@Liguar oakensoul is NOT an accessibility option
imagine if you had to pay extra in order to see subtitles in this game
that would be horrible and unethical, wouldn't it?
i wonder if oakensoul is locked behind multiple dlcs hmmmm
with that in mind, its actually pretty cringe that you reference the jimquisition, since i know steph would probably really dislike oakensoul's implementation if we are to assume it is an accessibility option
colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
Occasionally one bar heavy attacks are capable to even beat two bar rotations. Good players with two bar rotations start to sometimes struggle to beat heavy attacks oakensoul users which creates displeasment because since they wants to perform the best as they can it forces them to run on a setup they don't like if they want to be as best asset for the team as they can. There are also trials like vAS HM where one bar heavy attacks setups currently perform as good or even better than two bar setups DPS wise and beat them in terms of defense to the point they can ignore some of the mechanics. That creates situation where getting some of the top HM and trifecta achievents is becoming easier with one bar oakensoul setups than with a regular two bar setups which causes a displeasment for many players who for many reasons preffer two bar rotations.
Quethrosar wrote: »You should not need to rely on a bug in a game for dps, animation canceling. if it's not a natural movement it is a bug. Mic drop, end of conversation, fix the bug.
Occasionally one bar heavy attacks are capable to even beat two bar rotations. Good players with two bar rotations start to sometimes struggle to beat heavy attacks oakensoul users which creates displeasment because since they wants to perform the best as they can it forces them to run on a setup they don't like if they want to be as best asset for the team as they can. There are also trials like vAS HM where one bar heavy attacks setups currently perform as good or even better than two bar setups DPS wise and beat them in terms of defense to the point they can ignore some of the mechanics. That creates situation where getting some of the top HM and trifecta achievents is becoming easier with one bar oakensoul setups than with a regular two bar setups which causes a displeasment for many players who for many reasons preffer two bar rotations.
While well worded, that argument does not make any sense. You are saying players should not be forced to play a way they do not like, which I fully agree with.
But then why should this argument only go one way? For all players who prefer one bar, the opposite is true for a majority of trials / achievements, is it not?
It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I am not making any statement about what should or should not happen. I am saying that some players are displeased with the fact they are reaching similar DPS by working harder to stay alive and manage their sustain.
Opposite wasn't a truth for a long time for one bar heavy attacks players. DPS of that setups was high enough to participate in almost everything even before oakensoul arrival. They were not forced to play with two bar dynamic rotations it was either their choice or lack of knowledge that there is another way.
Oreyn_Bearclaw wrote: »It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I will take a shot at this one. The percent of players pulling 120k+ DPS was VERY VERY small. These are the folks pushing content on the extreme end of things. 100k DPS is a completely different animal. These were people that had put work into their build and rotation, a lot of them may be newer to endgame, but they werent cutting edge by any means. For some, this might take most everything they had and its their effective ceiling. Others, this was a stepping stone to join the elite. I worry that if the stepping stone disappears, so does the pool of players pushing content. If they disappear, the entire game gets reduced in difficulty from the top down.
Now, you can pull 100k DPS with a tiny fraction of the APMs. Dont get me wrong, I am all for accessibility, but if I can do the same thing with 30% of the effort, who is going to push themselves. It has a negative effect on end game progression and trivializes end game content and some of the harder achievements.
Again, I dont think it needs a massive nerf, but personally, I feel like a HA build should top out in the 85-90k range based on current DPS thresholds. That gives a nice entry point with plenty of accessibility and plenty of DPS for the vast majority of vet content. But it also still encourages people to take off the training wheels to get and actually get better to push into the low 100s, and the top is still right where they are.
I think we are dangerously close to a situation where the floor is effectively above the ceiling.
In the current meta, players need to use two bars in a majority of fights to maximize their performance.
Quethrosar wrote: »You should not need to rely on a bug in a game for dps, animation canceling. if it's not a natural movement it is a bug. Mic drop, end of conversation, fix the bug.
Animation cancelling was many times confirmed by developers as intended feature they want players to use. You do realise every timer You dodge after doing something You are effectively animation cancelling? Pick up the mic please.
Oreyn_Bearclaw wrote: »It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I will take a shot at this one. The percent of players pulling 120k+ DPS was VERY VERY small. These are the folks pushing content on the extreme end of things. 100k DPS is a completely different animal. These were people that had put work into their build and rotation, a lot of them may be newer to endgame, but they werent cutting edge by any means. For some, this might take most everything they had and its their effective ceiling. Others, this was a stepping stone to join the elite. I worry that if the stepping stone disappears, so does the pool of players pushing content. If they disappear, the entire game gets reduced in difficulty from the top down.
Now, you can pull 100k DPS with a tiny fraction of the APMs. Dont get me wrong, I am all for accessibility, but if I can do the same thing with 30% of the effort, who is going to push themselves. It has a negative effect on end game progression and trivializes end game content and some of the harder achievements.
Again, I don't think it needs a massive nerf, but personally, I feel like a one bar HA build should probably top out in the 85-90k range based on current DPS thresholds. That gives a nice entry point with plenty of accessibility and plenty of DPS for the vast majority of vet content. But it also still encourages people to take off the training wheels to get and actually get better to push into the low 100s, and the top is still right where they are.
I think we are dangerously close to a situation where the floor is effectively above or at least on par with the ceiling.
Oreyn_Bearclaw wrote: »Quethrosar wrote: »You should not need to rely on a bug in a game for dps, animation canceling. if it's not a natural movement it is a bug. Mic drop, end of conversation, fix the bug.
Animation cancelling was many times confirmed by developers as intended feature they want players to use. You do realise every timer You dodge after doing something You are effectively animation cancelling? Pick up the mic please.
@axi
I have to tell myself to not engage with people that still refer to AC or weaving as a bug that the devs are incapable of fixing. It's complete nonsense.
This game is setup with action cooldowns and priorities. Skills and other actions such as block, dodge, bar swap, light attack, heavy attack are treated separately. While they did not intend for weaving or even necessarily things like block/dodge/swap cancelling, it was discovered VERY early in this game. People were weaving in Beta.
If they wanted, they could eliminate weaving in a minute. If they put LA/HA on the same cooldown as skills, you would no longer be able to weave. It would take a some interns about 10 seconds of coding to do that. Acting like that is beyond the capability of the devs is again, complete nonsense.
Instead, they went the other direction. They build sets around weaving, they built skills around weaving, they adjusted animations of skills and light attacks to make it look more fluid. They have doubled down on weaving time and time again. Just stop with the "it's a bug they cant fix" nonsense.
In terms of block, skill, barswap canceling, well they realized very quickly that this is necessary for reactive combat. I have often suggested that they should just disable this for a week so everyone realizes just how necessary it is. If you couldn't do this, you would not be able to respond defensively to a change in your situation, nor would you be able to perform a fluid rotation on multiple bars. Removing this would do nothing but kill a lot of pugs and cause a lot of rage. Its absolutely necessary for the game as it is currently built.
Oreyn_Bearclaw wrote: »It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I will take a shot at this one. The percent of players pulling 120k+ DPS was VERY VERY small. These are the folks pushing content on the extreme end of things. 100k DPS is a completely different animal. These were people that had put work into their build and rotation, a lot of them may be newer to endgame, but they werent cutting edge by any means. For some, this might take most everything they had and its their effective ceiling. Others, this was a stepping stone to join the elite. I worry that if the stepping stone disappears, so does the pool of players pushing content. If they disappear, the entire game gets reduced in difficulty from the top down.
Now, you can pull 100k DPS with a tiny fraction of the APMs. Dont get me wrong, I am all for accessibility, but if I can do the same thing with 30% of the effort, who is going to push themselves. It has a negative effect on end game progression and trivializes end game content and some of the harder achievements.
Again, I dont think it needs a massive nerf, but personally, I feel like a HA build should top out in the 85-90k range based on current DPS thresholds. That gives a nice entry point with plenty of accessibility and plenty of DPS for the vast majority of vet content. But it also still encourages people to take off the training wheels to get and actually get better to push into the low 100s, and the top is still right where they are.
I think we are dangerously close to a situation where the floor is effectively above the ceiling.
To me this is a clear indication that the issue is that the skill scaling is not properly implemented. (Without having actual data on the matter) I have no issue with increased skill leading to higher DPS, but the difference between high end to the top players need to be marginal.
And maybe more importantly, having different types of builds enabling different types of skill would be beneficial for the community. Not everyone likes high APM rotations, not everyone likes the LA weaving etc. HA Oaken is a way around that, but maybe there should be some more skill scaling implemented for those builds?
Personally I also question if pulling DPS should be where the skill is in encounters. But that is of course a highly individual preference.
Araneae6537 wrote: »Oreyn_Bearclaw wrote: »It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I will take a shot at this one. The percent of players pulling 120k+ DPS was VERY VERY small. These are the folks pushing content on the extreme end of things. 100k DPS is a completely different animal. These were people that had put work into their build and rotation, a lot of them may be newer to endgame, but they werent cutting edge by any means. For some, this might take most everything they had and its their effective ceiling. Others, this was a stepping stone to join the elite. I worry that if the stepping stone disappears, so does the pool of players pushing content. If they disappear, the entire game gets reduced in difficulty from the top down.
Now, you can pull 100k DPS with a tiny fraction of the APMs. Dont get me wrong, I am all for accessibility, but if I can do the same thing with 30% of the effort, who is going to push themselves. It has a negative effect on end game progression and trivializes end game content and some of the harder achievements.
Again, I don't think it needs a massive nerf, but personally, I feel like a one bar HA build should probably top out in the 85-90k range based on current DPS thresholds. That gives a nice entry point with plenty of accessibility and plenty of DPS for the vast majority of vet content. But it also still encourages people to take off the training wheels to get and actually get better to push into the low 100s, and the top is still right where they are.
I think we are dangerously close to a situation where the floor is effectively above or at least on par with the ceiling.
Isn’t 100k DPS like the absolute maximum you can currently get with Oakensoul? I doubt most players using it are pulling that high DPS any more than 2 bar players. On a magsorc with lightning staff in Sergeant’s Mail, Storm Master and Oakensoul, proper traits and CP, I still only hit around 70k DPS on a trial dummy. I’m sure there’s something I can improve, but my point is that it still takes work to get optimal DPS with Oakensoul, even with what I think should be the easiest HA build with two pets.
FrancisCrawford wrote: »Starbridge84 wrote: »In all honesty, it's clear that 2bar players feel threatened by the ring.
Not that ZOS would say/do it, but if we lost Empowered on the ring, I think bar swap should get a 30 sec cooldown. I would be totally fine with that.
Honestly, I'm fine with Empowered being remove on the ring without a bar swap ability.
I very, very, very emphatically am not.
Combat basically requires 3 sets of hand actions -- firing of skills, character movement, and everything else (basic attacks, blocks, bar swaps, grabbing synergies, whatever). Doing all that well with 2 hands can be ... challenging.
I play on the PC, and can make good use of a mouse with a FEW extra buttons, which I program to bar swap and so on. So I have one hand busy with skills, one with the mouse ... and that's it. Any time I have to move in combat, there's a massive loss in DPS. Except ...
... on a heavy attack sorcerer, I'm finally learning to move while shooting, perhaps better than I have in 20 years of previous MMO gaming (including ESO since open beta).
If that were taken away, I'd be sad.
Araneae6537 wrote: »Oreyn_Bearclaw wrote: »It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I will take a shot at this one. The percent of players pulling 120k+ DPS was VERY VERY small. These are the folks pushing content on the extreme end of things. 100k DPS is a completely different animal. These were people that had put work into their build and rotation, a lot of them may be newer to endgame, but they werent cutting edge by any means. For some, this might take most everything they had and its their effective ceiling. Others, this was a stepping stone to join the elite. I worry that if the stepping stone disappears, so does the pool of players pushing content. If they disappear, the entire game gets reduced in difficulty from the top down.
Now, you can pull 100k DPS with a tiny fraction of the APMs. Dont get me wrong, I am all for accessibility, but if I can do the same thing with 30% of the effort, who is going to push themselves. It has a negative effect on end game progression and trivializes end game content and some of the harder achievements.
Again, I don't think it needs a massive nerf, but personally, I feel like a one bar HA build should probably top out in the 85-90k range based on current DPS thresholds. That gives a nice entry point with plenty of accessibility and plenty of DPS for the vast majority of vet content. But it also still encourages people to take off the training wheels to get and actually get better to push into the low 100s, and the top is still right where they are.
I think we are dangerously close to a situation where the floor is effectively above or at least on par with the ceiling.
Isn’t 100k DPS like the absolute maximum you can currently get with Oakensoul? I doubt most players using it are pulling that high DPS any more than 2 bar players. On a magsorc with lightning staff in Sergeant’s Mail, Storm Master and Oakensoul, proper traits and CP, I still only hit around 70k DPS on a trial dummy. I’m sure there’s something I can improve, but my point is that it still takes work to get optimal DPS with Oakensoul, even with what I think should be the easiest HA build with two pets.
Araneae6537 wrote: »Oreyn_Bearclaw wrote: »It used to be that you had to do X dps. Thats all that matters, X dps.
Then came Oakensoul. Now its you have to do X dps, but you can only do it my way.
You can't keep moving the goalposts. But I think the big thing here is this. If your doing 120k dps (random number) using a 2 bar build and LA weaving, and I am doing 100k dps using a HA Oaken build, how exactly does it make your game worse? I think the thing that isn't being talked about is that people are basing their worth in a game based on how many people are below them in whatever metric they choose. As opposed to, you know, enjoying the game. All I care about is if I enjoy my time in the game. A HA Oaken build lets me do that. If your enjoying the game less because your not outpacing people at the rate you used to, thats a personal problem, and not one where things need to be rebalanced.
I will take a shot at this one. The percent of players pulling 120k+ DPS was VERY VERY small. These are the folks pushing content on the extreme end of things. 100k DPS is a completely different animal. These were people that had put work into their build and rotation, a lot of them may be newer to endgame, but they werent cutting edge by any means. For some, this might take most everything they had and its their effective ceiling. Others, this was a stepping stone to join the elite. I worry that if the stepping stone disappears, so does the pool of players pushing content. If they disappear, the entire game gets reduced in difficulty from the top down.
Now, you can pull 100k DPS with a tiny fraction of the APMs. Dont get me wrong, I am all for accessibility, but if I can do the same thing with 30% of the effort, who is going to push themselves. It has a negative effect on end game progression and trivializes end game content and some of the harder achievements.
Again, I don't think it needs a massive nerf, but personally, I feel like a one bar HA build should probably top out in the 85-90k range based on current DPS thresholds. That gives a nice entry point with plenty of accessibility and plenty of DPS for the vast majority of vet content. But it also still encourages people to take off the training wheels to get and actually get better to push into the low 100s, and the top is still right where they are.
I think we are dangerously close to a situation where the floor is effectively above or at least on par with the ceiling.
Isn’t 100k DPS like the absolute maximum you can currently get with Oakensoul? I doubt most players using it are pulling that high DPS any more than 2 bar players. On a magsorc with lightning staff in Sergeant’s Mail, Storm Master and Oakensoul, proper traits and CP, I still only hit around 70k DPS on a trial dummy. I’m sure there’s something I can improve, but my point is that it still takes work to get optimal DPS with Oakensoul, even with what I think should be the easiest HA build with two pets.
Around 105k is a maximum You can get on a dummy with oakensoul as heavy attack setup. With dynamic rotation and light attack weaving You can get around 115k.
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »Starbridge84 wrote: »In all honesty, it's clear that 2bar players feel threatened by the ring.
Not that ZOS would say/do it, but if we lost Empowered on the ring, I think bar swap should get a 30 sec cooldown. I would be totally fine with that.
Honestly, I'm fine with Empowered being remove on the ring without a bar swap ability.
I very, very, very emphatically am not.
Combat basically requires 3 sets of hand actions -- firing of skills, character movement, and everything else (basic attacks, blocks, bar swaps, grabbing synergies, whatever). Doing all that well with 2 hands can be ... challenging.
I play on the PC, and can make good use of a mouse with a FEW extra buttons, which I program to bar swap and so on. So I have one hand busy with skills, one with the mouse ... and that's it. Any time I have to move in combat, there's a massive loss in DPS. Except ...
... on a heavy attack sorcerer, I'm finally learning to move while shooting, perhaps better than I have in 20 years of previous MMO gaming (including ESO since open beta).
If that were taken away, I'd be sad.
@FrancisCrawford
For what it is worth, an MMO mouse would solve your problem. You arent the first person to say, I can parse, and I can move, but I can't parse and move. Its less of an issue on a controller because you can have your Left Thumb on a movement stick and your right thumb can be pressing skills (and occasionally making camera movements with the right stick), but on a traditional mouse keyboard, your left index, middle, and ring finger should not be trying to pull double duty between movement and skills if you want to pull elite damage in difficult content. Whether its right or wrong, it's reality.
@sh4d0wh4z3 personally, I think a nerf would have a huge impact because my build, the one I enjoy, is NOT the one people is angry about, and it's guaranteed that a lot of people are using Oakensoul without Sgt Mail, Storm Master or whatever. Those are just a min-max combination that a bunch of experienced players have promoted to clear hard modes with more ease. But who says everyone is using that? And just for that everyone else should be nerfed - my build scratch 60K, imagine a nerf and then tell me to try to apply for a Trial run (Hence the reason I asked if anyone thinks nerfing those sets would be a better solution).
]
...I really don't want to make myself a clown but with all this talking about LA weaving I have to ask...
What do you think is the percentage of high end players parsing perfectly compared to the percentage of players who don't even have the most remotely clue of what Weaving means?
I know weaving has always meant to exist in this game, but I've learned about its existence only years after starting and just because of some YouTube guide. And even after that I have ignored it since on console it's even harder, and because "it feels" like a bug, even though it isn't.
How many players are Solos whom would have no idea of what you are talking about?
Seriously, I'm not clowning, I just think that these data is in the hands of Zos and not ours.
I'm not saying I disrespect your veteran opinion! It's valid. I just think Zos has to consider a wider range of people and not only the top 1%, because we've seen with U35 the outrage caused by trying to balance things based on the top 1%. No one wants that, really.
...I really don't want to make myself a clown but with all this talking about LA weaving I have to ask...
What do you think is the percentage of high end players parsing perfectly compared to the percentage of players who don't even have the most remotely clue of what Weaving means?
I know weaving has always meant to exist in this game, but I've learned about its existence only years after starting and just because of some YouTube guide. And even after that I have ignored it since on console it's even harder, and because "it feels" like a bug, even though it isn't.
How many players are Solos whom would have no idea of what you are talking about?
Seriously, I'm not clowning, I just think that these data is in the hands of Zos and not ours.
I'm not saying I disrespect your veteran opinion! It's valid. I just think Zos has to consider a wider range of people and not only the top 1%, because we've seen with U35 the outrage caused by trying to balance things based on the top 1%. No one wants that, really.
It's not META, I just did it myself based on what I needed for my play style, and it works nicely. I don't see why this should be nerfed since it doesn't hurt anyone. And I'm sure other Oakensoul users are not equipping the optimized sets just because they have more fun with something else - that's what I meant referring to different percentage of players and play styles.
If 1% break Oakensoul why nerf it for the other 99% whose not breaking anything?
If 1% break Oakensoul why nerf it for the other 99% who’s not breaking anything?
Firstly - I don't do Trials and tend to avoid Vet difficulty. But I like to clear DLC WBs and Normal Dungeons completely alone.
With that said, here's my "non-optimized but enjoyable to me" build, simple and easy...
Imperial Warden with Bear + Bastian
Lover Mundus
Oakensoul Ring
1 piece Slimecrow
5 pieces Necropotence (Divines with Lightning staff Sharpened)
5 pieces Plague Doctor (4 body pieces Reinforced)
Glyphs are a mix of max Health max Magicka and Spell Damage.
Don't remember specifically but around 40 points Health and 20 Magicka
Skills: Inner beast to taunt and keep Bastian alive; the Swarm morph that does AoE; Deep Fissure; Unstable wall of Elements; Polar wind
I'll leave out CPs, it takes too long, but I have weapon expert and the one buffing damage against off balance enemies.
With this, for the content I do, I'm pretty much unkillable. Not died once. Around 60K DPS and having fun.
It's not META, I just did it myself based on what I needed for my play style, and it works nicely. I don't see why this should be nerfed since it doesn't hurt anyone. And I'm sure other Oakensoul users are not equipping the optimized sets just because they have more fun with something else - that's what I meant referring to different percentage of players and play styles.
If 1% break Oakensoul why nerf it for the other 99% whose not breaking anything?
Edited to add details.