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Removal of Trifecta Achievements

  • Ishtarknows
    Ishtarknows
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    Your poll is missing an option:

    None of the above, leave as is
  • Hapexamendios
    Hapexamendios
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    I'll probably never get them, but that's not a valid reason for removing them or changing them.
  • Jaraal
    Jaraal
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    5) None of the above.
  • Stx
    Stx
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    Where is the option to leave it as it is?

    I get that game crashes, DCs, glitches etc are frustrating but I don’t think that’s a valid enough reason to make a challenging achievement less challenging.
  • washbern
    washbern
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    Leave as is. Just because someone can't do this, doesn't mean others can't either. It is a great sense of achievement for those who are willing and able.
  • Soarora
    Soarora
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    No, no, no. Absolutely not. Do not change trifecta achievements at all. That would kill what's left of endgame immediately. Nearly everyone I know nowadays logs on solely for their cores. Without that goal to strive for, there would be a large loss of players. People have to accept that they just can't get every achievement. I doubt I'm going to be Emperor, or Grand Overlord, or get Unchained... and that's okay. Other people's levels may be higher than mine in certain areas and that does not mean their level of content should be brought down so I can achieve it.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • AzuraFan
    AzuraFan
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    None of the above.

    (I don't do trials and HM so I'll never get these achievements. That's perfectly fine. I'm an achievement hunter, but for me, that means I have a goal of doing all the achievements associated with the content I enjoy.)
  • tmbrinks
    tmbrinks
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    I will usually call people out when they are using the "slippery slope" fallacy when making an argument...

    But this is exactly the slippery slope that we were talking about when they forced through Account Wide Achievements... what was going to the be the next thing asked for to even further dumb down the game and cater to the participation trophy crowd...? and here we are.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • peacenote
    peacenote
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    Leave them as is. I can't answer your poll without that option.

    Also... "Achievements should be in reach of even an average player for whom trial trifectas are far from" ... disagree. Not everyone has to get all achievements. In fact, nothing even happens if you do.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • DreamyLu
    DreamyLu
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    This poll should have 2 more options: "No change" and "Other". Personally, it would be "Other" because I don't care. I don't do trials/HM dungeons.
    I'm out of my mind, feel free to leave a message... PC/NA
  • thorwyn
    thorwyn
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    What argument are you pushing for? Because if a Damage Dealer doesn’t rez, his group will wipe.

    If the damage dealer needs to rez, it's not going to be a trifecta.

    That being said, I guess the argument that Kargen was pushing for is, that individual achievements will lead to selfish play on all sides. If you encounter a situation where you have to take a calculated risk in order to save a teammate or stabilize the fight, you WILL accept that risk when the trifecta is at stake. In an environment where all achievements are individual, everyone would just play it safe and don't care about the rest of the group.
    Trifectas are not just "do your thing and do it well", it is a group achievement.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • aaisoaho
    aaisoaho
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    +1 on leave it as-is.

    I disagree with the notion on "every achievement should be obtainable by an average player". Why? I think players already completing veteran trials are above the average. A lot of the player base sticks to overland and never touches the group content. From the selection of players who do touch the group content, many stick to the normals only. Just think of your average group clmposition from group finder - often you get a less dedicated player doing their own thing, who is not into optimising themselves for the group content. (and it is understandable and viable way to enjoy the game, but I am digressing here) Only a small selection of your players have it to dedicate themselves to do the veteran trials, to network, to negotiate the timeslots to do them, to optimise themselves for the group. And from this small pool, a smaller subsection is capable of getting the hardmodes. And from the hardmode capable people a small section is able to do the trifectas.

    If we were to apply the "average should be able to achieve every achievement", we could argue to remove hard modes and the eveteran modes from the game, since those are out of reach for the average player. Be it skill, be it not being able to participate in a fixed schedule, be it social anxiety. There's a lot of reasons why the average player is not able to complete anything beyond normal mode. All valid reasons.

    I do not think trial achievements are truly individual, but group effort achievements. Getting one means you are not only skilled enough as an individual, but have been able to network to find a complete group capable of doing the achievement. The achievement demonstrates your player skills and your teamworking skills. A gryphon heart player can do a compromise in their schedule to get time for doing the group content. They can optimise themselves for the group. They have the mechanical awareness to not die, they have the ability to perform their role. They have networked enough to find like-minded players to do it. And the team is filled with players of similar capabilities and they have worked together to remove the kinks to achieve rhe gryphon heart title.
  • ApoAlaia
    ApoAlaia
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    5) Leave it as a it please.

    EDIT 2: On second reading the rest didn't really add anything to the conversation.
    Edited by ApoAlaia on February 17, 2023 11:27AM
  • Treeshka
    Treeshka
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    I would say leave them as it is. But also older trials does and dungeons does not have trifecta achievements. So at some point, someone in development team came with this idea and it is working very well. I mean people pursue these achievements and this is increasing the play time.

    On the other hand the fact that finding eleven people who would want to pursue this long term achievements is hard. These achievements are also time consuming and stressful. But as players we do agree on all of these before starting to progress for these achievements. If someone does not want these they can just ignore these achievements.
  • bmnoble
    bmnoble
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    I don't personally bother with them, see no reason to take them away or water them down from those that do want that level of challenge.

    If you don't want the stress of doing them then don't do them or don't have the time to do them then simply don't do them, it's not the end of the world if you don't have every achievement.
  • Lucozade85
    Lucozade85
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    Sorry I disagree with all of these options. It's meant to be a challenge, if you're not enjoying the experience then perhaps you need to find a different team or perhaps chasing the trifectas isn't for you.
  • Dragonnord
    Dragonnord
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    I choose the "KEEP TRIFECTAS RIGHT AS THEY ARE NOW" option, that you forgot to add to your poll.
     
  • emilyhyoyeon
    emilyhyoyeon
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    dang and I've been thinking the past few years that they really ought to go back and add trifecta achievements to older DLC dungeons

    I really get the frustration though, especially with trials, since it's a lot harder to keep 12 people consistent every attempt than 4 people in dungeons/arenas. Even just getting all 12 to show up consistently as well. I don't think they should change it.

    At first I figured having the achievements only dependent on your own performance would be alright, but that opens up room for people playing around being able to be fodder, ex. you mess up but a teammate takes the hit so you remain unpunished.
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • KlauthWarthog
    KlauthWarthog
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    Unless you are soloing the entire thing, not dying is very much not only up to your effort.
    If you are not willing to put up with the idiosyncrasies of a full group, just... don't. I know I don't.

    And yes, we should pressure the developers to fix the bugs and get the game to work reliably. Not accounting for lag when designing an online interactive product is... well, I can't finish that sentence without getting green-texted.
  • Tannus15
    Tannus15
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    Decrease difficulty of Endgame Content to make game more Accessible
    I voted to make the content easier, but to clarify, i mean vRG HM and vDSR HM as i think these trials are simply over tuned.
    I don't think vSS HM needs to be easier, though I do think the time limit for God Slayer could be looked at.

    Removing trifectas is just making the game smaller. Removing something simply because you find it too hard is bad.

    I don't like fishing and i'm never going to spend the time to do Master Angler. That doesn't mean they should remove it from the game.
  • amig186
    amig186
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    Grant Trifecta Achievement Individually (For Player, not the Group)
    I think making the deathless achievement individual would be an improvement, you screw up, only you suffer for it. It should make the experience less frustrating whilst keeping the challenge. Also, less cause to flame the player who screwed up and deprived the whole group of the achievement.
    PC EU
  • mocap
    mocap
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    It also depends on the platform. Console players would probably like a reduction in difficulty (gamepad, no addons).
  • Ragnarok0130
    Ragnarok0130
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    I vote the missing option "no change" as your poll without that option has no legitimacy.
  • Emperorsplishy
    I'd add more tifectas to older content making progress curve a bit smoother. Also adding personal trifectas to the mix would make some days less miserable when progging.

    Achievements are granted for achieving something, not because you bought the game and feeling something is out of your reach for x y z reasons you found.

    Yeah whoever made this thread has clearly never spent 6 months in Blackrose and enjoyed every minute of it smh
  • DMuehlhausen
    DMuehlhausen
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    amig186 wrote: »
    I think making the deathless achievement individual would be an improvement, you screw up, only you suffer for it. It should make the experience less frustrating whilst keeping the challenge. Also, less cause to flame the player who screwed up and deprived the whole group of the achievement.

    No it's a group achievement you need everyone doing their job and not being dumb and pulling to much or going off on their on spots. Group dungeons should be group wide achievements
  • Chevaliemew
    Chevaliemew
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    You seem to lose focus. What I was trying to give idea of how taxing trial trifecta is mostly due to Game not working properly. It often prolongs progressions by weeks. There is not way of having your death forgiven if you are dying due to the bug and whole groups pays for it. As mentioned we are only people and by default we are selfish. What you see is your own perspective. But there are also people whose job depends on delegations in certain seasons greatly diminishing ability to participate in the progression for the whole duration. Then what? You reprog with another group? It obviosly takes months again and again. Most people don't have this kind of time to play constantly for 4-5 months to finally overcome bugs and minor mistakes.
    Less talking, more raiding
  • CrashTest
    CrashTest
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    Grant Trifecta Achievement Individually (For Player, not the Group)
    I don't want group trifectas removed because it's a fun goal for many, but I like the idea of a personal trifecta.

    Agree that the game needs to be fixed especially that block bug.
  • Largomets
    Largomets
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    Adding my voice to the "leave it as is," and I consider this entire topic bad-faith if that option isn't on the poll.

    As to the people saying "my achievements shouldn't involve my team" for like no-death etc... this isn't a single player game. That's part of what I personally like about team trifectas. It's a team. This would be like saying that if a sports team loses a match, the individual players that performed well should still be assigned the win because they did their part. This is fundamentally not how team activities work.

    In fact, I think they should go back and add trifecta achievements to the older trials and dungeons that lack them including new titles and mounts. There's already such a dearth of end game content with only 1 trial per year. The arenas and dungeons can't really be considered end game content (more like midgame) since end game players can knock out those trifectas in 1 day of progging vs. months and months for trials, but even if we do generously call that content end game, you get between 0 and 1 arena per year and 4 dungeons per year. It'd be a great way to rejuvenate older content without actually creating net-new content.
  • Soarora
    Soarora
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    You seem to lose focus. What I was trying to give idea of how taxing trial trifecta is mostly due to Game not working properly. It often prolongs progressions by weeks. There is not way of having your death forgiven if you are dying due to the bug and whole groups pays for it. As mentioned we are only people and by default we are selfish. What you see is your own perspective. But there are also people whose job depends on delegations in certain seasons greatly diminishing ability to participate in the progression for the whole duration. Then what? You reprog with another group? It obviosly takes months again and again. Most people don't have this kind of time to play constantly for 4-5 months to finally overcome bugs and minor mistakes.

    The bugs need fixed. They can’t be danced around forever. If they are never fixed, more bugs occur, the game becomes lower and lower quality. There shouldn’t be a workaround established, zos needs to do their job.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Dr_Con
    Dr_Con
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    making the achievement be individual but that the player must be there start to finish might be healthier for the game... but I don't like the way the poll is worded.
This discussion has been closed.