Another common request from the Elder Scrolls Online community is whether they'll get any medium-sized homes with the new Chapter.
It is certainly something we hear a lot of, I think that is one thing where people want different size homes. There's also another one that says 'Give us more slots so that we can decorate our homes more'. One is a little bit easier than the other. Specifically, the size of the home is a little bit easier. That is something that's on our radar and we talk about a lot, whereas with regards to the limit on how many items you can put in your home, that is there specifically just for performance metrics. If we didn't have a limit enabled, some players wouldn't even be able to zone into their homes because they would pack them so full that the client would just crash.
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
Can you tell us something about your plans with regard to PVP content once the backend hardware upgrades are completed? PvP players in Elder Scrolls Online have been waiting for quite some time and are very eager.
I understand that, but our focus, as I've said many times, is that performance is the most important thing. Adding more stuff to a poorly performing system just makes that system worse. We've shown that over the years when we tried to add what we would consider small things to PvP, it just made that performance worse. Our focus is getting the performance there and once we see the performance is better, then we will start doing some of the ideas that we have kicked around and have wanted to do for a while.
Like @Northwold, it seems that I was reading a different interview transcription to the OP.
SaffronCitrusflower wrote: »Like @Northwold, it seems that I was reading a different interview transcription to the OP.
Keep in mind that Lambert is being payed to participate in ESO related activities. And the customers are paying to participate in ESO activities. That means the customers should be getting respect and consideration from ZOS employees at all times....at least that's how it works in every other business I'm aware of.
.SaffronCitrusflower wrote: »Like @Northwold, it seems that I was reading a different interview transcription to the OP.
Keep in mind that Lambert is being payed to participate in ESO related activities. And the customers are paying to participate in ESO activities. That means the customers should be getting respect and consideration from ZOS employees at all times....at least that's how it works in every other business I'm aware of.
The original post completely misrepresents what the interview says and uses that as a pretext to air their personal grievances. I wouldn't go so far as to say it's dishonest for the poster to do that, because it may not be intentional (perhaps English is not their first language), but the narrative they imply is unrecognisable from the interview linked to.
So before people get agitated as if the interviewee actually said what the OP insinuates he did, I would strongly recommend they read the interview itself.
.SaffronCitrusflower wrote: »Like @Northwold, it seems that I was reading a different interview transcription to the OP.
Keep in mind that Lambert is being payed to participate in ESO related activities. And the customers are paying to participate in ESO activities. That means the customers should be getting respect and consideration from ZOS employees at all times....at least that's how it works in every other business I'm aware of.
The original post completely misrepresents what the interview says and uses that as a pretext to air their personal grievances. I wouldn't go so far as to say it's dishonest for the poster to do that, because it may not be intentional (perhaps English is not their first language), but the narrative they imply is unrecognisable from the interview linked to.
So before people get agitated as if the interviewee actually said what the OP insinuates he did, I would strongly recommend they read the interview itself.
English is my first language. The on rewards section is about his comments on cosmetics, the on performance was about his comments towards the end of the interview.
He did offer retort to the interviewer’s questions about cosmetic rewards. Asking if people are asking for things to be more easily earned or an increase in volume. It’s both for many, but it’s a discussion that they should actually have rather than just throwing it in an interview as a deflection.
.SaffronCitrusflower wrote: »Like @Northwold, it seems that I was reading a different interview transcription to the OP.
Keep in mind that Lambert is being payed to participate in ESO related activities. And the customers are paying to participate in ESO activities. That means the customers should be getting respect and consideration from ZOS employees at all times....at least that's how it works in every other business I'm aware of.
The original post completely misrepresents what the interview says and uses that as a pretext to air their personal grievances. I wouldn't go so far as to say it's dishonest for the poster to do that, because it may not be intentional (perhaps English is not their first language), but the narrative they imply is unrecognisable from the interview linked to.
So before people get agitated as if the interviewee actually said what the OP insinuates he did, I would strongly recommend they read the interview itself.
English is my first language. The on rewards section is about his comments on cosmetics, the on performance was about his comments towards the end of the interview.
He did offer retort to the interviewer’s questions about cosmetic rewards. Asking if people are asking for things to be more easily earned or an increase in volume. It’s both for many, but it’s a discussion that they should actually have rather than just throwing it in an interview as a deflection.
Or he asked a question. On performance, he gave an explanation of why they do things X way which you appear determined to turn into something else. If English is your first language I suggest you read it again, properly.
So before people get agitated as if the interviewee actually said what the OP insinuates he did, I would strongly recommend they read the interview itself.
So before people get agitated as if the interviewee actually said what the OP insinuates he did, I would strongly recommend they read the interview itself.
People can, if they want, but don't go out of the way to do it. It is probably one of a dozen interviews, all with the same questions, answered with the same answer.
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
So before people get agitated as if the interviewee actually said what the OP insinuates he did, I would strongly recommend they read the interview itself.
People can, if they want, but don't go out of the way to do it. It is probably one of a dozen interviews, all with the same questions, answered with the same answer.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
Hostile questions beget defensive answers.
"Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.
It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.
How would you expect Rich (or any any other developer) to answer a question like that?
If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
If he says "we're discussing it" that's honest, but doesn't inspire confidence.
If he says "we have enough cosmetic rewards" it makes him look defensive.
There's no way to win.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
Hostile questions beget defensive answers.
"Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.
It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.
How would you expect Rich (or any any other developer) to answer a question like that?
If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
If he says "we're discussing it" that's honest, but doesn't inspire confidence.
If he says "we have enough cosmetic rewards" it makes him look defensive.
There's no way to win.
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
It has a lot to do with the interview as the tone taken by the interviewee is influenced by their previous experiences with members of the community. See my comment above. And wanting to get ahead of any defensiveness is fair, especially given how many times it's been displayed. I'm not trying to insult them, and wanted to set a respectful tone for what I feel is constructive criticism. I post it here on the official channel because I think it's the best place for them to see it. If I wanted a rant, I'd go to Reddit where I can be much, much more candid. Additionally, I've edited my original post to have better tone and clarity. Hope that helps.
For the PvP aspect, the answer is the only answer Zenimax should provide at this point. Zenimax cannot be certain the server-side code rework/restructure will bring about notable improvements to performance until it is finished. Granted, it should be a significant improvement but it is technically hypothetical at this point. That is and should be their primary goal and making any significant PvP changes should be on hold until they get the existing PvP in a good place.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
Hostile questions beget defensive answers.
"Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.
It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.
How would you expect Rich (or any any other developer) to answer a question like that?
If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
If he says "we're discussing it" that's honest, but doesn't inspire confidence.
If he says "we have enough cosmetic rewards" it makes him look defensive.
There's no way to win.
I think it may be more that there was a lack of preparation. I expect this was a scheduled interview vs one
done at the spur of the moment. With scheduled interviews, the questions are often shared ahead of time. It helps to ensure the answers will be well thought out.
Struggling to see how your comments correspond to the interview, to be frank.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
Hostile questions beget defensive answers.
"Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.
It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.
How would you expect Rich (or any any other developer) to answer a question like that?
If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
If he says "we're discussing it" that's honest, but doesn't inspire confidence.
If he says "we have enough cosmetic rewards" it makes him look defensive.
There's no way to win.
chessalavakia_ESO wrote: »
In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.
Eh, the interview has his usual style of comments that could be considered dismissive/combative.
For example:
Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.
I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.
There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.
He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.
You appear to see a similar approach additionally in this recent German interview:
German:
https://mein-mmo.de/chef-eso-neue-klasse-so-gut-weitere-klassen-folgen/
Google Translate to English:
https://mein--mmo-de.translate.goog/chef-eso-neue-klasse-so-gut-weitere-klassen-folgen/?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=wapp
Yandex Translate to English: (Google's Translation appears to be far better but I checked a second one to reduce the chance of it being totally off.)
https://translated.turbopages.org/proxy_u/de-en.en.f85602fe-63e7f8a9-b7cfdb90-74722d776562/https/mein-mmo.de/chef-eso-neue-klasse-so-gut-weitere-klassen-folgen/
MeinMMO: The big highlight for many is the new arcanist class. However, there is also criticism that it is too similar to existing classes instead of bringing something completely new. What do you think about that?
Rich : Nobody has played the class yet, so I'm not sure how anyone can say it's too similar to one class or the other. We've only just scratched the surface of what this class is, what it can be, and how it works.
The new class really stands out, it comes with a very different mechanic than our old classes. We have the combo scoring system, or crux as we call it, a system where some skills build up points while others use them up. Here the players have to make many decisions. And Crux is important. Using Krux can change how an ability works.
I've healed a lot with my Akanist and one of my favorite skills is called Remedy Cascade. This is a beam of energy that you shoot in front of you and that you have to aim accurately. So if you look up, the beam goes up, you look left to left and right to right. So you aim at that beam and try to hit people with it. And that's how you heal.
However, if I turn it into an ability to consume Krux, then the ability not only restores health, but also stamina and magicka. The arcanist feel is very different, you don't follow a set rotation, you look at how best to spend Krux for the situation at hand.
The playing feel is very soft, very fluid, and the sounds are outstanding. I can't wait for players to finally get their hands on the new class.
If you've got an awesome new unique class and somebody that doesn't know anything about it says that you don't the effective approach is to focus on showing that the class is what you say rather than opening with you haven't tried it.
Some people are better at doing public appearances/press interactions than others. Having everyone do it isn't effectively playing to people's strengths.
Remedy Cascade gets less than 100 ESO related hits on google at this time (It was mentioned on https://www.mmorpg.com/interviews/interview-talking-elder-scrolls-onlines-necrom-reveal-with-rich-lambert-2000127206 over a week ago) despite the fact that an aimed beam heal (it might also do damage as well as in one of the trailers a beam is used to kill things) could be quite cool/impactful (It might be a pain to balance so it's useful for PvE (many of the heal targets unfortunately run like chickens with the heads cut off when they get hurt which could make the aiming part an issue) and not overpowered in PvP (People already complain about ball groups not dying so if it packs even more healing power it could meet with complaints).
.SaffronCitrusflower wrote: »Like @Northwold, it seems that I was reading a different interview transcription to the OP.
Keep in mind that Lambert is being payed to participate in ESO related activities. And the customers are paying to participate in ESO activities. That means the customers should be getting respect and consideration from ZOS employees at all times....at least that's how it works in every other business I'm aware of.
The original post completely misrepresents what the interview says and uses that as a pretext to air their personal grievances. I wouldn't go so far as to say it's dishonest for the poster to do that, because it may not be intentional (perhaps English is not their first language), but the narrative they imply is unrecognisable from the interview linked to.
So before people get agitated as if the interviewee actually said what the OP insinuates he did, I would strongly recommend they read the interview itself.
[snip]
Caligamy_ESO wrote: »TBH I skimmed this wall of text but the one thing that really popped out at me and irked me was the housing furniture limitations spiel.
If the clients would crash from being packed too full as stated, then why are the smaller & medium houses slot allotments so abysmal when compared to 700 furnishing houses? Is it the render distance to the entrance we're talking about here? I feel like further clarification is definitely needed because at face value it sounds like absolute nonsense.