What argument are you pushing for? Because if a Damage Dealer doesn’t rez, his group will wipe.
colossalvoids wrote: »I'd add more tifectas to older content making progress curve a bit smoother. Also adding personal trifectas to the mix would make some days less miserable when progging.
Achievements are granted for achieving something, not because you bought the game and feeling something is out of your reach for x y z reasons you found.
I think making the deathless achievement individual would be an improvement, you screw up, only you suffer for it. It should make the experience less frustrating whilst keeping the challenge. Also, less cause to flame the player who screwed up and deprived the whole group of the achievement.
Chevaliemew wrote: »You seem to lose focus. What I was trying to give idea of how taxing trial trifecta is mostly due to Game not working properly. It often prolongs progressions by weeks. There is not way of having your death forgiven if you are dying due to the bug and whole groups pays for it. As mentioned we are only people and by default we are selfish. What you see is your own perspective. But there are also people whose job depends on delegations in certain seasons greatly diminishing ability to participate in the progression for the whole duration. Then what? You reprog with another group? It obviosly takes months again and again. Most people don't have this kind of time to play constantly for 4-5 months to finally overcome bugs and minor mistakes.