TechMaybeHic wrote: »TechMaybeHic wrote: »Panderbander wrote: »
40k HP, 30k resistances, still got 3 tapped. Yes, I know how to dodge and block.
No investment in crit resist. Surprised it took 3
Meanwhile, meta sets like Rallying Cry and Maras give some crit resist. Not sure why people chose to ignore it altogether and sit at base, then blame abilities being OP.
I've been against an AW nerf and for toning down their damage buffs of soul harvest and hidden; but as I see this, I am really feeling it's more on the targets.
This is what I mean by we are forced to run meta sets like rallying. As a magsorc who likes to run shield builds im forced to run magicka sets for big shields. But since everyone is playing nb im in a bad spot. And all it takes is for me to not dodge one well timed bow and im down to 5% hp. And with the healing they have it would take 500 overload to have pressure on them.
You don't have to use those though. Impen trait is there. I'm CP, there is a star. There are other sets with crit resist. And those resistances were applied to shields as well so effectively adds shield strength albeit not in it's tooltip.
KingLewie_III wrote: »The_Titan_Tim wrote: »On top of an unblockable aoe stun with a damage u mean, right ?The_Titan_Tim wrote: »Shadowy Disguise should have a stacking cost like Streak
No. Streak received the stacking cost back in 2015 because it was too evasive, like Roll Dodge, a player could become a massive troll with it.
For some weird reason, Shadowy Disguise and Mirror Image, two equally if not more, evasive abilities, avoided that change.
.
It's weird reason called "tons of counters". You can come back with all of yours qq right after adding potion/set/skill that will turn off your streak completelyStaticWave wrote: »NB is overperforming but you're asking for the wrong nerfs. Assassin's Will does not need a nerf. These are the changes that need to happen:
1) Remove 10% unnamed damage done from Concealed Weapon
2) Remove 100% dodge cost reduction from Phantasmal Escape
3) Increase base crit resist again, or make it harder to stack crit damage
4) Remove other sources of survivability for NB now that they have a burst heal
Next time just post: 1-4) nerf it back to unplayable trash
When was nightblade "unplayable trash"? It's been a top 3 class in almost every meta in the last 5 years. If you want unplayable trash, go get on Necro, Sorc, or Templar.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »On top of an unblockable aoe stun with a damage u mean, right ?The_Titan_Tim wrote: »Shadowy Disguise should have a stacking cost like Streak
No. Streak received the stacking cost back in 2015 because it was too evasive, like Roll Dodge, a player could become a massive troll with it.
For some weird reason, Shadowy Disguise and Mirror Image, two equally if not more, evasive abilities, avoided that change.
.
It's weird reason called "tons of counters". You can come back with all of yours qq right after adding potion/set/skill that will turn off your streak completely
Having potions and abilities pull from stealth is what most would consider a bandaid fix to the problem, implemented back when Shieldbreaker still existed.
Players should not have to cater their potions, abilities, or sets to have to deal with 1/6 classes, as it’s the only class with such a demand.
If stacking cost increases were to be implemented, those “counters” that don’t come attached to every build could go, and that’s fine. There is no potion or ability to interrupt the Mirrage Image & Shadowy Disguise interaction from MagBlade. A good one will quite literally never die while weaving in the best bursts in the game.
Let’s not play pretend that it’s fine; or that it’s not overperforming. Nightblades are a difficult class to learn, but once mastered they are extremely problematic to the overall balance of this game.
Edit; any gap closer in the game turns off Streak completely, my class has a built-in one with Toppling Charge, yours too w/Ambush.
KingLewie_III wrote: »The_Titan_Tim wrote: »On top of an unblockable aoe stun with a damage u mean, right ?The_Titan_Tim wrote: »Shadowy Disguise should have a stacking cost like Streak
No. Streak received the stacking cost back in 2015 because it was too evasive, like Roll Dodge, a player could become a massive troll with it.
For some weird reason, Shadowy Disguise and Mirror Image, two equally if not more, evasive abilities, avoided that change.
.
It's weird reason called "tons of counters". You can come back with all of yours qq right after adding potion/set/skill that will turn off your streak completelyStaticWave wrote: »NB is overperforming but you're asking for the wrong nerfs. Assassin's Will does not need a nerf. These are the changes that need to happen:
1) Remove 10% unnamed damage done from Concealed Weapon
2) Remove 100% dodge cost reduction from Phantasmal Escape
3) Increase base crit resist again, or make it harder to stack crit damage
4) Remove other sources of survivability for NB now that they have a burst heal
Next time just post: 1-4) nerf it back to unplayable trash
When was nightblade "unplayable trash"? It's been a top 3 class in almost every meta in the last 5 years. If you want unplayable trash, go get on Necro, Sorc, or Templar.
So instead of bringing those up, trash a class in a good spot? LOL
The_Titan_Tim wrote: »The_Titan_Tim wrote: »On top of an unblockable aoe stun with a damage u mean, right ?The_Titan_Tim wrote: »Shadowy Disguise should have a stacking cost like Streak
No. Streak received the stacking cost back in 2015 because it was too evasive, like Roll Dodge, a player could become a massive troll with it.
For some weird reason, Shadowy Disguise and Mirror Image, two equally if not more, evasive abilities, avoided that change.
.
It's weird reason called "tons of counters". You can come back with all of yours qq right after adding potion/set/skill that will turn off your streak completely
Having potions and abilities pull from stealth is what most would consider a bandaid fix to the problem, implemented back when Shieldbreaker still existed.
Players should not have to cater their potions, abilities, or sets to have to deal with 1/6 classes, as it’s the only class with such a demand.
If stacking cost increases were to be implemented, those “counters” that don’t come attached to every build could go, and that’s fine. There is no potion or ability to interrupt the Mirrage Image & Shadowy Disguise interaction from MagBlade. A good one will quite literally never die while weaving in the best bursts in the game.
Let’s not play pretend that it’s fine; or that it’s not overperforming. Nightblades are a difficult class to learn, but once mastered they are extremely problematic to the overall balance of this game.
Edit; any gap closer in the game turns off Streak completely, my class has a built-in one with Toppling Charge, yours too w/Ambush.
You literally just said people shouldnt have to use counters. There is no point to argue or debate with you anymore if thats your attitude.
Things just shouldn't hit for 20+k. Period. We can debate for years about what exact change would tickle us the most, but in the meantime just fix IT. It being the thing that hits for more than 20k of course.
Literally just lower the tooltip. All this theorizing about passives and percent buffs is just theorizing. In practice, nobody ever Incaps you with Concealed on their bar and chooses to Dizzy you for +30%. Or any other skill for that matter. Only AW.
Why? Because dizzy has a cast time? Because NBs don't have access to other classes abilities? No. Because it's the hardest hitting ability in the game.
@StaticWave I played a magblade for like 4 days about 3 weeks ago. Put him in stygian (rings had just been in the golden,) and rallying cry. Didn't build into crit damage at all, but hit 20+k bows about twice a night. It isn't as hard as you think. And while I'm aware these targets "weren't built properly," it doesn't mean they were bad players. Some people complain about the tank meta but exploit it at the same time. Everybody else "isn't built properly." The truth is they're probably built the way we all used to be built when AW hit for 14k. Add 10k damage... Add 10k max HP.
I can't dispute that point-- you're right.
But in the same vein it's worth noting that the increase from 14k to 20+ is more than 10% so it can't be chalked up to Concealed either. Concealed is definitely part of the power creep you're referencing, but only one small part.
I support lowering the tooltip because it's just the easier option. I've never seen a sorc, templar, necro, or Warden thread detailing a long list of small "perfect" changes be satisfied. Asking for one change that will definitely work has a higher success rate.
Most of us agree what what the problem is. Fewer of us agree on the solution. The more variables we introduce in the solution the more possible points of disagreement there can be.
The things you're not accounting for (in addition to concealed) are hybridization giving access to min-max armor weight choices, and merciless resolve hitting substantially harder than relentless focus.
You didn't get hit hard by merciless resolve pre-hybridization because magicka nightblade was one of, if not the worst class in the game. Stamina nightblade hit significantly harder, and they always used relentless focus as merciless did not scale for them.
The main culprit is the concealed modifier, but the remaining difference can be directly attributed to hybridization enabling merciless over relentless for every build.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »The_Titan_Tim wrote: »On top of an unblockable aoe stun with a damage u mean, right ?The_Titan_Tim wrote: »Shadowy Disguise should have a stacking cost like Streak
No. Streak received the stacking cost back in 2015 because it was too evasive, like Roll Dodge, a player could become a massive troll with it.
For some weird reason, Shadowy Disguise and Mirror Image, two equally if not more, evasive abilities, avoided that change.
.
It's weird reason called "tons of counters". You can come back with all of yours qq right after adding potion/set/skill that will turn off your streak completely
Having potions and abilities pull from stealth is what most would consider a bandaid fix to the problem, implemented back when Shieldbreaker still existed.
Players should not have to cater their potions, abilities, or sets to have to deal with 1/6 classes, as it’s the only class with such a demand.
If stacking cost increases were to be implemented, those “counters” that don’t come attached to every build could go, and that’s fine. There is no potion or ability to interrupt the Mirrage Image & Shadowy Disguise interaction from MagBlade. A good one will quite literally never die while weaving in the best bursts in the game.
Let’s not play pretend that it’s fine; or that it’s not overperforming. Nightblades are a difficult class to learn, but once mastered they are extremely problematic to the overall balance of this game.
Edit; any gap closer in the game turns off Streak completely, my class has a built-in one with Toppling Charge, yours too w/Ambush.
You literally just said people shouldnt have to use counters. There is no point to argue or debate with you anymore if thats your attitude.
What are you talking about? I never said that counterplay is a bad thing, I said that when you have to specifically build with a class in mind, it’s a problem.
When I put a burst heal on, I’m not thinking about saving myself from Radiant, I’m saving myself from ALL executes.
When I put a gap-closer on, I’m not thinking about dealing with Streak, I’m increasing the mobility of my class.
When I put on a stealth puller, I AM thinking of Shadowing Disguise, I’m equipping a bandaid solution to an overperforming ability.
Major Savagery is negligable, the Fighter’s Guild buffs I would get from Trap Beast, so the whole reason you would have that ability on is to deal with one class, having one ability. That’s not balance.
KingLewie_III wrote: »I really don't have an issue with AW. It definitely hits hard, but Nightblade being an "Assassin" class it should be able to dish out serious damage. What annoys me is its ability to essentially perma cloak, coupled with the fact that stealth detection skills don't work how their tool tips read. At best, when you cast camo hunter and reveal a player, they'll immediately cast cloak again and you'll get this "flicker" type effect where you see them but can't target them because they're flickering in and out of stealth. Detect pots work well, but I find myself having to run Spell Power pots on several specs to play the class at a competitive level, so detects aren't really an option. I also don't think you should have to run a specific potion just for one class in the game that can abuse stealth mechanics.
Logically, I think cloak should have a ramping cost like streak and reveal abilities should actually function how their tool tips read. When you take away the crutch of stealth, Nightblade becomes a class with a pretty high skill curve and should be rewarded with high damage.
TechMaybeHic wrote: »I am definitely more of a fan of NB either not having the toe to toe capability of other classes like they really do now; or cloak/shadow image tools to counter being more reliable outside of pots; over taking their damage away. But I'm cautious either way as we could get real close to having DK be the only way to play.
Warden is...OK but there is a lot of poo. I know; "easier to nerf 2 than buff 4" but I'd rather start with making the other classes fun and capable then see where NBad DK stand then as to not continue this mass destruction of classes. I'm not saying that as a DK nor a NB. I want to play my Templar. I'm just sick of how far it goes
Thecompton73 wrote: »Just wanted to point out the irony of a thread calling for AW to be nerfed turning into a nerf cloak thread when the NB build that has the hardest hitting AW is not even running cloak.
Thecompton73 wrote: »Just wanted to point out the irony of a thread calling for AW to be nerfed turning into a nerf cloak thread when the NB build that has the hardest hitting AW is not even running cloak.