There's nothing wrong with separate stamina, magicka, and hybrid builds in my experience since launch. I'm fine with their separate identities, and I'd hate to further trivialise the game by merging them. This is a non-issue.
If it doesn't matter why merge?
It does matter though. If I roll dodge or block on my magicka characters it doesn't eat into my main resource. With some tank builds it matters. Stamina and magicka being separate allows more control with how a player decides to use their tank.
There's nothing wrong with separate stamina, magicka, and hybrid builds in my experience since launch. I'm fine with their separate identities, and I'd hate to further trivialise the game by merging them. This is a non-issue.
This game is already casualed and trivilaized by insane level, this will break nothing more as it is atm )
Since it doesn't really matter anymore, why not just merge both Stamina and Magicka?
Let's say, new resourse would be named as Energy
So, both Stamina + Magicka would be Energy
Stamina + Magicka regen would be Energy regen
Weapon damage and Spell damage would be converted to Power
All skills will require and spend Energy to cast, and their damage/heal value would be affected by Power.
Elem or Martial types would stay tho, this is cool mech.
What do you think?
WrathOfInnos wrote: »I don't think it's necessary to rename the resource, just make all abilities consume magicka (even the weapon lines), and leave stamina for dodge, block, roll, sprint and break free. It was similar to this in the early days, and the movement toward more and more stamina skills no longer makes sense.
This is just a suggestion
Yes, I know, ooooooooooooooooooooooold ES games has this TWO resourses.
But ooooooooooooold ES games has many more, that were gone or changed in later games and specifically in the ESO.
Why bother with this obviously outdated mech?
I bet if ZOS will actually do this, all you 'NO's will applause and scream from happiness