Agenericname wrote: »My least favorite is Varzunon in Graven Deep and similarly Corruption of Stone in Earthen Root Enclave.
Im still not entirely sure if or what the actual mechanics in the Varzunon fight are. I know we burn, avoid standing in bad, and hope that it dies before it becomes too large to reliably taunt/target.
phantasmalD wrote: »Least favourite I'd Doylemish Ironheart, mostly just because of those petrify orbs and their snares.
Most favourite, that's a tough competition. hmm, Encratis has a great voice over and a pretty fun fight, so maybe that alone makes it my fav.
Some other memorable fights are Tarcyr, Domihaus, Magligalig, the Stonekeeper. And yeah, the MoL Twins too.
And to give some love to Arena, Rahdgarak, the mino with the sun-moon mechanic.Agenericname wrote: »My least favorite is Varzunon in Graven Deep and similarly Corruption of Stone in Earthen Root Enclave.
Im still not entirely sure if or what the actual mechanics in the Varzunon fight are. I know we burn, avoid standing in bad, and hope that it dies before it becomes too large to reliably taunt/target.
The blue skeletons are what trigger his growth, you are supposed to kill them before they can reach him.
Best boss design: Last boss, the mech requires groups either to roll out of aoe or stay inside and watch the cool animation from shattered glasses, one of fav boss scene in the base game.
Woodenplank wrote: »I would probably add Lord Warden Dusk to this list.
Woodenplank wrote: »I would probably add Lord Warden Dusk to this list.
Lord Warden is also the only boss who can become your companion and even insults you if you redo the Imperial Prison, love him. (Funnily enough, that's probably my favorite quest reward because it's not just a set piece, it has an unique mechanic tied to it which is Lord Warden talking to you).
Necrotech_Master wrote: »Woodenplank wrote: »I would probably add Lord Warden Dusk to this list.
Lord Warden is also the only boss who can become your companion and even insults you if you redo the Imperial Prison, love him. (Funnily enough, that's probably my favorite quest reward because it's not just a set piece, it has an unique mechanic tied to it which is Lord Warden talking to you).
i love that item too lol, i have one of those on every character (because its "unique" and cant bank more than 1 copy)
i still use it to this day on my main since the first time i cleared ICP many many years ago lol
Hapexamendios wrote: »
Worst - B'Kragen - stupid sload shields
Woodenplank wrote: »I would probably add Lord Warden Dusk to this list. 'Powercreep' has it made very easy, but it's a very intricate fight in reality.
The mechanic of jumping into a portal to avoid a one-shot is perhaps not the most interesting, but the limit of 2 people per portal, and the fact that accidentally stepping in will cost a life later makes it work, I think - failing this mechanic won't cost a one-shot death now, but it will later! Possibly you, possibly another group member.
Of all the dungeons I've soloed, this one has to be the most challenging. Getting past Ibomez, getting past the gates, and then the Lord Warden fight. But because of the challenges, it was the most satisfying to finish.
I think you've misunderstood how the mechanic works.Woodenplank wrote: »Worst: Caillaoife - Bloodroot Forge
The Boss' main mechanic is also my main gripe with it. This hagraven will occasionally form a 'Garden' around herself; a ring of vines and branches that makes her wimmune to damage and reflects projectiles. Only, it takes a while to come into effect, to the point where DDs often fail to notice she's no longer taking damage, or - in Normal Mode - enough time that they can kill her before the immunity actually kicks in. This has convinced a lot of people that she is, in fact, not immune at all.a
Furthermore, it's not a visual "shield" or bubble around the Boss. It's a pretty wide ring, with enough space to comfortably fit the entire group, which convinces a lot of people that you're supposed to stack inside it, thinking that it's like the Death Ring from Praxin Doure in Spindleclutch II, or the toxic ring from ICP's Abomination, which punish you for trying to leave them.
Those attacks aren't tauntable. The icy blasts are sufficiently slow that players should be able to sidestep them, esp. if they have the debuff that weakens them to ice damage.And finally... the Boss has an alternating Winter's Grasp/Summer's Heat thing going on, where being hit by her fire damage causes the next frost to hit harder, and vice versa. But unless you're bringing an off-tank to a regular 4-man Dungeon, there's not much avoiding it any way... ?
Agenericname wrote: »Corruption of Stone, the only way that I have ever seen the HM completed was just ignore the stone attronarchs and burn him.
phantasmalD wrote: »Agenericname wrote: »Im still not entirely sure if or what the actual mechanics in the Varzunon fight are. I know we burn, avoid standing in bad, and hope that it dies before it becomes too large to reliably taunt/target.
The blue skeletons are what trigger his growth, you are supposed to kill them before they can reach him.