KingLewie_III wrote: »The_Titan_Tim wrote: »On top of an unblockable aoe stun with a damage u mean, right ?The_Titan_Tim wrote: »Shadowy Disguise should have a stacking cost like Streak
No. Streak received the stacking cost back in 2015 because it was too evasive, like Roll Dodge, a player could become a massive troll with it.
For some weird reason, Shadowy Disguise and Mirror Image, two equally if not more, evasive abilities, avoided that change.
.
It's weird reason called "tons of counters". You can come back with all of yours qq right after adding potion/set/skill that will turn off your streak completelyStaticWave wrote: »NB is overperforming but you're asking for the wrong nerfs. Assassin's Will does not need a nerf. These are the changes that need to happen:
1) Remove 10% unnamed damage done from Concealed Weapon
2) Remove 100% dodge cost reduction from Phantasmal Escape
3) Increase base crit resist again, or make it harder to stack crit damage
4) Remove other sources of survivability for NB now that they have a burst heal
Next time just post: 1-4) nerf it back to unplayable trash
When was nightblade "unplayable trash"? It's been a top 3 class in almost every meta in the last 5 years. If you want unplayable trash, go get on Necro, Sorc, or Templar.
A loosely-related side note: Exactly what is the area of impact affected by Dragon Leap? I’ve been well out if its trajectory And roll dodged and Still get knocked back at what looks to be a range of 40-50 meters. Is this info stated anywhere?
So why does Dawnbreaker ultimate hit a sliver and Dragon Leap hit half a football field? By what standard are these ultimates balanced?
Panderbander wrote: »TechMaybeHic wrote: »Panderbander wrote: »
40k HP, 30k resistances, still got 3 tapped. Yes, I know how to dodge and block.
No investment in crit resist. Surprised it took 3
Meanwhile, meta sets like Rallying Cry and Maras give some crit resist. Not sure why people chose to ignore it altogether and sit at base, then blame abilities being OP.
I've been against an AW nerf and for toning down their damage buffs of soul harvest and hidden; but as I see this, I am really feeling it's more on the targets.
I took a 23k spec bow last night while solo with Rallying Cry procced. That's an invalid argument.
Remathilis wrote: »"Nurf that class who killed me plz."
@StaticWave agree with most of what you said but not increase everyone's base crit resist again. If a suggestion like this is what comes to mind then we do in fact need to nerf NB damage.
I can get on board, overall, with the mentality that NB should be an offensive powerhouse at the expense of defensive capabilities. But when we decide EVERYBODY else needs more innate defense just to deal with it then we have obviously crossed a line that we should not have crossed.
This isn't NBs -v- everyone else. Wardens still fight DKs. DKs still fight sorcs. Sorcs still fight templars. And we still have a tank meta, with more sets every day offering crit resist. The answer is NOT buff defense.
Panderbander wrote: »TechMaybeHic wrote: »Panderbander wrote: »
40k HP, 30k resistances, still got 3 tapped. Yes, I know how to dodge and block.
No investment in crit resist. Surprised it took 3
Meanwhile, meta sets like Rallying Cry and Maras give some crit resist. Not sure why people chose to ignore it altogether and sit at base, then blame abilities being OP.
I've been against an AW nerf and for toning down their damage buffs of soul harvest and hidden; but as I see this, I am really feeling it's more on the targets.
I took a 23k spec bow last night while solo with Rallying Cry procced. That's an invalid argument.
Turtle_Bot wrote: »MurkyWetWolf198 wrote: »Honestly, the best solution I can think of is to make the buff from Concealed count as Major Berserk, so it can't stack with stuff like Sea-Serpent's (Hence nerfing the total damage done by 10%). It would remove synergy with the set Kinras for PvE, but Pillar is already better usually. After that, increasing all player's base-critical resistance would be quite beneficial, or just giving more classes access to a crit resistance buff.
I am tired of all of the nerfs to classes, why don't we counter Nightblade's power by buffing other classes to fight back?
honestly just do this, make the concealed buff into major berserk so it doesn't stack and that would be enough. Still very strong, but not overtuned.
And completely agree, DK already matches NB for overall power, wardens do currently (for pvp) but are getting nerfed a bit, meanwhile sorcs, plars and cros just can't catch a break at the moment. Bring those 3 up to the same level as DK/NB and don't take wardens down.
Panderbander wrote: »TechMaybeHic wrote: »Panderbander wrote: »
40k HP, 30k resistances, still got 3 tapped. Yes, I know how to dodge and block.
No investment in crit resist. Surprised it took 3
Meanwhile, meta sets like Rallying Cry and Maras give some crit resist. Not sure why people chose to ignore it altogether and sit at base, then blame abilities being OP.
I've been against an AW nerf and for toning down their damage buffs of soul harvest and hidden; but as I see this, I am really feeling it's more on the targets.
I took a 23k spec bow last night while solo with Rallying Cry procced. That's an invalid argument.
Turtle_Bot wrote: »20k bow means you would receive around 10k damage from any regular spamable and that's a fact. If you receive such damage from regular spamable you should be more focused on improving your build than on nerfing other classes.
Maybe just maybe get a PvP build... OP joined march 2022 so for me it's a very fresh player and that's the reason of this whole thread. I played mag sorc for years, yes the class is not what it used to be but NB is also only a shadow of past glory.
Question, is that "joined the forums or joined the game?
If you're basing them being a new player just because they only recently joined the forums, you're going to be way off there.
Next, a 20k bow is very common right now, especially on PC NA but even on other servers where players are generally tankier, with all of the unique passive bonuses to damage that NB gets, bow hits (especially crits) insanely hard even if its tooltip at rest is nothing to write home about.
Spec bows generally get the following buffs to their at rest tooltip which is about 1.5 times higher at base than all other delayed burst in the game:
+20% from incap
+10% from concealed
+10% from sea serpents major berserk
+430 base weapon/spell damage from major courage
+300 base weapon/spell damage from the stacks
+20% from major sorcery/brutality
+10% from minor sorcery/brutality (not as common, but still there if they are grouped with DK or plar)
+215 base weapon/spell damage from minor courage
+5% from minor berserk (camo hunter)
That's a total of +945 raw weapon/spell damage (translates to roughly +34% not counting the extra scaling this raw damage gives to the other percentage modifiers) with additional +65-75% from percentage modifiers and this is all before accounting for crit modifiers which many raise to near cap being a +125% damage increase.
On an ability that tooltips at rest for 10k (pretty standard for other class burst abilities, while NB tooltip at rest for generally 13k+ AW) that is going to be 21k tool tip easily when buffed up (which it is when it is used) which if that crits at/near the 125% crit damage cap is essentially a 47k tooltip on assassins will if it had the same damage as other regular "delayed burst" abilities.
Assuming 30k resistances (45% mitigation), no breach, no pen and base crit resist (20% mitigation) it will hit for nearly 21k (20.79k) in actual damage against someone who is not blocking the ability (i.e. if they are stunned from incap/off balance medium weave etc).
In saying this, I don't think the ability itself should get nerfed, simply make concealed weapons bonus into the named buff major berserk to prevent it stacking with all the other buffs and this will bring it back into line with other burst.
Turtle_Bot wrote: »20k bow means you would receive around 10k damage from any regular spamable and that's a fact. If you receive such damage from regular spamable you should be more focused on improving your build than on nerfing other classes.
Maybe just maybe get a PvP build... OP joined march 2022 so for me it's a very fresh player and that's the reason of this whole thread. I played mag sorc for years, yes the class is not what it used to be but NB is also only a shadow of past glory.
Question, is that "joined the forums or joined the game?
If you're basing them being a new player just because they only recently joined the forums, you're going to be way off there.
Next, a 20k bow is very common right now, especially on PC NA but even on other servers where players are generally tankier, with all of the unique passive bonuses to damage that NB gets, bow hits (especially crits) insanely hard even if its tooltip at rest is nothing to write home about.
Spec bows generally get the following buffs to their at rest tooltip which is about 1.5 times higher at base than all other delayed burst in the game:
+20% from incap
+10% from concealed
+10% from sea serpents major berserk
+430 base weapon/spell damage from major courage
+300 base weapon/spell damage from the stacks
+20% from major sorcery/brutality
+10% from minor sorcery/brutality (not as common, but still there if they are grouped with DK or plar)
+215 base weapon/spell damage from minor courage
+5% from minor berserk (camo hunter)
That's a total of +945 raw weapon/spell damage (translates to roughly +34% not counting the extra scaling this raw damage gives to the other percentage modifiers) with additional +65-75% from percentage modifiers and this is all before accounting for crit modifiers which many raise to near cap being a +125% damage increase.
On an ability that tooltips at rest for 10k (pretty standard for other class burst abilities, while NB tooltip at rest for generally 13k+ AW) that is going to be 21k tool tip easily when buffed up (which it is when it is used) which if that crits at/near the 125% crit damage cap is essentially a 47k tooltip on assassins will if it had the same damage as other regular "delayed burst" abilities.
Assuming 30k resistances (45% mitigation), no breach, no pen and base crit resist (20% mitigation) it will hit for nearly 21k (20.79k) in actual damage against someone who is not blocking the ability (i.e. if they are stunned from incap/off balance medium weave etc).
In saying this, I don't think the ability itself should get nerfed, simply make concealed weapons bonus into the named buff major berserk to prevent it stacking with all the other buffs and this will bring it back into line with other burst.
Do you know how many GCD's and timers you need to manage to have all those buffs on top of defending and at the same time managing bow proc counter? If someone is able to line up all those buffs and then land very slow projectile with probably the loudest sound cue on you he deserves to deal a lot of damage to you. Just saying.
Generally I feel like NBs that hit high spectral bows are built accordingly. High damage, low defense.
In my OPINION, these types of players are significantly more "Fun" to play against than the tank meta players. High risk, high reward creates exciting gameplay for both parties involved. So I think nerfing this playstyle would be a push in an already heavily weighted negative playstyle meta.
Latency and lag aside the bow proc is predictable/reactable. It has counterplay.
As a Mag Sorc with bias for the class, I don't necessarily think the NB burst setup is fair for the effort applied.... But I think the damage is fine.
I'm just jealous that Sorcs don't have the passive strengths that NBs have. The bow proc I would say (after passives are calculated) is a higher tooltip than a frag and curse combined.
And idk who said it in here but a Frag is never hitting 17k on a player. I've ran some dumb high damage setups and a 17k frag is a pipe dream. But a 25k bow proc is realistic and does happen with the right setups.
That being said.....
Nothing in the damage category deserves to be nerfed when there are 45k health frost wardens with projectile shields, strong heals, and strong damage walking around. Same goes (albeit a lesser extent) for the DKs doing the same. Fix that first and foremost, then we can worry about one ability that might hit a bit too hard....
The_Titan_Tim wrote: »Generally I feel like NBs that hit high spectral bows are built accordingly. High damage, low defense.
In my OPINION, these types of players are significantly more "Fun" to play against than the tank meta players. High risk, high reward creates exciting gameplay for both parties involved. So I think nerfing this playstyle would be a push in an already heavily weighted negative playstyle meta.
Latency and lag aside the bow proc is predictable/reactable. It has counterplay.
As a Mag Sorc with bias for the class, I don't necessarily think the NB burst setup is fair for the effort applied.... But I think the damage is fine.
I'm just jealous that Sorcs don't have the passive strengths that NBs have. The bow proc I would say (after passives are calculated) is a higher tooltip than a frag and curse combined.
And idk who said it in here but a Frag is never hitting 17k on a player. I've ran some dumb high damage setups and a 17k frag is a pipe dream. But a 25k bow proc is realistic and does happen with the right setups.
That being said.....
Nothing in the damage category deserves to be nerfed when there are 45k health frost wardens with projectile shields, strong heals, and strong damage walking around. Same goes (albeit a lesser extent) for the DKs doing the same. Fix that first and foremost, then we can worry about one ability that might hit a bit too hard....
Low defense? Magicka Nightblade has the best healing in the game right now, and free Major Resolve every time they activate a Shadow ability…
StaticWave wrote: »66 crit resist = 1% crit damage mitigation. Do the math and we need around 8250 crit resist to nullify a 125% crit damage NB. Most builds struggle to even reach 4k crit resist. An average build with Rallying Cry usually sits at 3.5k crit resist, which is about 53% crit damage mitigation. That means you're still taking 72% more crit damage, almost 3 times the potency of old Malacath. A non crit bow proc that hits you for 7k will now crit for 12k if you have 3.5k crit resist. If you don't use Rallying Cry and have all impen traits, you will take 94% extra crit damage. A 7k non crit bow proc will now crit for 13.5k damage.
StaticWave wrote: »66 crit resist = 1% crit damage mitigation. Do the math and we need around 8250 crit resist to nullify a 125% crit damage NB. Most builds struggle to even reach 4k crit resist. An average build with Rallying Cry usually sits at 3.5k crit resist, which is about 53% crit damage mitigation. That means you're still taking 72% more crit damage, almost 3 times the potency of old Malacath. A non crit bow proc that hits you for 7k will now crit for 12k if you have 3.5k crit resist. If you don't use Rallying Cry and have all impen traits, you will take 94% extra crit damage. A 7k non crit bow proc will now crit for 13.5k damage.
No amount of crit resist will bring a crit below the base value of 50% added compared to a non-crit. So going for 8k won’t help much here. You have only 75% extra crit damage you can mitigate with crit resist.
StaticWave wrote: »NB is overperforming but you're asking for the wrong nerfs. Assassin's Will does not need a nerf. These are the changes that need to happen:
1) Remove 10% unnamed damage done from Concealed Weapon
2) Remove 100% dodge cost reduction from Phantasmal Escape
3) Increase base crit resist again, or make it harder to stack crit damage
4) Remove other sources of survivability for NB now that they have a burst heal
10% damage done from Concealed Weapon buffs everything in NB's kit. Combined with low base crit resistance and easy access to crit damage, a NB can easily stack high crit rate and reach the crit damage cap of 125%.
66 crit resist = 1% crit damage mitigation. Do the math and we need around 8250 crit resist to nullify a 125% crit damage NB. Most builds struggle to even reach 4k crit resist. An average build with Rallying Cry usually sits at 3.5k crit resist, which is about 53% crit damage mitigation. That means you're still taking 72% more crit damage, almost 3 times the potency of old Malacath. A non crit bow proc that hits you for 7k will now crit for 12k if you have 3.5k crit resist. If you don't use Rallying Cry and have all impen traits, you will take 94% extra crit damage. A 7k non crit bow proc will now crit for 13.5k damage.
In reality, this 7k value is lowballed. Most NBs can easily hit 9k-10k non crit bow procs before Incap because of Conceal's 10% damage buff, full pen (it's very easy to stack pen on NB), and Vulnerability/Berserk. Using the same crit resistance values, a 9k non crit bow proc will now deal 15.4k crit damage on a 3.5k crit resist build, and 17.4k crit damage on a build with all impen but no Rallying. If you have ZERO impen and no crit resist sets, you will be sitting at 1320 crit resistance, or 20% crit damage mitigation. You would be taking a 18.4k crit bow proc.
Most NBs hitting those crazy 20k bow procs are have reached the crit damage cap and were fighting people with only base crit resist. If you were in Rallying Cry and still took a 20k bow, then the NB was in a high damage build and had a bunch of extra debuffs on you.
It's actually really easy to stack crit damage on a NB while also having decent offensive stats before doing real investments. Base crit damage is 50%, then add 12% from Khajiit, 11% from shadow mundus, 10% from 5 medium, 8% from Fighting Finesse , 10% from NB passive, and 10% from Minor Force. That's 50% + 12% + 11% + 10% + 8% + 10% + 10% = 111%. Now add a crit set like Order's Wrath, a few divine pieces, and you've pretty much reached the crit damage cap with a little bit of investment.
The other issue is Phantasmal Escape. It gives you 10% cost reduction every time you take direct damage and can stack every half second. Basically, a single light attack will give you 10% cost reduction for roll dodge, giving it a 100% up time because you're always taking light attack damage. After 1 second, you will have 20% dodge cost reduction, equivalent to 3 pieces of well-fitted. This lets you drop well-fitted for more divines to increase your crit damage modifier. This ability also gives you Major Evasion, one of the best dmg mitigation ability in the game. It's too stacked of a defensive ability.
After getting a burst heal, NB needs to have Cloak/Shadow Image looked at. The class just has everything defensively at this point. It has slipperiness (Cloak/Shadow Image), mobility (Major Minor Expedition), and tankiness (Phantasmal Escape/burst heal/other HoTs). One of these 3 has to go.
I would say address these 4 points first. NB was never an issue before ZOS gave them these buffs. Do that and we won't see anymore complaints about NB being too strong.