Maintenance for the week of December 29:
• PC/Mac: No maintenance – December 29

Creative Director Interview Commentary

  • Marto
    Marto
    ✭✭✭✭✭
    TBH I skimmed this wall of text but the one thing that really popped out at me and irked me was the housing furniture limitations spiel.

    If the clients would crash from being packed too full as stated, then why are the smaller & medium houses slot allotments so abysmal when compared to 700 furnishing houses? Is it the render distance to the entrance we're talking about here? I feel like further clarification is definitely needed because at face value it sounds like absolute nonsense.

    My computer can handle ESO pretty well at 100+fps, but a couple of the most detailed manors my friends have made cause my system to overheat horribly, and even crash.

    It's not nonsense. The devs are absolutely right when they say the limit cannot really be increased just yet. You have to think about the worst case scenarios.

    They always do work to further optimize the game. Update 38 includes new culling technology that could help reduce the performance cost of any furniture that's not currently visible. Hopefully that will be a good step towards higher furniture limits in the future.

    There are some other workarounds ZOS could try. Like making some furnitures be worth 0.5, 0.25, or 2 slots, depending on their complexity. But that's also an imperfect solution.

    It's a difficult problem to solve.
    Edited by Marto on February 12, 2023 7:32PM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • K9002
    K9002
    ✭✭✭✭✭
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    K9002 wrote: »
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.

    Yeah, but that stuff does not make itself. Since they can be used individually, someone has to sit down and do each one of those separate parts, whether they are bundled into a book or not. If we had to use them like costumes, all or nothing, then I would agree with you.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »
    K9002 wrote: »
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.

    Yeah, but that stuff does not make itself. Since they can be used individually, someone has to sit down and do each one of those separate parts, whether they are bundled into a book or not. If we had to use them like costumes, all or nothing, then I would agree with you.

    That is quite fair. But I would hope that they recognize that from many consumers perspective, 1 motif is not 14 cosmetics added to their account. It is 14 individual parts of a single cosmetic.
    Edited by spartaxoxo on February 12, 2023 8:25PM
  • Marto
    Marto
    ✭✭✭✭✭
    K9002 wrote: »
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.

    There are currently 115 crafting motifs you can earn for free. Add that to the >47 outfit styles you can earn for free. Add to that who knows how many hats, costumes, and pets. Plus furnitures and earnable homes.

    Yeah, 200 is not actually that wild of a number, even if you don't count the individual pages.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    K9002 wrote: »
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.

    It would be fair to see a breakdown of what he has. Sounds like he’s aware it’s a FAQ and got some general facts as a talking piece, which understandably paints ZOS in a more positive light. Not saying it’s all negative, but I don’t get the impression they’re willing to hear how cosmetics, and by proximity - monetization, can be improved outside of marketing and product managers.
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Marto wrote: »
    Tandor wrote: »
    Destai wrote: »
    Tandor wrote: »
    Which part of the interview are you basing your opening comments about contributions on?

    That was a general statement, just given some historical reactions I’ve seen. I’m gonna rewrite when I get home and quote the interview for better context.

    In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.

    Eh, the interview has his usual style of comments that could be considered dismissive/combative.

    For example:


    Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.

    I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.

    There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.


    He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.

    Hostile questions beget defensive answers.

    "Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.

    It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
    Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
    Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.

    How would you expect Rich (or any any other developer) to answer a question like that?
    If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
    If he says "we're discussing it" that's honest, but doesn't inspire confidence.
    If he says "we have enough cosmetic rewards" it makes him look defensive.

    There's no way to win.

    Are you joking? The only point of an interview is to ask challenging questions. What is the point of asking anything otherwise? Oh and the way to win would be being honest. If people aren’t satisfied. That’s on them. Honesty is always the answer, otherwise you end up looking foolish and losing your players trust.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm gonna give Rich Lambert a pass on the cosmetics answer, since I went ahead and asked his question after reading the interview. Admittedly, its a small forum poll, so take any conclusions with a grain of salt. The comments are pretty nuanced, so I wouldn't be too surprised if the team's been getting similarly mixed feedback that's led him to ask for clarification.

    Poll: https://forums.elderscrollsonline.com/en/discussion/627390/do-you-want-more-earnable-cosmetics-or-easier-earnable-cosmetics/p1

    Not gonna lie, when I posted that poll, I didn't really expect to wind up thinking "You know, maybe Rich Lambert has a point," but that's where I've ended up.
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    .
    Stx wrote: »
    Marto wrote: »
    Tandor wrote: »
    Destai wrote: »
    Tandor wrote: »
    Which part of the interview are you basing your opening comments about contributions on?

    That was a general statement, just given some historical reactions I’ve seen. I’m gonna rewrite when I get home and quote the interview for better context.

    In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.

    Eh, the interview has his usual style of comments that could be considered dismissive/combative.

    For example:


    Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.

    I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.

    There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.


    He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.

    Hostile questions beget defensive answers.

    "Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.

    It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
    Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
    Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.

    How would you expect Rich (or any any other developer) to answer a question like that?
    If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
    If he says "we're discussing it" that's honest, but doesn't inspire confidence.
    If he says "we have enough cosmetic rewards" it makes him look defensive.

    There's no way to win.

    Are you joking? The only point of an interview is to ask challenging questions. What is the point of asking anything otherwise? Oh and the way to win would be being honest. If people aren’t satisfied. That’s on them. Honesty is always the answer, otherwise you end up looking foolish and losing your players trust.

    This isn't Watergate. He's not the President. Let's get some perspective here, we're all sat around talking about a video game not life-changing events. [snip] Truth to power and the fate of the world this is not.

    [edited for bashing]
    Edited by ZOS_Icy on February 13, 2023 6:01PM
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Northwold wrote: »
    .
    Stx wrote: »
    Marto wrote: »
    Tandor wrote: »
    Destai wrote: »
    Tandor wrote: »
    Which part of the interview are you basing your opening comments about contributions on?

    That was a general statement, just given some historical reactions I’ve seen. I’m gonna rewrite when I get home and quote the interview for better context.

    In other words, it was nothing to do with the interview but you wanted to make a personal rant at the top of the post to attract the most attention. I suggest you delete it in your edit, it devalues your entire response to the interview.

    Eh, the interview has his usual style of comments that could be considered dismissive/combative.

    For example:


    Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them.

    I would love to dig into that because we do have that already. Like, there are skins for completing dungeons. There is a mount that you can get for completing the hardest of the child's things.

    There's all kinds of cosmetics that we put into the game. My question to them would be if they just want skins to be easier to get or if they want more skins. I think last year alone, there were over 200 different cosmetics that you could go and grind for and earn in the game. That would be a question I would love to have answered.


    He took a clear window to talk about the new exciting cosmetics in Necrom the art team has likely made and instead choose to make his response primarily challenging that their was a lack of earn-able cosmetics.

    Hostile questions beget defensive answers.

    "Will there be more earnable cosmetics (like skins) through content in Elder Scrolls Online: Necrom? The community is hoping to get them." is a loaded question. And it's honestly kinda disrespectful and unethical for the interviewer to have worded it that way.

    It's like... To give an analogy, imagine your parents or other family ask you "When are you going to get a decent job?"
    Your only options are to say "I'll get a better job soon." which is an irresponsible promise to make on the fly, and it makes one look weak willed.
    Or to say "My current job is decent enough", which makes you look defensive, or like you're avoiding the subject.

    How would you expect Rich (or any any other developer) to answer a question like that?
    If he says "we're doing it" that's a promise which they may or may not be able to fulfill.
    If he says "we're discussing it" that's honest, but doesn't inspire confidence.
    If he says "we have enough cosmetic rewards" it makes him look defensive.

    There's no way to win.

    Are you joking? The only point of an interview is to ask challenging questions. What is the point of asking anything otherwise? Oh and the way to win would be being honest. If people aren’t satisfied. That’s on them. Honesty is always the answer, otherwise you end up looking foolish and losing your players trust.

    This isn't Watergate. He's not the President. Let's get some perspective here, we're all sat around talking about a video game not life-changing events. [snip] Truth to power and the fate of the world this is not.

    Also, when we talk here about losing your players' trust we're really only talking about the 1% of players who've read the interview and have a firm opinion on it.

    [edited to remove quote]
    Edited by ZOS_Icy on February 13, 2023 6:02PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stx wrote: »
    Are you joking? The only point of an interview is to ask challenging questions. What is the point of asking anything otherwise? Oh and the way to win would be being honest. If people aren’t satisfied. That’s on them. Honesty is always the answer, otherwise you end up looking foolish and losing your players trust.

    The point of the interview is to provide information about an upcoming product. :smile:
    Northwold wrote: »
    This isn't Watergate. He's not the President.

    Exactly.:smiley:
    Tandor wrote: »
    Also, when we talk here about losing your players' trust we're really only talking about the 1% of players who've read the interview and have a firm opinion on it.

    Honestly, ZOS already did that for me. A year ago. Now they need to build my trust. Still, 2023 just started. They have plenty of time to come up with new and creative ways to get me to stop playing. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »
    Tandor wrote: »
    Also, when we talk here about losing your players' trust we're really only talking about the 1% of players who've read the interview and have a firm opinion on it.

    Honestly, ZOS already did that for me. A year ago. Now they need to build my trust. Still, 2023 just started. They have plenty of time to come up with new and creative ways to get me to stop playing. :smile:

    I fully understand that, your position is well documented :smile: ! My comment was based purely on the question of trust arising from the interview, which the overwhelming majority of players will know nothing about. On a personal note, I hope that ZOS are able to restore your enjoyment of the game more fully, irrespective of whether they are able to restore your trust.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Marto wrote: »
    K9002 wrote: »
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.

    There are currently 115 crafting motifs you can earn for free. Add that to the >47 outfit styles you can earn for free. Add to that who knows how many hats, costumes, and pets. Plus furnitures and earnable homes.

    Yeah, 200 is not actually that wild of a number, even if you don't count the individual pages.

    I read it as he was saying 200 with Year of Breton alone, so I think he could only get that number with the individual pages.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destai wrote: »
    SeaGtGruff wrote: »
    ProudMary wrote: »
    [snip]

    [snip]

    [snip]

    [snip] I also thought his response to cosmetics was pretty fair. But I also saw it after the poll so it's likely that affected my opinion. I wish he had given a better response to medium homes though.

    [edited to remove quote]
    Edited by ZOS_Icy on February 13, 2023 5:58PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Marto wrote: »
    K9002 wrote: »
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.

    There are currently 115 crafting motifs you can earn for free. Add that to the >47 outfit styles you can earn for free. Add to that who knows how many hats, costumes, and pets. Plus furnitures and earnable homes.

    Yeah, 200 is not actually that wild of a number, even if you don't count the individual pages.

    I read it as he was saying 200 with Year of Breton alone, so I think he could only get that number with the individual pages.

    Honestly, I think that ZOS has a broader definition of "cosmetic" that includes more than just styles.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭
    23 skins available through content

    8 skins are only available for direct purchase in the crown store

    36 skins are from crown crates

    https://en.uesp.net/wiki/Online:Skins

    d1vvs727vbsg.png

    I think this is a good example of the cosmetics in eso, and the crux of the answer provided by Rich is if he's talking about items in crown crates being counted as "grindable" via seals of endeavours. If he is then I think it's a terrible bad faith deflection of a question that specifically asked about cosmetics earned "through content".

    Would love some clarification here.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Let's look back at 2022 for earnable cosmetics....

    There were 4 DLC/Chapters, 12 main events, and 12 months of daily rewards. We also received earnable cosmetics through the luxury vendor and antiquities.
    The Events were according to UESP....

    New Life Festival 2022
    Dark Heart of Skyrim Celebration
    Witches Festival 2022
    Heroes of High Isle
    Undaunted Celebration 2022
    Whitestrake's Mayhem 2022 (Summer)
    Zeal of Zenithar
    Anniversary Jubilee 2022
    Jester's Festival 2022
    Whitestrake's Mayhem 2022 (February/March)
    Daedric War Celebration

    They also had stuff like the battlegrounds weekends and explorer events but those were mini events with no tickets/prizes.


    Outfit Styles
    Ascending Tide

    1) Fargrave Guardian - Fargrave Dailies
    2) Annilarch's Chosen - Deadlands Portals
    3) Dreadsails - Shipwright's Regret
    4) Ascendant Order - Coral Aerie

    High Isle

    5) Ancestral Breton - High Isle
    6) Steadfast Society - High Isle
    7) Syrabanic Marines - Dreadsail Reef
    8) Systres Guardian - High Isle

    Lost Depths

    none

    Firesong

    9) Ascendant Lord Greatsword

    Events

    10) Evergreen Armor Style
    11) Saarthal Scholar Style Armor Style
    12) Witchmother’s Servant Armor Style
    13) Oaken Order Armor Style
    14) Velidreth Opal Style Pages
    15) House Dufort Banneret Armor
    16) High Rock Spellsword Armor Style
    17) Saberkeel Armor Style
    18) Second Seed Armor Style
    19) Evergloam Champion weapon style

    PVP

    20) Dragonguard Berserker

    Antiquities
    21) Eldertide Shoulders

    Total: 21

    Dyes
    1) Drowned Cobalt - Ascending Tide
    2) Chivalric Silver - High Isle
    3) Pyandonean Purple - Dreadsail Reef
    4) Roister's Cerulean - Tales of Tribute
    5) Cardsharp Crimson - Tales of Tribute
    6) Patron's Gold - Tales of Tribute
    7) Brightfern Green - Lost Depths
    8) King Orgnum's Wine - Firesong

    Total: 8

    Markings
    1) Abyssal Embrace Face Markings - Ascending Tide
    2) Abyssal Embrace Body Markings - Ascending Tide
    3) Stonelore's Legend Face Paint - High Isle
    4) Stonelore's Legend Body Paint - High Isle
    5) Stormsurge Face Markings - Dreadsail Reef
    6) Stormsurge Body Markings - Dreadsail Reef
    7) Touch of the Draoife Body Marks - Lost Depths
    8) Touch of the Draoife Face Marks - Lost Depths
    9) Y'ffelon's Face Brand - Firesong
    10) Y'ffelon's Body Brand - Firesong
    11) Battle-Scarred Body - Event
    12) Battle-Scarred Face - Event
    13) Enchanting Cherry Blossom Visage - May Daily Reward
    14) Druidic Knotwork Body Tattoos -July Daily Reward

    Total: 14

    Polymorphs
    None

    Total: 0

    Costumes
    1) Courtly Traveling Attire - High Isle
    2) Firesong Obsidian Mask - Firesong
    3) Daggerfall Paladin - Event
    4) Thrafey Debutante Circlet - February Daily Reward
    5) Sailor-at-Arms - November Daily Reward
    6) Nighthunter's Cowl - Antiquities

    Total: 6

    Hairstyles
    1) Draping Locks - October Daily Reward
    Total: 1

    Mounts
    1) Storm Surge Howler - Dreadsail Reef
    2) Aurielic Quasigriff - Event

    Total: 2

    Non- Combat Pets
    1) Mulberry Hermit Crab - Lost Depths
    2) Phoenix Moth - Firesong
    3) Soulfire Dragon Illusion - Event
    4) Aurora Firepot Spider - Event
    5) Gloam Gryphon Fledgling - Event
    6) Salamandrine Pony Guar - August Daily Reward
    7) Pony-Lizard - September Daily Reward

    Total: 7


    Skins
    1) Scales of Akatosh skin - Event
    2) Barkroot Blessing/Forest Spirit - Antiquities

    Total: 2

    Titles
    1) Gryphon Handler - Ascending Tide
    2) Aerie Ascender - Ascending Tide
    3) Coral Caretaker - Ascending Tide
    4) Tide Turner - Ascending Tide
    5) Shipwright - Ascending Tide
    6) Privateer - Ascending Tide
    7) Savior of High Isle - High Isle
    8) Knight Errant - High Isle
    9) Three Thrones' Defender - High Isle
    10) Dreadsails' Scourge - Dreadsail Reef
    11) Seaborn Slayer - Dreadsail Reef
    12) Hurricane Herald - Dreadsail Reef
    13) Soul of the Squall - Dreadsail Reef
    14) Swashbuckler Supreme - Dreadsail Reef
    15) Club Virtuoso - Tales of Tribute
    16) Cardsharp - Tales of Tribute
    17) Game-Baron - Tales of Tribute
    18) Club Contender - Tales of Tribute
    19) High-Stake Gambler - Tales of Tribute
    20) Roister's Club Initiate - Tales of Tribute
    21) Roister's Club Novice - Tales of Tribute
    22) Roister's Club Trainee- Tales of Tribute
    23) Roister's Club Regular - Tales of Tribute
    24) Roister's Club Expert - Tales of Tribute
    25) Roister's Club Master - Tales of Tribute
    26) Roister's Club Veteran - Tales of Tribute
    27) Rositer's Club Adept - Tales of Tribute
    28) Earthen Root Avenger - Lost Depths
    29) Earthen Root Champion - Lost Depths
    30) Invaders' Bane - Lost Depths
    31) Breathless - Lost Depths
    32) Graven Deep Champion - Lost Depths
    33) Fist of Tava - Lost Depths
    34) Guardian of Galen - Firesong
    35) Mighty in Magma - Firesong
    36) Eye of the Queen -Firesong
    37) Sower's Savior - Firesong

    Total: 37

    Mementos
    1) Guardian's Frozen Shard - Ascending Tide
    2) Maormer Ocean Pearl - Ascending Tide
    3) Dhulef's Bubble Ward - Lost Depths
    4) Ghastly Visitation - Event
    5) 2023 Jubilee Cake - Event
    6) Cadwell's Surprise Box - Event

    Total: 6

    Emotes
    1) Sapphire Heraldry Horn 1 - Tales of Tribute
    2) Sapphire Heraldry Horn 2 - Tales of Tribute
    3) Sapphire Heraldry Horn 3 - Tales of Tribute
    4) Glimmer Dust - High Isle Prologue
    5) Petal Presentation - Firesong Prologue
    6) Flower Fling - March Daily Reward
    7) Pop the Cork - June Daily Reward
    8) Warm Hands - December Daily Reward

    Total: 8

    Busts/trophies Furnishings
    10 for the dungeon and trial trophies

    Total: 10

    Lux Furnishings
    52- A new one each week

    Total: 52

    Achievement Furnishings
    1) Gryphon Nest - Ascending Tide
    2) Eerie Lantern, Hanging - Ascending Tide
    3) High Isle Oar, Gondola - High Isle
    4)High Isle Door, Ornate Crypt - High Isle
    5) Letter from Isobel - High Isle
    6) Isobel Veloise - High Isle
    7) Letter from Ember - High Isle
    8) Ember - High Isle
    9)Replica Bloodmage's Crystal Heart - High Isle
    10) High Isle Sundial - High Isle
    11) Replica Invitation Medallion - High Isle
    12) Gonfalon Bay Banner - High Isle
    13) High Isle Mausoleum, Ancient Marble - High Isle
    14) Dreadsail Door, Grand - Dreadsail Reef
    15) Replica Maormer Lightning-Rod - Dreadsail Reef
    16) Tales of Tribute Banner - Tales of Tribute
    17) Tales of Tribute Decks, Display - Tales of Tribute
    18) Tales of Tribute Table, Display - Tales of Tribute
    19) Brahgas - Tales of Tribute
    20) Deeproot's Undying Bloom - Lost Depths
    21) Reinforced Dwarfglass Window, Massive - Lost Depths
    22) The Druid King's Ivy Throne - Firesong
    23) Druid Ritual Stone - Firesong
    24) Lava Spout - Firesong
    25) Flower Trap, Tamed - Firesong
    26) Druidic Statue, Left Hand - Firesong
    27)Druidic Statue, Right Hand - Firesong
    28) Ascendant Knight Banner - Firesong
    29) Eerie Sconce, Emerald - Firesong
    30) Firesong Spring, Basalt - Firesong
    31) Systres Trinket Box, Painted - Firesong
    32) Druidic Throne, Floral Stone - Firesong
    33) Sacred Hourglass of Alkosh - Event
    34) Jester Anglidor - April Daily Reward
    35) Antique Map of High Isle - Antiquities
    36) Draoife Storystone - Antiquities
    37) Sea Elf Galleon Helm - Antiquities
    38) Druidic Provisioning Station - Antiquities
    39) Antique Map of Galen - Antiquities
    40) Petrified Clutch Specimen - Antiquities
    41) Music Box, Blessings of Stone - Antiquities
    42) Shipbuilder's Woodworking Station) - Antiquities
    Total: 42

    21+8+14+0+6+1+2+7+2+37+6+8+10+52+42=216


    I was not able to count the number of furnishings added that weren't earned by achievements because the wiki mixed in those furnishings with the stuff in the crates, presumably because they were earnable through endeavors. But since we're looking to specifically exclude those earned by endeavors, that was undesirable. I didn't want to scroll through all of the furnishings I already counted and crown crate ones to find the ones that are earnable through stealing, looting, crafting, etc.

    However, even without those variously sourced earnable furnishings or counting each individual page as one item, there is still over 200 free cosmetics added to the game.

    So, I guess Rich was correct. The question really isn't "we need more collectibles." But rather, which type of collectibles in specific do people mean? What type of content do you want to see drop more collectibles?

    Going over this list, I realized that a good chunk of the collectibles are just titles, which I don't care about. I also realized the thing that I was personally missing was costumes, hairstyles, and mounts rather than the generic idea of more collectibles.
    Edited by spartaxoxo on February 13, 2023 6:37AM
  • joergino
    joergino
    ✭✭✭✭✭
    I wouldn't count furnishings as cosmetics. But that may be nitpicking since they don't exist to customize charcters, but houses which nobody ever sees.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    joergino wrote: »
    I wouldn't count furnishings as cosmetics. But that may be nitpicking since they don't exist to customize charcters, but houses which nobody ever sees.

    Since housing is often referred to as an ESO "end game", I would definitely include furniture, and maybe even the houses themselves, as cosmetic.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    spartaxoxo wrote: »
    Let's look back at 2022 for earnable cosmetics....

    However, even without those variously sourced earnable furnishings or counting each individual page as one item, there is still over 200 free cosmetics added to the game.

    So, I guess Rich was correct. The question really isn't "we need more collectibles." But rather, which type of collectibles in specific do people mean? What type of content do you want to see drop more collectibles?

    Going over this list, I realized that a good chunk of the collectibles are just titles, which I don't care about. I also realized the thing that I was personally missing was costumes, hairstyles, and mounts rather than the generic idea of more collectibles.

    Fantastic research, wow!

    Just a few points in response:
    • Motifs are generally available in-game. While there are crown store exclusives that I wish were permanently in the game, seems like most are earnable. The process of earning could be improved.
    • Housing and mounts are still heavily monetized. Housing in particular leans way too heavily to massive purchases.
    • I'm looking through UESP's page on costume and see a spreadsheet I'll have to make. Hopefully that'll help clarify what's earnable vs not.
    • Hair styles, much like the requested Bastian and Veya ones, are by-and-large some limited time thing.
  • Troodon80
    Troodon80
    ✭✭✭✭✭
    K9002 wrote: »
    I couldn't help but laugh at the 200+ earnable cosmetics part. He must have counted every individual style and motif page. But when these things are sold in the crown store, it's not 14 individual items. It's one motif book. I guess in the bombastic marketing lingo it's a generous 14 in 1 deal.
    In marketing, that would actually be 16, not 14-in-1, to be technically correct. 14 collectible motif pages, 1 gold crown motif book, and 1 gold non-crown motif book. So it inflates the actual number, but it's not wrong. Some people are going to farm the pages, some will buy the book, and collectors will want the non-crown book because of how rare it is.

    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Lumenn
    Lumenn
    ✭✭✭✭✭
    Furniture I would count as a cosmetic, and reskins technically could be(it's not very HONEST but technically I guess could be "new") but titles shouldn't count imo. Oh I can SEE the argument "see I'm a dragonslayer cause these words say so" but that feels like grasping at the memory of straws.
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    I'm sorry, we're those questions meant to be hostile?

    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    Again, can we get some perspective here, or indeed, a little self respect? Posts are now descending into the dynamics of a video game company employee's marriage. I mean, seriously, take a step back because this kind of stuff is plain embarrassing to read.

    It's a game. This level of personal comment, starting from a heavily distorted original post that deliberately misrepresented everything that was said in an amateurish interview onwards (that post has since been radically edited multiple times), and now into demands that people lose their jobs because you don't personally like that the game does not exactly meet your personal requirements, is out of order and doesn't do people any credit.
    Edited by Northwold on February 13, 2023 5:08PM
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    I'm gonna give Rich Lambert a pass on the cosmetics answer, since I went ahead and asked his question after reading the interview. Admittedly, its a small forum poll, so take any conclusions with a grain of salt. The comments are pretty nuanced, so I wouldn't be too surprised if the team's been getting similarly mixed feedback that's led him to ask for clarification.

    Poll: https://forums.elderscrollsonline.com/en/discussion/627390/do-you-want-more-earnable-cosmetics-or-easier-earnable-cosmetics/p1

    Not gonna lie, when I posted that poll, I didn't really expect to wind up thinking "You know, maybe Rich Lambert has a point," but that's where I've ended up.

    That was a good poll/discussion and has actually been pretty eye-opening.

    But yes, he does have a point. I think it's helpful to understand what his definition of cosmetics truly is. Unfortunately, he hasn't provided that, so sounds like we're left to our own personal definitions. I consider "cosmetic" to be anything used to personalize the player's experience. That includes houses, mounts, furnishings, etc. - pretty wide net. The motifs and outfits are by-and-large earnable, which is great. Even if I don't personally like that some of them are only earnable for a limited time, I'll give credit where it's due. I feel like the treatment on houses and mounts is less generous, so I wanted to edit my original post with some additional research I did.
    Edited by Destai on February 13, 2023 5:55PM
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Northwold wrote: »
    Again, can we get some perspective here, or indeed, a little self respect? Posts are now descending into the dynamics of a video game company employee's marriage. I mean, seriously, take a step back because this kind of stuff is plain embarrassing to read.

    It's a game. This level of personal comment, starting from a heavily distorted original post that deliberately misrepresented everything that was said in an amateurish interview onwards (that post has since been radically edited multiple times) , and now into demands that people lose their jobs because you don't personally like that the game does not exactly meet your personal requirements, is out of order and doesn't do people any credit.

    If there's something you feel I've misrepresented, then I invite you to clarify what exactly was misrepresented. There was no deliberate misrepresentation. It was a post made late at night after a night out and I was able to realize I did the topic a disservice. As such, I've gone back and edited it so that conversation has clearer framing. And after seeing some additional facts and doing my own research, I wanted those revisions captured. The essence of my commentary is the same, though.
    Edited by Destai on February 13, 2023 5:53PM
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    Destai wrote: »
    Northwold wrote: »
    Again, can we get some perspective here, or indeed, a little self respect? Posts are now descending into the dynamics of a video game company employee's marriage. I mean, seriously, take a step back because this kind of stuff is plain embarrassing to read.

    It's a game. This level of personal comment, starting from a heavily distorted original post that deliberately misrepresented everything that was said in an amateurish interview onwards (that post has since been radically edited multiple times) , and now into demands that people lose their jobs because you don't personally like that the game does not exactly meet your personal requirements, is out of order and doesn't do people any credit.

    If there's something you feel I've misrepresented, then I invite you to clarify your positions. There was no deliberate misrepresentation. It was a post made late at night after a bar romp, and I was mature enough to realize I did the topic a disservice. As such, I've gone back and edited it so that conversation has clearer framing. And after seeing some additional facts and doing my own research, I wanted those revisions captured. The essence of my commentary is the same, though.

    We went through this at the time. What you posted was a false representation of what the interview said (indeed, it was unrecognisable) that appeared designed more for you to have a vent at Lambert than based on anything that actually came out of his mouth, based on your own personal grievances with the game.

    It was utterly unfair and, naturally, invited a pile on based on things he plain did not say. You may well have changed the post since. But you should not have posted it in its original form in the first place. It had nothing to do with the interview and everything to do with your own preoccupations.

    People do not seem to understand that there is all the difference in the world between criticising the game and personal attacks on the people who make it (in which I include dropping false narratives into people's mouths and attacking them -- the actual definition of the much-abused term "strawman"). The latter is very far from "mature" and, actually, is a very good advert for adults to ignore complaints from people who do that completely.
    Edited by Northwold on February 13, 2023 6:04PM
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    My issue with the PVP topic is that the ongoing performance work is being used a reason for no PVP updates yet we’re not seeing any incremental changes. Everything seems like it is being held for one massive release at some indefinite date in the future - a date which they will never name which in turn frees them from ever having to deliver on that promise. The work is eternal it seems.

    For now, I trust that they are actually working on performance as part of a rewrite even if we have no way of knowing. That trust is not indefinite, however. ZOS will have to deliver something at some point, probably by the end of the year or the PVP community will riot. It’s bad enough that they scrapped the Whitestrake event under the guise of server upgrades when they should have scrapped the Jesters event and scheduled the Whitestrake event in its place as we already have plenty of PVE events.

    The lack of even delivering a new battleground map - something that is a separate spin-up of current functionality - should be an easy enough objective to deliver given how fast they can crank out new dungeons. Still they refuse to do that. It’s simply another example of ZOS ignoring the PVP community, [snip]

    [edited for bashing]
    Edited by ZOS_Icy on February 13, 2023 6:05PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings, we've removed several bashing and non-constructive comments.
    • Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.
    This is a friendly reminder that comments need to adhere to our Forum Rules. Please note that derailing a thread with off-topic or baiting comments will result in the thread being closed.

    Thank you for your understanding.
    Staff Post
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    LonePirate wrote: »
    It’s bad enough that they scrapped the Whitestrake event under the guise of server upgrades when they should have scrapped the Jesters event and scheduled the Whitestrake event in its place as we already have plenty of PVE events.

    They didn't scrap the event, they moved to a later date. They did that so the pvp could use make use of maintenance thing they'll be doing around that time iirc.
Sign In or Register to comment.