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Merge Stamina and Magicka

  • Inaya1
    Inaya1
    ✭✭✭
    No
    This is already happening, the zos is marking time in circles. I don't like it, the game doesn't develop because of it. Without proper separation, the gameplay becomes extremely simple and terribly boring.

    I've been playing since the beta, when any skill was cast for mana, and stamina was needed only for physical actions (rolling, running). It's all been there, and it worked great. But zos cool decision for this - move away from this, as the gameplay was too simplified and the game ceased to make sense.

    Now the game is more like SOLO-RPG Skyrim. I don't like it, now I practically don't play, only occasionally. I don't like doing quests, I'm only interested in the MMO part. "But i like teso world, I just dont want solo players to pull the whole blanket over themselves and throw me out of bed, and then kick me out of the house altogether"

    What's the point of simplifying the gameplay for weak players if they don't care how they attack? (I'm talking about "weak players" just about the level of their skill as for an MMO in group content (as trials, dungeouns, vBRP) and hard solo content as arana's vMA, vVH. But I understand that there are people who just like quests. Here you can not scold anyone in this regard, everyone plays as he wants). They don't understand the meaning of the skills at all and it's not necessary, because the overland is too easy (except for the world bosses), even if you dress in white quality clothes. That's why people leave, they do not see any point in the game, as in MMOs. If I want to play Skyrim, I download Skyrim. If I want to play MMOs - I download MMOs. I don't shake the devs first so that they tweak the whole MMO for a solo component for a very small circle of quest players.

    Dear ZOS, show some love at last for the players who come here for pvp and group content. Your game is unique in its mechanics, and we want to see development, not stagnation.
    Edited by Inaya1 on February 2, 2023 12:50PM
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    No
    They shouldn't merge them.

    They should come up with a third though. It should be Power. Power would replace Stamina for for Stam build skills. Then Stamina is used for sprinting and blocking etc only. So both builds are more viable in PvE encounters (which seems to be where Stam is lacking) where there is a punch of movement, and blocking.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    No
    w8zuthb1xdnk.gif
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    Mostly Yes
    merge magicka, stamina, and health. lesgo!
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I just want another magicka-based weapon other than STAVES. Give us wands or something else. I could care less about Magicka vs Stamina... I am just tired of 'if you're magicka and want resource return, you have to use a staff'. Why can't they base resource return off of your highest stat like they're doing with everything else?!? Oh, and 2H heavy attacks really need a speed increase!!!
    Edited by ADarklore on February 2, 2023 2:29PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    No
    Sure why not. We already started down the path of homogenization in the name of simplification.

    Let’s combine magicka and stamina. Then we can combine crit and crit damage. Then we can combine all major buffs into one buff. Then we can combine all minor buffs into one buff. Then we can combine penetration, weapon damage, and critical stats into one stat. Then merge that with magicka / stamina too. The game will be so much better right? Simplify everything baby!

    This is 2023 we don’t need silly RPG mechanics like stats, and using your brain to make a build.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    SilverWF wrote: »
    I bet if ZOS will actually do this, all you 'NO's will applause and scream from happiness :D

    On the contrary, on top of the achievement changes it would be another nail in ESO's coffin for me.
  • Castagere
    Castagere
    ✭✭✭✭✭
    Yes
    I just want the morphs to have a version for both magic and stamina. It would be a lot of work to start it now but so worth it. The player would have more choices in their build.
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mostly Yes
    In response to those saying it wouldn't fit Elder Scrolls. Removing or merging a resource would not fit, but making all spell cost magicka and reserving stamina for things like block and sprint would.

    There are a few that make sense as stamina, as they are effectively heavy attacks from previous games, including flurry, uppercut, maybe snipe. The vast majority of skills would make more sense as spells though.

    Summon Skeletal Archer: Clearly a conjuration spell, it doesn't need to cost stamina just because the summoned ally uses a bow

    Biting Jabs: Another variation of summoning a magical Bound Spear, much like Spear Shards and Crescent Sweep

    Bound Armaments: Even named as though it is a conjuration spell, this is summoning Bound Daggers, not some physical feat

    Noxious Breath and Venomous Claw: Seem just as magical as the fire morphs, nothing different about using poison

    Endless Hail: Although it is a weapon skill, it's cleary using some type of magic to fire enough arrows into the sky so they can rain down continuously for 15s. How would you even fit hundreds of arrows in a quiver? This sounds like a variation on Bound Bow, which conveniently brings infinite summoned arrows.

    Hurricane: Also clearly a destruction spell, no further explanation needed.

    Subterranean Assault and Blighted Blastbones: Both summoning allies, I see no lore reason why the element of the summoned creature would give it a stamina cost instead of magicka.

    Vigor: Clearly a restoration spell, especially when used to heal allies.

    Rally: Fortifying Endurance, Strength and a self heal, this is clearly a Restoration Spell

    The list could go on and on, but this feels like enough examples. ESO has broken Elder Scrolls convention by splitting spells into using Magicka or Stamina. The lore-friendly and balance friendly answer is to make them all cost Magicka.
    Edited by WrathOfInnos on February 2, 2023 7:22PM
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Yes
    sure, don't care tbh. With how badly made the hybridisation was. The only thing that separates classes now is the resource meter and the armor. that's it.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    SilverWF wrote: »
    kargen27 wrote: »
    If it doesn't matter why merge?

    It does matter though. If I roll dodge or block on my magicka characters it doesn't eat into my main resource. With some tank builds it matters. Stamina and magicka being separate allows more control with how a player decides to use their tank.

    You will have Stamina + Magicka pool

    Also, you wont be able to perma block and when your Stam low just use some Mag skill and return shton Stam back

    [snip]

    How can you still have Stamina and Magicka separate if both are energy and everything uses energy? According to the first post there won't be a magic skill to use because they use energy. Even if block used Stamina that would mean it is lowering the energy pool (stamina is energy) and that means less energy for skills.

    [edited to remove quote]
    Edited by ZOS_Icy on February 4, 2023 11:11AM
    and then the parrot said, "must be the water mines green too."
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    They shouldn't merge them.

    They should come up with a third though. It should be Power. Power would replace Stamina for for Stam build skills. Then Stamina is used for sprinting and blocking etc only. So both builds are more viable in PvE encounters (which seems to be where Stam is lacking) where there is a punch of movement, and blocking.

    this is a better idea but it would be a 4th. Health is our third attribute.
    and then the parrot said, "must be the water mines green too."
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mostly No
    I mean, OP makes a good point with "Since it doesn't really matter anymore." If they're planning on keeping things the way they are now, they might as well commit to it and do what the OP suggests.

    Of course, the real answer, the only acceptable answer, is bring back diversity. Accept that, if the optimal way for "mag specced" characters to achieve best DPS is by using melee weapons, that is an absolute failure by the combat team. Correct that error. Bring an end to the homogenization--ideally in a way that keeps hybrids just as viable, but definitely in a way that encourages diversity, not all DPS specs farming for the exact same set.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Sheridan
    Sheridan
    ✭✭✭✭
    No
    Also merge all resistances into one Resistance, all damage types into generic damage, all skills into three standard "Damage", "Heal" and "Shield" and all classes and races into one all-purpose amorphous "Character".
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭
    No
    I don't want to look back six months from now to an ESO that's unrecognizable from the one I love today.


    [I guess technically I should say the one I like today, that I loved before u33... but whole different topic. Basic premise: I don't want to keep losing core mechanisms from the game!]
    Edited by peacenote on February 4, 2023 4:11AM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Thormar
    Thormar
    ✭✭✭✭
    I could be wrong in all of this. It seems that we have been and will continue to be at the receiving end of server load reduction efforts.

    My take is that reducing server load was likely the motivation behind hybridization and of course the addition of AWA.

    Imo, any changes to ESO that lead to reduced server load will be of great interest to the ZOS team.
    I don't blame them, as it's clear ESO's engine has been struggling to handle the yearly content for a number of years now. We witnessed this a short while ago and came out of it with an apology pet. Seems clear the budget allocated isn't helping them resolve this issue.
    I'll admit that If the content experienced is for the most part 'light', then it's true there is no evidence of strain. However, once compute intensive content is engaged, a different picture emerges.

    All of this is to say that merging mag & stam is a bad idea. However, I will definitely understand if ZOS feels they have no choice but to go down this path in an effort to further reduce server load.

    I personally feel for the devs. It really must be awful having to go about stripping away content that you've poured all your heart into.
    At this point, it's almost like ESO's "limbs" are gangrene
    infected and ZOS is left with no option but to perform these periodic and traumatic "amputations" for the sake of the game.



    What if I go north? Disappear.
    Would you come after me?
  • aaisoaho
    aaisoaho
    ✭✭✭✭✭
    No
    No thank you. Sustain would be awful. With hybridisation, I can balance my main resource sustain by using the off resource abilities. The proposed change would also make sets like Martial Knowledge, Coral Riptide and Bahsei's mania a pain to use, since those requires you to manage your resource and keep it low.
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    No
    The real question would be
    why?
  • LanteanPegasus
    LanteanPegasus
    ✭✭✭✭
    Mostly Yes
    I said "mostly yes" becasue I'd be fine with keeping Mag and Stam different resources. But ever since I started playing ESO (2016) I'm fed up with two things:

    1. Most class skills use Magicka. Not all, I know, but so many that it makes most classes "spell users", no matter if you want to play one or not. Only way around that is to choose a class, then not use (most of) it. And if you want to use your class skills you run into the other thing, which I find a lot more aggravating:
    2. The only way to restore Magicka is using a darn staff. I'm no wizard, though. Not a druid either. Why the heck am I forced as a Dragon Knight (or Nightblade, or Templar) to use a stick instead of a sword/axe/hammer/dagger/bow to fully play my class??!!

    And since ZOS seems completely opposed to giving me anything that looks like a non-wizard weapon to recharge most of the non-wizard class skills I'd be fine with merging the attributes that are used the wrong way, anyway. So I could finally use a weapon that fits a given class, and still use all the abilities of said class.
  • Howda
    Howda
    ✭✭✭
    Mostly Yes
    SilverWF wrote: »
    Since it doesn't really matter anymore, why not just merge both Stamina and Magicka?

    Let's say, new resourse would be named as Energy

    So, both Stamina + Magicka would be Energy

    Stamina + Magicka regen would be Energy regen

    Weapon damage and Spell damage would be converted to Power

    All skills will require and spend Energy to cast, and their damage/heal value would be affected by Power.

    Elem or Martial types would stay tho, this is cool mech.

    What do you think?

    Not energy but skills should use magicka and stamina should be for core skills like dodge, block, sprint and heavy attacks.

    Having heavy attacks restoring your power instead of spending it is mind-blowing for me.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Jammy420
    Jammy420
    ✭✭✭✭✭
    No
    No. No. And some more No. How it stands you have to make resource choices, and it is a staple of TES universe. This is just laziness and catering to the people who dont want to spend 2 seconds to make a build.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • Toanis
    Toanis
    ✭✭✭✭✭
    At this point combining weapon and spell damage to power makes a lot of sense. They're more or less the same, and they're causing confusion for new players because the number doesn't seem to be related to the actual damage weapons and spells do, and stacking a stat called damage to empower healing seem weird.

    I wouldn't want to get rid of Stamina and Magicka, though, two different resource pools give you a lot of flexibility. You can use that one magicka ability in your stam-rotation, you have a backup resource pool when you run out of juice, and you can use the traditional way of using one resource for damage, and the other for utility (including healing thanks to hybridisation)
  • Red_Feather
    Red_Feather
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    ✭✭
    Indifferent
    The attribute system could be made better! It's not very deep. So I understand the poll.
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