I started ESO back in January and while I am enjoying the game now, I almost quit after playing for a couple of weeks. If I hadn’t paid for a month’s access (I’m on PS5), I probably would have moved on, as it was I was determined to get my money’s worth and that made me hang in.
Looking back on those early days, here’s how I feel the new-player experience could be improved.
My biggest frustrations (roughly in order):
Trying to follow the story.
I had heard this wasn’t easy so I found the ‘ESO in Order’guide on the forum and tried to follow that. Unfortunately I went wrong immediately after taking the portal because it just seemed natural to click on the npc with the main quest marker over her head who was waiting on the other side. That meant I played through the first area with absolutely no idea of who I was fighting or why. Then I took the boat, did the Cold Harbour Quests and got completely confused by the apparent time-loop
I’d defy any new player to work out that what you need to do is choose the right portal to go through, ignore the main story quest-marker in that area, go to the harbour and then find the right boat to take you to the correct city to start the Cold Harbour quest-line.
Suggestion:
Give players a choice at the end of the tutorial, either Free Explore or Follow the Story. If following the story is chosen, add dialogue where you remember you were about to meet someone in (insert appropriate city) and get Norianwe to open a portal directly to the city where you meet the hooded figure.
Because all quests in an area seem to be live rather than relying on a pre-quest to make them appear, it’s very easy to take the story quests in the wrong order.
I think it was only on week 2 or 3 that I found the Zone Guide and saw it had a full list of all the quests in that area, including the ones I hadn’t done. Before that, I relied on the Journal. I got totally muddled in Riften and did everything out of order with the result that nothing made much sense until the end.
Suggestion:
Either tell new players about the Zone Guide and how to use it.
Or,
Have Norianwe give players who choose to follow the story a Traveller’s Guide (I'm sure there's a better name but you get the idea). Something they can refer to that will have all the story quests in order, along with Cadwell’s Silver and Gold when they finish their starter area. I’d also put the Mage’s and Fighter’s Guild stories in here (with a note saying these can be done at any time once the guilds are unlocked).
No Bag Space!
This was really frustrating. If you are the sort of player who wants to gather as you travel around, you run out of space almost immediately. Then you have the daily rewards which soon mount up especially with 2 types of all the Crown items (meals, potions etc), these quickly went from feeling like a bonus to feeling more like a punishment.
For the first few weeks I was grinding to earn gold to expand the bag and filling it instantly. Three months in and things aren’t so bad, I’ve expanded the bank and my bag enough that I’m not spending a whole play session on inventory management. Early on, I had a couple of occasions when making bag-space was all I had time to do and I very nearly quit after that. I asked myself if I was having fun and the answer was ‘No’.
Suggestion:
Give players an extra 20 bag and bank slots to start. You can charge a little extra for each additional slot after that, if that feels too generous (meaning bank size and gold cost would remain the same).
The Very Slow Horse
A horse at level 1 felt great, until I realised I was faster on foot! The 20 hour cool-down is a pain too, I’m glad that is going.
Suggestion:
Start the horse at +20% speed
Classes Feel Very Vague and Lacking Identity
When I picked up a Night Blade, I expected to be medium armour wearing, melee and dual-wield, so it felt a bit strange to have magika suggested by the game as a main stat and for online guides to then point me towards a staff!
At no point did the game suggest appropriate weapons or armour (which is why I went online), I just took a guess from previous mmo experience.
With a little more information, I could have chosen a stamina build and ended up with something that was more like what I wanted.
I felt overwhelmed by all the choices and that intensified when I got to level 50 and CP. I really would have appreciated more guidance in-game (especially since advice on third-party websites may be out of date and no longer valid).
It’s nice that we have the choice to start anywhere and play any way we want, but a little more hand-holding right at the start wouldn’t go amiss. It’s not much fun if you get things wrong and your choices lead to you to hitting like a wet noodle!
Too Many NPCs Popping Up From Future Expansions
It’s very confusing when major cities are full of npcs all wanting to take you to different areas. I remember getting increasingly annoyed by people who seemed to be stalking my every move.
Suggestion:
If you choose to follow the story, make it so these npcs and prompts don’t appear until you have completed the earlier content.
Mages Guild, Fighter’s Guild and Undaunted
Since these are all important, I think it would be a good idea to point new players towards them right at the start.
Maybe have a npc meet you after Cold Harbour and offer to show you around the town (or after you take the portal to a major city if you aren’t following the story). They could also take you to the npcs that certify you for crafting writs if you express an interest in crafting.
I had to look online to find out where to get certified for jewellery-making so, I’d suggest letting the npc who does equipment certification in the major cities also certify you for jewellery-making if you have the appropriate expansion. It would be a lot less bother than looking up where to go, teleporting to a new area and then having to find the city and the npc.
Accidental Stealing and Attacking Friendly NPCS
I don’t know how it is with mouse+keyboard, but with a controller this is so easy to do when you are still learning the controls. Having played a couple of mmos before coming to ESO, I went through the options carefully and turned this off before I started, but not everyone is going to do this. It would have been very frustrating to be hit with fines for something I didn’t even intend to do when I was scraping gold together for bags and riding speed.
Suggestion:
After character creation offer the option of starting in ‘Safe Mode’ with accidental stealing and attacking turned off. Tell players this can be changed at any time by going through the options.
Companions (not a frustration this time but a feature I’ve really enjoyed)
I noticed as I was questing that a lot of players had a companion out. As a very new player, in levelling gear and with a rather poor grasp of skills and combat, I definitely could have done with some help in delves and areas where mobs were packed very closely.
Ironically, most high-level players seem to go through everything like a hot knife through butter even when they don’t have a companion out, but players following the story won’t get a companion when they need it most and those without the DLC won’t get one at all.
I wasn’t going to unlock companions until I reached their area, but I’m glad I changed my mind and didn’t wait; things became a whole lot more fun once I unlocked Mirri and Bastion.
Suggestion:
I think early access to a companion would help a lot with player retention. At low levels, areas with high mob density can be a complete slog if you are the only player in the area, and until you find your feet and maybe join a guild or make friends, questing can be quite lonely.
I know not everybody likes them, but I think giving new players access to a companion in the starting area would be a winning move.
Final Suggestion: A ‘New Players’ Board on the Forum
I notice that Players Helping Players has a mix of newbie queries and questions about later content and endgame.
I was wondering if a new board specifically for new players might be a good addition to the forum, both for asking questions and also for meeting up with other people who are brand new to the game.
I’d love to team up with other newbies for some of the group content rather than queue with randoms or ask my guild to pull me through stuff they’re probably sick of at this point.
I’m lucky enough to have found a helpful and friendly guild, but even so, I can’t constantly spam their chat with cries for help and newbie questions.