biminirwb17_ESO wrote: »Again you are missing the point of Oakensoul for many players, I can't run top tier dungeons normally with one arm but can do a reasonable job with oakensoul.
Maybe the distinction is some of us need it, while others don't?
Blackbird_V wrote: »Blackbird_V wrote: »So while I don't shame people who use HA builds and that I am glad that SOME of them are doing more dps 2 bar builds, there is no shame if you're doing less dps, because at least you're trying to learn this game.
I think this is the crux. Why would utilizing a 2 bar build be "trying to learn this game". ESO is clearly stated as being able to be played in many different ways. So why should 2 bar builds be mandatory?
Some people like it, and others would prefer a different way of playing. One way is not more correct than another.
Whilst not mandatory - it can be a massive hindrance. In normal content like overland, or normal dungeons then you can get away with it for the most part, but more more recent DLC dungeons not so much. As for Veteran Dungeons and Trials, especially Veteran Trial HM's and DLC's & their Hard Modes, having access to 2 bars is a massive benefit as you can have self-heals, shields, bit more DOTs on enemies and bosses. To each their own though.
Agreed that 2 bars allow more flexibility, and honestly I would like to see more of that usage, where a second bar could be an utility bar. I.e. one bar being sufficient for DPS. (of course that would not work with oakensoul)
But to get to that point one first need to get into the raids and learn the mechanics. That is imo where the difficulty should lie, in executing the mechanics, not to have a massive hill to learn ones kit.
The DLC Trials and their Hard Modes can be a massive hill as well for those not well versed into combat mechanics.
The Craglorn Trials and even Sunspire is a good place to start. Sunspire is a pretty easy Trial where the only difficulty is really last boss Trash Add phase.
I think ZoS can DEFINITELY do more to help people understand the basics of combat. I am not sure how, but better tutorials with bar swapping, what light attacking is etc.
There are videos on it, and this one is a pretty solid and in-depth Light attack weaving guide: Goes really into depth with timings as well. There's addons that help with light attacking too:
Weave Delays: https://www.esoui.com/downloads/info2657-WeaveDelays.html
Light Attack Helper: https://www.esoui.com/downloads/info2048-LightAttackHelper.html
Combat Metronome: https://www.esoui.com/downloads/info2373-CombatMetronomeGCDTracker.html
Blackbird_V wrote: »Blackbird_V wrote: »So while I don't shame people who use HA builds and that I am glad that SOME of them are doing more dps 2 bar builds, there is no shame if you're doing less dps, because at least you're trying to learn this game.
I think this is the crux. Why would utilizing a 2 bar build be "trying to learn this game". ESO is clearly stated as being able to be played in many different ways. So why should 2 bar builds be mandatory?
Some people like it, and others would prefer a different way of playing. One way is not more correct than another.
Whilst not mandatory - it can be a massive hindrance. In normal content like overland, or normal dungeons then you can get away with it for the most part, but more more recent DLC dungeons not so much. As for Veteran Dungeons and Trials, especially Veteran Trial HM's and DLC's & their Hard Modes, having access to 2 bars is a massive benefit as you can have self-heals, shields, bit more DOTs on enemies and bosses. To each their own though.
Agreed that 2 bars allow more flexibility, and honestly I would like to see more of that usage, where a second bar could be an utility bar. I.e. one bar being sufficient for DPS. (of course that would not work with oakensoul)
But to get to that point one first need to get into the raids and learn the mechanics. That is imo where the difficulty should lie, in executing the mechanics, not to have a massive hill to learn ones kit.
The DLC Trials and their Hard Modes can be a massive hill as well for those not well versed into combat mechanics.
The Craglorn Trials and even Sunspire is a good place to start. Sunspire is a pretty easy Trial where the only difficulty is really last boss Trash Add phase.
I think ZoS can DEFINITELY do more to help people understand the basics of combat. I am not sure how, but better tutorials with bar swapping, what light attacking is etc.
There are videos on it, and this one is a pretty solid and in-depth Light attack weaving guide: Goes really into depth with timings as well. There's addons that help with light attacking too:
Weave Delays: https://www.esoui.com/downloads/info2657-WeaveDelays.html
Light Attack Helper: https://www.esoui.com/downloads/info2048-LightAttackHelper.html
Combat Metronome: https://www.esoui.com/downloads/info2373-CombatMetronomeGCDTracker.html
I would like to separate the mechanics of Trials / HMs from the combat basics. The former of course can be harsh, but there is at least a progression from base game dungeons, DLC dungeons, Vet and then HMs. Trials is of course trickier as it requires another level of teamwork, and there I think nothing can replace a good guild. Those things needs to be experienced.
Regarding the combat basics, that is where I think that more diversity would be good. Some love the LA weaving, and some don't. So why can there not be builds that forgo the weaving and instead have other types of rotations?
ZOS_BrianWheeler wrote: »
Active Combat
We believe combat is more engaging when you are on the move and continuously taking action. Battles should be exhilarating, with threats and opportunities coming fast and you feeling empowered to respond in kind. In any given moment you should have options for reacting to your opponents and shouldn't be held back by long waits between actions. This requires controls to be responsive and consistent so you feel connected to your character and in control of the outcomes of your battles.
- Block, Roll Dodge, and Bash/Interrupt are not constrained by the global cooldown
- No ability cooldowns and a short global cooldown
- Most abilities are instant, with cast times being the exception
- Weapon swapping
Mastery
Whether you've played for 10 minutes or 1000 hours, there should always be something to learn or improve upon. That loop of learning should be consistently fun and rewarding. Our combat is designed to challenge you along two primary paths: character builds and skillful execution. Outside of combat, your character build should test your ability to refine a large number of choices into a proficient engine for battle. Tests of skillful execution occur during battle, challenging you to realize the potential of your build and outperform opponents in fast-paced, active combat.
- Builds consist of the combination of abilities, items and Champion Points
- Real-time resource management (Health, Magicka, Stamina, Ultimate)
- Optimizing ability rotations and timing
- Light attack weaving
- Group “builds” and synergies
biminirwb17_ESO wrote: »Again you are missing the point of Oakensoul for many players, I can't run top tier dungeons normally with one arm but can do a reasonable job with oakensoul.
Maybe the distinction is some of us need it, while others don't?
Blackbird_V wrote: »Oh I am fully aware there are those with comorbidities, other disabilities or age factor that require/need it. However, there are those that really do not need it, but use it because of how strong it is for how little you need to do. That is the part I disagree with, and unfortunately that is down to Heavy Attack builds, particularly Empower.
Blackbird_V wrote: »Blackbird_V wrote: »as a HA user myself even I feel like im cheating lol
but don't nerf OS, it's only empower that's way too op rn
Yeah I have to agree empower is a massive issue. Either give it Minor/Major treatment and put Major Empower on Galenwe set, or remove Empower from Oakensoul. It reduces to raw power of the ring, while keeping the other QoL benefits it provides. If people still want Empower, then they can always use a Templar, have someone Run Aegis of Galenwe, or even Rage of the Ursauk.
Us 2 bar players/Vet raiders optimise by having people run sets/classes that can provide these buffs, and it's not too much to ask that oakensoul players can do this too. It'd also teach them a little about gear optimisation, and maybe in the future they may become more comfortable using 2 bars, leaning away from Oakensoul, if they so chose to do so.
Why is this treated as some fundamental truth? Why does raiding need to be tied to utilizing two bars?
As of right now it doesn't. When you get into vAS+2, vCR+2/3, vSS HM, vKA HM, vRG HM and vDSR HM then 2 bars will be the best option. Doing vRG and vDSR HM with oakensoul will be an absolute painful and agonising experience. vCR+3 with a suboptimal group using Oakensoul can result in a wipe due to Relequen's Voltaic Overload mechanic which requires you to swap bars, else big big damage happens. - read below
Note: I think ZoS should make Relequen's Voltaic Overload work differently on those who are flagged as using Oakensoul, to make it fair on those doing Veteran Cloudrest. There's a video on this here:https://www.youtube.com/watch?v=cYBpQ2hbKe0
If it's a bug, then it should be a baseline feature, even if you have a 2nd weapon equipped backbar when using oaken.
https://youtu.be/V0WRtQOPIKwBlackbird_V wrote: »Blackbird_V wrote: »Blackbird_V wrote: »So while I don't shame people who use HA builds and that I am glad that SOME of them are doing more dps 2 bar builds, there is no shame if you're doing less dps, because at least you're trying to learn this game.
I think this is the crux. Why would utilizing a 2 bar build be "trying to learn this game". ESO is clearly stated as being able to be played in many different ways. So why should 2 bar builds be mandatory?
Some people like it, and others would prefer a different way of playing. One way is not more correct than another.
Whilst not mandatory - it can be a massive hindrance. In normal content like overland, or normal dungeons then you can get away with it for the most part, but more more recent DLC dungeons not so much. As for Veteran Dungeons and Trials, especially Veteran Trial HM's and DLC's & their Hard Modes, having access to 2 bars is a massive benefit as you can have self-heals, shields, bit more DOTs on enemies and bosses. To each their own though.
Agreed that 2 bars allow more flexibility, and honestly I would like to see more of that usage, where a second bar could be an utility bar. I.e. one bar being sufficient for DPS. (of course that would not work with oakensoul)
But to get to that point one first need to get into the raids and learn the mechanics. That is imo where the difficulty should lie, in executing the mechanics, not to have a massive hill to learn ones kit.
The DLC Trials and their Hard Modes can be a massive hill as well for those not well versed into combat mechanics.
The Craglorn Trials and even Sunspire is a good place to start. Sunspire is a pretty easy Trial where the only difficulty is really last boss Trash Add phase.
I think ZoS can DEFINITELY do more to help people understand the basics of combat. I am not sure how, but better tutorials with bar swapping, what light attacking is etc.
There are videos on it, and this one is a pretty solid and in-depth Light attack weaving guide: Goes really into depth with timings as well. There's addons that help with light attacking too:
Weave Delays: https://www.esoui.com/downloads/info2657-WeaveDelays.html
Light Attack Helper: https://www.esoui.com/downloads/info2048-LightAttackHelper.html
Combat Metronome: https://www.esoui.com/downloads/info2373-CombatMetronomeGCDTracker.html
I would like to separate the mechanics of Trials / HMs from the combat basics. The former of course can be harsh, but there is at least a progression from base game dungeons, DLC dungeons, Vet and then HMs. Trials is of course trickier as it requires another level of teamwork, and there I think nothing can replace a good guild. Those things needs to be experienced.
Regarding the combat basics, that is where I think that more diversity would be good. Some love the LA weaving, and some don't. So why can there not be builds that forgo the weaving and instead have other types of rotations?
Unfortunately that would be down to ZoS' core combat values, here's a quote from the U35 Deep Dive:ZOS_BrianWheeler wrote: »
Active Combat
We believe combat is more engaging when you are on the move and continuously taking action. Battles should be exhilarating, with threats and opportunities coming fast and you feeling empowered to respond in kind. In any given moment you should have options for reacting to your opponents and shouldn't be held back by long waits between actions. This requires controls to be responsive and consistent so you feel connected to your character and in control of the outcomes of your battles.
- Block, Roll Dodge, and Bash/Interrupt are not constrained by the global cooldown
- No ability cooldowns and a short global cooldown
- Most abilities are instant, with cast times being the exception
- Weapon swapping
Mastery
Whether you've played for 10 minutes or 1000 hours, there should always be something to learn or improve upon. That loop of learning should be consistently fun and rewarding. Our combat is designed to challenge you along two primary paths: character builds and skillful execution. Outside of combat, your character build should test your ability to refine a large number of choices into a proficient engine for battle. Tests of skillful execution occur during battle, challenging you to realize the potential of your build and outperform opponents in fast-paced, active combat.
- Builds consist of the combination of abilities, items and Champion Points
- Real-time resource management (Health, Magicka, Stamina, Ultimate)
- Optimizing ability rotations and timing
- Light attack weaving
- Group “builds” and synergies
I legitimately would not mind at all, one bit, if ZoS added a 6th ability slot that is bound, cannot be changed, and is basically there for show that does a light attack for you after the global cooldown - 1s.
After the first 0.5s of global cooldown you are able to queue abilities/light/heavy attacks, so those who've mastered it still can throw in more light attacks in a fight, but ZoS enabling a function that does it automatically after global cooldown (or after an ability that lasts longer than GCD such as Templar execute) can help those with bad or non-existent light attack weaving. They could also make it so you can override that feature by queuing your own light attacks or w/e.
Oakensoul power has not been gifted to everyone for free.
One has to purchase Greymoor, High Isle, Murkmire...
One has to level up Scrying and Excavation...
One has to clear Volcanic Vents, which we should admit are not easy to solo for low level player, especially when Necrom will come out and last year zones will become desert. I am CP 1.800 and WITH Oakensoul I can clear them solo, but I happened to see higher level players without Oakensoul attempting to solo them and fail badly.
To optimize the build one has to clear several times different Group Dungeons, take Bastian to Max Level (Blackwood purchase), and be able to slot specific CPs which requires to be high level.
Also, I am CP 1.800 because I play from 2017, put in thousands of hours, and I grinded well over 5.000 Dolmens.
If you see someone like Nefas (which is a great guy) clear hard content with Oakensoul... Heck, what were you expecting from a freaking 3.600CP! Do you really want someone who repeated Black Rose Prison 'till going crazy to still fail like anyone else? I mean... If I'll ever reach CP 3.600 I want to be able to clear everything blindfolded, otherwise what's even the point?!
Oakensoul per sé, or Empower, or Lightning staff splash damage, doesn't make a random low level player the most powerful and skillful in all of Tamriel. At least a lot amount of time for leveling is required. If I invest all this time and money in the game AND I am a disabled person, AND devs rightfully claim to have done this targeting people like me, to help us... Sorry but with due respect, I think you'd better [snip] and play the game instead of filling the forum with "Nerf Oakensoul!"
By the way, I don't do Trials but watching Nefas videos these past weeks was hilarious, and if they're simply having fun I don't see what's the problem with that, since the 99 reasons mentioned from others before me prove that Oakensoul is definitely NOT OP, staying steadily behind 2 bar builds.
Hope I haven't broke any rule but I think this needed to be said - respect player investment, don't nerf these parameters, please. It's one of the best things you've added, Zos, and for which we (the targeted players) are really thankful...
To me when people go on about OS it means you don't know how to make a proper build. You don't know what you're doing, you don't want to learn and you want to spend a short, very very brief amount of time and work tracking down (1) Mythic so you can have it do the thinking for you. I don't mean to be smug here however I have such a low opinion of OS its not even funny and anyone who gets too comfortable using it does themselves a great disservice in the long run. Especially if certain things change in the game you will not understand how to adapt.
biminirwb17_ESO wrote: »Again you are missing the point of Oakensoul for many players, I can't run top tier dungeons normally with one arm but can do a reasonable job with oakensoul.
Maybe the distinction is some of us need it, while others don't?
@Araneae6537 Glad you found it useful!
To answer you, sure no one would take Bastian to a Trial, but he has the Skill Searing Weapons which grants 15% bonus damage to Light and Heavy Attacks. It's a very welcome buff for players who generally run Dungeons in solo, especially paired with Oakensoul, but you have to level him to unlock it and to have him not die immediately.
If it's someone's use case I highly suggest it; I've recently swapped him in instead of Isobel and I have an easier life with DPS on WBs.
I'll add on a side note to this topic - you are always playing solo if you play on Xbox EU servers at times other than evening or weekends. I've done 30 WBs for the Endeavor today, Bosses that drops Golden Leads, and all day nobody was there, only 3 people in Malabal Tor. So Oakensoul is really appreciated for helping with solo play...
Blackbird_V wrote: »Then they should not nerf any set in the game, or ability. We've invested a LOT of time into getting sets, only for the to be gutted months later. We also spend a lot of time practicing 2 bar rotations, light attack weaving etc. for that to also be nerfed. We get nerfs, so in fairness so should oakensoul. What it provides is far too much.
IMO either outright remove empower from Oakensoul, or give Empower the Minor/Major Treatment - 10% increased heavy attack damage with Minor Empower, and 20% increased heavy attack damage with Major Empower.
1 Mythic, 2 active abilities and heavy attacking really should not do 100k DPS imo.
biminirwb17_ESO wrote: »
To me when people go on about OS it means you don't know how to make a proper build. You don't know what you're doing, you don't want to learn and you want to spend a short, very very brief amount of time and work tracking down (1) Mythic so you can have it do the thinking for you. I don't mean to be smug here however I have such a low opinion of OS its not even funny and anyone who gets too comfortable using it does themselves a great disservice in the long run. Especially if certain things change in the game you will not understand how to adapt.
cp2610, two grand overlords I think I know how to make a proper build. You don't have to use any bit of gear if you chose not to. But give some respect to others please.
JohnAlterat wrote: »First - OS is great item. Why? I'll try to describe personal point of view.
ESO got a horrible emptiness in describing the game mechanics, the game logic and most of all - how game is playable on high-end content.
Let's imagine the general player who started to be interested or played this game. Mostly it's a player who anyhow but hear about the Skyrim, Morrowind or Oblivion (last one not deserve for so many dislikes as for me). So when such player entering the game he meeting not the same combat mechanics (sticky combat marker, not non-target e.t.c). Technically game saying "it's easy, be who you want, play as you want". And it's a true in a part. But mostly - lie.
Next. The game saying to him (from all corners) that it have "million" skills and you can combinate it as you wish. Technically - you can use any combination. But of course game doesn't teach you how to understand what combination is more optimal, more useful, more "better" e.t.c. It just giving you a preset "just play, don't ask".
Until lvlcap most of the content isn't hard at all and don't you motivate to studying the combat deeply. Just press 1-5 and swap the bar - all dead, repeat.
On 50 lvl, game starting to smash you like a truck. Wanna complete relative group content? No problem but can you channel animation? Do you made correct build? You don't know how to weaving attack? Oh, how did you listen me all the time? What, I didn't say it before? Oh, okay. But anyway you must to know all of this to be just not useless. Good luck!
ESO is cool game, had a ton of content, have a rly awesome ideas with skill trees, possible combination. But its all only on the base lvl, until you playing just like a general rpg, not mmorpg.
So what am I talking about? Not OS is a problem, the overbrain with crutches (for so many balance and mechanic changes) made end-game to difficult to engage in it and to frustratable.
OS just gave you an opportunity to evade some part of this "issues" but not make you best and of course not the same as those who know how this game work and can easily smash buttons with lighting speed.
P.S. Adding OS it not the best solution because it not teach you how to be better, not saying what that ton of buffs gave to player. It made again same thing "don't ask, just play".
It would be rly great if Devs starting to think how to teach new players the real basics of the combat mechanics and add more variative items that made "not meta" valuable for the group content.
I have no interest at all in "going further". Oakensoul enables me to deal with combat that's not intuitive, or interesting, or viable for me.
Some of us - like me - just want to have fun in this game. Without elitists attemptiing to put us down for not "going further".
I have no interest at all in "going further". Oakensoul enables me to deal with combat that's not intuitive, or interesting, or viable for me.
Some of us - like me - just want to have fun in this game. Without elitists attemptiing to put us down for not "going further".
I have no interest at all in "going further". Oakensoul enables me to deal with combat that's not intuitive, or interesting, or viable for me.
Some of us - like me - just want to have fun in this game. Without elitists attemptiing to put us down for not "going further".
Hmmm. You just wnt to have fun ok. But lemme ask you a question. If I had a ring that gave me a ton of buffs and unlocks things that are supposed to be behind other sets and I own you in combat then you would say its not fair that I have an advantage that I neither earned nor deserve.
And that's where we're coming from. Its not fair for someone to have all this power in one item and succeed in combat gameplay that as you said, to 'you' its not intuitive, or interesting or viable for you so why do it in the first place? Do you see what I'm saying. You're not happy about combat so you lean on your ring to prove a point to the rest of us who do find PvP intuitive, interesting and viable.
There is a difference. Its not just all about you and 'your fun' when it stacks the odds against other players. Moreover, just because you have Oak doesn't make up for not understanding how PvP works, esp if you hate it to begin with you're going to really hate losing to ppl who know more than you without the ring.