Caligamy_ESO wrote: »TBH I skimmed this wall of text but the one thing that really popped out at me and irked me was the housing furniture limitations spiel.
If the clients would crash from being packed too full as stated, then why are the smaller & medium houses slot allotments so abysmal when compared to 700 furnishing houses? Is it the render distance to the entrance we're talking about here? I feel like further clarification is definitely needed because at face value it sounds like absolute nonsense.
I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
Yeah, but that stuff does not make itself. Since they can be used individually, someone has to sit down and do each one of those separate parts, whether they are bundled into a book or not. If we had to use them like costumes, all or nothing, then I would agree with you.
I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
Hostile questions beget defensive answers.
"Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.
It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.
How would you expect Rich (or any any other developer) to answer a question like that?
If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
If he says "we're discussing it" that's honest, but doesn't inspire confidence.
If he says "we have enough cosmetic rewards" it makes him look defensive.
There's no way to win.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
Hostile questions beget defensive answers.
"Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.
It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.
How would you expect Rich (or any any other developer) to answer a question like that?
If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
If he says "we're discussing it" that's honest, but doesn't inspire confidence.
If he says "we have enough cosmetic rewards" it makes him look defensive.
There's no way to win.
Are you joking? The only point of an interview is to ask challenging questions. What is the point of asking anything otherwise? Oh and the way to win would be being honest. If people aren’t satisfied. That’s on them. Honesty is always the answer, otherwise you end up looking foolish and losing your players trust.
.chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
Hostile questions beget defensive answers.
"Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.
It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.
How would you expect Rich (or any any other developer) to answer a question like that?
If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
If he says "we're discussing it" that's honest, but doesn't inspire confidence.
If he says "we have enough cosmetic rewards" it makes him look defensive.
There's no way to win.
Are you joking? The only point of an interview is to ask challenging questions. What is the point of asking anything otherwise? Oh and the way to win would be being honest. If people aren’t satisfied. That’s on them. Honesty is always the answer, otherwise you end up looking foolish and losing your players trust.
This isn't Watergate. He's not the President. Let's get some perspective here, we're all sat around talking about a video game not life-changing events. [snip] Truth to power and the fate of the world this is not.
Are you joking? The only point of an interview is to ask challenging questions. What is the point of asking anything otherwise? Oh and the way to win would be being honest. If people aren’t satisfied. That’s on them. Honesty is always the answer, otherwise you end up looking foolish and losing your players trust.
This isn't Watergate. He's not the President.
Also, when we talk here about losing your players' trust we're really only talking about the 1% of players who've read the interview and have a firm opinion on it.
Also, when we talk here about losing your players' trust we're really only talking about the 1% of players who've read the interview and have a firm opinion on it.
Honestly, ZOS already did that for me. A year ago. Now they need to build my trust. Still, 2023 just started. They have plenty of time to come up with new and creative ways to get me to stop playing.
I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
There are currently 115 crafting motifs you can earn for free. Add that to the >47 outfit styles you can earn for free. Add to that who knows how many hats, costumes, and pets. Plus furnitures and earnable homes.
Yeah, 200 is not actually that wild of a number, even if you don't count the individual pages.
SeaGtGruff wrote: »
[snip]
spartaxoxo wrote: »I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
There are currently 115 crafting motifs you can earn for free. Add that to the >47 outfit styles you can earn for free. Add to that who knows how many hats, costumes, and pets. Plus furnitures and earnable homes.
Yeah, 200 is not actually that wild of a number, even if you don't count the individual pages.
I read it as he was saying 200 with Year of Breton alone, so I think he could only get that number with the individual pages.

I wouldn't count furnishings as cosmetics. But that may be nitpicking since they don't exist to customize charcters, but houses which nobody ever sees.
spartaxoxo wrote: »Let's look back at 2022 for earnable cosmetics....
However, even without those variously sourced earnable furnishings or counting each individual page as one item, there is still over 200 free cosmetics added to the game.
So, I guess Rich was correct. The question really isn't "we need more collectibles." But rather, which type of collectibles in specific do people mean? What type of content do you want to see drop more collectibles?
Going over this list, I realized that a good chunk of the collectibles are just titles, which I don't care about. I also realized the thing that I was personally missing was costumes, hairstyles, and mounts rather than the generic idea of more collectibles.
In marketing, that would actually be 16, not 14-in-1, to be technically correct. 14 collectible motif pages, 1 gold crown motif book, and 1 gold non-crown motif book. So it inflates the actual number, but it's not wrong. Some people are going to farm the pages, some will buy the book, and collectors will want the non-crown book because of how rare it is.I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
VaranisArano wrote: »I'm gonna give Rich Lambert a pass on the cosmetics answer, since I went ahead and asked his question after reading the interview. Admittedly, its a small forum poll, so take any conclusions with a grain of salt. The comments are pretty nuanced, so I wouldn't be too surprised if the team's been getting similarly mixed feedback that's led him to ask for clarification.
Poll: https://forums.elderscrollsonline.com/en/discussion/627390/do-you-want-more-earnable-cosmetics-or-easier-earnable-cosmetics/p1
Not gonna lie, when I posted that poll, I didn't really expect to wind up thinking "You know, maybe Rich Lambert has a point," but that's where I've ended up.
Again, can we get some perspective here, or indeed, a little self respect? Posts are now descending into the dynamics of a video game company employee's marriage. I mean, seriously, take a step back because this kind of stuff is plain embarrassing to read.
It's a game. This level of personal comment, starting from a heavily distorted original post that deliberately misrepresented everything that was said in an amateurish interview onwards (that post has since been radically edited multiple times) , and now into demands that people lose their jobs because you don't personally like that the game does not exactly meet your personal requirements, is out of order and doesn't do people any credit.
Again, can we get some perspective here, or indeed, a little self respect? Posts are now descending into the dynamics of a video game company employee's marriage. I mean, seriously, take a step back because this kind of stuff is plain embarrassing to read.
It's a game. This level of personal comment, starting from a heavily distorted original post that deliberately misrepresented everything that was said in an amateurish interview onwards (that post has since been radically edited multiple times) , and now into demands that people lose their jobs because you don't personally like that the game does not exactly meet your personal requirements, is out of order and doesn't do people any credit.
If there's something you feel I've misrepresented, then I invite you to clarify your positions. There was no deliberate misrepresentation. It was a post made late at night after a bar romp, and I was mature enough to realize I did the topic a disservice. As such, I've gone back and edited it so that conversation has clearer framing. And after seeing some additional facts and doing my own research, I wanted those revisions captured. The essence of my commentary is the same, though.
LonePirate wrote: »It’s bad enough that they scrapped the Whitestrake event under the guise of server upgrades when they should have scrapped the Jesters event and scheduled the Whitestrake event in its place as we already have plenty of PVE events.