. They are forced to use the two bar build even if they do not like it.
I must disagree with Your statement that "players need to use two bars in a majority of fights to maximize their performance". It's highly dependant what do You mean by majority of fights. It can be truth only if we are talking theoritically about fights in fully optimised teams full of above the average players. Majority of group content is done by less optimised groups and in runs like that even good player may find he will be more effective with oakensoul one bar heavy attack setup that with regular two bar setup because of range, defense, sustain, simplicity and AoE dmg that setup provides.
That said, I can also understand people who feel that their "sweat" equity invested in mastering two bars has just been rendered a bit pointless. I do feel for them. They too are deserving of empathy, and as usual nothing is black and white. (This may have been the same point you were making--I could not tell.)
FrancisCrawford wrote: »But I don't do well with the tiny side keypads I've tried using to select among 6 active skills. (Nor are the central buttons on a G300 helpful in combat.)
FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
How does one item with a ton of free buffs (that were normally locked behind many different sets, (as well as some skills) with different varying levels of difficulty in acquiring each of them) affect other players... at what point? This point? Well it still affects them, of course, lol
You have one item with a wide range of power and you're asking how it affects other players.
Quethrosar wrote: »You should not need to rely on a bug in a game for dps, animation canceling. if it's not a natural movement it is a bug. Mic drop, end of conversation, fix the bug.
FrancisCrawford wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
How does one item with a ton of free buffs (that were normally locked behind many different sets, (as well as some skills) with different varying levels of difficulty in acquiring each of them) affect other players... at what point? This point? Well it still affects them, of course, lol
You have one item with a wide range of power and you're asking how it affects other players.
Yes, I am doing so. [snip]
Well, actually, it does affect other players one groups with. For example, I have completed tougher content when duoing with my wife @DarcyMardin that ever before, because the Oakensoul Ring is making her more effective. Also, it has revived her interest in playing the game, which means I again have a duo partner in the first place, so I'm playing more too ...
... and I guess us playing more could negatively affect server performance for you. Is this the problem you want to solve? Does it disturb you that people play who otherwise might not, cluttering the servers? I guess that could affect you somewhat, but it would seem pretty selfish if that were your concern.
I can only see 3 real ways(at the moment. Granted I haven't had my coffee yet) in which this is affecting other players.
1. There are more people willing/able to do harder content and pugs are MUCH more bearable. This is a positive.
2. The "I had to sit for hours in front of a dummy and mash buttons, so should you!" Crowd. Many of the people here HAVE done that, and flat out stated they STILL 2bar with harder content. Oak builds aren't optimal for score runs and really don't do much for team players.
3. People who sell "runs" are losing profits. Just like bots, it's a touchy subject and can result in...increased.... forum activity.
FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
I can only see 3 real ways(at the moment. Granted I haven't had my coffee yet) in which this is affecting other players.
1. There are more people willing/able to do harder content and pugs are MUCH more bearable. This is a positive.
2. The "I had to sit for hours in front of a dummy and mash buttons, so should you!" Crowd. Many of the people here HAVE done that, and flat out stated they STILL 2bar with harder content. Oak builds aren't optimal for score runs and really don't do much for team players.
3. People who sell "runs" are losing profits. Just like bots, it's a touchy subject and can result in...increased.... forum activity.
I only have one small discrepancy with point 2 -- it does help your team players .... I am older, and arthritis is a thing. Because of that, I do have one build with the heavy attack and Oakensoul - and because I CAN keep up the damage, I can fill the role of DPS that I queued in for... and do the job I am supposed to be doing, without constantly needed the healer to chase me around, specifically. Trust me, I can still die, just like anyone else, but I get a bit of a cushion, that can make up for random twitches in my muscle control that has me suddenly targeting the ceiling for my ultimate, or any other attack.
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
I could not have expressed this any better, a lot of casual players can't differentiate dummy parsing with actual content run by real people, they look at someone like cpcharles doing 130k parses and think that's the norm. If anything HA builds perform much closer to the dummy in content than what a regular build will, because simply we don't have access to the dummy buffs, I'd say most of the time for something like running dungeons it is very much flipped.
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
I could not have expressed this any better, a lot of casual players can't differentiate dummy parsing with actual content run by real people, they look at someone like cpcharles doing 130k parses and think that's the norm. If anything HA builds perform much closer to the dummy in content than what a regular build will, because simply we don't have access to the dummy buffs, I'd say most of the time for something like running dungeons it is very much flipped.
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
I could not have expressed this any better, a lot of casual players can't differentiate dummy parsing with actual content run by real people, they look at someone like cpcharles doing 130k parses and think that's the norm. If anything HA builds perform much closer to the dummy in content than what a regular build will, because simply we don't have access to the dummy buffs, I'd say most of the time for something like running dungeons it is very much flipped.
Is it flipped, though with Fire staves, or Ice Staves... how about Duel Wield, or 2h weapons?
As I noted, I was running the heavy attack lightning over a year ago, before Oakensoul existed.... and I learned that leaning heavily into crit, using the pets, and the Undaunted passives, among others, let me just burn through a LOT of content.
It's about the same now, except that Daedric Prey is even stronger, and empower gives a better boost, no matter where you get it from ...... the issue is a dynamic that involves the lightning staff......
And the only thing that will happen if you nerf Oakensoul is that the exodus after U35 will look like a trickle, compared to what would happen.... at which point, the game will be maintenance mode.
Auldwulfe